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authorMaíra Canal <mcanal@igalia.com>2025-03-13 11:43:27 -0300
committerMaíra Canal <mcanal@igalia.com>2025-03-13 16:50:43 -0300
commitc3e4a25602f8b941b154f52a4da13ae77b4664c4 (patch)
tree25b7e8f75d3ad3c19940309500e4671130ab379e /drivers/gpu/drm/v3d
parent80cbee810e4e13cdbd3ae9654e9ecddf17f3e828 (diff)
drm/v3d: Set job pointer to NULL when the job's fence has an error
Similar to commit e4b5ccd392b9 ("drm/v3d: Ensure job pointer is set to NULL after job completion"), ensure the job pointer is set to `NULL` when a job's fence has an error. Failing to do so can trigger kernel warnings in specific scenarios, such as: 1. v3d_csd_job_run() assigns `v3d->csd_job = job` 2. CSD job exceeds hang limit, causing a timeout → v3d_gpu_reset_for_timeout() 3. GPU reset 4. drm_sched_resubmit_jobs() sets the job's fence to `-ECANCELED`. 5. v3d_csd_job_run() detects the fence error and returns NULL, not submitting the job to the GPU 6. User-space runs `modprobe -r v3d` 7. v3d_gem_destroy() v3d_gem_destroy() triggers a warning indicating that the CSD job never ended, as we didn't set `v3d->csd_job` to NULL after the timeout. The same can also happen to BIN, RENDER, and TFU jobs. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20250313-v3d-gpu-reset-fixes-v4-2-c1e780d8e096@igalia.com
Diffstat (limited to 'drivers/gpu/drm/v3d')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c18
1 files changed, 14 insertions, 4 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 84c0c142d760..05608c894ed9 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -226,8 +226,12 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
struct dma_fence *fence;
unsigned long irqflags;
- if (unlikely(job->base.base.s_fence->finished.error))
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ spin_lock_irqsave(&v3d->job_lock, irqflags);
+ v3d->bin_job = NULL;
+ spin_unlock_irqrestore(&v3d->job_lock, irqflags);
return NULL;
+ }
/* Lock required around bin_job update vs
* v3d_overflow_mem_work().
@@ -281,8 +285,10 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
- if (unlikely(job->base.base.s_fence->finished.error))
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ v3d->render_job = NULL;
return NULL;
+ }
v3d->render_job = job;
@@ -327,8 +333,10 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job)
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
- if (unlikely(job->base.base.s_fence->finished.error))
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ v3d->tfu_job = NULL;
return NULL;
+ }
v3d->tfu_job = job;
@@ -373,8 +381,10 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
struct dma_fence *fence;
int i, csd_cfg0_reg;
- if (unlikely(job->base.base.s_fence->finished.error))
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ v3d->csd_job = NULL;
return NULL;
+ }
v3d->csd_job = job;