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authorTom Rix <trix@redhat.com>2022-04-16 14:47:36 -0400
committerAlex Deucher <alexander.deucher@amd.com>2022-04-19 13:58:32 -0400
commit79847f13a086675c2332c2c7648fce5bfee7b9ee (patch)
tree892829b3fc21176cbd33610b86e1b37c0351eae6
parent3eccf76c2defa01a48f444d914b8ccd94ab661d5 (diff)
drm/radeon/kms: change evergreen_default_state table from global to static
evergreen_default_state and evergreen_default_size are only used in evergreen.c. Single file symbols should be static. So move their definitions to evergreen_blit_shaders.h and change their storage-class-specifier to static. Remove unneeded evergreen_blit_shader.c evergreen_ps/vs definitions were removed with commit 4f8629675800 ("drm/radeon/kms: remove r6xx+ blit copy routines") So their declarations in evergreen_blit_shader.h are not needed, so remove them. Signed-off-by: Tom Rix <trix@redhat.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
-rw-r--r--drivers/gpu/drm/radeon/Makefile2
-rw-r--r--drivers/gpu/drm/radeon/evergreen_blit_shaders.c303
-rw-r--r--drivers/gpu/drm/radeon/evergreen_blit_shaders.h278
3 files changed, 274 insertions, 309 deletions
diff --git a/drivers/gpu/drm/radeon/Makefile b/drivers/gpu/drm/radeon/Makefile
index 4deedaacd655..1045d2c46a76 100644
--- a/drivers/gpu/drm/radeon/Makefile
+++ b/drivers/gpu/drm/radeon/Makefile
@@ -41,7 +41,7 @@ radeon-y += radeon_device.o radeon_asic.o radeon_kms.o \
rs400.o rs600.o rs690.o rv515.o r520.o r600.o rv770.o radeon_test.o \
r200.o radeon_legacy_tv.o r600_cs.o \
radeon_pm.o atombios_dp.o r600_hdmi.o dce3_1_afmt.o \
- evergreen.o evergreen_cs.o evergreen_blit_shaders.o \
+ evergreen.o evergreen_cs.o \
evergreen_hdmi.o radeon_trace_points.o ni.o \
atombios_encoders.o radeon_semaphore.o radeon_sa.o atombios_i2c.o si.o \
radeon_prime.o cik.o cik_blit_shaders.o \
diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
deleted file mode 100644
index 1a96ddb3e5ed..000000000000
--- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
+++ /dev/null
@@ -1,303 +0,0 @@
-/*
- * Copyright 2010 Advanced Micro Devices, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Alex Deucher <alexander.deucher@amd.com>
- */
-
-#include <linux/bug.h>
-#include <linux/types.h>
-#include <linux/kernel.h>
-
-/*
- * evergreen cards need to use the 3D engine to blit data which requires
- * quite a bit of hw state setup. Rather than pull the whole 3D driver
- * (which normally generates the 3D state) into the DRM, we opt to use
- * statically generated state tables. The register state and shaders
- * were hand generated to support blitting functionality. See the 3D
- * driver or documentation for descriptions of the registers and
- * shader instructions.
- */
-
-const u32 evergreen_default_state[] =
-{
- 0xc0016900,
- 0x0000023b,
- 0x00000000, /* SQ_LDS_ALLOC_PS */
-
- 0xc0066900,
- 0x00000240,
- 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
- 0x00000000,
- 0x00000000,
- 0x00000000,
- 0x00000000,
- 0x00000000,
-
- 0xc0046900,
- 0x00000247,
- 0x00000000, /* SQ_GS_VERT_ITEMSIZE */
- 0x00000000,
- 0x00000000,
- 0x00000000,
-
- 0xc0026900,
- 0x00000010,
- 0x00000000, /* DB_Z_INFO */
- 0x00000000, /* DB_STENCIL_INFO */
-
- 0xc0016900,
- 0x00000200,
- 0x00000000, /* DB_DEPTH_CONTROL */
-
- 0xc0066900,
- 0x00000000,
- 0x00000060, /* DB_RENDER_CONTROL */
- 0x00000000, /* DB_COUNT_CONTROL */
- 0x00000000, /* DB_DEPTH_VIEW */
- 0x0000002a, /* DB_RENDER_OVERRIDE */
- 0x00000000, /* DB_RENDER_OVERRIDE2 */
- 0x00000000, /* DB_HTILE_DATA_BASE */
-
- 0xc0026900,
- 0x0000000a,
- 0x00000000, /* DB_STENCIL_CLEAR */
- 0x00000000, /* DB_DEPTH_CLEAR */
-
- 0xc0016900,
- 0x000002dc,
- 0x0000aa00, /* DB_ALPHA_TO_MASK */
-
- 0xc0016900,
- 0x00000080,
- 0x00000000, /* PA_SC_WINDOW_OFFSET */
-
- 0xc00d6900,
- 0x00000083,
- 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
- 0x00000000, /* PA_SC_CLIPRECT_0_TL */
- 0x20002000, /* PA_SC_CLIPRECT_0_BR */
- 0x00000000,
- 0x20002000,
- 0x00000000,
- 0x20002000,
- 0x00000000,
- 0x20002000,
- 0xaaaaaaaa, /* PA_SC_EDGERULE */
- 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
- 0x0000000f, /* CB_TARGET_MASK */
- 0x0000000f, /* CB_SHADER_MASK */
-
- 0xc0226900,
- 0x00000094,
- 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
- 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x80000000,
- 0x20002000,
- 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
- 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
-
- 0xc0016900,
- 0x000000d4,
- 0x00000000, /* SX_MISC */
-
- 0xc0026900,
- 0x00000292,
- 0x00000000, /* PA_SC_MODE_CNTL_0 */
- 0x00000000, /* PA_SC_MODE_CNTL_1 */
-
- 0xc0106900,
- 0x00000300,
- 0x00000000, /* PA_SC_LINE_CNTL */
- 0x00000000, /* PA_SC_AA_CONFIG */
- 0x00000005, /* PA_SU_VTX_CNTL */
- 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
- 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
- 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
- 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
- 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
- 0xffffffff, /* PA_SC_AA_MASK */
-
- 0xc00d6900,
- 0x00000202,
- 0x00cc0010, /* CB_COLOR_CONTROL */
- 0x00000210, /* DB_SHADER_CONTROL */
- 0x00010000, /* PA_CL_CLIP_CNTL */
- 0x00000004, /* PA_SU_SC_MODE_CNTL */
- 0x00000100, /* PA_CL_VTE_CNTL */
- 0x00000000, /* PA_CL_VS_OUT_CNTL */
- 0x00000000, /* PA_CL_NANINF_CNTL */
- 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
- 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
- 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
-
- 0xc0066900,
- 0x000002de,
- 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
-
- 0xc0016900,
- 0x00000229,
- 0x00000000, /* SQ_PGM_START_FS */
-
- 0xc0016900,
- 0x0000022a,
- 0x00000000, /* SQ_PGM_RESOURCES_FS */
-
- 0xc0096900,
- 0x00000100,
- 0x00ffffff, /* VGT_MAX_VTX_INDX */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* SX_ALPHA_TEST_CONTROL */
- 0x00000000, /* CB_BLEND_RED */
- 0x00000000, /* CB_BLEND_GREEN */
- 0x00000000, /* CB_BLEND_BLUE */
- 0x00000000, /* CB_BLEND_ALPHA */
-
- 0xc0026900,
- 0x000002a8,
- 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
- 0x00000000, /* */
-
- 0xc0026900,
- 0x000002ad,
- 0x00000000, /* VGT_REUSE_OFF */
- 0x00000000, /* */
-
- 0xc0116900,
- 0x00000280,
- 0x00000000, /* PA_SU_POINT_SIZE */
- 0x00000000, /* PA_SU_POINT_MINMAX */
- 0x00000008, /* PA_SU_LINE_CNTL */
- 0x00000000, /* PA_SC_LINE_STIPPLE */
- 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
- 0x00000000, /* VGT_HOS_CNTL */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* VGT_GS_MODE */
-
- 0xc0016900,
- 0x000002a1,
- 0x00000000, /* VGT_PRIMITIVEID_EN */
-
- 0xc0016900,
- 0x000002a5,
- 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
-
- 0xc0016900,
- 0x000002d5,
- 0x00000000, /* VGT_SHADER_STAGES_EN */
-
- 0xc0026900,
- 0x000002e5,
- 0x00000000, /* VGT_STRMOUT_CONFIG */
- 0x00000000, /* */
-
- 0xc0016900,
- 0x000001e0,
- 0x00000000, /* CB_BLEND0_CONTROL */
-
- 0xc0016900,
- 0x000001b1,
- 0x00000000, /* SPI_VS_OUT_CONFIG */
-
- 0xc0016900,
- 0x00000187,
- 0x00000000, /* SPI_VS_OUT_ID_0 */
-
- 0xc0016900,
- 0x00000191,
- 0x00000100, /* SPI_PS_INPUT_CNTL_0 */
-
- 0xc00b6900,
- 0x000001b3,
- 0x20000001, /* SPI_PS_IN_CONTROL_0 */
- 0x00000000, /* SPI_PS_IN_CONTROL_1 */
- 0x00000000, /* SPI_INTERP_CONTROL_0 */
- 0x00000000, /* SPI_INPUT_Z */
- 0x00000000, /* SPI_FOG_CNTL */
- 0x00100000, /* SPI_BARYC_CNTL */
- 0x00000000, /* SPI_PS_IN_CONTROL_2 */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
- 0x00000000, /* */
-
- 0xc0026900,
- 0x00000316,
- 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
- 0x00000010, /* */
-};
-
-const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);
diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.h b/drivers/gpu/drm/radeon/evergreen_blit_shaders.h
index bb8d6c751595..4492524ee1df 100644
--- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.h
+++ b/drivers/gpu/drm/radeon/evergreen_blit_shaders.h
@@ -20,16 +20,284 @@
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
+ * Authors:
+ * Alex Deucher <alexander.deucher@amd.com>
*/
#ifndef EVERGREEN_BLIT_SHADERS_H
#define EVERGREEN_BLIT_SHADERS_H
-extern const u32 evergreen_ps[];
-extern const u32 evergreen_vs[];
-extern const u32 evergreen_default_state[];
+/*
+ * evergreen cards need to use the 3D engine to blit data which requires
+ * quite a bit of hw state setup. Rather than pull the whole 3D driver
+ * (which normally generates the 3D state) into the DRM, we opt to use
+ * statically generated state tables. The register state and shaders
+ * were hand generated to support blitting functionality. See the 3D
+ * driver or documentation for descriptions of the registers and
+ * shader instructions.
+ */
+
+static const u32 evergreen_default_state[] = {
+ 0xc0016900,
+ 0x0000023b,
+ 0x00000000, /* SQ_LDS_ALLOC_PS */
+
+ 0xc0066900,
+ 0x00000240,
+ 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+
+ 0xc0046900,
+ 0x00000247,
+ 0x00000000, /* SQ_GS_VERT_ITEMSIZE */
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+
+ 0xc0026900,
+ 0x00000010,
+ 0x00000000, /* DB_Z_INFO */
+ 0x00000000, /* DB_STENCIL_INFO */
+
+ 0xc0016900,
+ 0x00000200,
+ 0x00000000, /* DB_DEPTH_CONTROL */
+
+ 0xc0066900,
+ 0x00000000,
+ 0x00000060, /* DB_RENDER_CONTROL */
+ 0x00000000, /* DB_COUNT_CONTROL */
+ 0x00000000, /* DB_DEPTH_VIEW */
+ 0x0000002a, /* DB_RENDER_OVERRIDE */
+ 0x00000000, /* DB_RENDER_OVERRIDE2 */
+ 0x00000000, /* DB_HTILE_DATA_BASE */
+
+ 0xc0026900,
+ 0x0000000a,
+ 0x00000000, /* DB_STENCIL_CLEAR */
+ 0x00000000, /* DB_DEPTH_CLEAR */
+
+ 0xc0016900,
+ 0x000002dc,
+ 0x0000aa00, /* DB_ALPHA_TO_MASK */
+
+ 0xc0016900,
+ 0x00000080,
+ 0x00000000, /* PA_SC_WINDOW_OFFSET */
+
+ 0xc00d6900,
+ 0x00000083,
+ 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
+ 0x00000000, /* PA_SC_CLIPRECT_0_TL */
+ 0x20002000, /* PA_SC_CLIPRECT_0_BR */
+ 0x00000000,
+ 0x20002000,
+ 0x00000000,
+ 0x20002000,
+ 0x00000000,
+ 0x20002000,
+ 0xaaaaaaaa, /* PA_SC_EDGERULE */
+ 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
+ 0x0000000f, /* CB_TARGET_MASK */
+ 0x0000000f, /* CB_SHADER_MASK */
+
+ 0xc0226900,
+ 0x00000094,
+ 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
+ 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
+ 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
+
+ 0xc0016900,
+ 0x000000d4,
+ 0x00000000, /* SX_MISC */
+
+ 0xc0026900,
+ 0x00000292,
+ 0x00000000, /* PA_SC_MODE_CNTL_0 */
+ 0x00000000, /* PA_SC_MODE_CNTL_1 */
+
+ 0xc0106900,
+ 0x00000300,
+ 0x00000000, /* PA_SC_LINE_CNTL */
+ 0x00000000, /* PA_SC_AA_CONFIG */
+ 0x00000005, /* PA_SU_VTX_CNTL */
+ 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
+ 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
+ 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
+ 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
+ 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
+ 0xffffffff, /* PA_SC_AA_MASK */
+
+ 0xc00d6900,
+ 0x00000202,
+ 0x00cc0010, /* CB_COLOR_CONTROL */
+ 0x00000210, /* DB_SHADER_CONTROL */
+ 0x00010000, /* PA_CL_CLIP_CNTL */
+ 0x00000004, /* PA_SU_SC_MODE_CNTL */
+ 0x00000100, /* PA_CL_VTE_CNTL */
+ 0x00000000, /* PA_CL_VS_OUT_CNTL */
+ 0x00000000, /* PA_CL_NANINF_CNTL */
+ 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
+ 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
+ 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
+
+ 0xc0066900,
+ 0x000002de,
+ 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+
+ 0xc0016900,
+ 0x00000229,
+ 0x00000000, /* SQ_PGM_START_FS */
+
+ 0xc0016900,
+ 0x0000022a,
+ 0x00000000, /* SQ_PGM_RESOURCES_FS */
+
+ 0xc0096900,
+ 0x00000100,
+ 0x00ffffff, /* VGT_MAX_VTX_INDX */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* SX_ALPHA_TEST_CONTROL */
+ 0x00000000, /* CB_BLEND_RED */
+ 0x00000000, /* CB_BLEND_GREEN */
+ 0x00000000, /* CB_BLEND_BLUE */
+ 0x00000000, /* CB_BLEND_ALPHA */
+
+ 0xc0026900,
+ 0x000002a8,
+ 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
+ 0x00000000, /* */
+
+ 0xc0026900,
+ 0x000002ad,
+ 0x00000000, /* VGT_REUSE_OFF */
+ 0x00000000, /* */
+
+ 0xc0116900,
+ 0x00000280,
+ 0x00000000, /* PA_SU_POINT_SIZE */
+ 0x00000000, /* PA_SU_POINT_MINMAX */
+ 0x00000008, /* PA_SU_LINE_CNTL */
+ 0x00000000, /* PA_SC_LINE_STIPPLE */
+ 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
+ 0x00000000, /* VGT_HOS_CNTL */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* VGT_GS_MODE */
+
+ 0xc0016900,
+ 0x000002a1,
+ 0x00000000, /* VGT_PRIMITIVEID_EN */
+
+ 0xc0016900,
+ 0x000002a5,
+ 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
+
+ 0xc0016900,
+ 0x000002d5,
+ 0x00000000, /* VGT_SHADER_STAGES_EN */
+
+ 0xc0026900,
+ 0x000002e5,
+ 0x00000000, /* VGT_STRMOUT_CONFIG */
+ 0x00000000, /* */
+
+ 0xc0016900,
+ 0x000001e0,
+ 0x00000000, /* CB_BLEND0_CONTROL */
+
+ 0xc0016900,
+ 0x000001b1,
+ 0x00000000, /* SPI_VS_OUT_CONFIG */
+
+ 0xc0016900,
+ 0x00000187,
+ 0x00000000, /* SPI_VS_OUT_ID_0 */
+
+ 0xc0016900,
+ 0x00000191,
+ 0x00000100, /* SPI_PS_INPUT_CNTL_0 */
+
+ 0xc00b6900,
+ 0x000001b3,
+ 0x20000001, /* SPI_PS_IN_CONTROL_0 */
+ 0x00000000, /* SPI_PS_IN_CONTROL_1 */
+ 0x00000000, /* SPI_INTERP_CONTROL_0 */
+ 0x00000000, /* SPI_INPUT_Z */
+ 0x00000000, /* SPI_FOG_CNTL */
+ 0x00100000, /* SPI_BARYC_CNTL */
+ 0x00000000, /* SPI_PS_IN_CONTROL_2 */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+
+ 0xc0026900,
+ 0x00000316,
+ 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
+ 0x00000010, /* */
+};
-extern const u32 evergreen_ps_size, evergreen_vs_size;
-extern const u32 evergreen_default_size;
+static const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);
#endif