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authorLubomir Rintel <lkundrak@v3.sk>2020-05-20 00:41:48 +0200
committerStephen Boyd <sboyd@kernel.org>2020-05-27 17:55:12 -0700
commit17d43046fd4c939448576480f02423686524adb0 (patch)
tree300e76f1e5206e1b16986bbdebd282be280f2e9a
parentec6bbddef634224f1e6cdd8a225d7f87d53cb1b1 (diff)
dt-bindings: marvell,mmp2: Add ids for the power domains
On MMP2 the audio and GPU blocks are on separate power islands. On MMP3 the camera block's power is also controlled separately. Add the numbers that we could use to refer to the power domains for respective power islands from the device tree. Signed-off-by: Lubomir Rintel <lkundrak@v3.sk> Acked-by: Rob Herring <robh@kernel.org> Link: https://lkml.kernel.org/r/20200519224151.2074597-11-lkundrak@v3.sk Signed-off-by: Stephen Boyd <sboyd@kernel.org>
-rw-r--r--include/dt-bindings/power/marvell,mmp2.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/include/dt-bindings/power/marvell,mmp2.h b/include/dt-bindings/power/marvell,mmp2.h
new file mode 100644
index 000000000000..c53d2b3e1057
--- /dev/null
+++ b/include/dt-bindings/power/marvell,mmp2.h
@@ -0,0 +1,11 @@
+/* SPDX-License-Identifier: GPL-2.0 */
+#ifndef __DTS_MARVELL_MMP2_POWER_H
+#define __DTS_MARVELL_MMP2_POWER_H
+
+#define MMP2_POWER_DOMAIN_GPU 0
+#define MMP2_POWER_DOMAIN_AUDIO 1
+#define MMP3_POWER_DOMAIN_CAMERA 2
+
+#define MMP2_NR_POWER_DOMAINS 3
+
+#endif