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-rw-r--r--Documentation/userspace-api/media/v4l/dev-mem2mem.rst13
1 files changed, 4 insertions, 9 deletions
diff --git a/Documentation/userspace-api/media/v4l/dev-mem2mem.rst b/Documentation/userspace-api/media/v4l/dev-mem2mem.rst
index 9279d87c08a1..6058eeaefca4 100644
--- a/Documentation/userspace-api/media/v4l/dev-mem2mem.rst
+++ b/Documentation/userspace-api/media/v4l/dev-mem2mem.rst
@@ -1,11 +1,5 @@
-.. Permission is granted to copy, distribute and/or modify this
-.. document under the terms of the GNU Free Documentation License,
-.. Version 1.1 or any later version published by the Free Software
-.. Foundation, with no Invariant Sections, no Front-Cover Texts
-.. and no Back-Cover Texts. A copy of the license is included at
-.. Documentation/userspace-api/media/fdl-appendix.rst.
-..
-.. TODO: replace it to GFDL-1.1-or-later WITH no-invariant-sections
+.. SPDX-License-Identifier: GFDL-1.1-no-invariants-or-later
+.. c:namespace:: V4L
.. _mem2mem:
@@ -39,11 +33,12 @@ file handle is visible through another file handle).
One of the most common memory-to-memory device is the codec. Codecs
are more complicated than most and require additional setup for
their codec parameters. This is done through codec controls.
-See :ref:`mpeg-controls`. More details on how to use codec memory-to-memory
+See :ref:`codec-controls`. More details on how to use codec memory-to-memory
devices are given in the following sections.
.. toctree::
:maxdepth: 1
dev-decoder
+ dev-encoder
dev-stateless-decoder