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authorThierry Reding <treding@nvidia.com>2014-03-14 14:20:42 +0100
committerThierry Reding <treding@nvidia.com>2014-06-05 23:09:34 +0200
commit76245adbc149170999340a61d171e29b86b02218 (patch)
treeda6e83b2bff4f93ab95cbb3e4e1addcfca217015
parent91eded9b481e61913d98142927b559af33a180a7 (diff)
drm/tegra: dsi - Do not needlessly recompute pclk
In some cases the pixel clock used to not be correct, which is why it had to be recomputed. It turns out that the reason why it wasn't correct is that it was used wrongly. If used correctly there's not need for the recomputation. Signed-off-by: Thierry Reding <treding@nvidia.com>
-rw-r--r--drivers/gpu/drm/tegra/dsi.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/drivers/gpu/drm/tegra/dsi.c b/drivers/gpu/drm/tegra/dsi.c
index beab9c85db92..3838575f71c6 100644
--- a/drivers/gpu/drm/tegra/dsi.c
+++ b/drivers/gpu/drm/tegra/dsi.c
@@ -602,7 +602,6 @@ static int tegra_output_dsi_setup_clock(struct tegra_output *output,
DRM_DEBUG_KMS("vrefresh: %u\n", vrefresh);
/* compute byte clock */
- pclk = mode->htotal * mode->vtotal * vrefresh;
bclk = (pclk * mul) / (div * dsi->lanes);
/*