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authorJordan Crouse <jcrouse@codeaurora.org>2018-07-24 10:33:27 -0600
committerRob Clark <robdclark@gmail.com>2018-07-30 08:49:56 -0400
commitc0fec7f562ec76404ef0f074a89113a703587f3d (patch)
treed88efd150b3c010d6d1ed8c94f26f347c46228d4 /Documentation/gpu
parent65a3c2748e882da03102369edb6991e1dd88456e (diff)
drm/msm/gpu: Capture the GPU state on a GPU hang
Capture the GPU state on a GPU hang and store it for later playback via the devcoredump facility. Only one crash state is stored at a time on the assumption that the first hang is usually the most interesting. The existing crash state can be cleared after capturing it and then a new one will be captured on the next hang. Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org> Signed-off-by: Rob Clark <robdclark@gmail.com>
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