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path: root/drivers/gpu/drm/v3d/v3d_mmu.c
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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_mmu.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_mmu.c112
1 files changed, 66 insertions, 46 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_mmu.c b/drivers/gpu/drm/v3d/v3d_mmu.c
index b00f97c31b70..a25d25a8ae61 100644
--- a/drivers/gpu/drm/v3d/v3d_mmu.c
+++ b/drivers/gpu/drm/v3d/v3d_mmu.c
@@ -4,7 +4,7 @@
/**
* DOC: Broadcom V3D MMU
*
- * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
+ * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has
* a single level of page tables for the V3D's 4GB address space to
* map to AXI bus addresses, thus it could need up to 4MB of
* physically contiguous memory to store the PTEs.
@@ -15,51 +15,47 @@
*
* To protect clients from each other, we should use the GMP to
* quickly mask out (at 128kb granularity) what pages are available to
- * each client. This is not yet implemented.
+ * each client. This is not yet implemented.
*/
#include "v3d_drv.h"
#include "v3d_regs.h"
-#define V3D_MMU_PAGE_SHIFT 12
-
-/* Note: All PTEs for the 1MB superpage must be filled with the
- * superpage bit set.
+/* Note: All PTEs for the 64KB bigpage or 1MB superpage must be filled
+ * with the bigpage/superpage bit set.
*/
#define V3D_PTE_SUPERPAGE BIT(31)
+#define V3D_PTE_BIGPAGE BIT(30)
#define V3D_PTE_WRITEABLE BIT(29)
#define V3D_PTE_VALID BIT(28)
-static int v3d_mmu_flush_all(struct v3d_dev *v3d)
+static bool v3d_mmu_is_aligned(u32 page, u32 page_address, size_t alignment)
{
- int ret;
-
- /* Make sure that another flush isn't already running when we
- * start this one.
- */
- ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
- V3D_MMU_CTL_TLB_CLEARING), 100);
- if (ret)
- dev_err(v3d->dev, "TLB clear wait idle pre-wait failed\n");
+ return IS_ALIGNED(page, alignment >> V3D_MMU_PAGE_SHIFT) &&
+ IS_ALIGNED(page_address, alignment >> V3D_MMU_PAGE_SHIFT);
+}
- V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
- V3D_MMU_CTL_TLB_CLEAR);
+int v3d_mmu_flush_all(struct v3d_dev *v3d)
+{
+ int ret;
- V3D_WRITE(V3D_MMUC_CONTROL,
- V3D_MMUC_CONTROL_FLUSH |
+ V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH |
V3D_MMUC_CONTROL_ENABLE);
- ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
- V3D_MMU_CTL_TLB_CLEARING), 100);
+ ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
+ V3D_MMUC_CONTROL_FLUSHING), 100);
if (ret) {
- dev_err(v3d->dev, "TLB clear wait idle failed\n");
+ dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
return ret;
}
- ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
- V3D_MMUC_CONTROL_FLUSHING), 100);
+ V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
+ V3D_MMU_CTL_TLB_CLEAR);
+
+ ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
+ V3D_MMU_CTL_TLB_CLEARING), 100);
if (ret)
- dev_err(v3d->dev, "MMUC flush wait idle failed\n");
+ dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n");
return ret;
}
@@ -69,10 +65,13 @@ int v3d_mmu_set_page_table(struct v3d_dev *v3d)
V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
V3D_WRITE(V3D_MMU_CTL,
V3D_MMU_CTL_ENABLE |
- V3D_MMU_CTL_PT_INVALID |
+ V3D_MMU_CTL_PT_INVALID_ENABLE |
V3D_MMU_CTL_PT_INVALID_ABORT |
+ V3D_MMU_CTL_PT_INVALID_INT |
V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
- V3D_MMU_CTL_CAP_EXCEEDED_ABORT);
+ V3D_MMU_CTL_WRITE_VIOLATION_INT |
+ V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
+ V3D_MMU_CTL_CAP_EXCEEDED_INT);
V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
(v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
V3D_MMU_ILLEGAL_ADDR_ENABLE);
@@ -83,40 +82,61 @@ int v3d_mmu_set_page_table(struct v3d_dev *v3d)
void v3d_mmu_insert_ptes(struct v3d_bo *bo)
{
- struct v3d_dev *v3d = to_v3d_dev(bo->base.dev);
+ struct drm_gem_shmem_object *shmem_obj = &bo->base;
+ struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
u32 page = bo->node.start;
- u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
- unsigned int count;
struct scatterlist *sgl;
+ unsigned int count;
- for_each_sg(bo->sgt->sgl, sgl, bo->sgt->nents, count) {
- u32 page_address = sg_dma_address(sgl) >> V3D_MMU_PAGE_SHIFT;
- u32 pte = page_prot | page_address;
- u32 i;
-
- BUG_ON(page_address + (sg_dma_len(sgl) >> V3D_MMU_PAGE_SHIFT) >=
- BIT(24));
-
- for (i = 0; i < sg_dma_len(sgl) >> V3D_MMU_PAGE_SHIFT; i++)
- v3d->pt[page++] = pte + i;
+ for_each_sgtable_dma_sg(shmem_obj->sgt, sgl, count) {
+ dma_addr_t dma_addr = sg_dma_address(sgl);
+ u32 pfn = dma_addr >> V3D_MMU_PAGE_SHIFT;
+ unsigned int len = sg_dma_len(sgl);
+
+ while (len > 0) {
+ u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
+ u32 page_address = page_prot | pfn;
+ unsigned int i, page_size;
+
+ BUG_ON(pfn + V3D_PAGE_FACTOR >= BIT(24));
+
+ if (len >= SZ_1M &&
+ v3d_mmu_is_aligned(page, page_address, SZ_1M)) {
+ page_size = SZ_1M;
+ page_address |= V3D_PTE_SUPERPAGE;
+ } else if (len >= SZ_64K &&
+ v3d_mmu_is_aligned(page, page_address, SZ_64K)) {
+ page_size = SZ_64K;
+ page_address |= V3D_PTE_BIGPAGE;
+ } else {
+ page_size = SZ_4K;
+ }
+
+ for (i = 0; i < page_size >> V3D_MMU_PAGE_SHIFT; i++) {
+ v3d->pt[page++] = page_address + i;
+ pfn++;
+ }
+
+ len -= page_size;
+ }
}
WARN_ON_ONCE(page - bo->node.start !=
- bo->base.size >> V3D_MMU_PAGE_SHIFT);
+ shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
if (v3d_mmu_flush_all(v3d))
- dev_err(v3d->dev, "MMU flush timeout\n");
+ dev_err(v3d->drm.dev, "MMU flush timeout\n");
}
void v3d_mmu_remove_ptes(struct v3d_bo *bo)
{
- struct v3d_dev *v3d = to_v3d_dev(bo->base.dev);
- u32 npages = bo->base.size >> V3D_MMU_PAGE_SHIFT;
+ struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);
+ u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;
u32 page;
for (page = bo->node.start; page < bo->node.start + npages; page++)
v3d->pt[page] = 0;
if (v3d_mmu_flush_all(v3d))
- dev_err(v3d->dev, "MMU flush timeout\n");
+ dev_err(v3d->drm.dev, "MMU flush timeout\n");
}