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authorJason Gunthorpe <jgg@nvidia.com>2021-12-14 20:18:48 -0400
committerJason Gunthorpe <jgg@nvidia.com>2021-12-14 20:18:48 -0400
commit4922f0920966c28d674b03479cdcb7f3939bfbbd (patch)
tree6a8b3972ff853fc0addcfab662d33354124f7fdb /lib/zstd/compress/zstd_opt.c
parent20679094a0161c94faf77e373fa3f7428a8e14bd (diff)
parent2585cf9dfaaddf00b069673f27bb3f8530e2039c (diff)
Merge tag 'v5.16-rc5' into rdma.git for-next
Required due to dependencies in following patches. Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
Diffstat (limited to 'lib/zstd/compress/zstd_opt.c')
-rw-r--r--lib/zstd/compress/zstd_opt.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/lib/zstd/compress/zstd_opt.c b/lib/zstd/compress/zstd_opt.c
index 04337050fe9a..dfc55e3e8119 100644
--- a/lib/zstd/compress/zstd_opt.c
+++ b/lib/zstd/compress/zstd_opt.c
@@ -8,6 +8,18 @@
* You may select, at your option, one of the above-listed licenses.
*/
+/*
+ * Disable inlining for the optimal parser for the kernel build.
+ * It is unlikely to be used in the kernel, and where it is used
+ * latency shouldn't matter because it is very slow to begin with.
+ * We prefer a ~180KB binary size win over faster optimal parsing.
+ *
+ * TODO(https://github.com/facebook/zstd/issues/2862):
+ * Improve the code size of the optimal parser in general, so we
+ * don't need this hack for the kernel build.
+ */
+#define ZSTD_NO_INLINE 1
+
#include "zstd_compress_internal.h"
#include "hist.h"
#include "zstd_opt.h"