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authorTomasz Pakuła <tomasz.pakula.oficjalny@gmail.com>2025-08-13 22:09:49 +0200
committerJiri Kosina <jkosina@suse.com>2025-08-15 15:58:01 +0200
commitf345a4798dab800159b09d088e7bdae0f16076c3 (patch)
tree85d8036d91484362c526ba63468a4eceb36d84a6 /rust/helpers/processor.c
parentb80a75cf6999fb79971b41eaec7af2bb4b514714 (diff)
HID: pidff: Use direction fix only for conditional effects
The already fixed bug in SDL only affected conditional effects. This should fix FFB in Forza Horizion 4/5 on Moza Devices as Forza Horizon flips the constant force direction instead of using negative magnitude values. Changing the direction in the effect directly in pidff_upload_effect() would affect it's value in further operations like comparing to the old effect and/or just reading the effect values in the user application. This, in turn, would lead to constant PID_SET_EFFECT spam as the effect direction would constantly not match the value that's set by the application. This way, it's still transparent to any software/API. Only affects conditional effects now so it's better for it to explicitly state that in the name. If any HW ever needs fixed direction for other effects, we'll add more quirks. Signed-off-by: Tomasz Pakuła <tomasz.pakula.oficjalny@gmail.com> Reviewed-by: Oleg Makarenko <oleg@makarenk.ooo> Signed-off-by: Jiri Kosina <jkosina@suse.com>
Diffstat (limited to 'rust/helpers/processor.c')
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