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Diffstat (limited to 'Documentation/input/gamepad.rst')
| -rw-r--r-- | Documentation/input/gamepad.rst | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/Documentation/input/gamepad.rst b/Documentation/input/gamepad.rst index 4d5e7fb80a84..0c918b6f288b 100644 --- a/Documentation/input/gamepad.rst +++ b/Documentation/input/gamepad.rst @@ -184,8 +184,27 @@ Gamepads report the following events: Many pads also have a third button which is branded or has a special symbol and meaning. Such buttons are mapped as BTN_MODE. Examples are the Nintendo - "HOME" button, the XBox "X"-button or Sony "PS" button. + "HOME" button, the Xbox "X" button or the Sony PlayStation "PS" button. - Rumble: Rumble is advertised as FF_RUMBLE. + +- Grip buttons: + + Many pads include buttons on the rear, usually referred to as either grip or + rear buttons, or paddles. These are often reprogrammable by the firmware to + appear as "normal" buttons, but are sometimes exposed to software too. Some + notable examples of this are the Steam Deck, which has R4, R5, L4, and L5 on + the back; the Xbox Elite pads, which have P1-P4; and the Switch 2 Pro + Controller, which has GL and GR. + + For these controllers, BTN_GRIPR and BTN_GRIPR2 should be used for the top + and bottom (if present) right grip button(s), and BTN_GRIPL and BTN_GRIPL2 + should be used for the top and bottom (if present) left grip button(s). + +- Profile: + + Some pads provide a multi-value profile selection switch. Examples include + the Xbox Adaptive and the Xbox Elite 2 controllers. When the active profile + is switched, its newly selected value is emitted as an ABS_PROFILE event. |
