diff options
author | Rik van Riel <riel@surriel.com> | 2025-01-28 16:35:39 -0500 |
---|---|---|
committer | Martin K. Petersen <martin.petersen@oracle.com> | 2025-02-03 17:08:13 -0500 |
commit | 5363ee9d110e139584c2d92a0b640bc210588506 (patch) | |
tree | 26446387afb5d5e32e743d36b40b2692d1a41230 /drivers/scsi | |
parent | 839a74b5649c9f41d939a05059b5ca6b17156d03 (diff) |
scsi: core: Use GFP_NOIO to avoid circular locking dependency
Filesystems can write to disk from page reclaim with __GFP_FS
set. Marc found a case where scsi_realloc_sdev_budget_map() ends up in
page reclaim with GFP_KERNEL, where it could try to take filesystem
locks again, leading to a deadlock.
WARNING: possible circular locking dependency detected
6.13.0 #1 Not tainted
------------------------------------------------------
kswapd0/70 is trying to acquire lock:
ffff8881025d5d78 (&q->q_usage_counter(io)){++++}-{0:0}, at: blk_mq_submit_bio+0x461/0x6e0
but task is already holding lock:
ffffffff81ef5f40 (fs_reclaim){+.+.}-{0:0}, at: balance_pgdat+0x9f/0x760
The full lockdep splat can be found in Marc's report:
https://lkml.org/lkml/2025/1/24/1101
Avoid the potential deadlock by doing the allocation with GFP_NOIO, which
prevents both filesystem and block layer recursion.
Reported-by: Marc Aurèle La France <tsi@tuyoix.net>
Signed-off-by: Rik van Riel <riel@surriel.com>
Link: https://lore.kernel.org/r/20250129104525.0ae8421e@fangorn
Reviewed-by: Christoph Hellwig <hch@lst.de>
Signed-off-by: Martin K. Petersen <martin.petersen@oracle.com>
Diffstat (limited to 'drivers/scsi')
-rw-r--r-- | drivers/scsi/scsi_scan.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/scsi/scsi_scan.c b/drivers/scsi/scsi_scan.c index 087fcbfc9aaa..96d7e1a9a7c7 100644 --- a/drivers/scsi/scsi_scan.c +++ b/drivers/scsi/scsi_scan.c @@ -246,7 +246,7 @@ static int scsi_realloc_sdev_budget_map(struct scsi_device *sdev, } ret = sbitmap_init_node(&sdev->budget_map, scsi_device_max_queue_depth(sdev), - new_shift, GFP_KERNEL, + new_shift, GFP_NOIO, sdev->request_queue->node, false, true); if (!ret) sbitmap_resize(&sdev->budget_map, depth); |