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authorChris Wilson <chris@chris-wilson.co.uk>2019-08-09 10:10:09 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2019-08-09 14:06:52 +0100
commit6b86f90019cf6286d0dc944f4bfd02c76db3b409 (patch)
treea8f7af50fc3a2f146f988602071c584d29babddf /drivers/gpu/drm/i915/i915_drv.h
parentd5b2a3a4f85ad135123db8fc97ccdbf893546330 (diff)
drm/i915: Replace global bsd_dispatch_index with random seed
We keep a global seed for the legacy BSD round-robin selector, but in our testing of multiple simultaneous client workloads, a random seed spreads the load more evenly. (As even as an initial round-robin selector can be!) Removing the global is one less variable we have to find a home for! We can simulate multi-client (both same and mixed workloads) using igt/gem_wsim to work out optimal strategies and then compare our simulation with the actual transcoder on multi-engine machines. This fixed round-robin turns out to be one of the worst methods. No user is advised to use this method; the current suggestion is to use a virtual engine for agnostic batches, randomised submission or using the busyness tracking to select the most idle engine at the time of dispatch. At the present time, intel-media is explicit, but libva still seems to use it, with the exception of batches that must execute on vcs0. Oh well. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190809091010.23281-2-chris@chris-wilson.co.uk
Diffstat (limited to 'drivers/gpu/drm/i915/i915_drv.h')
-rw-r--r--drivers/gpu/drm/i915/i915_drv.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index dede70f9e671..71db63c583a9 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -749,9 +749,6 @@ struct i915_gem_mm {
u64 unordered_timeline;
- /* the indicator for dispatch video commands on two BSD rings */
- atomic_t bsd_engine_dispatch_index;
-
/** Bit 6 swizzling required for X tiling */
u32 bit_6_swizzle_x;
/** Bit 6 swizzling required for Y tiling */