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Using flags to check sk_state only makes sense to check for a subset
of states in parallel e.g. sk_fullsock(). We are not doing that
here. Compare for individual states directly.
Signed-off-by: Daniel Zahka <daniel.zahka@gmail.com>
Link: https://patch.msgid.link/20250918155205.2197603-4-daniel.zahka@gmail.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
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It is weird to cast to a timewait_sock before checking sk_state, even
if the use is after such a check. Remove the tw local variable, and
use inet_twsk() directly in the timewait branch.
Signed-off-by: Daniel Zahka <daniel.zahka@gmail.com>
Link: https://patch.msgid.link/20250918155205.2197603-3-daniel.zahka@gmail.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
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This function does not need a mutable reference to its argument.
Signed-off-by: Daniel Zahka <daniel.zahka@gmail.com>
Link: https://patch.msgid.link/20250918155205.2197603-2-daniel.zahka@gmail.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
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Create psp_dev_rcv(), which drivers can call to psp decapsulate and attach
a psp_skb_ext to an skb.
psp_dev_rcv() only supports what the PSP architecture specification
refers to as "transport mode" packets, where the L3 header is either
IPv6 or IPv4.
Reviewed-by: Willem de Bruijn <willemb@google.com>
Signed-off-by: Raed Salem <raeds@nvidia.com>
Signed-off-by: Rahul Rameshbabu <rrameshbabu@nvidia.com>
Signed-off-by: Cosmin Ratiu <cratiu@nvidia.com>
Co-developed-by: Daniel Zahka <daniel.zahka@gmail.com>
Signed-off-by: Daniel Zahka <daniel.zahka@gmail.com>
Reviewed-by: Eric Dumazet <edumazet@google.com>
Link: https://patch.msgid.link/20250917000954.859376-18-daniel.zahka@gmail.com
Signed-off-by: Paolo Abeni <pabeni@redhat.com>
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Create a new function psp_encapsulate(), which takes a TCP packet and
PSP encapsulates it according to the "Transport Mode Packet Format"
section of the PSP Architecture Specification.
psp_encapsulate() does not push a PSP trailer onto the skb. Both IPv6
and IPv4 are supported. Virtualization cookie is not included.
Reviewed-by: Willem de Bruijn <willemb@google.com>
Signed-off-by: Raed Salem <raeds@nvidia.com>
Signed-off-by: Rahul Rameshbabu <rrameshbabu@nvidia.com>
Signed-off-by: Cosmin Ratiu <cratiu@nvidia.com>
Co-developed-by: Daniel Zahka <daniel.zahka@gmail.com>
Signed-off-by: Daniel Zahka <daniel.zahka@gmail.com>
Reviewed-by: Eric Dumazet <edumazet@google.com>
Link: https://patch.msgid.link/20250917000954.859376-14-daniel.zahka@gmail.com
Signed-off-by: Paolo Abeni <pabeni@redhat.com>
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PSP eats 40B of header space. Adjust MSS appropriately.
We can either modify tcp_mtu_to_mss() / tcp_mss_to_mtu()
or reuse icsk_ext_hdr_len. The former option is more TCP
specific and has runtime overhead. The latter is a bit
of a hack as PSP is not an ext_hdr. If one squints hard
enough, UDP encap is just a more practical version of
IPv6 exthdr, so go with the latter. Happy to change.
Reviewed-by: Willem de Bruijn <willemb@google.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Signed-off-by: Daniel Zahka <daniel.zahka@gmail.com>
Reviewed-by: Eric Dumazet <edumazet@google.com>
Link: https://patch.msgid.link/20250917000954.859376-10-daniel.zahka@gmail.com
Signed-off-by: Paolo Abeni <pabeni@redhat.com>
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Add the ability to install PSP Rx and Tx crypto keys on TCP
connections. Netlink ops are provided for both operations.
Rx side combines allocating a new Rx key and installing it
on the socket. Theoretically these are separate actions,
but in practice they will always be used one after the
other. We can add distinct "alloc" and "install" ops later.
Reviewed-by: Willem de Bruijn <willemb@google.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Co-developed-by: Daniel Zahka <daniel.zahka@gmail.com>
Signed-off-by: Daniel Zahka <daniel.zahka@gmail.com>
Reviewed-by: Eric Dumazet <edumazet@google.com>
Link: https://patch.msgid.link/20250917000954.859376-9-daniel.zahka@gmail.com
Signed-off-by: Paolo Abeni <pabeni@redhat.com>
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Add validation points and state propagation to support PSP key
exchange inline, on TCP connections. The expectation is that
application will use some well established mechanism like TLS
handshake to establish a secure channel over the connection and
if both endpoints are PSP-capable - exchange and install PSP keys.
Because the connection can existing in PSP-unsecured and PSP-secured
state we need to make sure that there are no race conditions or
retransmission leaks.
On Tx - mark packets with the skb->decrypted bit when PSP key
is at the enqueue time. Drivers should only encrypt packets with
this bit set. This prevents retransmissions getting encrypted when
original transmission was not. Similarly to TLS, we'll use
sk->sk_validate_xmit_skb to make sure PSP skbs can't "escape"
via a PSP-unaware device without being encrypted.
On Rx - validation is done under socket lock. This moves the validation
point later than xfrm, for example. Please see the documentation patch
for more details on the flow of securing a connection, but for
the purpose of this patch what's important is that we want to
enforce the invariant that once connection is secured any skb
in the receive queue has been encrypted with PSP.
Add GRO and coalescing checks to prevent PSP authenticated data from
being combined with cleartext data, or data with non-matching PSP
state. On Rx, check skb's with psp_skb_coalesce_diff() at points
before psp_sk_rx_policy_check(). After skb's are policy checked and on
the socket receive queue, skb_cmp_decrypted() is sufficient for
checking for coalescable PSP state. On Tx, tcp_write_collapse_fence()
should be called when transitioning a socket into PSP Tx state to
prevent data sent as cleartext from being coalesced with PSP
encapsulated data.
This change only adds the validation points, for ease of review.
Subsequent change will add the ability to install keys, and flesh
the enforcement logic out
Reviewed-by: Willem de Bruijn <willemb@google.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Co-developed-by: Daniel Zahka <daniel.zahka@gmail.com>
Signed-off-by: Daniel Zahka <daniel.zahka@gmail.com>
Reviewed-by: Eric Dumazet <edumazet@google.com>
Link: https://patch.msgid.link/20250917000954.859376-5-daniel.zahka@gmail.com
Signed-off-by: Paolo Abeni <pabeni@redhat.com>
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Add pointers to psp data structures to core networking structs,
and an SKB extension to carry the PSP information from the drivers
to the socket layer.
Reviewed-by: Willem de Bruijn <willemb@google.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Co-developed-by: Daniel Zahka <daniel.zahka@gmail.com>
Signed-off-by: Daniel Zahka <daniel.zahka@gmail.com>
Reviewed-by: Eric Dumazet <edumazet@google.com>
Link: https://patch.msgid.link/20250917000954.859376-4-daniel.zahka@gmail.com
Signed-off-by: Paolo Abeni <pabeni@redhat.com>
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Add a netlink family for PSP and allow drivers to register support.
The "PSP device" is its own object. This allows us to perform more
flexible reference counting / lifetime control than if PSP information
was part of net_device. In the future we should also be able
to "delegate" PSP access to software devices, such as *vlan, veth
or netkit more easily.
Reviewed-by: Willem de Bruijn <willemb@google.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Signed-off-by: Daniel Zahka <daniel.zahka@gmail.com>
Reviewed-by: Eric Dumazet <edumazet@google.com>
Link: https://patch.msgid.link/20250917000954.859376-3-daniel.zahka@gmail.com
Signed-off-by: Paolo Abeni <pabeni@redhat.com>
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