diff options
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_gem.c')
| -rw-r--r-- | drivers/gpu/drm/v3d/v3d_gem.c | 345 |
1 files changed, 345 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c new file mode 100644 index 000000000000..5a180dc6c452 --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -0,0 +1,345 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2014-2018 Broadcom */ + +#include <linux/device.h> +#include <linux/dma-mapping.h> +#include <linux/io.h> +#include <linux/module.h> +#include <linux/platform_device.h> +#include <linux/reset.h> +#include <linux/sched/signal.h> +#include <linux/uaccess.h> + +#include <drm/drm_managed.h> +#include <drm/drm_print.h> + +#include "v3d_drv.h" +#include "v3d_regs.h" +#include "v3d_trace.h" + +static void +v3d_init_core(struct v3d_dev *v3d, int core) +{ + /* Set OVRTMUOUT, which means that the texture sampler uniform + * configuration's tmu output type field is used, instead of + * using the hardware default behavior based on the texture + * type. If you want the default behavior, you can still put + * "2" in the indirect texture state's output_type field. + */ + if (v3d->ver < V3D_GEN_41) + V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); + + /* Whenever we flush the L2T cache, we always want to flush + * the whole thing. + */ + V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); + V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); +} + +/* Sets invariant state for the HW. */ +static void +v3d_init_hw_state(struct v3d_dev *v3d) +{ + v3d_init_core(v3d, 0); +} + +static void +v3d_idle_axi(struct v3d_dev *v3d, int core) +{ + V3D_CORE_WRITE(core, V3D_GMP_CFG(v3d->ver), V3D_GMP_CFG_STOP_REQ); + + if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS(v3d->ver)) & + (V3D_GMP_STATUS_RD_COUNT_MASK | + V3D_GMP_STATUS_WR_COUNT_MASK | + V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { + DRM_ERROR("Failed to wait for safe GMP shutdown\n"); + } +} + +static void +v3d_idle_gca(struct v3d_dev *v3d) +{ + if (v3d->ver >= V3D_GEN_41) + return; + + V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); + + if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & + V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == + V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { + DRM_ERROR("Failed to wait for safe GCA shutdown\n"); + } +} + +static void +v3d_reset_by_bridge(struct v3d_dev *v3d) +{ + int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); + + if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, + V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); + + /* GFXH-1383: The SW_INIT may cause a stray write to address 0 + * of the unit, so reset it to its power-on value here. + */ + V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); + } else { + WARN_ON_ONCE(V3D_GET_FIELD(version, + V3D_TOP_GR_BRIDGE_MAJOR) != 7); + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, + V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); + } +} + +static void +v3d_reset_v3d(struct v3d_dev *v3d) +{ + if (v3d->reset) + reset_control_reset(v3d->reset); + else + v3d_reset_by_bridge(v3d); + + v3d_init_hw_state(v3d); +} + +void +v3d_reset_sms(struct v3d_dev *v3d) +{ + if (v3d->ver < V3D_GEN_71) + return; + + V3D_SMS_WRITE(V3D_SMS_REE_CS, V3D_SET_FIELD(0x4, V3D_SMS_STATE)); + + if (wait_for(!(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS), + V3D_SMS_STATE) == V3D_SMS_ISOLATING_FOR_RESET) && + !(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS), + V3D_SMS_STATE) == V3D_SMS_RESETTING), 100)) { + DRM_ERROR("Failed to wait for SMS reset\n"); + } +} + +void +v3d_reset(struct v3d_dev *v3d) +{ + struct drm_device *dev = &v3d->drm; + + DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n"); + DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n", + V3D_CORE_READ(0, V3D_ERR_STAT)); + trace_v3d_reset_begin(dev); + + /* XXX: only needed for safe powerdown, not reset. */ + if (false) + v3d_idle_axi(v3d, 0); + + v3d_irq_disable(v3d); + + v3d_idle_gca(v3d); + v3d_reset_sms(v3d); + v3d_reset_v3d(v3d); + + v3d_mmu_set_page_table(v3d); + v3d_irq_reset(v3d); + + v3d_perfmon_stop(v3d, v3d->active_perfmon, false); + + trace_v3d_reset_end(dev); +} + +static void +v3d_flush_l3(struct v3d_dev *v3d) +{ + if (v3d->ver < V3D_GEN_41) { + u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); + + V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, + gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); + + if (v3d->ver < V3D_GEN_33) { + V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, + gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); + } + } +} + +/* Invalidates the (read-only) L2C cache. This was the L2 cache for + * uniforms and instructions on V3D 3.2. + */ +static void +v3d_invalidate_l2c(struct v3d_dev *v3d, int core) +{ + if (v3d->ver >= V3D_GEN_33) + return; + + V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, + V3D_L2CACTL_L2CCLR | + V3D_L2CACTL_L2CENA); +} + +/* Invalidates texture L2 cachelines */ +static void +v3d_flush_l2t(struct v3d_dev *v3d, int core) +{ + /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't + * need to wait for completion before dispatching the job -- + * L2T accesses will be stalled until the flush has completed. + * However, we do need to make sure we don't try to trigger a + * new flush while the L2_CLEAN queue is trying to + * synchronously clean after a job. + */ + mutex_lock(&v3d->cache_clean_lock); + V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, + V3D_L2TCACTL_L2TFLS | + V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); + mutex_unlock(&v3d->cache_clean_lock); +} + +/* Cleans texture L1 and L2 cachelines (writing back dirty data). + * + * For cleaning, which happens from the CACHE_CLEAN queue after CSD has + * executed, we need to make sure that the clean is done before + * signaling job completion. So, we synchronously wait before + * returning, and we make sure that L2 invalidates don't happen in the + * meantime to confuse our are-we-done checks. + */ +void +v3d_clean_caches(struct v3d_dev *v3d) +{ + struct drm_device *dev = &v3d->drm; + int core = 0; + + trace_v3d_cache_clean_begin(dev); + + V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); + if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & + V3D_L2TCACTL_TMUWCF), 100)) { + DRM_ERROR("Timeout waiting for TMU write combiner flush\n"); + } + + mutex_lock(&v3d->cache_clean_lock); + V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, + V3D_L2TCACTL_L2TFLS | + V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM)); + + if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & + V3D_L2TCACTL_L2TFLS), 100)) { + DRM_ERROR("Timeout waiting for L2T clean\n"); + } + + mutex_unlock(&v3d->cache_clean_lock); + + trace_v3d_cache_clean_end(dev); +} + +/* Invalidates the slice caches. These are read-only caches. */ +static void +v3d_invalidate_slices(struct v3d_dev *v3d, int core) +{ + V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, + V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | + V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | + V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | + V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); +} + +void +v3d_invalidate_caches(struct v3d_dev *v3d) +{ + /* Invalidate the caches from the outside in. That way if + * another CL's concurrent use of nearby memory were to pull + * an invalidated cacheline back in, we wouldn't leave stale + * data in the inner cache. + */ + v3d_flush_l3(v3d); + v3d_invalidate_l2c(v3d, 0); + v3d_flush_l2t(v3d, 0); + v3d_invalidate_slices(v3d, 0); +} + +int +v3d_gem_init(struct drm_device *dev) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + u32 pt_size = 4096 * 1024; + int ret, i; + + for (i = 0; i < V3D_MAX_QUEUES; i++) { + struct v3d_queue_state *queue = &v3d->queue[i]; + + queue->fence_context = dma_fence_context_alloc(1); + memset(&queue->stats, 0, sizeof(queue->stats)); + seqcount_init(&queue->stats.lock); + + spin_lock_init(&queue->queue_lock); + spin_lock_init(&queue->fence_lock); + } + + spin_lock_init(&v3d->mm_lock); + ret = drmm_mutex_init(dev, &v3d->bo_lock); + if (ret) + return ret; + ret = drmm_mutex_init(dev, &v3d->reset_lock); + if (ret) + return ret; + ret = drmm_mutex_init(dev, &v3d->sched_lock); + if (ret) + return ret; + ret = drmm_mutex_init(dev, &v3d->cache_clean_lock); + if (ret) + return ret; + + /* Note: We don't allocate address 0. Various bits of HW + * treat 0 as special, such as the occlusion query counters + * where 0 means "disabled". + */ + drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); + + v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size, + &v3d->pt_paddr, + GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); + if (!v3d->pt) { + drm_mm_takedown(&v3d->mm); + dev_err(v3d->drm.dev, + "Failed to allocate page tables. Please ensure you have DMA enabled.\n"); + return -ENOMEM; + } + + v3d_init_hw_state(v3d); + v3d_mmu_set_page_table(v3d); + + v3d_gemfs_init(v3d); + + ret = v3d_sched_init(v3d); + if (ret) { + drm_mm_takedown(&v3d->mm); + dma_free_coherent(v3d->drm.dev, pt_size, (void *)v3d->pt, + v3d->pt_paddr); + return ret; + } + + return 0; +} + +void +v3d_gem_destroy(struct drm_device *dev) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + enum v3d_queue q; + + v3d_sched_fini(v3d); + v3d_gemfs_fini(v3d); + + /* Waiting for jobs to finish would need to be done before + * unregistering V3D. + */ + for (q = 0; q < V3D_MAX_QUEUES; q++) + WARN_ON(v3d->queue[q].active_job); + + drm_mm_takedown(&v3d->mm); + + dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, + v3d->pt_paddr); +} |
