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authorChris Wilson <chris@chris-wilson.co.uk>2011-02-11 20:47:45 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2011-02-16 09:25:17 +0000
commit01eec727d974d245a4b8a909f5219eb56b6a72de (patch)
tree41fc096825a378a527e500fbf7f2a639da0d99a0 /Documentation/kvm
parent85e2efbb1db9a18d218006706d6e4fbeb0216213 (diff)
drm/i915: Ignore a hung GPU when flushing the framebuffer prior to a switch
If the gpu is hung, then whatever was inside the render cache is lost and there is little point waiting for it. Or complaining if we see an EIO or EAGAIN instead. So, if the GPU is indeed in its death throes when we need to rewrite the registers for a new framebuffer, just ignore the error and proceed with the update. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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