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authorMark Brown <broonie@kernel.org>2021-05-12 16:11:31 +0100
committerWill Deacon <will@kernel.org>2021-05-26 20:04:28 +0100
commitad4711f962e08eff8d6e9b03f9670b1af6ea9395 (patch)
treebb1979f64369118ce873375598f7f0bfc3115b86 /arch/arm64/include/asm/fpsimd.h
parentc9f6890bca111a879a8af1f2390ac49cf05b11df (diff)
arm64/sve: Skip flushing Z registers with 128 bit vectors
When the SVE vector length is 128 bits then there are no bits in the Z registers which are not shared with the V registers so we can skip them when zeroing state not shared with FPSIMD, this results in a minor performance improvement. Signed-off-by: Mark Brown <broonie@kernel.org> Reviewed-by: Dave Martin <Dave.Martin@arm.com> Acked-by: Catalin Marinas <catalin.marinas@arm.com> Link: https://lore.kernel.org/r/20210512151131.27877-4-broonie@kernel.org Signed-off-by: Will Deacon <will@kernel.org>
Diffstat (limited to 'arch/arm64/include/asm/fpsimd.h')
-rw-r--r--arch/arm64/include/asm/fpsimd.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/arch/arm64/include/asm/fpsimd.h b/arch/arm64/include/asm/fpsimd.h
index 2599504674b5..c072161d5c65 100644
--- a/arch/arm64/include/asm/fpsimd.h
+++ b/arch/arm64/include/asm/fpsimd.h
@@ -69,7 +69,7 @@ static inline void *sve_pffr(struct thread_struct *thread)
extern void sve_save_state(void *state, u32 *pfpsr);
extern void sve_load_state(void const *state, u32 const *pfpsr,
unsigned long vq_minus_1);
-extern void sve_flush_live(void);
+extern void sve_flush_live(unsigned long vq_minus_1);
extern void sve_load_from_fpsimd_state(struct user_fpsimd_state const *state,
unsigned long vq_minus_1);
extern unsigned int sve_get_vl(void);