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path: root/kernel_drivers/v4_cleaned/gc_hal_kernel_context.c
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Diffstat (limited to 'kernel_drivers/v4_cleaned/gc_hal_kernel_context.c')
-rw-r--r--kernel_drivers/v4_cleaned/gc_hal_kernel_context.c1675
1 files changed, 1675 insertions, 0 deletions
diff --git a/kernel_drivers/v4_cleaned/gc_hal_kernel_context.c b/kernel_drivers/v4_cleaned/gc_hal_kernel_context.c
new file mode 100644
index 0000000..f108b22
--- /dev/null
+++ b/kernel_drivers/v4_cleaned/gc_hal_kernel_context.c
@@ -0,0 +1,1675 @@
+/****************************************************************************
+*
+* Copyright (C) 2005 - 2012 by Vivante Corp.
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the license, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not write to the Free Software
+* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*
+*****************************************************************************/
+
+
+
+
+
+
+#include "gc_hal.h"
+#include "gc_hal_internal.h"
+#include "gc_hal_kernel.h"
+#include "gc_hal_kernel_context.h"
+
+/******************************************************************************\
+******************************** Debugging Macro *******************************
+\******************************************************************************/
+
+/* Zone used for header/footer. */
+#define _GC_OBJ_ZONE gcvZONE_HARDWARE
+
+
+/******************************************************************************\
+************************** Context State Buffer Helpers ************************
+\******************************************************************************/
+
+#define _STATE(reg) \
+ _State(\
+ Context, index, \
+ reg ## _Address >> 2, \
+ reg ## _ResetValue, \
+ reg ## _Count, \
+ gcvFALSE, gcvFALSE \
+ )
+
+#define _STATE_COUNT(reg, count) \
+ _State(\
+ Context, index, \
+ reg ## _Address >> 2, \
+ reg ## _ResetValue, \
+ count, \
+ gcvFALSE, gcvFALSE \
+ )
+
+#define _STATE_COUNT_OFFSET(reg, offset, count) \
+ _State(\
+ Context, index, \
+ (reg ## _Address >> 2) + offset, \
+ reg ## _ResetValue, \
+ count, \
+ gcvFALSE, gcvFALSE \
+ )
+
+#define _STATE_MIRROR_COUNT(reg, mirror, count) \
+ _StateMirror(\
+ Context, \
+ reg ## _Address >> 2, \
+ count, \
+ mirror ## _Address >> 2 \
+ )
+
+#define _STATE_HINT(reg) \
+ _State(\
+ Context, index, \
+ reg ## _Address >> 2, \
+ reg ## _ResetValue, \
+ reg ## _Count, \
+ gcvFALSE, gcvTRUE \
+ )
+
+#define _STATE_HINT_BLOCK(reg, block, count) \
+ _State(\
+ Context, index, \
+ (reg ## _Address >> 2) + (block << reg ## _BLK), \
+ reg ## _ResetValue, \
+ count, \
+ gcvFALSE, gcvTRUE \
+ )
+
+#define _STATE_X(reg) \
+ _State(\
+ Context, index, \
+ reg ## _Address >> 2, \
+ reg ## _ResetValue, \
+ reg ## _Count, \
+ gcvTRUE, gcvFALSE \
+ )
+
+#define _CLOSE_RANGE() \
+ _TerminateStateBlock(Context, index)
+
+
+/******************************************************************************\
+*********************** Support Functions and Definitions **********************
+\******************************************************************************/
+
+#define gcdSTATE_MASK \
+ (gcmSETFIELD(0, 31:27, 0x03 | 0xC0FFEE ))
+
+#if !VIVANTE_NO_3D
+static size_t
+_TerminateStateBlock(
+ IN gckCONTEXT Context,
+ IN size_t Index
+ )
+{
+ u32 *buffer;
+ size_t align;
+
+ /* Determine if we need alignment. */
+ align = (Index & 1) ? 1 : 0;
+
+ /* Address correct index. */
+ buffer = (Context->buffer == NULL)
+ ? NULL
+ : Context->buffer->logical;
+
+ /* Flush the current state block; make sure no pairing with the states
+ to follow happens. */
+ if (align && (buffer != NULL))
+ {
+ buffer[Index] = 0xDEADDEAD;
+ }
+
+ /* Reset last address. */
+ Context->lastAddress = ~0U;
+
+ /* Return alignment requirement. */
+ return align;
+}
+#endif
+
+
+static size_t
+_FlushPipe(
+ IN gckCONTEXT Context,
+ IN size_t Index,
+ IN gcePIPE_SELECT Pipe
+ )
+{
+ if (Context->buffer != NULL)
+ {
+ u32 *buffer;
+
+ /* Address correct index. */
+ buffer = Context->buffer->logical + Index;
+
+ /* Flush the current pipe. */
+ *buffer++
+ = gcmSETFIELD(0, 31:27, 0x01 )
+ | gcmSETFIELD(0, 25:16, 1)
+ | gcmSETFIELD(0, 15:0, 0x0E03);
+
+ *buffer++
+ = (Pipe == gcvPIPE_2D)
+ ? gcmSETFIELD(0, 3:3, 0x1 )
+ : gcmSETFIELD(0, 0:0, 0x1 )
+ | gcmSETFIELD(0, 1:1, 0x1 )
+ | gcmSETFIELD(0, 2:2, 0x1 );
+
+ /* Semaphore from FE to PE. */
+ *buffer++
+ = gcmSETFIELD(0, 31:27, 0x01 )
+ | gcmSETFIELD(0, 25:16, 1)
+ | gcmSETFIELD(0, 15:0, 0x0E02);
+
+ *buffer++
+ = gcmSETFIELD(0, 4:0, 0x01 )
+ | gcmSETFIELD(0, 12:8, 0x07 );
+
+ /* Stall from FE to PE. */
+ *buffer++
+ = gcmSETFIELD(0, 31:27, 0x09 );
+
+ *buffer
+ = gcmSETFIELD(0, 4:0, 0x01 )
+ | gcmSETFIELD(0, 12:8, 0x07 );
+ }
+
+ /* Flushing 3D pipe takes 6 slots. */
+ return 6;
+}
+
+static size_t
+_SemaphoreStall(
+ IN gckCONTEXT Context,
+ IN size_t Index
+ )
+{
+ if (Context->buffer != NULL)
+ {
+ u32 *buffer;
+
+ /* Address correct index. */
+ buffer = Context->buffer->logical + Index;
+
+ /* Semaphore from FE to PE. */
+ *buffer++
+ = gcmSETFIELD(0, 31:27, 0x01 )
+ | gcmSETFIELD(0, 25:16, 1)
+ | gcmSETFIELD(0, 15:0, 0x0E02);
+
+ *buffer++
+ = gcmSETFIELD(0, 4:0, 0x01 )
+ | gcmSETFIELD(0, 12:8, 0x07 );
+
+ /* Stall from FE to PE. */
+ *buffer++
+ = gcmSETFIELD(0, 31:27, 0x09 );
+
+ *buffer
+ = gcmSETFIELD(0, 4:0, 0x01 )
+ | gcmSETFIELD(0, 12:8, 0x07 );
+ }
+
+ /* Semaphore/stall takes 4 slots. */
+ return 4;
+}
+
+static size_t
+_SwitchPipe(
+ IN gckCONTEXT Context,
+ IN size_t Index,
+ IN gcePIPE_SELECT Pipe
+ )
+{
+ if (Context->buffer != NULL)
+ {
+ u32 *buffer;
+
+ /* Address correct index. */
+ buffer = Context->buffer->logical + Index;
+
+ /* LoadState(AQPipeSelect, 1), pipe. */
+ *buffer++
+ = gcmSETFIELD(0, 31:27, 0x01 )
+ | gcmSETFIELD(0, 15:0, 0x0E00)
+ | gcmSETFIELD(0, 25:16, 1);
+
+ *buffer
+ = (Pipe == gcvPIPE_2D)
+ ? 0x1
+ : 0x0;
+ }
+
+ return 2;
+}
+
+#if !VIVANTE_NO_3D
+static size_t
+_State(
+ IN gckCONTEXT Context,
+ IN size_t Index,
+ IN u32 Address,
+ IN u32 Value,
+ IN size_t Size,
+ IN int FixedPoint,
+ IN int Hinted
+ )
+{
+ u32 *buffer;
+ size_t align, i;
+
+ /* Determine if we need alignment. */
+ align = (Index & 1) ? 1 : 0;
+
+ /* Address correct index. */
+ buffer = (Context->buffer == NULL)
+ ? NULL
+ : Context->buffer->logical;
+
+ if ((buffer == NULL) && (Address + Size > Context->stateCount))
+ {
+ /* Determine maximum state. */
+ Context->stateCount = Address + Size;
+ }
+
+ /* Do we need a new entry? */
+ if ((Address != Context->lastAddress) || (FixedPoint != Context->lastFixed))
+ {
+ if (buffer != NULL)
+ {
+ if (align)
+ {
+ /* Add filler. */
+ buffer[Index++] = 0xDEADDEAD;
+ }
+
+ /* LoadState(Address, Count). */
+ gcmkASSERT((Index & 1) == 0);
+
+ if (FixedPoint)
+ {
+ buffer[Index]
+ = gcmSETFIELD(0, 31:27, 0x01 )
+ | gcmSETFIELD(0, 26:26, 0x1 )
+ | gcmSETFIELD(0, 25:16, Size)
+ | gcmSETFIELD(0, 15:0, Address);
+ }
+ else
+ {
+ buffer[Index]
+ = gcmSETFIELD(0, 31:27, 0x01 )
+ | gcmSETFIELD(0, 26:26, 0x0 )
+ | gcmSETFIELD(0, 25:16, Size)
+ | gcmSETFIELD(0, 15:0, Address);
+ }
+
+ /* Walk all the states. */
+ for (i = 0; i < Size; i += 1)
+ {
+ /* Set state to uninitialized value. */
+ buffer[Index + 1 + i] = Value;
+
+ /* Set index in state mapping table. */
+ Context->map[Address + i].index = Index + 1 + i;
+
+#if gcdSECURE_USER
+ /* Save hint. */
+ if (Context->hint != NULL)
+ {
+ Context->hint[Address + i] = Hinted;
+ }
+#endif
+ }
+ }
+
+ /* Save information for this LoadState. */
+ Context->lastIndex = Index;
+ Context->lastAddress = Address + Size;
+ Context->lastSize = Size;
+ Context->lastFixed = FixedPoint;
+
+ /* Return size for load state. */
+ return align + 1 + Size;
+ }
+
+ /* Append this state to the previous one. */
+ if (buffer != NULL)
+ {
+ /* Update last load state. */
+ buffer[Context->lastIndex] =
+ gcmSETFIELD(buffer[Context->lastIndex], 25:16, Context->lastSize + Size);
+
+ /* Walk all the states. */
+ for (i = 0; i < Size; i += 1)
+ {
+ /* Set state to uninitialized value. */
+ buffer[Index + i] = Value;
+
+ /* Set index in state mapping table. */
+ Context->map[Address + i].index = Index + i;
+
+#if gcdSECURE_USER
+ /* Save hint. */
+ if (Context->hint != NULL)
+ {
+ Context->hint[Address + i] = Hinted;
+ }
+#endif
+ }
+ }
+
+ /* Update last address and size. */
+ Context->lastAddress += Size;
+ Context->lastSize += Size;
+
+ /* Return number of slots required. */
+ return Size;
+}
+
+static size_t
+_StateMirror(
+ IN gckCONTEXT Context,
+ IN u32 Address,
+ IN size_t Size,
+ IN u32 AddressMirror
+ )
+{
+ size_t i;
+
+ /* Process when buffer is set. */
+ if (Context->buffer != NULL)
+ {
+ /* Walk all states. */
+ for (i = 0; i < Size; i++)
+ {
+ /* Copy the mapping address. */
+ Context->map[Address + i].index =
+ Context->map[AddressMirror + i].index;
+ }
+ }
+
+ /* Return the number of required maps. */
+ return Size;
+}
+#endif
+
+static gceSTATUS
+_InitializeContextBuffer(
+ IN gckCONTEXT Context
+ )
+{
+ u32 *buffer;
+ size_t index;
+
+#if !VIVANTE_NO_3D
+ unsigned int i;
+ unsigned int vertexUniforms, fragmentUniforms;
+ unsigned int fe2vsCount;
+#endif
+
+ /* Reset the buffer index. */
+ index = 0;
+
+ /* Reset the last state address. */
+ Context->lastAddress = ~0U;
+
+ /* Get the buffer pointer. */
+ buffer = (Context->buffer == NULL)
+ ? NULL
+ : Context->buffer->logical;
+
+
+ /**************************************************************************/
+ /* Build 2D states. *******************************************************/
+
+
+#if !VIVANTE_NO_3D
+ /**************************************************************************/
+ /* Build 3D states. *******************************************************/
+
+ /* Query shader support. */
+ gcmkVERIFY_OK(gckHARDWARE_QueryShaderCaps(
+ Context->hardware, &vertexUniforms, &fragmentUniforms, NULL));
+
+ /* Store the 3D entry index. */
+ Context->entryOffset3D = index * sizeof(u32);
+
+ /* Flush 2D pipe. */
+ index += _FlushPipe(Context, index, gcvPIPE_2D);
+
+ /* Switch to 3D pipe. */
+ index += _SwitchPipe(Context, index, gcvPIPE_3D);
+
+ /* Current context pointer. */
+#if gcdDEBUG && 1
+ index += _State(Context, index, 0x03850 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+#endif
+
+ /* Global states. */
+ index += _State(Context, index, 0x03814 >> 2, 0x00000001, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x03818 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0381C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x03820 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x03828 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0382C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x03834 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x03838 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0384C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+
+ /* Front End states. */
+ fe2vsCount = 12;
+ if (gcmGETFIELD(Context->hardware->identity.chipMinorFeatures1, 23:23))
+ {
+ fe2vsCount = 16;
+ }
+ index += _State(Context, index, 0x00600 >> 2, 0x00000000, fe2vsCount, gcvFALSE, gcvFALSE);
+ index += _CLOSE_RANGE();
+
+ index += _State(Context, index, 0x00644 >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x00648 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0064C >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x00650 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00680 >> 2, 0x00000000, 8, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x006A0 >> 2, 0x00000000, 8, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00670 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00678 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0067C >> 2, 0xFFFFFFFF, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x006C0 >> 2, 0x00000000, 16, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00700 >> 2, 0x00000000, 16, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00740 >> 2, 0x00000000, 16, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00780 >> 2, 0x3F800000, 16, gcvFALSE, gcvFALSE);
+
+ /* Vertex Shader states. */
+ index += _State(Context, index, 0x00800 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00804 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00808 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0080C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00810 >> 2, 0x00000000, 4, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00820 >> 2, 0x00000000, 4, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00830 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00838 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ if (Context->hardware->identity.instructionCount <= 256)
+ {
+ index += _State(Context, index, 0x04000 >> 2, 0x00000000, 1024, gcvFALSE, gcvFALSE);
+ }
+
+ index += _CLOSE_RANGE();
+ index += _State(Context, index, 0x05000 >> 2, 0x00000000, vertexUniforms * 4, gcvFALSE, gcvFALSE);
+
+ /* Primitive Assembly states. */
+ index += _State(Context, index, 0x00A00 >> 2, 0x00000000, 1, gcvTRUE, gcvFALSE);
+ index += _State(Context, index, 0x00A04 >> 2, 0x00000000, 1, gcvTRUE, gcvFALSE);
+ index += _State(Context, index, 0x00A08 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00A0C >> 2, 0x00000000, 1, gcvTRUE, gcvFALSE);
+ index += _State(Context, index, 0x00A10 >> 2, 0x00000000, 1, gcvTRUE, gcvFALSE);
+ index += _State(Context, index, 0x00A14 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00A18 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00A1C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00A28 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00A2C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00A30 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00A40 >> 2, 0x00000000, 10, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00A34 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00A38 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00A3C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00A80 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00A84 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+
+ /* Setup states. */
+ index += _State(Context, index, 0x00C00 >> 2, 0x00000000, 1, gcvTRUE, gcvFALSE);
+ index += _State(Context, index, 0x00C04 >> 2, 0x00000000, 1, gcvTRUE, gcvFALSE);
+ index += _State(Context, index, 0x00C08 >> 2, 0x45000000, 1, gcvTRUE, gcvFALSE);
+ index += _State(Context, index, 0x00C0C >> 2, 0x45000000, 1, gcvTRUE, gcvFALSE);
+ index += _State(Context, index, 0x00C10 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00C14 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00C18 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00C1C >> 2, 0x42000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00C20 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00C24 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+
+ /* Raster states. */
+ index += _State(Context, index, 0x00E00 >> 2, 0x00000001, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00E10 >> 2, 0x00000000, 4, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00E04 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00E40 >> 2, 0x00000000, 16, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00E08 >> 2, 0x00000031, 1, gcvFALSE, gcvFALSE);
+
+ /* Pixel Shader states. */
+ index += _State(Context, index, 0x01000 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01004 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01008 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0100C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01010 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01018 >> 2, 0x01000000, 1, gcvFALSE, gcvFALSE);
+ if (Context->hardware->identity.instructionCount <= 256)
+ {
+ index += _State(Context, index, 0x06000 >> 2, 0x00000000, 1024, gcvFALSE, gcvFALSE);
+ }
+
+ index += _CLOSE_RANGE();
+ index += _State(Context, index, 0x07000 >> 2, 0x00000000, fragmentUniforms * 4, gcvFALSE, gcvFALSE);
+
+ /* Texture states. */
+ index += _State(Context, index, 0x02000 >> 2, 0x00000000, 12, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x02040 >> 2, 0x00000000, 12, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x02080 >> 2, 0x00000000, 12, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x020C0 >> 2, 0x00000000, 12, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x02100 >> 2, 0x00000000, 12, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x02140 >> 2, 0x00000000, 12, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x02180 >> 2, 0x00000000, 12, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x021C0 >> 2, 0x00321000, 12, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x02200 >> 2, 0x00000000, 12, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x02240 >> 2, 0x00000000, 12, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, (0x02400 >> 2) + (0 << 4), 0x00000000, 12, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, (0x02440 >> 2) + (0 << 4), 0x00000000, 12, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, (0x02480 >> 2) + (0 << 4), 0x00000000, 12, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, (0x024C0 >> 2) + (0 << 4), 0x00000000, 12, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, (0x02500 >> 2) + (0 << 4), 0x00000000, 12, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, (0x02540 >> 2) + (0 << 4), 0x00000000, 12, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, (0x02580 >> 2) + (0 << 4), 0x00000000, 12, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, (0x025C0 >> 2) + (0 << 4), 0x00000000, 12, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, (0x02600 >> 2) + (0 << 4), 0x00000000, 12, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, (0x02640 >> 2) + (0 << 4), 0x00000000, 12, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, (0x02680 >> 2) + (0 << 4), 0x00000000, 12, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, (0x026C0 >> 2) + (0 << 4), 0x00000000, 12, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, (0x02700 >> 2) + (0 << 4), 0x00000000, 12, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, (0x02740 >> 2) + (0 << 4), 0x00000000, 12, gcvFALSE, gcvTRUE);
+ index += _CLOSE_RANGE();
+
+ if (gcmGETFIELD(Context->hardware->identity.chipMinorFeatures2, 11:11))
+ {
+ unsigned int texBlockCount;
+
+ /* New texture block. */
+ index += _State(Context, index, 0x10000 >> 2, 0x00000000, 32, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x10080 >> 2, 0x00000000, 32, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x10100 >> 2, 0x00000000, 32, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x10180 >> 2, 0x00000000, 32, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x10200 >> 2, 0x00000000, 32, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x10280 >> 2, 0x00000000, 32, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x10300 >> 2, 0x00000000, 32, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x10380 >> 2, 0x00321000, 32, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x10400 >> 2, 0x00000000, 32, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x10480 >> 2, 0x00000000, 32, gcvFALSE, gcvFALSE);
+
+ if (gcmGETFIELD(Context->hardware->identity.chipMinorFeatures2, 15:15))
+ {
+ index += _State(Context, index, 0x12000 >> 2, 0x00000000, 256, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x12400 >> 2, 0x00000000, 256, gcvFALSE, gcvFALSE);
+ }
+
+ if ((Context->hardware->identity.chipModel == gcv2000)
+ && (Context->hardware->identity.chipRevision == 0x5108))
+ {
+ texBlockCount = 12;
+ }
+ else
+ {
+ texBlockCount = ((512) >> (4));
+ }
+ for (i = 0; i < texBlockCount; i += 1)
+ {
+ index += _State(Context, index, (0x10800 >> 2) + (i << 4), 0x00000000, 14, gcvFALSE, gcvTRUE);
+ }
+ }
+
+ /* YUV. */
+ index += _State(Context, index, 0x01678 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0167C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01680 >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x01684 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01688 >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x0168C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01690 >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x01694 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01698 >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x0169C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _CLOSE_RANGE();
+
+ /* Thread walker states. */
+ index += _State(Context, index, 0x00900 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00904 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00908 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0090C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00910 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00914 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00918 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0091C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00924 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _CLOSE_RANGE();
+
+ if (Context->hardware->identity.instructionCount > 1024)
+ {
+ /* New Shader instruction memory. */
+ index += _State(Context, index, 0x0085C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0101C >> 2, 0x00000100, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x00860 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _CLOSE_RANGE();
+
+ for (i = 0;
+ i < Context->hardware->identity.instructionCount << 2;
+ i += 256 << 2
+ )
+ {
+ index += _State(Context, index, (0x20000 >> 2) + i, 0x00000000, 256 << 2, gcvFALSE, gcvFALSE);
+ index += _CLOSE_RANGE();
+ }
+ }
+ else if (Context->hardware->identity.instructionCount > 256)
+ {
+ /* VX instruction memory. */
+ for (i = 0;
+ i < Context->hardware->identity.instructionCount << 2;
+ i += 256 << 2
+ )
+ {
+ index += _State(Context, index, (0x0C000 >> 2) + i, 0x00000000, 256 << 2, gcvFALSE, gcvFALSE);
+ index += _CLOSE_RANGE();
+ }
+
+ _StateMirror(Context, 0x08000 >> 2, Context->hardware->identity.instructionCount << 2 , 0x0C000 >> 2);
+ }
+
+ /* Store the index of the "XD" entry. */
+ Context->entryOffsetXDFrom3D = index * sizeof(u32);
+
+ index += _FlushPipe(Context, index, gcvPIPE_3D);
+
+ /* Pixel Engine states. */
+ index += _State(Context, index, 0x01400 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01404 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01408 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0140C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01414 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01418 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0141C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01420 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01424 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01428 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0142C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01434 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01454 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01458 >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x0145C >> 2, 0x00000010, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x014A0 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x014A8 >> 2, 0xFFFFFFFF, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x014AC >> 2, 0xFFFFFFFF, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x014B0 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x014B4 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x014A4 >> 2, 0x000E400C, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01580 >> 2, 0x00000000, 3, gcvFALSE, gcvFALSE);
+
+ /* Composition states. */
+ index += _State(Context, index, 0x03008 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+
+ if (Context->hardware->identity.pixelPipes == 1)
+ {
+ index += _State(Context, index, 0x01430 >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x01410 >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ }
+ else
+ {
+ index += _State(Context, index, (0x01460 >> 2) + (0 << 3), 0x00000000, Context->hardware->identity.pixelPipes, gcvFALSE, gcvTRUE);
+
+ index += _State(Context, index, (0x01480 >> 2) + (0 << 3), 0x00000000, Context->hardware->identity.pixelPipes, gcvFALSE, gcvTRUE);
+
+ for (i = 0; i < 2; i++)
+ {
+ index += _State(Context, index, (0x01500 >> 2) + (i << 3), 0x00000000, Context->hardware->identity.pixelPipes, gcvFALSE, gcvTRUE);
+ }
+ }
+
+ /* Resolve states. */
+ index += _State(Context, index, 0x01604 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01608 >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x0160C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01610 >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x01614 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01620 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01630 >> 2, 0x00000000, 2, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01640 >> 2, 0x00000000, 4, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x0163C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x016A0 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x016B4 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _CLOSE_RANGE();
+
+ if (Context->hardware->identity.pixelPipes > 1)
+ {
+ index += _State(Context, index, (0x016C0 >> 2) + (0 << 3), 0x00000000, Context->hardware->identity.pixelPipes, gcvFALSE, gcvTRUE);
+
+ index += _State(Context, index, (0x016E0 >> 2) + (0 << 3), 0x00000000, Context->hardware->identity.pixelPipes, gcvFALSE, gcvTRUE);
+
+ index += _State(Context, index, 0x01700 >> 2, 0x00000000, Context->hardware->identity.pixelPipes, gcvFALSE, gcvFALSE);
+ }
+
+ /* Tile status. */
+ index += _State(Context, index, 0x01654 >> 2, 0x00200000, 1, gcvFALSE, gcvFALSE);
+
+ index += _CLOSE_RANGE();
+ index += _State(Context, index, 0x01658 >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x0165C >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x01660 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01664 >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x01668 >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x0166C >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01670 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01674 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x016A4 >> 2, 0x00000000, 1, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x016A8 >> 2, 0x00000000, 1, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01720 >> 2, 0x00000000, 8, gcvFALSE, gcvFALSE);
+ index += _State(Context, index, 0x01740 >> 2, 0x00000000, 8, gcvFALSE, gcvTRUE);
+ index += _State(Context, index, 0x01760 >> 2, 0x00000000, 8, gcvFALSE, gcvFALSE);
+ index += _CLOSE_RANGE();
+
+ /* Semaphore/stall. */
+ index += _SemaphoreStall(Context, index);
+#endif
+
+ /**************************************************************************/
+ /* Link to another address. ***********************************************/
+
+ Context->linkIndex3D = index;
+
+ if (buffer != NULL)
+ {
+ buffer[index + 0]
+ = gcmSETFIELD(0, 31:27, 0x08 )
+ | gcmSETFIELD(0, 15:0, 0);
+
+ buffer[index + 1]
+ = 0;
+ }
+
+ index += 2;
+
+ /* Store the end of the context buffer. */
+ Context->bufferSize = index * sizeof(u32);
+
+
+ /**************************************************************************/
+ /* Pipe switch for the case where neither 2D nor 3D are used. *************/
+
+ /* Store the 3D entry index. */
+ Context->entryOffsetXDFrom2D = index * sizeof(u32);
+
+ /* Flush 2D pipe. */
+ index += _FlushPipe(Context, index, gcvPIPE_2D);
+
+ /* Switch to 3D pipe. */
+ index += _SwitchPipe(Context, index, gcvPIPE_3D);
+
+ /* Store the location of the link. */
+ Context->linkIndexXD = index;
+
+ if (buffer != NULL)
+ {
+ buffer[index + 0]
+ = gcmSETFIELD(0, 31:27, 0x08 )
+ | gcmSETFIELD(0, 15:0, 0);
+
+ buffer[index + 1]
+ = 0;
+ }
+
+ index += 2;
+
+
+ /**************************************************************************/
+ /* Save size for buffer. **************************************************/
+
+ Context->totalSize = index * sizeof(u32);
+
+
+ /* Success. */
+ return gcvSTATUS_OK;
+}
+
+static gceSTATUS
+_DestroyContext(
+ IN gckCONTEXT Context
+ )
+{
+ gceSTATUS status = gcvSTATUS_OK;
+
+ if (Context != NULL)
+ {
+ gcsCONTEXT_PTR bufferHead;
+
+ /* Free context buffers. */
+ for (bufferHead = Context->buffer; Context->buffer != NULL;)
+ {
+ /* Get a shortcut to the current buffer. */
+ gcsCONTEXT_PTR buffer = Context->buffer;
+
+ /* Get the next buffer. */
+ gcsCONTEXT_PTR next = buffer->next;
+
+ /* Last item? */
+ if (next == bufferHead)
+ {
+ next = NULL;
+ }
+
+ /* Destroy the signal. */
+ if (buffer->signal != NULL)
+ {
+ gcmkONERROR(gckOS_DestroySignal(
+ Context->os, buffer->signal
+ ));
+
+ buffer->signal = NULL;
+ }
+
+ /* Free state delta map. */
+ if (buffer->logical != NULL)
+ {
+ gcmkONERROR(gckOS_FreeContiguous(
+ Context->os,
+ buffer->physical,
+ buffer->logical,
+ Context->totalSize
+ ));
+
+ buffer->logical = NULL;
+ }
+
+ /* Free context buffer. */
+ gcmkONERROR(gcmkOS_SAFE_FREE(Context->os, buffer));
+
+ /* Remove from the list. */
+ Context->buffer = next;
+ }
+
+#if gcdSECURE_USER
+ /* Free the hint array. */
+ if (Context->hint != NULL)
+ {
+ gcmkONERROR(gcmkOS_SAFE_FREE(Context->os, Context->hint));
+ }
+#endif
+ /* Free record array copy. */
+ if (Context->recordArray != NULL)
+ {
+ gcmkONERROR(gcmkOS_SAFE_FREE(Context->os, Context->recordArray));
+ }
+
+ /* Free the state mapping. */
+ if (Context->map != NULL)
+ {
+ gcmkONERROR(gcmkOS_SAFE_FREE(Context->os, Context->map));
+ }
+
+ /* Mark the gckCONTEXT object as unknown. */
+ Context->object.type = gcvOBJ_UNKNOWN;
+
+ /* Free the gckCONTEXT object. */
+ gcmkONERROR(gcmkOS_SAFE_FREE(Context->os, Context));
+ }
+
+OnError:
+ return status;
+}
+
+
+/******************************************************************************\
+**************************** Context Management API ****************************
+\******************************************************************************/
+
+/******************************************************************************\
+**
+** gckCONTEXT_Construct
+**
+** Construct a new gckCONTEXT object.
+**
+** INPUT:
+**
+** gckOS Os
+** Pointer to gckOS object.
+**
+** u32 ProcessID
+** Current process ID.
+**
+** gckHARDWARE Hardware
+** Pointer to gckHARDWARE object.
+**
+** OUTPUT:
+**
+** gckCONTEXT * Context
+** Pointer to a variable thet will receive the gckCONTEXT object
+** pointer.
+*/
+gceSTATUS
+gckCONTEXT_Construct(
+ IN gckOS Os,
+ IN gckHARDWARE Hardware,
+ IN u32 ProcessID,
+ OUT gckCONTEXT * Context
+ )
+{
+ gceSTATUS status;
+ gckCONTEXT context = NULL;
+ size_t allocationSize;
+ unsigned int i;
+ void *pointer = NULL;
+
+ gcmkHEADER_ARG("Os=0x%08X Hardware=0x%08X", Os, Hardware);
+
+ /* Verify the arguments. */
+ gcmkVERIFY_OBJECT(Os, gcvOBJ_OS);
+ gcmkVERIFY_ARGUMENT(Context != NULL);
+
+
+ /**************************************************************************/
+ /* Allocate and initialize basic fields of gckCONTEXT. ********************/
+
+ /* The context object size. */
+ allocationSize = sizeof(struct _gckCONTEXT);
+
+ /* Allocate the object. */
+ gcmkONERROR(gckOS_Allocate(
+ Os, allocationSize, &pointer
+ ));
+
+ context = pointer;
+
+ /* Reset the entire object. */
+ gcmkONERROR(gckOS_ZeroMemory(context, allocationSize));
+
+ /* Initialize the gckCONTEXT object. */
+ context->object.type = gcvOBJ_CONTEXT;
+ context->os = Os;
+ context->hardware = Hardware;
+
+
+#if VIVANTE_NO_3D
+ context->entryPipe = gcvPIPE_2D;
+ context->exitPipe = gcvPIPE_2D;
+#elif gcdCMD_NO_2D_CONTEXT
+ context->entryPipe = gcvPIPE_3D;
+ context->exitPipe = gcvPIPE_3D;
+#else
+ context->entryPipe
+ = gcmGETFIELD(context->hardware->identity.chipFeatures, 9:9)
+ ? gcvPIPE_2D
+ : gcvPIPE_3D;
+ context->exitPipe = gcvPIPE_3D;
+#endif
+
+ /* Get the command buffer requirements. */
+ gcmkONERROR(gckHARDWARE_QueryCommandBuffer(
+ Hardware,
+ &context->alignment,
+ &context->reservedHead,
+ &context->reservedTail
+ ));
+
+ /* Mark the context as dirty to force loading of the entire state table
+ the first time. */
+ context->dirty = gcvTRUE;
+
+
+ /**************************************************************************/
+ /* Get the size of the context buffer. ************************************/
+
+ gcmkONERROR(_InitializeContextBuffer(context));
+
+
+ /**************************************************************************/
+ /* Compute the size of the record array. **********************************/
+
+ context->recordArraySize
+ = sizeof(gcsSTATE_DELTA_RECORD) * context->stateCount;
+
+
+ if (context->stateCount > 0)
+ {
+ /**************************************************************************/
+ /* Allocate and reset the state mapping table. ****************************/
+
+ /* Allocate the state mapping table. */
+ gcmkONERROR(gckOS_Allocate(
+ Os,
+ sizeof(gcsSTATE_MAP) * context->stateCount,
+ &pointer
+ ));
+
+ context->map = pointer;
+
+ /* Zero the state mapping table. */
+ gcmkONERROR(gckOS_ZeroMemory(
+ context->map, sizeof(gcsSTATE_MAP) * context->stateCount
+ ));
+
+
+ /**************************************************************************/
+ /* Allocate the hint array. ***********************************************/
+
+#if gcdSECURE_USER
+ /* Allocate hints. */
+ gcmkONERROR(gckOS_Allocate(
+ Os,
+ sizeof(int) * context->stateCount,
+ &pointer
+ ));
+
+ context->hint = pointer;
+#endif
+ }
+
+ /**************************************************************************/
+ /* Allocate the context and state delta buffers. **************************/
+
+ for (i = 0; i < gcdCONTEXT_BUFFER_COUNT; i += 1)
+ {
+ /* Allocate a context buffer. */
+ gcsCONTEXT_PTR buffer;
+
+ /* Allocate the context buffer structure. */
+ gcmkONERROR(gckOS_Allocate(
+ Os,
+ sizeof(gcsCONTEXT),
+ &pointer
+ ));
+
+ buffer = pointer;
+
+ /* Reset the context buffer structure. */
+ gcmkVERIFY_OK(gckOS_ZeroMemory(
+ buffer, sizeof(gcsCONTEXT)
+ ));
+
+ /* Append to the list. */
+ if (context->buffer == NULL)
+ {
+ buffer->next = buffer;
+ context->buffer = buffer;
+ }
+ else
+ {
+ buffer->next = context->buffer->next;
+ context->buffer->next = buffer;
+ }
+
+ /* Set the number of delta in the order of creation. */
+#if gcmIS_DEBUG(gcdDEBUG_CODE)
+ buffer->num = i;
+#endif
+
+ /* Create the busy signal. */
+ gcmkONERROR(gckOS_CreateSignal(
+ Os, gcvFALSE, &buffer->signal
+ ));
+
+ /* Set the signal, buffer is currently not busy. */
+ gcmkONERROR(gckOS_Signal(
+ Os, buffer->signal, gcvTRUE
+ ));
+
+ /* Create a new physical context buffer. */
+ gcmkONERROR(gckOS_AllocateContiguous(
+ Os,
+ gcvFALSE,
+ &context->totalSize,
+ &buffer->physical,
+ &pointer
+ ));
+
+ buffer->logical = pointer;
+
+ /* Set gckEVENT object pointer. */
+ buffer->eventObj = Hardware->kernel->eventObj;
+
+ /* Set the pointers to the LINK commands. */
+ if (context->linkIndex2D != 0)
+ {
+ buffer->link2D = &buffer->logical[context->linkIndex2D];
+ }
+
+ if (context->linkIndex3D != 0)
+ {
+ buffer->link3D = &buffer->logical[context->linkIndex3D];
+ }
+
+ if (context->linkIndexXD != 0)
+ {
+ void *xdLink;
+ u8 *xdEntryLogical;
+ size_t xdEntrySize;
+ size_t linkBytes;
+
+ /* Determine LINK parameters. */
+ xdLink
+ = &buffer->logical[context->linkIndexXD];
+
+ xdEntryLogical
+ = (u8 *) buffer->logical
+ + context->entryOffsetXDFrom3D;
+
+ xdEntrySize
+ = context->bufferSize
+ - context->entryOffsetXDFrom3D;
+
+ /* Query LINK size. */
+ gcmkONERROR(gckHARDWARE_Link(
+ Hardware, NULL, NULL, 0, &linkBytes
+ ));
+
+ /* Generate a LINK. */
+ gcmkONERROR(gckHARDWARE_Link(
+ Hardware,
+ xdLink,
+ xdEntryLogical,
+ xdEntrySize,
+ &linkBytes
+ ));
+ }
+ }
+
+
+ /**************************************************************************/
+ /* Initialize the context buffers. ****************************************/
+
+ /* Initialize the current context buffer. */
+ gcmkONERROR(_InitializeContextBuffer(context));
+
+ /* Make all created contexts equal. */
+ {
+ gcsCONTEXT_PTR currContext, tempContext;
+
+ /* Set the current context buffer. */
+ currContext = context->buffer;
+
+ /* Get the next context buffer. */
+ tempContext = currContext->next;
+
+ /* Loop through all buffers. */
+ while (tempContext != currContext)
+ {
+ if (tempContext == NULL)
+ {
+ gcmkONERROR(gcvSTATUS_NOT_FOUND);
+ }
+
+ /* Copy the current context. */
+ gcmkONERROR(gckOS_MemCopy(
+ tempContext->logical,
+ currContext->logical,
+ context->totalSize
+ ));
+
+ /* Get the next context buffer. */
+ tempContext = tempContext->next;
+ }
+ }
+
+ /* Return pointer to the gckCONTEXT object. */
+ *Context = context;
+
+ /* Success. */
+ gcmkFOOTER_ARG("*Context=0x%08X", *Context);
+ return gcvSTATUS_OK;
+
+OnError:
+ /* Roll back on error. */
+ gcmkVERIFY_OK(_DestroyContext(context));
+
+ /* Return the status. */
+ gcmkFOOTER();
+ return status;
+}
+
+/******************************************************************************\
+**
+** gckCONTEXT_Destroy
+**
+** Destroy a gckCONTEXT object.
+**
+** INPUT:
+**
+** gckCONTEXT Context
+** Pointer to an gckCONTEXT object.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gckCONTEXT_Destroy(
+ IN gckCONTEXT Context
+ )
+{
+ gceSTATUS status;
+
+ gcmkHEADER_ARG("Context=0x%08X", Context);
+
+ /* Verify the arguments. */
+ gcmkVERIFY_OBJECT(Context, gcvOBJ_CONTEXT);
+
+ /* Destroy the context and all related objects. */
+ status = _DestroyContext(Context);
+
+ /* Success. */
+ gcmkFOOTER_NO();
+ return status;
+}
+
+/******************************************************************************\
+**
+** gckCONTEXT_Update
+**
+** Merge all pending state delta buffers into the current context buffer.
+**
+** INPUT:
+**
+** gckCONTEXT Context
+** Pointer to an gckCONTEXT object.
+**
+** u32 ProcessID
+** Current process ID.
+**
+** struct _gcsSTATE_DELTA *StateDelta
+** Pointer to the state delta.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gckCONTEXT_Update(
+ IN gckCONTEXT Context,
+ IN u32 ProcessID,
+ IN struct _gcsSTATE_DELTA *StateDelta
+ )
+{
+#if !VIVANTE_NO_3D
+ gceSTATUS status = gcvSTATUS_OK;
+ gcsSTATE_DELTA _stateDelta;
+ gckKERNEL kernel;
+ gcsCONTEXT_PTR buffer;
+ gcsSTATE_MAP_PTR map;
+ struct _gcsSTATE_DELTA *nDelta;
+ struct _gcsSTATE_DELTA *uDelta = NULL;
+ struct _gcsSTATE_DELTA *kDelta = NULL;
+ struct _gcsSTATE_DELTA_RECORD *record;
+ struct _gcsSTATE_DELTA_RECORD *recordArray = NULL;
+ unsigned int elementCount;
+ unsigned int address;
+ u32 mask;
+ u32 data;
+ unsigned int index;
+ unsigned int i, j;
+
+#if gcdSECURE_USER
+ gcskSECURE_CACHE_PTR cache;
+#endif
+
+ gcmkHEADER_ARG(
+ "Context=0x%08X ProcessID=%d StateDelta=0x%08X",
+ Context, ProcessID, StateDelta
+ );
+
+ /* Verify the arguments. */
+ gcmkVERIFY_OBJECT(Context, gcvOBJ_CONTEXT);
+
+ /* Get a shortcut to the kernel object. */
+ kernel = Context->hardware->kernel;
+
+ /* Allocate the copy buffer for the user record array. */
+ if (NO_USER_DIRECT_ACCESS_FROM_KERNEL && (Context->recordArray == NULL))
+ {
+ /* Allocate the buffer. */
+ gcmkONERROR(gckOS_Allocate(
+ Context->os,
+ Context->recordArraySize,
+ (void **) &Context->recordArray
+ ));
+ }
+
+ /* Get the current context buffer. */
+ buffer = Context->buffer;
+
+ /* Wait until the context buffer becomes available; this will
+ also reset the signal and mark the buffer as busy. */
+ gcmkONERROR(gckOS_WaitSignal(
+ Context->os, buffer->signal, gcvINFINITE
+ ));
+
+#if gcdSECURE_USER
+ /* Get the cache form the database. */
+ gcmkONERROR(gckKERNEL_GetProcessDBCache(kernel, ProcessID, &cache));
+#endif
+
+#if gcmIS_DEBUG(gcdDEBUG_CODE) && !VIVANTE_NO_3D
+ /* Update current context token. */
+ buffer->logical[Context->map[0x0E14].index]
+ = gcmPTR2INT(Context);
+#endif
+
+ /* Are there any pending deltas? */
+ if (buffer->deltaCount != 0)
+ {
+ /* Get the state map. */
+ map = Context->map;
+
+ /* Get the first delta item. */
+ uDelta = buffer->delta;
+
+ /* Reset the vertex stream count. */
+ elementCount = 0;
+
+ /* Merge all pending deltas. */
+ for (i = 0; i < buffer->deltaCount; i += 1)
+ {
+ /* Get access to the state delta. */
+ gcmkONERROR(gckKERNEL_OpenUserData(
+ kernel, NO_USER_DIRECT_ACCESS_FROM_KERNEL,
+ &_stateDelta,
+ uDelta, sizeof(gcsSTATE_DELTA),
+ (void **) &kDelta
+ ));
+
+ /* Get access to the state records. */
+ gcmkONERROR(gckKERNEL_OpenUserData(
+ kernel, NO_USER_DIRECT_ACCESS_FROM_KERNEL,
+ Context->recordArray,
+ kDelta->recordArray, Context->recordArraySize,
+ (void **) &recordArray
+ ));
+
+ /* Merge all pending states. */
+ for (j = 0; j < kDelta->recordCount; j += 1)
+ {
+ if (j >= Context->stateCount)
+ {
+ break;
+ }
+
+ /* Get the current state record. */
+ record = &recordArray[j];
+
+ /* Get the state address. */
+ address = record->address;
+
+ /* Make sure the state is a part of the mapping table. */
+ if (address >= Context->stateCount)
+ {
+ gcmkTRACE(
+ gcvLEVEL_ERROR,
+ "%s(%d): State 0x%04X is not mapped.\n",
+ __FUNCTION__, __LINE__,
+ address
+ );
+
+ continue;
+ }
+
+ /* Get the state index. */
+ index = map[address].index;
+
+ /* Skip the state if not mapped. */
+ if (index == 0)
+ {
+#if gcdDEBUG
+ if ((address != 0x0594)
+ && (address != 0x0E00)
+ && (address != 0x0E03)
+ )
+ {
+#endif
+ gcmkTRACE(
+ gcvLEVEL_ERROR,
+ "%s(%d): State 0x%04X is not mapped.\n",
+ __FUNCTION__, __LINE__,
+ address
+ );
+#if gcdDEBUG
+ }
+#endif
+ continue;
+ }
+
+ /* Get the data mask. */
+ mask = record->mask;
+
+ /* Masked states that are being completly reset or regular states. */
+ if ((mask == 0) || (mask == ~0U))
+ {
+ /* Get the new data value. */
+ data = record->data;
+
+ /* Process special states. */
+ if (address == 0x0595)
+ {
+ /* Force auto-disable to be disabled. */
+ data = gcmSETFIELD(data, 5:5, 0x0 );
+ data = gcmSETFIELD(data, 4:4, 0x0 );
+ data = gcmSETFIELD(data, 13:13, 0x0 );
+ }
+
+#if gcdSECURE_USER
+ /* Do we need to convert the logical address? */
+ if (Context->hint[address])
+ {
+ /* Map handle into physical address. */
+ gcmkONERROR(gckKERNEL_MapLogicalToPhysical(
+ kernel, cache, (void *) &data
+ ));
+ }
+#endif
+
+ /* Set new data. */
+ buffer->logical[index] = data;
+ }
+
+ /* Masked states that are being set partially. */
+ else
+ {
+ buffer->logical[index]
+ = (~mask & buffer->logical[index])
+ | (mask & record->data);
+ }
+ }
+
+ /* Get the element count. */
+ if (kDelta->elementCount != 0)
+ {
+ elementCount = kDelta->elementCount;
+ }
+
+ /* Dereference delta. */
+ kDelta->refCount -= 1;
+ gcmkASSERT(kDelta->refCount >= 0);
+
+ /* Get the next state delta. */
+ nDelta = kDelta->next;
+
+ /* Get access to the state records. */
+ gcmkONERROR(gckKERNEL_CloseUserData(
+ kernel, NO_USER_DIRECT_ACCESS_FROM_KERNEL,
+ gcvFALSE,
+ kDelta->recordArray, Context->recordArraySize,
+ (void **) &recordArray
+ ));
+
+ /* Close access to the current state delta. */
+ gcmkONERROR(gckKERNEL_CloseUserData(
+ kernel, NO_USER_DIRECT_ACCESS_FROM_KERNEL,
+ gcvTRUE,
+ uDelta, sizeof(gcsSTATE_DELTA),
+ (void **) &kDelta
+ ));
+
+ /* Update the user delta pointer. */
+ uDelta = nDelta;
+ }
+
+ /* Hardware disables all input streams when the stream 0 is programmed,
+ it then reenables those streams that were explicitely programmed by
+ the software. Because of this we cannot program the entire array of
+ values, otherwise we'll get all streams reenabled, but rather program
+ only those that are actully needed by the software. */
+ if (elementCount != 0)
+ {
+ unsigned int base;
+ unsigned int nopCount;
+ u32 *nop;
+ unsigned int fe2vsCount = 12;
+
+ if (gcmGETFIELD(Context->hardware->identity.chipMinorFeatures1, 23:23))
+ {
+ fe2vsCount = 16;
+ }
+
+ /* Determine the base index of the vertex stream array. */
+ base = map[0x0180].index;
+
+ /* Set the proper state count. */
+ buffer->logical[base - 1]
+ = gcmSETFIELD(buffer->logical[base - 1], 25:16, elementCount );
+
+ /* Determine the number of NOP commands. */
+ nopCount
+ = (fe2vsCount / 2)
+ - (elementCount / 2);
+
+ /* Determine the location of the first NOP. */
+ nop = &buffer->logical[base + (elementCount | 1)];
+
+ /* Fill the unused space with NOPs. */
+ for (i = 0; i < nopCount; i += 1)
+ {
+ if (nop >= buffer->logical + Context->totalSize)
+ {
+ break;
+ }
+
+ /* Generate a NOP command. */
+ *nop = gcmSETFIELD(0, 31:27, 0x03 );
+
+ /* Advance. */
+ nop += 2;
+ }
+ }
+
+ /* Reset pending deltas. */
+ buffer->deltaCount = 0;
+ buffer->delta = NULL;
+ }
+
+ /* Set state delta user pointer. */
+ uDelta = StateDelta;
+
+ /* Get access to the state delta. */
+ gcmkONERROR(gckKERNEL_OpenUserData(
+ kernel, NO_USER_DIRECT_ACCESS_FROM_KERNEL,
+ &_stateDelta,
+ uDelta, sizeof(gcsSTATE_DELTA),
+ (void **) &kDelta
+ ));
+
+ /* State delta cannot be attached to anything yet. */
+ if (kDelta->refCount != 0)
+ {
+ gcmkTRACE(
+ gcvLEVEL_ERROR,
+ "%s(%d): kDelta->refCount = %d (has to be 0).\n",
+ __FUNCTION__, __LINE__,
+ kDelta->refCount
+ );
+ }
+
+ /* Attach to all contexts. */
+ buffer = Context->buffer;
+
+ do
+ {
+ /* Attach to the context if nothing is attached yet. If a delta
+ is allready attached, all we need to do is to increment
+ the number of deltas in the context. */
+ if (buffer->delta == NULL)
+ {
+ buffer->delta = uDelta;
+ }
+
+ /* Update reference count. */
+ kDelta->refCount += 1;
+
+ /* Update counters. */
+ buffer->deltaCount += 1;
+
+ /* Get the next context buffer. */
+ buffer = buffer->next;
+
+ if (buffer == NULL)
+ {
+ gcmkONERROR(gcvSTATUS_NOT_FOUND);
+ }
+ }
+ while (Context->buffer != buffer);
+
+ /* Close access to the current state delta. */
+ gcmkONERROR(gckKERNEL_CloseUserData(
+ kernel, NO_USER_DIRECT_ACCESS_FROM_KERNEL,
+ gcvTRUE,
+ uDelta, sizeof(gcsSTATE_DELTA),
+ (void **) &kDelta
+ ));
+
+ /* Schedule an event to mark the context buffer as available. */
+ gcmkONERROR(gckEVENT_Signal(
+ buffer->eventObj, buffer->signal, gcvKERNEL_PIXEL
+ ));
+
+ /* Advance to the next context buffer. */
+ Context->buffer = buffer->next;
+
+ /* Return the status. */
+ gcmkFOOTER();
+ return gcvSTATUS_OK;
+
+OnError:
+ /* Get access to the state records. */
+ if (kDelta != NULL)
+ {
+ gcmkVERIFY_OK(gckKERNEL_CloseUserData(
+ kernel, NO_USER_DIRECT_ACCESS_FROM_KERNEL,
+ gcvFALSE,
+ kDelta->recordArray, Context->recordArraySize,
+ (void **) &recordArray
+ ));
+ }
+
+ /* Close access to the current state delta. */
+ gcmkVERIFY_OK(gckKERNEL_CloseUserData(
+ kernel, NO_USER_DIRECT_ACCESS_FROM_KERNEL,
+ gcvTRUE,
+ uDelta, sizeof(gcsSTATE_DELTA),
+ (void **) &kDelta
+ ));
+
+ /* Return the status. */
+ gcmkFOOTER();
+ return status;
+#else
+ return gcvSTATUS_OK;
+#endif
+}