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Diffstat (limited to 'Documentation/driver-api/soundwire/stream.rst')
| -rw-r--r-- | Documentation/driver-api/soundwire/stream.rst | 187 |
1 files changed, 153 insertions, 34 deletions
diff --git a/Documentation/driver-api/soundwire/stream.rst b/Documentation/driver-api/soundwire/stream.rst index 26a6064503fd..d66201299633 100644 --- a/Documentation/driver-api/soundwire/stream.rst +++ b/Documentation/driver-api/soundwire/stream.rst @@ -75,8 +75,33 @@ Slaves are using single port. :: | (Data) | +---------------+ +Example 4: Stereo Stream with L and R channels is rendered by +Master. Both of the L and R channels are received by two different +Slaves. Master and both Slaves are using single port handling +L+R. Each Slave device processes the L + R data locally, typically +based on static configuration or dynamic orientation, and may drive +one or more speakers. :: -Example 4: Stereo Stream with L and R channel is rendered by two different + +---------------+ Clock Signal +---------------+ + | Master +---------+------------------------+ Slave | + | Interface | | | Interface | + | | | | 1 | + | | | Data Signal | | + | L + R +---+------------------------------+ L + R | + | (Data) | | | Data Direction | (Data) | + +---------------+ | | +-------------> +---------------+ + | | + | | + | | +---------------+ + | +----------------------> | Slave | + | | Interface | + | | 2 | + | | | + +----------------------------> | L + R | + | (Data) | + +---------------+ + +Example 5: Stereo Stream with L and R channel is rendered by two different Ports of the Master and is received by only single Port of the Slave interface. :: @@ -101,7 +126,7 @@ interface. :: +--------------------+ | | +----------------+ -Example 5: Stereo Stream with L and R channel is rendered by 2 Masters, each +Example 6: Stereo Stream with L and R channel is rendered by 2 Masters, each rendering one channel, and is received by two different Slaves, each receiving one channel. Both Masters and both Slaves are using single port. :: @@ -123,12 +148,70 @@ receiving one channel. Both Masters and both Slaves are using single port. :: | (Data) | Data Direction | (Data) | +---------------+ +-----------------------> +---------------+ -Note: In multi-link cases like above, to lock, one would acquire a global +Example 7: Stereo Stream with L and R channel is rendered by 2 +Masters, each rendering both channels. Each Slave receives L + R. This +is the same application as Example 4 but with Slaves placed on +separate links. :: + + +---------------+ Clock Signal +---------------+ + | Master +----------------------------------+ Slave | + | Interface | | Interface | + | 1 | | 1 | + | | Data Signal | | + | L + R +----------------------------------+ L + R | + | (Data) | Data Direction | (Data) | + +---------------+ +-----------------------> +---------------+ + + +---------------+ Clock Signal +---------------+ + | Master +----------------------------------+ Slave | + | Interface | | Interface | + | 2 | | 2 | + | | Data Signal | | + | L + R +----------------------------------+ L + R | + | (Data) | Data Direction | (Data) | + +---------------+ +-----------------------> +---------------+ + +Example 8: 4-channel Stream is rendered by 2 Masters, each rendering a +2 channels. Each Slave receives 2 channels. :: + + +---------------+ Clock Signal +---------------+ + | Master +----------------------------------+ Slave | + | Interface | | Interface | + | 1 | | 1 | + | | Data Signal | | + | L1 + R1 +----------------------------------+ L1 + R1 | + | (Data) | Data Direction | (Data) | + +---------------+ +-----------------------> +---------------+ + + +---------------+ Clock Signal +---------------+ + | Master +----------------------------------+ Slave | + | Interface | | Interface | + | 2 | | 2 | + | | Data Signal | | + | L2 + R2 +----------------------------------+ L2 + R2 | + | (Data) | Data Direction | (Data) | + +---------------+ +-----------------------> +---------------+ + +Note1: In multi-link cases like above, to lock, one would acquire a global lock and then go on locking bus instances. But, in this case the caller framework(ASoC DPCM) guarantees that stream operations on a card are always serialized. So, there is no race condition and hence no need for global lock. +Note2: A Slave device may be configured to receive all channels +transmitted on a link for a given Stream (Example 4) or just a subset +of the data (Example 3). The configuration of the Slave device is not +handled by a SoundWire subsystem API, but instead by the +snd_soc_dai_set_tdm_slot() API. The platform or machine driver will +typically configure which of the slots are used. For Example 4, the +same slots would be used by all Devices, while for Example 3 the Slave +Device1 would use e.g. Slot 0 and Slave device2 slot 1. + +Note3: Multiple Sink ports can extract the same information for the +same bitSlots in the SoundWire frame, however multiple Source ports +shall be configured with different bitSlot configurations. This is the +same limitation as with I2S/PCM TDM usages. + SoundWire Stream Management flow ================================ @@ -156,22 +239,27 @@ Below shows the SoundWire stream states and state transition diagram. :: +-----------+ +------------+ +----------+ +----------+ | ALLOCATED +---->| CONFIGURED +---->| PREPARED +---->| ENABLED | | STATE | | STATE | | STATE | | STATE | - +-----------+ +------------+ +----------+ +----+-----+ - ^ - | - | - v - +----------+ +------------+ +----+-----+ + +-----------+ +------------+ +---+--+---+ +----+-----+ + ^ ^ ^ + | | | + __| |___________ | + | | | + v | v + +----------+ +-----+------+ +-+--+-----+ | RELEASED |<----------+ DEPREPARED |<-------+ DISABLED | | STATE | | STATE | | STATE | +----------+ +------------+ +----------+ -NOTE: State transition between prepare and deprepare is supported in Spec -but not in the software (subsystem) +NOTE: State transitions between ``SDW_STREAM_ENABLED`` and +``SDW_STREAM_DISABLED`` are only relevant when then INFO_PAUSE flag is +supported at the ALSA/ASoC level. Likewise the transition between +``SDW_DISABLED_STATE`` and ``SDW_PREPARED_STATE`` depends on the +INFO_RESUME flag. -NOTE2: Stream state transition checks need to be handled by caller -framework, for example ALSA/ASoC. No checks for stream transition exist in -SoundWire subsystem. +NOTE2: The framework implements basic state transition checks, but +does not e.g. check if a transition from DISABLED to ENABLED is valid +on a specific platform. Such tests need to be added at the ALSA/ASoC +level. Stream State Operations ----------------------- @@ -201,10 +289,14 @@ Bus implements below API for allocate a stream which needs to be called once per stream. From ASoC DPCM framework, this stream state maybe linked to .startup() operation. - .. code-block:: c +.. code-block:: c - int sdw_alloc_stream(char * stream_name); + int sdw_alloc_stream(char * stream_name, enum sdw_stream_type type); +The SoundWire core provides a sdw_startup_stream() helper function, +typically called during a dailink .startup() callback, which performs +stream allocation and sets the stream pointer for all DAIs +connected to a stream. SDW_STREAM_CONFIGURED ~~~~~~~~~~~~~~~~~~~~~ @@ -228,16 +320,16 @@ the respective Master(s) and Slave(s) associated with stream. These APIs can only be invoked once by respective Master(s) and Slave(s). From ASoC DPCM framework, this stream state is linked to .hw_params() operation. - .. code-block:: c +.. code-block:: c int sdw_stream_add_master(struct sdw_bus * bus, struct sdw_stream_config * stream_config, - struct sdw_ports_config * ports_config, + const struct sdw_ports_config * ports_config, struct sdw_stream_runtime * stream); int sdw_stream_add_slave(struct sdw_slave * slave, struct sdw_stream_config * stream_config, - struct sdw_ports_config * ports_config, + const struct sdw_ports_config * ports_config, struct sdw_stream_runtime * stream); @@ -246,6 +338,9 @@ SDW_STREAM_PREPARED Prepare state of stream. Operations performed before entering in this state: + (0) Steps 1 and 2 are omitted in the case of a resume operation, + where the bus bandwidth is known. + (1) Bus parameters such as bandwidth, frame shape, clock frequency, are computed based on current stream as well as already active stream(s) on Bus. Re-computation is required to accommodate current @@ -270,11 +365,13 @@ Prepare state of stream. Operations performed before entering in this state: After all above operations are successful, stream state is set to ``SDW_STREAM_PREPARED``. -Bus implements below API for PREPARE state which needs to be called once per -stream. From ASoC DPCM framework, this stream state is linked to -.prepare() operation. +Bus implements below API for PREPARE state which needs to be called +once per stream. From ASoC DPCM framework, this stream state is linked +to .prepare() operation. Since the .trigger() operations may not +follow the .prepare(), a direct transition from +``SDW_STREAM_PREPARED`` to ``SDW_STREAM_DEPREPARED`` is allowed. - .. code-block:: c +.. code-block:: c int sdw_prepare_stream(struct sdw_stream_runtime * stream); @@ -304,7 +401,7 @@ Bus implements below API for ENABLE state which needs to be called once per stream. From ASoC DPCM framework, this stream state is linked to .trigger() start operation. - .. code-block:: c +.. code-block:: c int sdw_enable_stream(struct sdw_stream_runtime * stream); @@ -332,7 +429,15 @@ Bus implements below API for DISABLED state which needs to be called once per stream. From ASoC DPCM framework, this stream state is linked to .trigger() stop operation. - .. code-block:: c +When the INFO_PAUSE flag is supported, a direct transition to +``SDW_STREAM_ENABLED`` is allowed. + +For resume operations where ASoC will use the .prepare() callback, the +stream can transition from ``SDW_STREAM_DISABLED`` to +``SDW_STREAM_PREPARED``, with all required settings restored but +without updating the bandwidth and bit allocation. + +.. code-block:: c int sdw_disable_stream(struct sdw_stream_runtime * stream); @@ -353,11 +458,20 @@ state: After all above operations are successful, stream state is set to ``SDW_STREAM_DEPREPARED``. -Bus implements below API for DEPREPARED state which needs to be called once -per stream. From ASoC DPCM framework, this stream state is linked to -.trigger() stop operation. +Bus implements below API for DEPREPARED state which needs to be called +once per stream. ALSA/ASoC do not have a concept of 'deprepare', and +the mapping from this stream state to ALSA/ASoC operation may be +implementation specific. - .. code-block:: c +When the INFO_PAUSE flag is supported, the stream state is linked to +the .hw_free() operation - the stream is not deprepared on a +TRIGGER_STOP. + +Other implementations may transition to the ``SDW_STREAM_DEPREPARED`` +state on TRIGGER_STOP, should they require a transition through the +``SDW_STREAM_PREPARED`` state. + +.. code-block:: c int sdw_deprepare_stream(struct sdw_stream_runtime * stream); @@ -382,7 +496,7 @@ Bus implements below APIs for RELEASE state which needs to be called by all the Master(s) and Slave(s) associated with stream. From ASoC DPCM framework, this stream state is linked to .hw_free() operation. - .. code-block:: c +.. code-block:: c int sdw_stream_remove_master(struct sdw_bus * bus, struct sdw_stream_runtime * stream); @@ -395,14 +509,19 @@ stream assigned as part of ALLOCATED state. In .shutdown() the data structure maintaining stream state are freed up. - .. code-block:: c +.. code-block:: c void sdw_release_stream(struct sdw_stream_runtime * stream); +The SoundWire core provides a sdw_shutdown_stream() helper function, +typically called during a dailink .shutdown() callback, which clears +the stream pointer for all DAIS connected to a stream and releases the +memory allocated for the stream. + Not Supported ============= 1. A single port with multiple channels supported cannot be used between two -streams or across stream. For example a port with 4 channels cannot be used -to handle 2 independent stereo streams even though it's possible in theory -in SoundWire. + streams or across stream. For example a port with 4 channels cannot be used + to handle 2 independent stereo streams even though it's possible in theory + in SoundWire. |
