diff options
Diffstat (limited to 'drivers/gpu/drm/msm/registers/adreno/a6xx_descriptors.xml')
| -rw-r--r-- | drivers/gpu/drm/msm/registers/adreno/a6xx_descriptors.xml | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/drivers/gpu/drm/msm/registers/adreno/a6xx_descriptors.xml b/drivers/gpu/drm/msm/registers/adreno/a6xx_descriptors.xml new file mode 100644 index 000000000000..56cfaff614a4 --- /dev/null +++ b/drivers/gpu/drm/msm/registers/adreno/a6xx_descriptors.xml @@ -0,0 +1,158 @@ +<?xml version="1.0" encoding="UTF-8"?> +<database xmlns="http://nouveau.freedesktop.org/" +xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" +xsi:schemaLocation="https://gitlab.freedesktop.org/freedreno/ rules-fd.xsd"> +<import file="freedreno_copyright.xml"/> +<import file="adreno/adreno_common.xml"/> +<import file="adreno/adreno_pm4.xml"/> +<import file="adreno/a6xx_enums.xml"/> + +<domain name="A6XX_TEX_SAMP" width="32"> + <doc>Texture sampler dwords</doc> + + <reg32 offset="0" name="0"> + <bitfield name="MIPFILTER_LINEAR_NEAR" pos="0" type="boolean"/> + <bitfield name="XY_MAG" low="1" high="2" type="a6xx_tex_filter"/> + <bitfield name="XY_MIN" low="3" high="4" type="a6xx_tex_filter"/> + <bitfield name="WRAP_S" low="5" high="7" type="a6xx_tex_clamp"/> + <bitfield name="WRAP_T" low="8" high="10" type="a6xx_tex_clamp"/> + <bitfield name="WRAP_R" low="11" high="13" type="a6xx_tex_clamp"/> + <bitfield name="ANISO" low="14" high="16" type="a6xx_tex_aniso"/> + <bitfield name="LOD_BIAS" low="19" high="31" type="fixed" radix="8"/><!-- no idea how many bits for real --> + </reg32> + <reg32 offset="1" name="1"> + <bitfield name="CLAMPENABLE" pos="0" type="boolean"> + <doc> + clamp result to [0, 1] if the format is unorm or + [-1, 1] if the format is snorm, *after* + filtering. Has no effect for other formats. + </doc> + </bitfield> + <bitfield name="COMPARE_FUNC" low="1" high="3" type="adreno_compare_func"/> + <bitfield name="CUBEMAPSEAMLESSFILTOFF" pos="4" type="boolean"/> + <bitfield name="UNNORM_COORDS" pos="5" type="boolean"/> + <bitfield name="MIPFILTER_LINEAR_FAR" pos="6" type="boolean"/> + <bitfield name="MAX_LOD" low="8" high="19" type="ufixed" radix="8"/> + <bitfield name="MIN_LOD" low="20" high="31" type="ufixed" radix="8"/> + </reg32> + <reg32 offset="2" name="2"> + <bitfield name="REDUCTION_MODE" low="0" high="1" type="a6xx_reduction_mode"/> + <bitfield name="FASTBORDERCOLOR" low="2" high="3" type="a6xx_fast_border_color"/> + <bitfield name="FASTBORDERCOLOREN" pos="4" type="boolean"/> + <bitfield name="CHROMA_LINEAR" pos="5" type="boolean"/> + <bitfield name="BCOLOR" low="7" high="31"/> + </reg32> + <reg32 offset="3" name="3"/> +</domain> + +<domain name="A6XX_TEX_CONST" width="32" varset="chip"> + <doc>Texture constant dwords</doc> + <reg32 offset="0" name="0"> + <bitfield name="TILE_MODE" low="0" high="1" type="a6xx_tile_mode"/> + <bitfield name="SRGB" pos="2" type="boolean"/> + <bitfield name="SWIZ_X" low="4" high="6" type="a6xx_tex_swiz"/> + <bitfield name="SWIZ_Y" low="7" high="9" type="a6xx_tex_swiz"/> + <bitfield name="SWIZ_Z" low="10" high="12" type="a6xx_tex_swiz"/> + <bitfield name="SWIZ_W" low="13" high="15" type="a6xx_tex_swiz"/> + <bitfield name="MIPLVLS" low="16" high="19" type="uint"/> + <!-- overlaps with MIPLVLS --> + <bitfield name="CHROMA_MIDPOINT_X" pos="16" type="boolean"/> + <bitfield name="CHROMA_MIDPOINT_Y" pos="18" type="boolean"/> + <bitfield name="SAMPLES" low="20" high="21" type="a3xx_msaa_samples"/> + <bitfield name="FMT" low="22" high="29" type="a6xx_format"/> + <!-- + Why is the swap needed in addition to SWIZ_*? The swap + is performed before border color replacement, while the + swizzle is applied after after it. + --> + <bitfield name="SWAP" low="30" high="31" type="a3xx_color_swap"/> + </reg32> + <reg32 offset="1" name="1"> + <bitfield name="WIDTH" low="0" high="14" type="uint"/> + <bitfield name="HEIGHT" low="15" high="29" type="uint"/> + <bitfield name="MUTABLEEN" pos="31" type="boolean" variants="A7XX-"/> + </reg32> + <reg32 offset="2" name="2"> + <!-- + These fields overlap PITCH, and are used instead of + PITCH/PITCHALIGN when TYPE is A6XX_TEX_BUFFER. + --> + <doc> probably for D3D structured UAVs, normally set to 1 </doc> + <bitfield name="STRUCTSIZETEXELS" low="4" high="15" type="uint"/> + <bitfield name="STARTOFFSETTEXELS" low="16" high="21" type="uint"/> + + <!-- minimum pitch (for mipmap levels): log2(pitchalign / 64) --> + <bitfield name="PITCHALIGN" low="0" high="3" type="uint"/> + <doc>Pitch in bytes (so actually stride)</doc> + <bitfield name="PITCH" low="7" high="28" type="uint"/> + <bitfield name="TYPE" low="29" high="31" type="a6xx_tex_type"/> + </reg32> + <reg32 offset="3" name="3"> + <!-- + ARRAY_PITCH is basically LAYERSZ for the first mipmap level, and + for 3d textures (laid out mipmap level first) MIN_LAYERSZ is the + layer size at the point that it stops being reduced moving to + higher (smaller) mipmap levels + --> + <bitfield name="ARRAY_PITCH" low="0" high="22" shr="12" type="uint"/> + <bitfield name="MIN_LAYERSZ" low="23" high="26" shr="12"/> + <!-- + by default levels with w < 16 are linear + TILE_ALL makes all levels have tiling + seems required when using UBWC, since all levels have UBWC (can possibly be disabled?) + --> + <bitfield name="TILE_ALL" pos="27" type="boolean"/> + <bitfield name="FLAG" pos="28" type="boolean"/> + </reg32> + <!-- for 2-3 plane format, BASE is flag buffer address (if enabled) + the address of the non-flag base buffer is determined automatically, + and must follow the flag buffer + --> + <reg32 offset="4" name="4"> + <bitfield name="BASE_LO" low="5" high="31" shr="5"/> + </reg32> + <reg32 offset="5" name="5"> + <bitfield name="BASE_HI" low="0" high="16"/> + <bitfield name="DEPTH" low="17" high="29" type="uint"/> + </reg32> + <reg32 offset="6" name="6"> + <!-- overlaps with PLANE_PITCH --> + <bitfield name="MIN_LOD_CLAMP" low="0" high="11" type="ufixed" radix="8"/> + <!-- pitch for plane 2 / plane 3 --> + <bitfield name="PLANE_PITCH" low="8" high="31" type="uint"/> + </reg32> + <!-- 7/8 is plane 2 address for planar formats --> + <reg32 offset="7" name="7"> + <bitfield name="FLAG_LO" low="5" high="31" shr="5"/> + </reg32> + <reg32 offset="8" name="8"> + <bitfield name="FLAG_HI" low="0" high="16"/> + </reg32> + <!-- 9/10 is plane 3 address for planar formats --> + <reg32 offset="9" name="9"> + <bitfield name="FLAG_BUFFER_ARRAY_PITCH" low="0" high="16" shr="4" type="uint"/> + </reg32> + <reg32 offset="10" name="10"> + <bitfield name="FLAG_BUFFER_PITCH" low="0" high="6" shr="6" type="uint"/> + <!-- log2 size of the first level, required for mipmapping --> + <bitfield name="FLAG_BUFFER_LOGW" low="8" high="11" type="uint"/> + <bitfield name="FLAG_BUFFER_LOGH" low="12" high="15" type="uint"/> + </reg32> + <reg32 offset="11" name="11"/> + <reg32 offset="12" name="12"/> + <reg32 offset="13" name="13"/> + <reg32 offset="14" name="14"/> + <reg32 offset="15" name="15"/> +</domain> + +<domain name="A6XX_UBO" width="32"> + <reg32 offset="0" name="0"> + <bitfield name="BASE_LO" low="0" high="31"/> + </reg32> + <reg32 offset="1" name="1"> + <bitfield name="BASE_HI" low="0" high="16"/> + <bitfield name="SIZE" low="17" high="31"/> <!-- size in vec4 (4xDWORD) units --> + </reg32> +</domain> + +</database> |
