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authorMario Limonciello <mario.limonciello@amd.com>2023-10-06 13:50:25 -0500
committerAlex Deucher <alexander.deucher@amd.com>2023-10-13 11:01:24 -0400
commit06ad7e16425619a4a77154c2e85bededb3e04a4f (patch)
treecc30491ef5978a2ea8463f89a68d6058620786f8 /drivers/gpu/drm/amd/display/dc/core/dc_resource.c
parentf7fbf79fb5682db0865754765f10584245d291e8 (diff)
drm/amd/display: Destroy DC context while keeping DML and DML2
If there is memory pressure at suspend time then dynamically allocating a large structure as part of DC suspend code will fail. Instead re-use the same structures and clear all members except those that should be maintained. Link: https://gitlab.freedesktop.org/drm/amd/-/issues/2362 Acked-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Mario Limonciello <mario.limonciello@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'drivers/gpu/drm/amd/display/dc/core/dc_resource.c')
-rw-r--r--drivers/gpu/drm/amd/display/dc/core/dc_resource.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/drivers/gpu/drm/amd/display/dc/core/dc_resource.c b/drivers/gpu/drm/amd/display/dc/core/dc_resource.c
index 25562b262555..a7e49c78c187 100644
--- a/drivers/gpu/drm/amd/display/dc/core/dc_resource.c
+++ b/drivers/gpu/drm/amd/display/dc/core/dc_resource.c
@@ -4487,6 +4487,18 @@ void dc_resource_state_destruct(struct dc_state *context)
context->streams[i] = NULL;
}
context->stream_count = 0;
+ context->stream_mask = 0;
+ memset(&context->res_ctx, 0, sizeof(context->res_ctx));
+ memset(&context->pp_display_cfg, 0, sizeof(context->pp_display_cfg));
+ memset(&context->dcn_bw_vars, 0, sizeof(context->dcn_bw_vars));
+ context->clk_mgr = NULL;
+ memset(&context->bw_ctx.bw, 0, sizeof(context->bw_ctx.bw));
+ memset(context->block_sequence, 0, sizeof(context->block_sequence));
+ context->block_sequence_steps = 0;
+ memset(context->dc_dmub_cmd, 0, sizeof(context->dc_dmub_cmd));
+ context->dmub_cmd_count = 0;
+ memset(&context->perf_params, 0, sizeof(context->perf_params));
+ memset(&context->scratch, 0, sizeof(context->scratch));
}
void dc_resource_state_copy_construct(