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author | Leon Romanovsky <leonro@nvidia.com> | 2025-09-09 16:27:31 +0300 |
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committer | Marek Szyprowski <m.szyprowski@samsung.com> | 2025-09-12 00:09:51 +0200 |
commit | e9e81d86fee63c6d5757841ab557019ddf73786f (patch) | |
tree | 00e3c471c0b7d77c8a3f2362f91222c09a27227b /rust/helpers/bitops.c | |
parent | c288d657dd5151199d6629c11a940fee33fdd0bd (diff) |
dma-debug: refactor to use physical addresses for page mapping
Convert the DMA debug infrastructure from page-based to physical address-based
mapping as a preparation to rely on physical address for DMA mapping routines.
The refactoring renames debug_dma_map_page() to debug_dma_map_phys() and
changes its signature to accept a phys_addr_t parameter instead of struct page
and offset. Similarly, debug_dma_unmap_page() becomes debug_dma_unmap_phys().
A new dma_debug_phy type is introduced to distinguish physical address mappings
from other debug entry types. All callers throughout the codebase are updated
to pass physical addresses directly, eliminating the need for page-to-physical
conversion in the debug layer.
This refactoring eliminates the need to convert between page pointers and
physical addresses in the debug layer, making the code more efficient and
consistent with the DMA mapping API's physical address focus.
Reviewed-by: Jason Gunthorpe <jgg@nvidia.com>
Signed-off-by: Leon Romanovsky <leonro@nvidia.com>
[mszyprow: added a fixup]
Signed-off-by: Marek Szyprowski <m.szyprowski@samsung.com>
Link: https://lore.kernel.org/r/56d1a6769b68dfcbf8b26a75a7329aeb8e3c3b6a.1757423202.git.leonro@nvidia.com
Link: https://lore.kernel.org/all/20250910052618.GH341237@unreal/
Diffstat (limited to 'rust/helpers/bitops.c')
0 files changed, 0 insertions, 0 deletions