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path: root/drivers/gpu/drm/msm/msm_fence.h
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Diffstat (limited to 'drivers/gpu/drm/msm/msm_fence.h')
-rw-r--r--drivers/gpu/drm/msm/msm_fence.h26
1 files changed, 25 insertions, 1 deletions
diff --git a/drivers/gpu/drm/msm/msm_fence.h b/drivers/gpu/drm/msm/msm_fence.h
index 17ee3822b423..148196375a0b 100644
--- a/drivers/gpu/drm/msm/msm_fence.h
+++ b/drivers/gpu/drm/msm/msm_fence.h
@@ -21,6 +21,8 @@ struct msm_fence_context {
char name[32];
/** context: see dma_fence_context_alloc() */
unsigned context;
+ /** index: similar to context, but local to msm_fence_context's */
+ unsigned index;
/**
* last_fence:
@@ -50,15 +52,37 @@ struct msm_fence_context {
volatile uint32_t *fenceptr;
spinlock_t spinlock;
+
+ /*
+ * TODO this doesn't really deal with multiple deadlines, like
+ * if userspace got multiple frames ahead.. OTOH atomic updates
+ * don't queue, so maybe that is ok
+ */
+
+ /** next_deadline: Time of next deadline */
+ ktime_t next_deadline;
+
+ /**
+ * next_deadline_fence:
+ *
+ * Fence value for next pending deadline. The deadline timer is
+ * canceled when this fence is signaled.
+ */
+ uint32_t next_deadline_fence;
+
+ struct hrtimer deadline_timer;
+ struct kthread_work deadline_work;
};
struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev,
volatile uint32_t *fenceptr, const char *name);
void msm_fence_context_free(struct msm_fence_context *fctx);
+bool msm_fence_completed(struct msm_fence_context *fctx, uint32_t fence);
void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence);
-struct dma_fence * msm_fence_alloc(struct msm_fence_context *fctx);
+struct dma_fence * msm_fence_alloc(void);
+void msm_fence_init(struct dma_fence *fence, struct msm_fence_context *fctx);
static inline bool
fence_before(uint32_t a, uint32_t b)