diff options
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_perfmon.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_perfmon.c | 308 |
1 files changed, 293 insertions, 15 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_perfmon.c b/drivers/gpu/drm/v3d/v3d_perfmon.c index e1be7368b87d..3ebda2fa46fc 100644 --- a/drivers/gpu/drm/v3d/v3d_perfmon.c +++ b/drivers/gpu/drm/v3d/v3d_perfmon.c @@ -9,6 +9,209 @@ #define V3D_PERFMONID_MIN 1 #define V3D_PERFMONID_MAX U32_MAX +static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = { + {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"}, + {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"}, + {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"}, + {"FEP", "FEP-valid-quads", "[FEP] Valid quads"}, + {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"}, + {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"}, + {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"}, + {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"}, + {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"}, + {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"}, + {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"}, + {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"}, + {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"}, + {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"}, + {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"}, + {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"}, + {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"}, + {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"}, + {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"}, + {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"}, + {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"}, + {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"}, + {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"}, + {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"}, + {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"}, + {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"}, + {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"}, + {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"}, + {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"}, + {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"}, + {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"}, + {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"}, + {"CORE", "cycle-count", "[CORE] Cycle counter"}, + {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"}, + {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"}, + {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"}, + {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"}, + {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"}, + {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"}, + {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"}, + {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"}, + {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"}, + {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"}, + {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"}, + {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"}, + {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"}, + {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"}, + {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"}, + {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"}, + {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"}, + {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"}, + {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"}, + {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"}, + {"TMU", "TMU-active-cycles", "[TMU] Active cycles"}, + {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"}, + {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"}, + {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"}, + {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"}, + {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"}, + {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"}, + {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"}, + {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"}, + {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"}, + {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"}, + {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"}, + {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"}, + {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"}, + {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"}, + {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"}, + {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"}, + {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"}, + {"CORE", "core-memory-writes", "[CORE] Total memory writes"}, + {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"}, + {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"}, + {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"}, + {"CORE", "core-memory-reads", "[CORE] Total memory reads"}, + {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"}, + {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"}, + {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"}, + {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"}, + {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"}, + {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"}, + {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"}, + {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"}, + {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"}, + {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"}, + {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"}, +}; + +static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = { + {"CORE", "cycle-count", "[CORE] Cycle counter"}, + {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"}, + {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"}, + {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"}, + {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"}, + {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"}, + {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"}, + {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"}, + {"FEP", "FEP-valid-quads", "[FEP] Valid quads"}, + {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"}, + {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"}, + {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"}, + {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"}, + {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"}, + {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"}, + {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"}, + {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"}, + {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"}, + {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"}, + {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"}, + {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"}, + {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"}, + {"TMU", "TMU-active-cycles", "[TMU] Active cycles"}, + {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"}, + {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"}, + {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"}, + {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"}, + {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"}, + {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"}, + {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"}, + {"L2T", "L2T-local", "[L2T] Local mode access"}, + {"L2T", "L2T-writeback", "[L2T] Writeback"}, + {"L2T", "L2T-zero", "[L2T] Zero"}, + {"L2T", "L2T-merge", "[L2T] Merge"}, + {"L2T", "L2T-fill", "[L2T] Fill"}, + {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"}, + {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"}, + {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"}, + {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"}, + {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"}, + {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"}, + {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"}, + {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"}, + {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"}, + {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"}, + {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"}, + {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"}, + {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"}, + {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"}, + {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"}, + {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"}, + {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"}, + {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"}, + {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"}, + {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"}, + {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"}, + {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"}, + {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"}, + {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"}, + {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"}, + {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"}, + {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"}, + {"CORE", "core-memory-writes", "[CORE] Total memory writes"}, + {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"}, + {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"}, + {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"}, + {"CORE", "core-memory-reads", "[CORE] Total memory reads"}, + {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"}, + {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"}, + {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"}, + {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"}, + {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"}, + {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"}, + {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"}, + {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"}, + {"AXI", "AXI-read-trans", "[AXI] Read transaction count"}, + {"AXI", "AXI-write-trans", "[AXI] Write transaction count"}, + {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"}, + {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"}, + {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"}, + {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"}, + {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"}, + {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"}, + {"QPU", "QPU-active", "[QPU] Executed shader instruction"}, + {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"}, + {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"}, + {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"}, + {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"}, + {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"}, + {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"}, + {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"}, + {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"}, + {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"}, +}; + +void v3d_perfmon_init(struct v3d_dev *v3d) +{ + const struct v3d_perf_counter_desc *counters = NULL; + unsigned int max = 0; + + if (v3d->ver >= 71) { + counters = v3d_v71_performance_counters; + max = ARRAY_SIZE(v3d_v71_performance_counters); + } else if (v3d->ver >= 42) { + counters = v3d_v42_performance_counters; + max = ARRAY_SIZE(v3d_v42_performance_counters); + } + + v3d->perfmon_info.max_counters = max; + v3d->perfmon_info.counters = counters; +} + void v3d_perfmon_get(struct v3d_perfmon *perfmon) { if (perfmon) @@ -37,23 +240,24 @@ void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon) for (i = 0; i < ncounters; i++) { u32 source = i / 4; - u32 channel = V3D_SET_FIELD(perfmon->counters[i], V3D_PCTR_S0); + u32 channel = V3D_SET_FIELD_VER(perfmon->counters[i], V3D_PCTR_S0, + v3d->ver); i++; - channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0, - V3D_PCTR_S1); + channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0, + V3D_PCTR_S1, v3d->ver); i++; - channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0, - V3D_PCTR_S2); + channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0, + V3D_PCTR_S2, v3d->ver); i++; - channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0, - V3D_PCTR_S3); + channel |= V3D_SET_FIELD_VER(i < ncounters ? perfmon->counters[i] : 0, + V3D_PCTR_S3, v3d->ver); V3D_CORE_WRITE(0, V3D_V4_PCTR_0_SRC_X(source), channel); } + V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask); V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask); V3D_CORE_WRITE(0, V3D_PCTR_0_OVERFLOW, mask); - V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask); v3d->active_perfmon = perfmon; } @@ -103,6 +307,14 @@ void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv) static int v3d_perfmon_idr_del(int id, void *elem, void *data) { struct v3d_perfmon *perfmon = elem; + struct v3d_dev *v3d = (struct v3d_dev *)data; + + /* If the active perfmon is being destroyed, stop it first */ + if (perfmon == v3d->active_perfmon) + v3d_perfmon_stop(v3d, perfmon, false); + + /* If the global perfmon is being destroyed, set it to NULL */ + cmpxchg(&v3d->global_perfmon, perfmon, NULL); v3d_perfmon_put(perfmon); @@ -111,8 +323,10 @@ static int v3d_perfmon_idr_del(int id, void *elem, void *data) void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv) { + struct v3d_dev *v3d = v3d_priv->v3d; + mutex_lock(&v3d_priv->perfmon.lock); - idr_for_each(&v3d_priv->perfmon.idr, v3d_perfmon_idr_del, NULL); + idr_for_each(&v3d_priv->perfmon.idr, v3d_perfmon_idr_del, v3d); idr_destroy(&v3d_priv->perfmon.idr); mutex_unlock(&v3d_priv->perfmon.lock); mutex_destroy(&v3d_priv->perfmon.lock); @@ -123,6 +337,7 @@ int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data, { struct v3d_file_priv *v3d_priv = file_priv->driver_priv; struct drm_v3d_perfmon_create *req = data; + struct v3d_dev *v3d = v3d_priv->v3d; struct v3d_perfmon *perfmon; unsigned int i; int ret; @@ -134,7 +349,7 @@ int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data, /* Make sure all counters are valid. */ for (i = 0; i < req->ncounters; i++) { - if (req->counters[i] >= V3D_PERFCNT_NUM) + if (req->counters[i] >= v3d->perfmon_info.max_counters) return -EINVAL; } @@ -172,6 +387,7 @@ int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data, { struct v3d_file_priv *v3d_priv = file_priv->driver_priv; struct drm_v3d_perfmon_destroy *req = data; + struct v3d_dev *v3d = v3d_priv->v3d; struct v3d_perfmon *perfmon; mutex_lock(&v3d_priv->perfmon.lock); @@ -181,6 +397,13 @@ int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data, if (!perfmon) return -EINVAL; + /* If the active perfmon is being destroyed, stop it first */ + if (perfmon == v3d->active_perfmon) + v3d_perfmon_stop(v3d, perfmon, false); + + /* If the global perfmon is being destroyed, set it to NULL */ + cmpxchg(&v3d->global_perfmon, perfmon, NULL); + v3d_perfmon_put(perfmon); return 0; @@ -198,11 +421,7 @@ int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data, if (req->pad != 0) return -EINVAL; - mutex_lock(&v3d_priv->perfmon.lock); - perfmon = idr_find(&v3d_priv->perfmon.idr, req->id); - v3d_perfmon_get(perfmon); - mutex_unlock(&v3d_priv->perfmon.lock); - + perfmon = v3d_perfmon_find(v3d_priv, req->id); if (!perfmon) return -EINVAL; @@ -216,3 +435,62 @@ int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data, return ret; } + +int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_v3d_perfmon_get_counter *req = data; + struct v3d_dev *v3d = to_v3d_dev(dev); + const struct v3d_perf_counter_desc *counter; + + for (int i = 0; i < ARRAY_SIZE(req->reserved); i++) { + if (req->reserved[i] != 0) + return -EINVAL; + } + + if (!v3d->perfmon_info.max_counters) + return -EOPNOTSUPP; + + /* Make sure that the counter ID is valid */ + if (req->counter >= v3d->perfmon_info.max_counters) + return -EINVAL; + + counter = &v3d->perfmon_info.counters[req->counter]; + + strscpy(req->name, counter->name, sizeof(req->name)); + strscpy(req->category, counter->category, sizeof(req->category)); + strscpy(req->description, counter->description, sizeof(req->description)); + + return 0; +} + +int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct v3d_file_priv *v3d_priv = file_priv->driver_priv; + struct drm_v3d_perfmon_set_global *req = data; + struct v3d_dev *v3d = to_v3d_dev(dev); + struct v3d_perfmon *perfmon; + + if (req->flags & ~DRM_V3D_PERFMON_CLEAR_GLOBAL) + return -EINVAL; + + perfmon = v3d_perfmon_find(v3d_priv, req->id); + if (!perfmon) + return -EINVAL; + + /* If the request is to clear the global performance monitor */ + if (req->flags & DRM_V3D_PERFMON_CLEAR_GLOBAL) { + if (!v3d->global_perfmon) + return -EINVAL; + + xchg(&v3d->global_perfmon, NULL); + + return 0; + } + + if (cmpxchg(&v3d->global_perfmon, NULL, perfmon)) + return -EBUSY; + + return 0; +} |