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-rw-r--r--Documentation/gpu/amdgpu/driver-core.rst85
1 files changed, 58 insertions, 27 deletions
diff --git a/Documentation/gpu/amdgpu/driver-core.rst b/Documentation/gpu/amdgpu/driver-core.rst
index 467e6843aef6..3ce276272171 100644
--- a/Documentation/gpu/amdgpu/driver-core.rst
+++ b/Documentation/gpu/amdgpu/driver-core.rst
@@ -65,38 +65,68 @@ SDMA (System DMA)
GC (Graphics and Compute)
This is the graphics and compute engine, i.e., the block that
- encompasses the 3D pipeline and and shader blocks. This is by far the
+ encompasses the 3D pipeline and shader blocks. This is by far the
largest block on the GPU. The 3D pipeline has tons of sub-blocks. In
- addition to that, it also contains the CP microcontrollers (ME, PFP,
- CE, MEC) and the RLC microcontroller. It's exposed to userspace for
- user mode drivers (OpenGL, Vulkan, OpenCL, etc.)
+ addition to that, it also contains the CP microcontrollers (ME, PFP, CE,
+ MEC) and the RLC microcontroller. It's exposed to userspace for user mode
+ drivers (OpenGL, Vulkan, OpenCL, etc.). More details in :ref:`Graphics (GFX)
+ and Compute <amdgpu-gc>`.
VCN (Video Core Next)
This is the multi-media engine. It handles video and image encode and
decode. It's exposed to userspace for user mode drivers (VA-API,
OpenMAX, etc.)
-Graphics and Compute Microcontrollers
--------------------------------------
-
-CP (Command Processor)
- The name for the hardware block that encompasses the front end of the
- GFX/Compute pipeline. Consists mainly of a bunch of microcontrollers
- (PFP, ME, CE, MEC). The firmware that runs on these microcontrollers
- provides the driver interface to interact with the GFX/Compute engine.
-
- MEC (MicroEngine Compute)
- This is the microcontroller that controls the compute queues on the
- GFX/compute engine.
-
- MES (MicroEngine Scheduler)
- This is a new engine for managing queues. This is currently unused.
-
-RLC (RunList Controller)
- This is another microcontroller in the GFX/Compute engine. It handles
- power management related functionality within the GFX/Compute engine.
- The name is a vestige of old hardware where it was originally added
- and doesn't really have much relation to what the engine does now.
+.. _pipes-and-queues-description:
+
+GFX, Compute, and SDMA Overall Behavior
+=======================================
+
+.. note:: For simplicity, whenever the term block is used in this section, it
+ means GFX, Compute, and SDMA.
+
+GFX, Compute and SDMA share a similar form of operation that can be abstracted
+to facilitate understanding of the behavior of these blocks. See the figure
+below illustrating the common components of these blocks:
+
+.. kernel-figure:: pipe_and_queue_abstraction.svg
+
+In the central part of this figure, you can see two hardware elements, one called
+**Pipes** and another called **Queues**; it is important to highlight that Queues
+must be associated with a Pipe and vice-versa. Every specific hardware IP may have
+a different number of Pipes and, in turn, a different number of Queues; for
+example, GFX 11 has two Pipes and two Queues per Pipe for the GFX front end.
+
+Pipe is the hardware that processes the instructions available in the Queues;
+in other words, it is a thread executing the operations inserted in the Queue.
+One crucial characteristic of Pipes is that they can only execute one Queue at
+a time; no matter if the hardware has multiple Queues in the Pipe, it only runs
+one Queue per Pipe.
+
+Pipes have the mechanics of swapping between queues at the hardware level.
+Nonetheless, they only make use of Queues that are considered mapped. Pipes can
+switch between queues based on any of the following inputs:
+
+1. Command Stream;
+2. Packet by Packet;
+3. Other hardware requests the change (e.g., MES).
+
+Queues within Pipes are defined by the Hardware Queue Descriptors (HQD).
+Associated with the HQD concept, we have the Memory Queue Descriptor (MQD),
+which is responsible for storing information about the state of each of the
+available Queues in the memory. The state of a Queue contains information such
+as the GPU virtual address of the queue itself, save areas, doorbell, etc. The
+MQD also stores the HQD registers, which are vital for activating or
+deactivating a given Queue. The scheduling firmware (e.g., MES) is responsible
+for loading HQDs from MQDs and vice versa.
+
+The Queue-switching process can also happen with the firmware requesting the
+preemption or unmapping of a Queue. The firmware waits for the HQD_ACTIVE bit
+to change to low before saving the state into the MQD. To make a different
+Queue become active, the firmware copies the MQD state into the HQD registers
+and loads any additional state. Finally, it sets the HQD_ACTIVE bit to high to
+indicate that the queue is active. The Pipe will then execute work from active
+Queues.
Driver Structure
================
@@ -110,7 +140,8 @@ Some useful constructs:
KIQ (Kernel Interface Queue)
This is a control queue used by the kernel driver to manage other gfx
and compute queues on the GFX/compute engine. You can use it to
- map/unmap additional queues, etc.
+ map/unmap additional queues, etc. This is replaced by MES on
+ GFX 11 and newer hardware.
IB (Indirect Buffer)
A command buffer for a particular engine. Rather than writing
@@ -179,4 +210,4 @@ IP Blocks
:doc: IP Blocks
.. kernel-doc:: drivers/gpu/drm/amd/include/amd_shared.h
- :identifiers: amd_ip_block_type amd_ip_funcs
+ :identifiers: amd_ip_block_type amd_ip_funcs DC_FEATURE_MASK DC_DEBUG_MASK