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authorWladimir J. van der Laan <laanwj@gmail.com>2013-08-21 18:41:01 +0200
committerWladimir J. van der Laan <laanwj@gmail.com>2013-08-21 18:41:01 +0200
commitb84919304c5bdbc389443b5f645603fef42d7295 (patch)
tree365d0f9d53e2e404b8b9f54e81c87824310e73bf /doc
parent79248fb1c94232ae245a5b72915428ae9827f3e1 (diff)
doc: add warnings about FLUSH_TEXTUREVS
Diffstat (limited to 'doc')
-rw-r--r--doc/hardware.md5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/hardware.md b/doc/hardware.md
index 44e26d0..54a6b94 100644
--- a/doc/hardware.md
+++ b/doc/hardware.md
@@ -516,14 +516,15 @@ it seemed that some leftover cache from using a texture in displacement
caused the texture in `cubemap_sphere` (which is only 1x1x6) to be messed
up (due to containing old values).
+Warning: setting the `TEXTUREVS` bit seems to result in crashes when rendering directly afterwards.
+Even adding a PE to FE semaphore afterwards or dummy state loads does not fix this.
+
All texture filtering options are allowed for vertex texture fetch.
XXX maybe figure out if the sampler units are shared between fragment and vertex shaders and thus interchangeable. This is
not important for GL/Gallium because it already lives with the assumption that vertex and fragment shaders
are distinct.
-XXX figure out wether normal texture2D works or that texture2DLod is needed.
-
Shader size on GC2000
----------------------