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Diffstat (limited to 'Documentation/gpu/amdgpu/driver-core.rst')
| -rw-r--r-- | Documentation/gpu/amdgpu/driver-core.rst | 85 |
1 files changed, 58 insertions, 27 deletions
diff --git a/Documentation/gpu/amdgpu/driver-core.rst b/Documentation/gpu/amdgpu/driver-core.rst index 467e6843aef6..3ce276272171 100644 --- a/Documentation/gpu/amdgpu/driver-core.rst +++ b/Documentation/gpu/amdgpu/driver-core.rst @@ -65,38 +65,68 @@ SDMA (System DMA) GC (Graphics and Compute) This is the graphics and compute engine, i.e., the block that - encompasses the 3D pipeline and and shader blocks. This is by far the + encompasses the 3D pipeline and shader blocks. This is by far the largest block on the GPU. The 3D pipeline has tons of sub-blocks. In - addition to that, it also contains the CP microcontrollers (ME, PFP, - CE, MEC) and the RLC microcontroller. It's exposed to userspace for - user mode drivers (OpenGL, Vulkan, OpenCL, etc.) + addition to that, it also contains the CP microcontrollers (ME, PFP, CE, + MEC) and the RLC microcontroller. It's exposed to userspace for user mode + drivers (OpenGL, Vulkan, OpenCL, etc.). More details in :ref:`Graphics (GFX) + and Compute <amdgpu-gc>`. VCN (Video Core Next) This is the multi-media engine. It handles video and image encode and decode. It's exposed to userspace for user mode drivers (VA-API, OpenMAX, etc.) -Graphics and Compute Microcontrollers -------------------------------------- - -CP (Command Processor) - The name for the hardware block that encompasses the front end of the - GFX/Compute pipeline. Consists mainly of a bunch of microcontrollers - (PFP, ME, CE, MEC). The firmware that runs on these microcontrollers - provides the driver interface to interact with the GFX/Compute engine. - - MEC (MicroEngine Compute) - This is the microcontroller that controls the compute queues on the - GFX/compute engine. - - MES (MicroEngine Scheduler) - This is a new engine for managing queues. This is currently unused. - -RLC (RunList Controller) - This is another microcontroller in the GFX/Compute engine. It handles - power management related functionality within the GFX/Compute engine. - The name is a vestige of old hardware where it was originally added - and doesn't really have much relation to what the engine does now. +.. _pipes-and-queues-description: + +GFX, Compute, and SDMA Overall Behavior +======================================= + +.. note:: For simplicity, whenever the term block is used in this section, it + means GFX, Compute, and SDMA. + +GFX, Compute and SDMA share a similar form of operation that can be abstracted +to facilitate understanding of the behavior of these blocks. See the figure +below illustrating the common components of these blocks: + +.. kernel-figure:: pipe_and_queue_abstraction.svg + +In the central part of this figure, you can see two hardware elements, one called +**Pipes** and another called **Queues**; it is important to highlight that Queues +must be associated with a Pipe and vice-versa. Every specific hardware IP may have +a different number of Pipes and, in turn, a different number of Queues; for +example, GFX 11 has two Pipes and two Queues per Pipe for the GFX front end. + +Pipe is the hardware that processes the instructions available in the Queues; +in other words, it is a thread executing the operations inserted in the Queue. +One crucial characteristic of Pipes is that they can only execute one Queue at +a time; no matter if the hardware has multiple Queues in the Pipe, it only runs +one Queue per Pipe. + +Pipes have the mechanics of swapping between queues at the hardware level. +Nonetheless, they only make use of Queues that are considered mapped. Pipes can +switch between queues based on any of the following inputs: + +1. Command Stream; +2. Packet by Packet; +3. Other hardware requests the change (e.g., MES). + +Queues within Pipes are defined by the Hardware Queue Descriptors (HQD). +Associated with the HQD concept, we have the Memory Queue Descriptor (MQD), +which is responsible for storing information about the state of each of the +available Queues in the memory. The state of a Queue contains information such +as the GPU virtual address of the queue itself, save areas, doorbell, etc. The +MQD also stores the HQD registers, which are vital for activating or +deactivating a given Queue. The scheduling firmware (e.g., MES) is responsible +for loading HQDs from MQDs and vice versa. + +The Queue-switching process can also happen with the firmware requesting the +preemption or unmapping of a Queue. The firmware waits for the HQD_ACTIVE bit +to change to low before saving the state into the MQD. To make a different +Queue become active, the firmware copies the MQD state into the HQD registers +and loads any additional state. Finally, it sets the HQD_ACTIVE bit to high to +indicate that the queue is active. The Pipe will then execute work from active +Queues. Driver Structure ================ @@ -110,7 +140,8 @@ Some useful constructs: KIQ (Kernel Interface Queue) This is a control queue used by the kernel driver to manage other gfx and compute queues on the GFX/compute engine. You can use it to - map/unmap additional queues, etc. + map/unmap additional queues, etc. This is replaced by MES on + GFX 11 and newer hardware. IB (Indirect Buffer) A command buffer for a particular engine. Rather than writing @@ -179,4 +210,4 @@ IP Blocks :doc: IP Blocks .. kernel-doc:: drivers/gpu/drm/amd/include/amd_shared.h - :identifiers: amd_ip_block_type amd_ip_funcs + :identifiers: amd_ip_block_type amd_ip_funcs DC_FEATURE_MASK DC_DEBUG_MASK |
