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authorMax Filippov <jcmvbkbc@gmail.com>2024-02-17 05:15:42 -0800
committerMax Filippov <jcmvbkbc@gmail.com>2024-04-02 19:42:35 -0700
commit0e60f0b75884677fb9f4f2ad40d52b43451564d5 (patch)
treecbda30782a8b37ff846b105448cef69f6e03b061 /arch/xtensa/kernel/process.c
parente8f897f4afef0031fe618a8e94127a0934896aba (diff)
xtensa: fix MAKE_PC_FROM_RA second argument
Xtensa has two-argument MAKE_PC_FROM_RA macro to convert a0 to an actual return address because when windowed ABI is used call{,x}{4,8,12} opcodes stuff encoded window size into the top 2 bits of the register that becomes a return address in the called function. Second argument of that macro is supposed to be an address having these 2 topmost bits set correctly, but the comment suggested that that could be the stack address. However the stack doesn't have to be in the same 1GByte region as the code, especially in noMMU XIP configurations. Fix the comment and use either _text or regs->pc as the second argument for the MAKE_PC_FROM_RA macro. Cc: stable@vger.kernel.org Signed-off-by: Max Filippov <jcmvbkbc@gmail.com>
Diffstat (limited to 'arch/xtensa/kernel/process.c')
-rw-r--r--arch/xtensa/kernel/process.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/arch/xtensa/kernel/process.c b/arch/xtensa/kernel/process.c
index a815577d25fd..7bd66677f7b6 100644
--- a/arch/xtensa/kernel/process.c
+++ b/arch/xtensa/kernel/process.c
@@ -47,6 +47,7 @@
#include <asm/asm-offsets.h>
#include <asm/regs.h>
#include <asm/hw_breakpoint.h>
+#include <asm/sections.h>
#include <asm/traps.h>
extern void ret_from_fork(void);
@@ -380,7 +381,7 @@ unsigned long __get_wchan(struct task_struct *p)
int count = 0;
sp = p->thread.sp;
- pc = MAKE_PC_FROM_RA(p->thread.ra, p->thread.sp);
+ pc = MAKE_PC_FROM_RA(p->thread.ra, _text);
do {
if (sp < stack_page + sizeof(struct task_struct) ||
@@ -392,7 +393,7 @@ unsigned long __get_wchan(struct task_struct *p)
/* Stack layout: sp-4: ra, sp-3: sp' */
- pc = MAKE_PC_FROM_RA(SPILL_SLOT(sp, 0), sp);
+ pc = MAKE_PC_FROM_RA(SPILL_SLOT(sp, 0), _text);
sp = SPILL_SLOT(sp, 1);
} while (count++ < 16);
return 0;