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path: root/drivers/gpu/drm/v3d/v3d_gem.c
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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_gem.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_gem.c41
1 files changed, 31 insertions, 10 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
index b1e681630ded..5a180dc6c452 100644
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -11,6 +11,7 @@
#include <linux/uaccess.h>
#include <drm/drm_managed.h>
+#include <drm/drm_print.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
@@ -25,7 +26,7 @@ v3d_init_core(struct v3d_dev *v3d, int core)
* type. If you want the default behavior, you can still put
* "2" in the indirect texture state's output_type field.
*/
- if (v3d->ver < 40)
+ if (v3d->ver < V3D_GEN_41)
V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
/* Whenever we flush the L2T cache, we always want to flush
@@ -58,7 +59,7 @@ v3d_idle_axi(struct v3d_dev *v3d, int core)
static void
v3d_idle_gca(struct v3d_dev *v3d)
{
- if (v3d->ver >= 41)
+ if (v3d->ver >= V3D_GEN_41)
return;
V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
@@ -105,6 +106,22 @@ v3d_reset_v3d(struct v3d_dev *v3d)
}
void
+v3d_reset_sms(struct v3d_dev *v3d)
+{
+ if (v3d->ver < V3D_GEN_71)
+ return;
+
+ V3D_SMS_WRITE(V3D_SMS_REE_CS, V3D_SET_FIELD(0x4, V3D_SMS_STATE));
+
+ if (wait_for(!(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
+ V3D_SMS_STATE) == V3D_SMS_ISOLATING_FOR_RESET) &&
+ !(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
+ V3D_SMS_STATE) == V3D_SMS_RESETTING), 100)) {
+ DRM_ERROR("Failed to wait for SMS reset\n");
+ }
+}
+
+void
v3d_reset(struct v3d_dev *v3d)
{
struct drm_device *dev = &v3d->drm;
@@ -118,7 +135,10 @@ v3d_reset(struct v3d_dev *v3d)
if (false)
v3d_idle_axi(v3d, 0);
+ v3d_irq_disable(v3d);
+
v3d_idle_gca(v3d);
+ v3d_reset_sms(v3d);
v3d_reset_v3d(v3d);
v3d_mmu_set_page_table(v3d);
@@ -132,13 +152,13 @@ v3d_reset(struct v3d_dev *v3d)
static void
v3d_flush_l3(struct v3d_dev *v3d)
{
- if (v3d->ver < 41) {
+ if (v3d->ver < V3D_GEN_41) {
u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
- if (v3d->ver < 33) {
+ if (v3d->ver < V3D_GEN_33) {
V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
}
@@ -151,7 +171,7 @@ v3d_flush_l3(struct v3d_dev *v3d)
static void
v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
{
- if (v3d->ver > 32)
+ if (v3d->ver >= V3D_GEN_33)
return;
V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
@@ -252,10 +272,12 @@ v3d_gem_init(struct drm_device *dev)
queue->fence_context = dma_fence_context_alloc(1);
memset(&queue->stats, 0, sizeof(queue->stats));
seqcount_init(&queue->stats.lock);
+
+ spin_lock_init(&queue->queue_lock);
+ spin_lock_init(&queue->fence_lock);
}
spin_lock_init(&v3d->mm_lock);
- spin_lock_init(&v3d->job_lock);
ret = drmm_mutex_init(dev, &v3d->bo_lock);
if (ret)
return ret;
@@ -305,6 +327,7 @@ void
v3d_gem_destroy(struct drm_device *dev)
{
struct v3d_dev *v3d = to_v3d_dev(dev);
+ enum v3d_queue q;
v3d_sched_fini(v3d);
v3d_gemfs_fini(v3d);
@@ -312,10 +335,8 @@ v3d_gem_destroy(struct drm_device *dev)
/* Waiting for jobs to finish would need to be done before
* unregistering V3D.
*/
- WARN_ON(v3d->bin_job);
- WARN_ON(v3d->render_job);
- WARN_ON(v3d->tfu_job);
- WARN_ON(v3d->csd_job);
+ for (q = 0; q < V3D_MAX_QUEUES; q++)
+ WARN_ON(v3d->queue[q].active_job);
drm_mm_takedown(&v3d->mm);