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authorRob Clark <robdclark@gmail.com>2013-08-24 14:20:38 -0400
committerRob Clark <robdclark@gmail.com>2013-08-24 14:57:19 -0400
commitbd6f82d8289422f618b98451a43887f452b3423e (patch)
treee4416dba680a3e88236f9e8b568ff2544c6e1779 /drivers/gpu/drm/msm/msm_gpu.c
parent7198e6b03155f6dadecadba004eb83b81a6ffe4c (diff)
drm/msm: add basic hangcheck/recovery mechanism
A basic, no-frills recovery mechanism in case the gpu gets wedged. We could try to be a bit more fancy and restart the next submit after the one that got wedged, but for now keep it simple. This is enough to recover things if, for example, the gpu hangs mid way through a piglit run. Signed-off-by: Rob Clark <robdclark@gmail.com>
Diffstat (limited to 'drivers/gpu/drm/msm/msm_gpu.c')
-rw-r--r--drivers/gpu/drm/msm/msm_gpu.c52
1 files changed, 52 insertions, 0 deletions
diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
index 7c6541e4a7ec..e1e1ec9321ff 100644
--- a/drivers/gpu/drm/msm/msm_gpu.c
+++ b/drivers/gpu/drm/msm/msm_gpu.c
@@ -203,6 +203,51 @@ int msm_gpu_pm_suspend(struct msm_gpu *gpu)
}
/*
+ * Hangcheck detection for locked gpu:
+ */
+
+static void recover_worker(struct work_struct *work)
+{
+ struct msm_gpu *gpu = container_of(work, struct msm_gpu, recover_work);
+ struct drm_device *dev = gpu->dev;
+
+ dev_err(dev->dev, "%s: hangcheck recover!\n", gpu->name);
+
+ mutex_lock(&dev->struct_mutex);
+ gpu->funcs->recover(gpu);
+ mutex_unlock(&dev->struct_mutex);
+
+ msm_gpu_retire(gpu);
+}
+
+static void hangcheck_timer_reset(struct msm_gpu *gpu)
+{
+ DBG("%s", gpu->name);
+ mod_timer(&gpu->hangcheck_timer,
+ round_jiffies_up(jiffies + DRM_MSM_HANGCHECK_JIFFIES));
+}
+
+static void hangcheck_handler(unsigned long data)
+{
+ struct msm_gpu *gpu = (struct msm_gpu *)data;
+ uint32_t fence = gpu->funcs->last_fence(gpu);
+
+ if (fence != gpu->hangcheck_fence) {
+ /* some progress has been made.. ya! */
+ gpu->hangcheck_fence = fence;
+ } else if (fence < gpu->submitted_fence) {
+ /* no progress and not done.. hung! */
+ struct msm_drm_private *priv = gpu->dev->dev_private;
+ gpu->hangcheck_fence = fence;
+ queue_work(priv->wq, &gpu->recover_work);
+ }
+
+ /* if still more pending work, reset the hangcheck timer: */
+ if (gpu->submitted_fence > gpu->hangcheck_fence)
+ hangcheck_timer_reset(gpu);
+}
+
+/*
* Cmdstream submission/retirement:
*/
@@ -254,6 +299,8 @@ int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
submit->fence = ++priv->next_fence;
+ gpu->submitted_fence = submit->fence;
+
ret = gpu->funcs->submit(gpu, submit, ctx);
priv->lastctx = ctx;
@@ -276,6 +323,7 @@ int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
msm_gem_move_to_active(&msm_obj->base, gpu, submit->fence);
}
+ hangcheck_timer_reset(gpu);
mutex_unlock(&dev->struct_mutex);
return ret;
@@ -307,6 +355,10 @@ int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
INIT_LIST_HEAD(&gpu->active_list);
INIT_WORK(&gpu->retire_work, retire_worker);
+ INIT_WORK(&gpu->recover_work, recover_worker);
+
+ setup_timer(&gpu->hangcheck_timer, hangcheck_handler,
+ (unsigned long)gpu);
BUG_ON(ARRAY_SIZE(clk_names) != ARRAY_SIZE(gpu->grp_clks));