summaryrefslogtreecommitdiff
path: root/src/include_imx6_v4_6_9/gc_hal_options.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/include_imx6_v4_6_9/gc_hal_options.h')
-rw-r--r--src/include_imx6_v4_6_9/gc_hal_options.h938
1 files changed, 938 insertions, 0 deletions
diff --git a/src/include_imx6_v4_6_9/gc_hal_options.h b/src/include_imx6_v4_6_9/gc_hal_options.h
new file mode 100644
index 0000000..b284093
--- /dev/null
+++ b/src/include_imx6_v4_6_9/gc_hal_options.h
@@ -0,0 +1,938 @@
+/****************************************************************************
+*
+* Copyright (c) 2005 - 2013 by Vivante Corp. All rights reserved.
+*
+* The material in this file is confidential and contains trade secrets
+* of Vivante Corporation. This is proprietary information owned by
+* Vivante Corporation. No part of this work may be disclosed,
+* reproduced, copied, transmitted, or used in any way for any purpose,
+* without the express written permission of Vivante Corporation.
+*
+*****************************************************************************/
+
+
+#ifndef __gc_hal_options_h_
+#define __gc_hal_options_h_
+
+/*
+ gcdPRINT_VERSION
+
+ Print HAL version.
+*/
+#ifndef gcdPRINT_VERSION
+# define gcdPRINT_VERSION 0
+#endif
+
+/*
+ USE_NEW_LINUX_SIGNAL
+
+ This define enables the Linux kernel signaling between kernel and user.
+*/
+#ifndef USE_NEW_LINUX_SIGNAL
+# define USE_NEW_LINUX_SIGNAL 0
+#endif
+
+/*
+ VIVANTE_PROFILER
+
+ This define enables the profiler.
+*/
+#ifndef VIVANTE_PROFILER
+# define VIVANTE_PROFILER 1
+#endif
+
+#ifndef VIVANTE_PROFILER_PERDRAW
+# define VIVANTE_PROFILER_PERDRAW 0
+#endif
+
+/*
+ VIVANTE_PROFILER_CONTEXT
+
+ This define enables the profiler according to each hw context.
+*/
+#ifndef VIVANTE_PROFILER_CONTEXT
+# define VIVANTE_PROFILER_CONTEXT 1
+#endif
+
+/*
+ gcdUSE_VG
+
+ Enable VG HAL layer (only for GC350).
+*/
+#ifndef gcdUSE_VG
+# define gcdUSE_VG 0
+#endif
+
+/*
+ USE_SW_FB
+
+ Set to 1 if the frame buffer memory cannot be accessed by the GPU.
+*/
+#ifndef USE_SW_FB
+# define USE_SW_FB 0
+#endif
+
+/*
+ USE_SUPER_SAMPLING
+
+ This define enables super-sampling support.
+*/
+#define USE_SUPER_SAMPLING 0
+
+/*
+ PROFILE_HAL_COUNTERS
+
+ This define enables HAL counter profiling support. HW and SHADER
+ counter profiling depends on this.
+*/
+#ifndef PROFILE_HAL_COUNTERS
+# define PROFILE_HAL_COUNTERS 1
+#endif
+
+/*
+ PROFILE_HW_COUNTERS
+
+ This define enables HW counter profiling support.
+*/
+#ifndef PROFILE_HW_COUNTERS
+# define PROFILE_HW_COUNTERS 1
+#endif
+
+/*
+ PROFILE_SHADER_COUNTERS
+
+ This define enables SHADER counter profiling support.
+*/
+#ifndef PROFILE_SHADER_COUNTERS
+# define PROFILE_SHADER_COUNTERS 1
+#endif
+
+/*
+ COMMAND_PROCESSOR_VERSION
+
+ The version of the command buffer and task manager.
+*/
+#define COMMAND_PROCESSOR_VERSION 1
+
+/*
+ gcdDUMP_KEY
+
+ Set this to a string that appears in 'cat /proc/<pid>/cmdline'. E.g. 'camera'.
+ HAL will create dumps for the processes matching this key.
+*/
+#ifndef gcdDUMP_KEY
+# define gcdDUMP_KEY "process"
+#endif
+
+/*
+ gcdDUMP_PATH
+
+ The dump file location. Some processes cannot write to the sdcard.
+ Try apps' data dir, e.g. /data/data/com.android.launcher
+*/
+#ifndef gcdDUMP_PATH
+#if defined(ANDROID)
+# define gcdDUMP_PATH "/mnt/sdcard/"
+#else
+# define gcdDUMP_PATH "./"
+#endif
+#endif
+
+/*
+ gcdDUMP
+
+ When set to 1, a dump of all states and memory uploads, as well as other
+ hardware related execution will be printed to the debug console. This
+ data can be used for playing back applications.
+*/
+#ifndef gcdDUMP
+# define gcdDUMP 0
+#endif
+
+/*
+ gcdDUMP_API
+
+ When set to 1, a high level dump of the EGL and GL/VG APs's are
+ captured.
+*/
+#ifndef gcdDUMP_API
+# define gcdDUMP_API 0
+#endif
+
+/*
+ gcdDUMP_FRAMERATE
+ When set to a value other than zero, averaqe frame rate will be dumped.
+ The value set is the starting frame that the average will be calculated.
+ This is needed because sometimes first few frames are too slow to be included
+ in the average. Frame count starts from 1.
+*/
+#ifndef gcdDUMP_FRAMERATE
+# define gcdDUMP_FRAMERATE 0
+#endif
+
+/*
+ gcdVIRTUAL_COMMAND_BUFFER
+ When set to 1, user command buffer and context buffer will be allocated
+ from gcvPOOL_VIRTUAL.
+*/
+#ifndef gcdVIRTUAL_COMMAND_BUFFER
+# define gcdVIRTUAL_COMMAND_BUFFER 0
+#endif
+
+/*
+ gcdENABLE_FSCALE_VAL_ADJUST
+ When non-zero, FSCALE_VAL when gcvPOWER_ON can be adjusted externally.
+ */
+#ifndef gcdENABLE_FSCALE_VAL_ADJUST
+# define gcdENABLE_FSCALE_VAL_ADJUST 1
+#endif
+
+/*
+ gcdENABLE_FSCALE_VAL_ADJUST
+ When non-zero, FSCALE_VAL when gcvPOWER_ON can be adjusted externally.
+ */
+#ifndef gcdENABLE_FSCALE_VAL_ADJUST
+# define gcdENABLE_FSCALE_VAL_ADJUST 1
+#endif
+
+/*
+ gcdDUMP_IN_KERNEL
+
+ When set to 1, all dumps will happen in the kernel. This is handy if
+ you want the kernel to dump its command buffers as well and the data
+ needs to be in sync.
+*/
+#ifndef gcdDUMP_IN_KERNEL
+# define gcdDUMP_IN_KERNEL 0
+#endif
+
+/*
+ gcdDUMP_COMMAND
+
+ When set to non-zero, the command queue will dump all incoming command
+ and context buffers as well as all other modifications to the command
+ queue.
+*/
+#ifndef gcdDUMP_COMMAND
+# define gcdDUMP_COMMAND 0
+#endif
+
+/*
+ gcdDUMP_FRAME_TGA
+
+ When set to a value other than 0, a dump of the frame specified by the value,
+ will be done into frame.tga. Frame count starts from 1.
+ */
+#ifndef gcdDUMP_FRAME_TGA
+#define gcdDUMP_FRAME_TGA 0
+#endif
+/*
+ gcdNULL_DRIVER
+
+ Set to 1 for infinite speed hardware.
+ Set to 2 for bypassing the HAL.
+ Set to 3 for bypassing the drivers.
+*/
+#ifndef gcdNULL_DRIVER
+# define gcdNULL_DRIVER 0
+#endif
+
+/*
+ gcdENABLE_TIMEOUT_DETECTION
+
+ Enable timeout detection.
+*/
+#ifndef gcdENABLE_TIMEOUT_DETECTION
+# define gcdENABLE_TIMEOUT_DETECTION 0
+#endif
+
+/*
+ gcdCMD_BUFFER_SIZE
+
+ Number of bytes in a command buffer.
+*/
+#ifndef gcdCMD_BUFFER_SIZE
+# define gcdCMD_BUFFER_SIZE (128 << 10)
+#endif
+
+/*
+ gcdCMD_BUFFERS
+
+ Number of command buffers to use per client.
+*/
+#ifndef gcdCMD_BUFFERS
+# define gcdCMD_BUFFERS 2
+#endif
+
+/*
+ gcdMAX_CMD_BUFFERS
+
+ Maximum number of command buffers to use per client.
+*/
+#ifndef gcdMAX_CMD_BUFFERS
+# define gcdMAX_CMD_BUFFERS 8
+#endif
+
+/*
+ gcdCOMMAND_QUEUES
+
+ Number of command queues in the kernel.
+*/
+#ifndef gcdCOMMAND_QUEUES
+# define gcdCOMMAND_QUEUES 2
+#endif
+
+/*
+ gcdPOWER_CONTROL_DELAY
+
+ The delay in milliseconds required to wait until the GPU has woke up
+ from a suspend or power-down state. This is system dependent because
+ the bus clock also needs to stabalize.
+*/
+#ifndef gcdPOWER_CONTROL_DELAY
+# define gcdPOWER_CONTROL_DELAY 0
+#endif
+
+/*
+ gcdMIRROR_PAGETABLE
+
+ Enable it when GPUs with old MMU and new MMU exist at same SoC. It makes
+ each GPU use same virtual address to access same physical memory.
+*/
+#ifndef gcdMIRROR_PAGETABLE
+# define gcdMIRROR_PAGETABLE 0
+#endif
+
+/*
+ gcdMMU_SIZE
+
+ Size of the MMU page table in bytes. Each 4 bytes can hold 4kB worth of
+ virtual data.
+*/
+#ifndef gcdMMU_SIZE
+#if gcdMIRROR_PAGETABLE
+# define gcdMMU_SIZE 0x200000
+#else
+# define gcdMMU_SIZE (2048 << 10)
+#endif
+#endif
+
+/*
+ gcdSECURE_USER
+
+ Use logical addresses instead of physical addresses in user land. In
+ this case a hint table is created for both command buffers and context
+ buffers, and that hint table will be used to patch up those buffers in
+ the kernel when they are ready to submit.
+*/
+#ifndef gcdSECURE_USER
+# define gcdSECURE_USER 0
+#endif
+
+/*
+ gcdSECURE_CACHE_SLOTS
+
+ Number of slots in the logical to DMA address cache table. Each time a
+ logical address needs to be translated into a DMA address for the GPU,
+ this cache will be walked. The replacement scheme is LRU.
+*/
+#ifndef gcdSECURE_CACHE_SLOTS
+# define gcdSECURE_CACHE_SLOTS 1024
+#endif
+
+/*
+ gcdSECURE_CACHE_METHOD
+
+ Replacement scheme used for Secure Cache. The following options are
+ available:
+
+ gcdSECURE_CACHE_LRU
+ A standard LRU cache.
+
+ gcdSECURE_CACHE_LINEAR
+ A linear walker with the idea that an application will always
+ render the scene in a similar way, so the next entry in the
+ cache should be a hit most of the time.
+
+ gcdSECURE_CACHE_HASH
+ A 256-entry hash table.
+
+ gcdSECURE_CACHE_TABLE
+ A simple cache but with potential of a lot of cache replacement.
+*/
+#ifndef gcdSECURE_CACHE_METHOD
+# define gcdSECURE_CACHE_METHOD gcdSECURE_CACHE_HASH
+#endif
+
+/*
+ gcdREGISTER_ACCESS_FROM_USER
+
+ Set to 1 to allow IOCTL calls to get through from user land. This
+ should only be in debug or development drops.
+*/
+#ifndef gcdREGISTER_ACCESS_FROM_USER
+# define gcdREGISTER_ACCESS_FROM_USER 1
+#endif
+
+/*
+ gcdUSER_HEAP_ALLOCATOR
+
+ Set to 1 to enable user mode heap allocator for fast memory allocation
+ and destroying. Otherwise, memory allocation/destroying in user mode
+ will be directly managed by system. Only for linux for now.
+*/
+#ifndef gcdUSER_HEAP_ALLOCATOR
+# define gcdUSER_HEAP_ALLOCATOR 1
+#endif
+
+/*
+ gcdHEAP_SIZE
+
+ Set the allocation size for the internal heaps. Each time a heap is
+ full, a new heap will be allocated with this minmimum amount of bytes.
+ The bigger this size, the fewer heaps there are to allocate, the better
+ the performance. However, heaps won't be freed until they are
+ completely free, so there might be some more memory waste if the size is
+ too big.
+*/
+#ifndef gcdHEAP_SIZE
+# define gcdHEAP_SIZE (64 << 10)
+#endif
+
+/*
+ gcdPOWER_SUSNPEND_WHEN_IDLE
+
+ Set to 1 to make GPU enter gcvPOWER_SUSPEND when idle detected,
+ otherwise GPU will enter gcvPOWER_IDLE.
+*/
+#ifndef gcdPOWER_SUSNPEND_WHEN_IDLE
+# define gcdPOWER_SUSNPEND_WHEN_IDLE 1
+#endif
+
+/*
+ gcdFPGA_BUILD
+
+ This define enables work arounds for FPGA images.
+*/
+#ifndef gcdFPGA_BUILD
+# define gcdFPGA_BUILD 0
+#endif
+
+/*
+ gcdGPU_TIMEOUT
+
+ This define specified the number of milliseconds the system will wait
+ before it broadcasts the GPU is stuck. In other words, it will define
+ the timeout of any operation that needs to wait for the GPU.
+
+ If the value is 0, no timeout will be checked for.
+*/
+#ifndef gcdGPU_TIMEOUT
+#if gcdFPGA_BUILD
+# define gcdGPU_TIMEOUT 0
+# else
+# define gcdGPU_TIMEOUT 20000
+# endif
+#endif
+
+/*
+ gcdGPU_ADVANCETIMER
+
+ it is advance timer.
+*/
+#ifndef gcdGPU_ADVANCETIMER
+# define gcdGPU_ADVANCETIMER 250
+#endif
+
+/*
+ gcdSTATIC_LINK
+
+ This define disalbes static linking;
+*/
+#ifndef gcdSTATIC_LINK
+# define gcdSTATIC_LINK 0
+#endif
+
+/*
+ gcdUSE_NEW_HEAP
+
+ Setting this define to 1 enables new heap.
+*/
+#ifndef gcdUSE_NEW_HEAP
+# define gcdUSE_NEW_HEAP 0
+#endif
+
+/*
+ gcdCMD_NO_2D_CONTEXT
+
+ This define enables no-context 2D command buffer.
+*/
+#ifndef gcdCMD_NO_2D_CONTEXT
+# define gcdCMD_NO_2D_CONTEXT 1
+#endif
+
+/*
+ gcdENABLE_BANK_ALIGNMENT
+
+ When enabled, video memory is allocated bank aligned. The vendor can modify
+ _GetSurfaceBankAlignment() and gcoSURF_GetBankOffsetBytes() to define how
+ different types of allocations are bank and channel aligned.
+ When disabled (default), no bank alignment is done.
+*/
+#ifndef gcdENABLE_BANK_ALIGNMENT
+# define gcdENABLE_BANK_ALIGNMENT 0
+#endif
+
+/*
+ gcdBANK_BIT_START
+
+ Specifies the start bit of the bank (inclusive).
+*/
+#ifndef gcdBANK_BIT_START
+# define gcdBANK_BIT_START 12
+#endif
+
+/*
+ gcdBANK_BIT_END
+
+ Specifies the end bit of the bank (inclusive).
+*/
+#ifndef gcdBANK_BIT_END
+# define gcdBANK_BIT_END 14
+#endif
+
+/*
+ gcdBANK_CHANNEL_BIT
+
+ When set, video memory when allocated bank aligned is allocated such that
+ render and depth buffer addresses alternate on the channel bit specified.
+ This option has an effect only when gcdENABLE_BANK_ALIGNMENT is enabled.
+ When disabled (default), no alteration is done.
+*/
+#ifndef gcdBANK_CHANNEL_BIT
+# define gcdBANK_CHANNEL_BIT 7
+#endif
+
+/*
+ gcdDYNAMIC_SPEED
+
+ When non-zero, it informs the kernel driver to use the speed throttling
+ broadcasting functions to inform the system the GPU should be spet up or
+ slowed down. It will send a broadcast for slowdown each "interval"
+ specified by this define in milliseconds
+ (gckOS_BroadcastCalibrateSpeed).
+*/
+#ifndef gcdDYNAMIC_SPEED
+# define gcdDYNAMIC_SPEED 2000
+#endif
+
+/*
+ gcdDYNAMIC_EVENT_THRESHOLD
+
+ When non-zero, it specifies the maximum number of available events at
+ which the kernel driver will issue a broadcast to speed up the GPU
+ (gckOS_BroadcastHurry).
+*/
+#ifndef gcdDYNAMIC_EVENT_THRESHOLD
+# define gcdDYNAMIC_EVENT_THRESHOLD 5
+#endif
+
+/*
+ gcdENABLE_PROFILING
+
+ Enable profiling macros.
+*/
+#ifndef gcdENABLE_PROFILING
+# define gcdENABLE_PROFILING 0
+#endif
+
+/*
+ gcdENABLE_128B_MERGE
+
+ Enable 128B merge for the BUS control.
+*/
+#ifndef gcdENABLE_128B_MERGE
+# define gcdENABLE_128B_MERGE 0
+#endif
+
+/*
+ gcdFRAME_DB
+
+ When non-zero, it specified the number of frames inside the frame
+ database. The frame DB will collect per-frame timestamps and hardware
+ counters.
+*/
+#ifndef gcdFRAME_DB
+# define gcdFRAME_DB 0
+# define gcdFRAME_DB_RESET 0
+# define gcdFRAME_DB_NAME "/var/log/frameDB.log"
+#endif
+
+/*
+ gcdENABLE_VG
+ enable the 2D openVG
+*/
+
+#ifndef gcdENABLE_VG
+# define gcdENABLE_VG 0
+#endif
+
+/*
+ gcdDYNAMIC_MAP_RESERVED_MEMORY
+
+ When gcvPOOL_SYSTEM is constructed from RESERVED memory,
+ driver can map the whole reserved memory to kernel space
+ at the beginning, or just map a piece of memory when need
+ to access.
+
+ Notice:
+ - It's only for the 2D openVG. For other cores, there is
+ _NO_ need to map reserved memory to kernel.
+ - It's meaningless when memory is allocated by
+ gckOS_AllocateContiguous, in that case, memory is always
+ mapped by system when allocated.
+*/
+#ifndef gcdDYNAMIC_MAP_RESERVED_MEMORY
+# define gcdDYNAMIC_MAP_RESERVED_MEMORY 1
+#endif
+
+/*
+ gcdPAGED_MEMORY_CACHEABLE
+
+ When non-zero, paged memory will be cacheable.
+
+ Normally, driver will detemines whether a video memory
+ is cacheable or not. When cacheable is not neccessary,
+ it will be writecombine.
+
+ This option is only for those SOC which can't enable
+ writecombine without enabling cacheable.
+*/
+
+#ifndef gcdPAGED_MEMORY_CACHEABLE
+# define gcdPAGED_MEMORY_CACHEABLE 0
+#endif
+
+/*
+ gcdNONPAGED_MEMORY_CACHEABLE
+
+ When non-zero, non paged memory will be cacheable.
+*/
+
+#ifndef gcdNONPAGED_MEMORY_CACHEABLE
+# define gcdNONPAGED_MEMORY_CACHEABLE 0
+#endif
+
+/*
+ gcdNONPAGED_MEMORY_BUFFERABLE
+
+ When non-zero, non paged memory will be bufferable.
+ gcdNONPAGED_MEMORY_BUFFERABLE and gcdNONPAGED_MEMORY_CACHEABLE
+ can't be set 1 at same time
+*/
+
+#ifndef gcdNONPAGED_MEMORY_BUFFERABLE
+# define gcdNONPAGED_MEMORY_BUFFERABLE 1
+#endif
+
+/*
+ gcdENABLE_INFINITE_SPEED_HW
+ enable the Infinte HW , this is for 2D openVG
+*/
+
+#ifndef gcdENABLE_INFINITE_SPEED_HW
+# define gcdENABLE_INFINITE_SPEED_HW 0
+#endif
+
+/*
+ gcdENABLE_TS_DOUBLE_BUFFER
+ enable the TS double buffer, this is for 2D openVG
+*/
+
+#ifndef gcdENABLE_TS_DOUBLE_BUFFER
+# define gcdENABLE_TS_DOUBLE_BUFFER 1
+#endif
+
+/*
+ gcd6000_SUPPORT
+
+ Temporary define to enable/disable 6000 support.
+ */
+#ifndef gcd6000_SUPPORT
+# define gcd6000_SUPPORT 0
+#endif
+
+/*
+ gcdPOWEROFF_TIMEOUT
+
+ When non-zero, GPU will power off automatically from
+ idle state, and gcdPOWEROFF_TIMEOUT is also the default
+ timeout in milliseconds.
+ */
+
+#ifndef gcdPOWEROFF_TIMEOUT
+# define gcdPOWEROFF_TIMEOUT 300
+#endif
+
+/*
+ gcdUSE_VIDMEM_PER_PID
+*/
+#ifndef gcdUSE_VIDMEM_PER_PID
+# define gcdUSE_VIDMEM_PER_PID 0
+#endif
+
+/*
+ QNX_SINGLE_THREADED_DEBUGGING
+*/
+#ifndef QNX_SINGLE_THREADED_DEBUGGING
+# define QNX_SINGLE_THREADED_DEBUGGING 0
+#endif
+
+/*
+ gcdENABLE_RECOVERY
+
+ This define enables the recovery code.
+*/
+#ifndef gcdENABLE_RECOVERY
+# define gcdENABLE_RECOVERY 1
+#endif
+
+/*
+ gcdRENDER_THREADS
+
+ Number of render threads. Make it zero, and there will be no render
+ threads.
+*/
+#ifndef gcdRENDER_THREADS
+# define gcdRENDER_THREADS 0
+#endif
+
+/*
+ gcdSMP
+
+ This define enables SMP support.
+
+ Currently, it only works on Linux/Android,
+ Kbuild will config it according to whether
+ CONFIG_SMP is set.
+
+*/
+#ifndef gcdSMP
+# define gcdSMP 0
+#endif
+
+/*
+ gcdSUPPORT_SWAP_RECTANGLE
+
+ Support swap with a specific rectangle.
+
+ Set the rectangle with eglSetSwapRectangleANDROID api.
+*/
+#ifndef gcdSUPPORT_SWAP_RECTANGLE
+# define gcdSUPPORT_SWAP_RECTANGLE 0
+#endif
+
+/*
+ gcdGPU_LINEAR_BUFFER_ENABLED
+
+ Use linear buffer for GPU apps so HWC can do 2D composition.
+*/
+#ifndef gcdGPU_LINEAR_BUFFER_ENABLED
+# define gcdGPU_LINEAR_BUFFER_ENABLED 1
+#endif
+
+/*
+ gcdENABLE_RENDER_INTO_WINDOW
+
+ Enable Render-Into-Window (ie, No-Resolve) feature on android.
+ NOTE that even if enabled, it still depends on hardware feature and
+ android application behavior. When hardware feature or application
+ behavior can not support render into window mode, it will fail back
+ to normal mode.
+ When Render-Into-Window is finally used, window back buffer of android
+ applications will be allocated matching render target tiling format.
+ Otherwise buffer tiling is decided by the above option
+ 'gcdGPU_LINEAR_BUFFER_ENABLED'.
+*/
+#ifndef gcdENABLE_RENDER_INTO_WINDOW
+# define gcdENABLE_RENDER_INTO_WINDOW 1
+#endif
+
+/*
+ gcdSHARED_RESOLVE_BUFFER_ENABLED
+
+ Use shared resolve buffer for all app buffers.
+*/
+#ifndef gcdSHARED_RESOLVE_BUFFER_ENABLED
+# define gcdSHARED_RESOLVE_BUFFER_ENABLED 0
+#endif
+
+/*
+ gcdUSE_TRIANGLE_STRIP_PATCH
+ */
+#ifndef gcdUSE_TRIANGLE_STRIP_PATCH
+# define gcdUSE_TRIANGLE_STRIP_PATCH 1
+#endif
+
+/*
+ gcdENABLE_OUTER_CACHE_PATCH
+
+ Enable the outer cache patch.
+*/
+#ifndef gcdENABLE_OUTER_CACHE_PATCH
+# define gcdENABLE_OUTER_CACHE_PATCH 0
+#endif
+
+#ifndef gcdANDROID_UNALIGNED_LINEAR_COMPOSITION_ADJUST
+# ifdef ANDROID
+# define gcdANDROID_UNALIGNED_LINEAR_COMPOSITION_ADJUST 1
+# else
+# define gcdANDROID_UNALIGNED_LINEAR_COMPOSITION_ADJUST 0
+# endif
+#endif
+
+#ifndef gcdENABLE_PE_DITHER_FIX
+# define gcdENABLE_PE_DITHER_FIX 1
+#endif
+
+#ifndef gcdSHARED_PAGETABLE
+# define gcdSHARED_PAGETABLE 1
+#endif
+#ifndef gcdUSE_PVR
+# define gcdUSE_PVR 1
+#endif
+
+/*
+ gcdSMALL_BLOCK_SIZE
+
+ When non-zero, a part of VIDMEM will be reserved for requests
+ whose requesting size is less than gcdSMALL_BLOCK_SIZE.
+
+ For Linux, it's the size of a page. If this requeset fallbacks
+ to gcvPOOL_CONTIGUOUS or gcvPOOL_VIRTUAL, memory will be wasted
+ because they allocate a page at least.
+ */
+#ifndef gcdSMALL_BLOCK_SIZE
+# define gcdSMALL_BLOCK_SIZE 4096
+# define gcdRATIO_FOR_SMALL_MEMORY 32
+#endif
+
+/*
+ gcdCONTIGUOUS_SIZE_LIMIT
+ When non-zero, size of video node from gcvPOOL_CONTIGUOUS is
+ limited by gcdCONTIGUOUS_SIZE_LIMIT.
+ */
+#ifndef gcdCONTIGUOUS_SIZE_LIMIT
+# define gcdCONTIGUOUS_SIZE_LIMIT 0
+#endif
+
+#ifndef gcdDISALBE_EARLY_EARLY_Z
+# define gcdDISALBE_EARLY_EARLY_Z 1
+#endif
+
+#ifndef gcdSHADER_SRC_BY_MACHINECODE
+# define gcdSHADER_SRC_BY_MACHINECODE 1
+#endif
+
+/*
+ gcdLINK_QUEUE_SIZE
+
+ When non-zero, driver maintains a queue to record information of
+ latest lined context buffer and command buffer. Data in this queue
+ is be used to debug.
+*/
+#ifndef gcdLINK_QUEUE_SIZE
+# define gcdLINK_QUEUE_SIZE 0
+#endif
+
+/* gcdALPHA_KILL_IN_SHADER
+ *
+ * Enable alpha kill inside the shader. This will be set automatically by the
+ * HAL if certain states match a criteria.
+ */
+#ifndef gcdALPHA_KILL_IN_SHADER
+# define gcdALPHA_KILL_IN_SHADER 1
+#endif
+
+#ifndef gcdUSE_WCLIP_PATCH
+# define gcdUSE_WCLIP_PATCH 1
+#endif
+
+#ifndef gcdHZ_L2_DISALBE
+# define gcdHZ_L2_DISALBE 1
+#endif
+
+#ifndef gcdBUGFIX15_DISABLE
+# define gcdBUGFIX15_DISABLE 1
+#endif
+
+#ifndef gcdDISABLE_HZ_FAST_CLEAR
+# define gcdDISABLE_HZ_FAST_CLEAR 1
+#endif
+
+#ifndef gcdUSE_NPOT_PATCH
+#define gcdUSE_NPOT_PATCH 1
+#endif
+
+#ifndef gcdSYNC
+# define gcdSYNC 1
+#endif
+
+#ifndef gcdENABLE_SPECIAL_HINT3
+# define gcdENABLE_SPECIAL_HINT3 1
+#endif
+
+#if defined(ANDROID)
+#ifndef gcdPRE_ROTATION
+# define gcdPRE_ROTATION 1
+#endif
+#endif
+
+/*
+ gcdDVFS
+
+ When non-zero, software will make use of dynamic voltage and
+ frequency feature.
+ */
+#ifndef gcdDVFS
+# define gcdDVFS 0
+# define gcdDVFS_ANAYLSE_WINDOW 4
+# define gcdDVFS_POLLING_TIME (gcdDVFS_ANAYLSE_WINDOW * 4)
+#endif
+
+/*
+ gcdANDROID_NATIVE_FENCE_SYNC
+
+ Enable android native fence sync. It is introduced since jellybean-4.2.
+ Depends on linux kernel option: CONFIG_SYNC.
+
+ 0: Disabled
+ 1: Build framework for native fence sync feature, and EGL extension
+ 2: Enable async swap buffers for client
+ * Native fence sync for client 'queueBuffer' in EGL, which is
+ 'acquireFenceFd' for layer in compositor side.
+ 3. Enable async hwcomposer composition.
+ * 'releaseFenceFd' for layer in compositor side, which is native
+ fence sync when client 'dequeueBuffer'
+ * Native fence sync for compositor 'queueBuffer' in EGL, which is
+ 'acquireFenceFd' for framebuffer target for DC
+ */
+#ifndef gcdANDROID_NATIVE_FENCE_SYNC
+# define gcdANDROID_NATIVE_FENCE_SYNC 0
+#endif
+
+#ifndef gcdFORCE_MIPMAP
+# define gcdFORCE_MIPMAP 0
+#endif
+
+/*
+ gcdFORCE_GAL_LOAD_TWICE
+
+ When non-zero, each thread except the main one will load libGAL.so twice to avoid potential segmetantion fault when app using dlopen/dlclose.
+ If threads exit arbitrarily, libGAL.so may not unload until the process quit.
+ */
+#ifndef gcdFORCE_GAL_LOAD_TWICE
+# define gcdFORCE_GAL_LOAD_TWICE 0
+#endif
+
+#endif /* __gc_hal_options_h_ */