summaryrefslogtreecommitdiff
path: root/drivers/cpuidle/Kconfig
diff options
context:
space:
mode:
authorKajetan Puchalski <kajetan.puchalski@arm.com>2023-01-05 14:51:59 +0000
committerRafael J. Wysocki <rafael.j.wysocki@intel.com>2023-01-10 20:53:22 +0100
commit9ce0f7c4bc64d820b02a1c53f7e8dba9539f942b (patch)
tree0bf61d1bcc46910921c8d106a75cd4c7aa5bce00 /drivers/cpuidle/Kconfig
parent27f850880192c19a26d89dab19e2bddcf276032f (diff)
cpuidle: teo: Introduce util-awareness
Modern interactive systems, such as recent Android phones, tend to have power efficient shallow idle states. Selecting deeper idle states on a device while a latency-sensitive workload is running can adversely impact performance due to increased latency. Additionally, if the CPU wakes up from a deeper sleep before its target residency as is often the case, it results in a waste of energy on top of that. At the moment, none of the available idle governors take any scheduling information into account. They also tend to overestimate the idle duration quite often, which causes them to select excessively deep idle states, thus leading to increased wakeup latency and lower performance with no power saving. For 'menu' while web browsing on Android for instance, those types of wakeups ('too deep') account for over 24% of all wakeups. At the same time, on some platforms idle state 0 can be power efficient enough to warrant wanting to prefer it over idle state 1. This is because the power usage of the two states can be so close that sufficient amounts of too deep state 1 sleeps can completely offset the state 1 power saving to the point where it would've been more power efficient to just use state 0 instead. This is, of course, for systems where state 0 is not a polling state, such as arm-based devices. Sleeps that happened in state 0 while they could have used state 1 ('too shallow') only save less power than they otherwise could have. Too deep sleeps, on the other hand, harm performance and nullify the potential power saving from using state 1 in the first place. While taking this into account, it is clear that on balance it is preferable for an idle governor to have more too shallow sleeps instead of more too deep sleeps on those kinds of platforms. This patch specifically tunes TEO to prefer shallower idle states in order to reduce wakeup latency and achieve better performance. To this end, before selecting the next idle state it uses the avg_util signal of a CPU's runqueue in order to determine to what extent the CPU is being utilized. This util value is then compared to a threshold defined as a percentage of the CPU's capacity (capacity >> 6 ie. ~1.5% in the current implementation). If the util is above the threshold, the index of the idle state selected by TEO metrics will be reduced by 1, thus selecting a shallower state. If the util is below the threshold, the governor defaults to the TEO metrics mechanism to try to select the deepest available idle state based on the closest timer event and its own correctness. The main goal of this is to reduce latency and increase performance for some workloads. Under some workloads it will result in an increase in power usage (Geekbench 5) while for other workloads it will also result in a decrease in power usage compared to TEO (PCMark Web, Jankbench, Speedometer). It can provide drastically decreased latency and performance benefits in certain types of workloads that are sensitive to latency. Example test results: 1. GB5 (better score, latency & more power usage) | metric | menu | teo | teo-util-aware | | ------------------------------------- | -------------- | ----------------- | ----------------- | | gmean score | 2826.5 (0.0%) | 2764.8 (-2.18%) | 2865 (1.36%) | | gmean power usage [mW] | 2551.4 (0.0%) | 2606.8 (2.17%) | 2722.3 (6.7%) | | gmean too deep % | 14.99% | 9.65% | 4.02% | | gmean too shallow % | 2.5% | 5.96% | 14.59% | | gmean task wakeup latency (asynctask) | 78.16μs (0.0%) | 61.60μs (-21.19%) | 54.45μs (-30.34%) | 2. Jankbench (better score, latency & less power usage) | metric | menu | teo | teo-util-aware | | ------------------------------------- | -------------- | ----------------- | ----------------- | | gmean frame duration | 13.9 (0.0%) | 14.7 (6.0%) | 12.6 (-9.0%) | | gmean jank percentage | 1.5 (0.0%) | 2.1 (36.99%) | 1.3 (-17.37%) | | gmean power usage [mW] | 144.6 (0.0%) | 136.9 (-5.27%) | 121.3 (-16.08%) | | gmean too deep % | 26.00% | 11.00% | 2.54% | | gmean too shallow % | 4.74% | 11.89% | 21.93% | | gmean wakeup latency (RenderThread) | 139.5μs (0.0%) | 116.5μs (-16.49%) | 91.11μs (-34.7%) | | gmean wakeup latency (surfaceflinger) | 124.0μs (0.0%) | 151.9μs (22.47%) | 87.65μs (-29.33%) | Signed-off-by: Kajetan Puchalski <kajetan.puchalski@arm.com> [ rjw: Comment edits and white space adjustments ] Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
Diffstat (limited to 'drivers/cpuidle/Kconfig')
0 files changed, 0 insertions, 0 deletions