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-rw-r--r--arch/x86/include/asm/div64.h14
-rw-r--r--include/linux/math64.h2
-rw-r--r--kernel/sched/cputime.c46
-rw-r--r--lib/math/div64.c41
4 files changed, 56 insertions, 47 deletions
diff --git a/arch/x86/include/asm/div64.h b/arch/x86/include/asm/div64.h
index 9b8cb50768c2..b8f1dc0761e4 100644
--- a/arch/x86/include/asm/div64.h
+++ b/arch/x86/include/asm/div64.h
@@ -74,16 +74,26 @@ static inline u64 mul_u32_u32(u32 a, u32 b)
#else
# include <asm-generic/div64.h>
-static inline u64 mul_u64_u32_div(u64 a, u32 mul, u32 div)
+/*
+ * Will generate an #DE when the result doesn't fit u64, could fix with an
+ * __ex_table[] entry when it becomes an issue.
+ */
+static inline u64 mul_u64_u64_div_u64(u64 a, u64 mul, u64 div)
{
u64 q;
asm ("mulq %2; divq %3" : "=a" (q)
- : "a" (a), "rm" ((u64)mul), "rm" ((u64)div)
+ : "a" (a), "rm" (mul), "rm" (div)
: "rdx");
return q;
}
+#define mul_u64_u64_div_u64 mul_u64_u64_div_u64
+
+static inline u64 mul_u64_u32_div(u64 a, u32 mul, u32 div)
+{
+ return mul_u64_u64_div_u64(a, mul, div);
+}
#define mul_u64_u32_div mul_u64_u32_div
#endif /* CONFIG_X86_32 */
diff --git a/include/linux/math64.h b/include/linux/math64.h
index 11a267413e8e..d097119419e6 100644
--- a/include/linux/math64.h
+++ b/include/linux/math64.h
@@ -263,6 +263,8 @@ static inline u64 mul_u64_u32_div(u64 a, u32 mul, u32 divisor)
}
#endif /* mul_u64_u32_div */
+u64 mul_u64_u64_div_u64(u64 a, u64 mul, u64 div);
+
#define DIV64_U64_ROUND_UP(ll, d) \
({ u64 _tmp = (d); div64_u64((ll) + _tmp - 1, _tmp); })
diff --git a/kernel/sched/cputime.c b/kernel/sched/cputime.c
index ff9435dee1df..5a55d2300452 100644
--- a/kernel/sched/cputime.c
+++ b/kernel/sched/cputime.c
@@ -520,50 +520,6 @@ void account_idle_ticks(unsigned long ticks)
}
/*
- * Perform (stime * rtime) / total, but avoid multiplication overflow by
- * losing precision when the numbers are big.
- */
-static u64 scale_stime(u64 stime, u64 rtime, u64 total)
-{
- u64 scaled;
-
- for (;;) {
- /* Make sure "rtime" is the bigger of stime/rtime */
- if (stime > rtime)
- swap(rtime, stime);
-
- /* Make sure 'total' fits in 32 bits */
- if (total >> 32)
- goto drop_precision;
-
- /* Does rtime (and thus stime) fit in 32 bits? */
- if (!(rtime >> 32))
- break;
-
- /* Can we just balance rtime/stime rather than dropping bits? */
- if (stime >> 31)
- goto drop_precision;
-
- /* We can grow stime and shrink rtime and try to make them both fit */
- stime <<= 1;
- rtime >>= 1;
- continue;
-
-drop_precision:
- /* We drop from rtime, it has more bits than stime */
- rtime >>= 1;
- total >>= 1;
- }
-
- /*
- * Make sure gcc understands that this is a 32x32->64 multiply,
- * followed by a 64/32->64 divide.
- */
- scaled = div_u64((u64) (u32) stime * (u64) (u32) rtime, (u32)total);
- return scaled;
-}
-
-/*
* Adjust tick based cputime random precision against scheduler runtime
* accounting.
*
@@ -622,7 +578,7 @@ void cputime_adjust(struct task_cputime *curr, struct prev_cputime *prev,
goto update;
}
- stime = scale_stime(stime, rtime, stime + utime);
+ stime = mul_u64_u64_div_u64(stime, rtime, stime + utime);
update:
/*
diff --git a/lib/math/div64.c b/lib/math/div64.c
index 368ca7fd0d82..3952a07130d8 100644
--- a/lib/math/div64.c
+++ b/lib/math/div64.c
@@ -190,3 +190,44 @@ u32 iter_div_u64_rem(u64 dividend, u32 divisor, u64 *remainder)
return __iter_div_u64_rem(dividend, divisor, remainder);
}
EXPORT_SYMBOL(iter_div_u64_rem);
+
+#ifndef mul_u64_u64_div_u64
+u64 mul_u64_u64_div_u64(u64 a, u64 b, u64 c)
+{
+ u64 res = 0, div, rem;
+ int shift;
+
+ /* can a * b overflow ? */
+ if (ilog2(a) + ilog2(b) > 62) {
+ /*
+ * (b * a) / c is equal to
+ *
+ * (b / c) * a +
+ * (b % c) * a / c
+ *
+ * if nothing overflows. Can the 1st multiplication
+ * overflow? Yes, but we do not care: this can only
+ * happen if the end result can't fit in u64 anyway.
+ *
+ * So the code below does
+ *
+ * res = (b / c) * a;
+ * b = b % c;
+ */
+ div = div64_u64_rem(b, c, &rem);
+ res = div * a;
+ b = rem;
+
+ shift = ilog2(a) + ilog2(b) - 62;
+ if (shift > 0) {
+ /* drop precision */
+ b >>= shift;
+ c >>= shift;
+ if (!c)
+ return res;
+ }
+ }
+
+ return res + div64_u64(a * b, c);
+}
+#endif