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-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_kms.c29
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_surface.c9
2 files changed, 6 insertions, 32 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c b/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c
index 884804274dfb..e8c08e4a5eff 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c
@@ -1283,7 +1283,6 @@ static int vmw_kms_new_framebuffer_surface(struct vmw_private *dev_priv,
{
struct drm_device *dev = &dev_priv->drm;
struct vmw_framebuffer_surface *vfbs;
- enum SVGA3dSurfaceFormat format;
struct vmw_surface *surface;
int ret;
@@ -1320,34 +1319,6 @@ static int vmw_kms_new_framebuffer_surface(struct vmw_private *dev_priv,
return -EINVAL;
}
- switch (mode_cmd->pixel_format) {
- case DRM_FORMAT_ARGB8888:
- format = SVGA3D_A8R8G8B8;
- break;
- case DRM_FORMAT_XRGB8888:
- format = SVGA3D_X8R8G8B8;
- break;
- case DRM_FORMAT_RGB565:
- format = SVGA3D_R5G6B5;
- break;
- case DRM_FORMAT_XRGB1555:
- format = SVGA3D_A1R5G5B5;
- break;
- default:
- DRM_ERROR("Invalid pixel format: %p4cc\n",
- &mode_cmd->pixel_format);
- return -EINVAL;
- }
-
- /*
- * For DX, surface format validation is done when surface->scanout
- * is set.
- */
- if (!has_sm4_context(dev_priv) && format != surface->metadata.format) {
- DRM_ERROR("Invalid surface format for requested mode.\n");
- return -EINVAL;
- }
-
vfbs = kzalloc(sizeof(*vfbs), GFP_KERNEL);
if (!vfbs) {
ret = -ENOMEM;
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
index 1625b30d9970..5721c74da3e0 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
@@ -2276,9 +2276,12 @@ int vmw_dumb_create(struct drm_file *file_priv,
const struct SVGA3dSurfaceDesc *desc = vmw_surface_get_desc(format);
SVGA3dSurfaceAllFlags flags = SVGA3D_SURFACE_HINT_TEXTURE |
SVGA3D_SURFACE_HINT_RENDERTARGET |
- SVGA3D_SURFACE_SCREENTARGET |
- SVGA3D_SURFACE_BIND_SHADER_RESOURCE |
- SVGA3D_SURFACE_BIND_RENDER_TARGET;
+ SVGA3D_SURFACE_SCREENTARGET;
+
+ if (vmw_surface_is_dx_screen_target_format(format)) {
+ flags |= SVGA3D_SURFACE_BIND_SHADER_RESOURCE |
+ SVGA3D_SURFACE_BIND_RENDER_TARGET;
+ }
/*
* Without mob support we're just going to use raw memory buffer