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authorAndrii Nakryiko <andriin@fb.com>2019-12-13 17:43:36 -0800
committerAlexei Starovoitov <ast@kernel.org>2019-12-15 15:58:05 -0800
commitd66562fba1ce66975bd61b0786fb8b1810f33caa (patch)
tree1c5a88f4a60ce1d654c48e764de023be0ba678d1 /tools/lib/bpf/libbpf.c
parent3f51935314b8c0e0f45f28bed2e7a023b2c7627c (diff)
libbpf: Add BPF object skeleton support
Add new set of APIs, allowing to open/load/attach BPF object through BPF object skeleton, generated by bpftool for a specific BPF object file. All the xxx_skeleton() APIs wrap up corresponding bpf_object_xxx() APIs, but additionally also automate map/program lookups by name, global data initialization and mmap()-ing, etc. All this greatly improves and simplifies userspace usability of working with BPF programs. See follow up patches for examples. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-13-andriin@fb.com
Diffstat (limited to 'tools/lib/bpf/libbpf.c')
-rw-r--r--tools/lib/bpf/libbpf.c162
1 files changed, 162 insertions, 0 deletions
diff --git a/tools/lib/bpf/libbpf.c b/tools/lib/bpf/libbpf.c
index b6bd6c47c919..a1a902fa6e0c 100644
--- a/tools/lib/bpf/libbpf.c
+++ b/tools/lib/bpf/libbpf.c
@@ -6793,3 +6793,165 @@ int libbpf_num_possible_cpus(void)
WRITE_ONCE(cpus, tmp_cpus);
return tmp_cpus;
}
+
+int bpf_object__open_skeleton(struct bpf_object_skeleton *s,
+ const struct bpf_object_open_opts *opts)
+{
+ DECLARE_LIBBPF_OPTS(bpf_object_open_opts, skel_opts,
+ .object_name = s->name,
+ );
+ struct bpf_object *obj;
+ int i;
+
+ /* Attempt to preserve opts->object_name, unless overriden by user
+ * explicitly. Overwriting object name for skeletons is discouraged,
+ * as it breaks global data maps, because they contain object name
+ * prefix as their own map name prefix. When skeleton is generated,
+ * bpftool is making an assumption that this name will stay the same.
+ */
+ if (opts) {
+ memcpy(&skel_opts, opts, sizeof(*opts));
+ if (!opts->object_name)
+ skel_opts.object_name = s->name;
+ }
+
+ obj = bpf_object__open_mem(s->data, s->data_sz, &skel_opts);
+ if (IS_ERR(obj)) {
+ pr_warn("failed to initialize skeleton BPF object '%s': %ld\n",
+ s->name, PTR_ERR(obj));
+ return PTR_ERR(obj);
+ }
+
+ *s->obj = obj;
+
+ for (i = 0; i < s->map_cnt; i++) {
+ struct bpf_map **map = s->maps[i].map;
+ const char *name = s->maps[i].name;
+ void **mmaped = s->maps[i].mmaped;
+
+ *map = bpf_object__find_map_by_name(obj, name);
+ if (!*map) {
+ pr_warn("failed to find skeleton map '%s'\n", name);
+ return -ESRCH;
+ }
+
+ if (mmaped)
+ *mmaped = (*map)->mmaped;
+ }
+
+ for (i = 0; i < s->prog_cnt; i++) {
+ struct bpf_program **prog = s->progs[i].prog;
+ const char *name = s->progs[i].name;
+
+ *prog = bpf_object__find_program_by_name(obj, name);
+ if (!*prog) {
+ pr_warn("failed to find skeleton program '%s'\n", name);
+ return -ESRCH;
+ }
+ }
+
+ return 0;
+}
+
+int bpf_object__load_skeleton(struct bpf_object_skeleton *s)
+{
+ int i, err;
+
+ err = bpf_object__load(*s->obj);
+ if (err) {
+ pr_warn("failed to load BPF skeleton '%s': %d\n", s->name, err);
+ return err;
+ }
+
+ for (i = 0; i < s->map_cnt; i++) {
+ struct bpf_map *map = *s->maps[i].map;
+ size_t mmap_sz = bpf_map_mmap_sz(map);
+ int prot, map_fd = bpf_map__fd(map);
+ void **mmaped = s->maps[i].mmaped;
+ void *remapped;
+
+ if (!mmaped)
+ continue;
+
+ if (!(map->def.map_flags & BPF_F_MMAPABLE)) {
+ *mmaped = NULL;
+ continue;
+ }
+
+ if (map->def.map_flags & BPF_F_RDONLY_PROG)
+ prot = PROT_READ;
+ else
+ prot = PROT_READ | PROT_WRITE;
+
+ /* Remap anonymous mmap()-ed "map initialization image" as
+ * a BPF map-backed mmap()-ed memory, but preserving the same
+ * memory address. This will cause kernel to change process'
+ * page table to point to a different piece of kernel memory,
+ * but from userspace point of view memory address (and its
+ * contents, being identical at this point) will stay the
+ * same. This mapping will be released by bpf_object__close()
+ * as per normal clean up procedure, so we don't need to worry
+ * about it from skeleton's clean up perspective.
+ */
+ remapped = mmap(*mmaped, mmap_sz, prot, MAP_SHARED | MAP_FIXED,
+ map_fd, 0);
+ if (remapped == MAP_FAILED) {
+ err = -errno;
+ *mmaped = NULL;
+ pr_warn("failed to re-mmap() map '%s': %d\n",
+ bpf_map__name(map), err);
+ return err;
+ }
+ }
+
+ return 0;
+}
+
+int bpf_object__attach_skeleton(struct bpf_object_skeleton *s)
+{
+ int i;
+
+ for (i = 0; i < s->prog_cnt; i++) {
+ struct bpf_program *prog = *s->progs[i].prog;
+ struct bpf_link **link = s->progs[i].link;
+ const struct bpf_sec_def *sec_def;
+ const char *sec_name = bpf_program__title(prog, false);
+
+ sec_def = find_sec_def(sec_name);
+ if (!sec_def || !sec_def->attach_fn)
+ continue;
+
+ *link = sec_def->attach_fn(sec_def, prog);
+ if (IS_ERR(*link)) {
+ pr_warn("failed to auto-attach program '%s': %ld\n",
+ bpf_program__name(prog), PTR_ERR(*link));
+ return PTR_ERR(*link);
+ }
+ }
+
+ return 0;
+}
+
+void bpf_object__detach_skeleton(struct bpf_object_skeleton *s)
+{
+ int i;
+
+ for (i = 0; i < s->prog_cnt; i++) {
+ struct bpf_link **link = s->progs[i].link;
+
+ if (!IS_ERR_OR_NULL(*link))
+ bpf_link__destroy(*link);
+ *link = NULL;
+ }
+}
+
+void bpf_object__destroy_skeleton(struct bpf_object_skeleton *s)
+{
+ if (s->progs)
+ bpf_object__detach_skeleton(s);
+ if (s->obj)
+ bpf_object__close(*s->obj);
+ free(s->maps);
+ free(s->progs);
+ free(s);
+}