diff options
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 419 |
1 files changed, 272 insertions, 147 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 54015ad765c7..35f131a46d07 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -5,16 +5,16 @@ * DOC: Broadcom V3D scheduling * * The shared DRM GPU scheduler is used to coordinate submitting jobs - * to the hardware. Each DRM fd (roughly a client process) gets its - * own scheduler entity, which will process jobs in order. The GPU - * scheduler will round-robin between clients to submit the next job. + * to the hardware. Each DRM fd (roughly a client process) gets its + * own scheduler entity, which will process jobs in order. The GPU + * scheduler will schedule the clients with a FIFO scheduling algorithm. * * For simplicity, and in order to keep latency low for interactive * jobs when bulk background jobs are queued up, we submit a new job * to the HW only when it has completed the last one, instead of - * filling up the CT[01]Q FIFOs with jobs. Similarly, we use - * drm_sched_job_add_dependency() to manage the dependency between bin and - * render, instead of having the clients submit jobs using the HW's + * filling up the CT[01]Q FIFOs with jobs. Similarly, we use + * `drm_sched_job_add_dependency()` to manage the dependency between bin + * and render, instead of having the clients submit jobs using the HW's * semaphores to interlock between them. */ @@ -73,24 +73,46 @@ v3d_sched_job_free(struct drm_sched_job *sched_job) v3d_job_cleanup(job); } +void +v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info, + unsigned int count) +{ + if (query_info->queries) { + unsigned int i; + + for (i = 0; i < count; i++) + drm_syncobj_put(query_info->queries[i].syncobj); + + kvfree(query_info->queries); + } +} + +void +v3d_performance_query_info_free(struct v3d_performance_query_info *query_info, + unsigned int count) +{ + if (query_info->queries) { + unsigned int i; + + for (i = 0; i < count; i++) { + drm_syncobj_put(query_info->queries[i].syncobj); + kvfree(query_info->queries[i].kperfmon_ids); + } + + kvfree(query_info->queries); + } +} + static void v3d_cpu_job_free(struct drm_sched_job *sched_job) { struct v3d_cpu_job *job = to_cpu_job(sched_job); - struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; - struct v3d_performance_query_info *performance_query = &job->performance_query; - if (timestamp_query->queries) { - for (int i = 0; i < timestamp_query->count; i++) - drm_syncobj_put(timestamp_query->queries[i].syncobj); - kvfree(timestamp_query->queries); - } + v3d_timestamp_query_info_free(&job->timestamp_query, + job->timestamp_query.count); - if (performance_query->queries) { - for (int i = 0; i < performance_query->count; i++) - drm_syncobj_put(performance_query->queries[i].syncobj); - kvfree(performance_query->queries); - } + v3d_performance_query_info_free(&job->performance_query, + job->performance_query.count); v3d_job_cleanup(&job->base); } @@ -98,24 +120,118 @@ v3d_cpu_job_free(struct drm_sched_job *sched_job) static void v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job) { - if (job->perfmon != v3d->active_perfmon) + struct v3d_perfmon *perfmon = v3d->global_perfmon; + + if (!perfmon) + perfmon = job->perfmon; + + if (perfmon == v3d->active_perfmon) + return; + + if (perfmon != v3d->active_perfmon) v3d_perfmon_stop(v3d, v3d->active_perfmon, true); - if (job->perfmon && v3d->active_perfmon != job->perfmon) - v3d_perfmon_start(v3d, job->perfmon); + if (perfmon && v3d->active_perfmon != perfmon) + v3d_perfmon_start(v3d, perfmon); +} + +static void +v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue) +{ + struct v3d_dev *v3d = job->v3d; + struct v3d_file_priv *file = job->file->driver_priv; + struct v3d_stats *global_stats = &v3d->queue[queue].stats; + struct v3d_stats *local_stats = &file->stats[queue]; + u64 now = local_clock(); + unsigned long flags; + + /* + * We only need to disable local interrupts to appease lockdep who + * otherwise would think v3d_job_start_stats vs v3d_stats_update has an + * unsafe in-irq vs no-irq-off usage problem. This is a false positive + * because all the locks are per queue and stats type, and all jobs are + * completely one at a time serialised. More specifically: + * + * 1. Locks for GPU queues are updated from interrupt handlers under a + * spin lock and started here with preemption disabled. + * + * 2. Locks for CPU queues are updated from the worker with preemption + * disabled and equally started here with preemption disabled. + * + * Therefore both are consistent. + * + * 3. Because next job can only be queued after the previous one has + * been signaled, and locks are per queue, there is also no scope for + * the start part to race with the update part. + */ + if (IS_ENABLED(CONFIG_LOCKDEP)) + local_irq_save(flags); + else + preempt_disable(); + + write_seqcount_begin(&local_stats->lock); + local_stats->start_ns = now; + write_seqcount_end(&local_stats->lock); + + write_seqcount_begin(&global_stats->lock); + global_stats->start_ns = now; + write_seqcount_end(&global_stats->lock); + + if (IS_ENABLED(CONFIG_LOCKDEP)) + local_irq_restore(flags); + else + preempt_enable(); +} + +static void +v3d_stats_update(struct v3d_stats *stats, u64 now) +{ + write_seqcount_begin(&stats->lock); + stats->enabled_ns += now - stats->start_ns; + stats->jobs_completed++; + stats->start_ns = 0; + write_seqcount_end(&stats->lock); +} + +void +v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue) +{ + struct v3d_dev *v3d = job->v3d; + struct v3d_file_priv *file = job->file->driver_priv; + struct v3d_stats *global_stats = &v3d->queue[queue].stats; + struct v3d_stats *local_stats = &file->stats[queue]; + u64 now = local_clock(); + unsigned long flags; + + /* See comment in v3d_job_start_stats() */ + if (IS_ENABLED(CONFIG_LOCKDEP)) + local_irq_save(flags); + else + preempt_disable(); + + v3d_stats_update(local_stats, now); + v3d_stats_update(global_stats, now); + + if (IS_ENABLED(CONFIG_LOCKDEP)) + local_irq_restore(flags); + else + preempt_enable(); } static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) { struct v3d_bin_job *job = to_bin_job(sched_job); struct v3d_dev *v3d = job->base.v3d; - struct v3d_file_priv *file = job->base.file->driver_priv; struct drm_device *dev = &v3d->drm; struct dma_fence *fence; unsigned long irqflags; - if (unlikely(job->base.base.s_fence->finished.error)) + if (unlikely(job->base.base.s_fence->finished.error)) { + spin_lock_irqsave(&v3d->job_lock, irqflags); + v3d->bin_job = NULL; + spin_unlock_irqrestore(&v3d->job_lock, irqflags); return NULL; + } /* Lock required around bin_job update vs * v3d_overflow_mem_work(). @@ -141,9 +257,7 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno, job->start, job->end); - file->start_ns[V3D_BIN] = local_clock(); - v3d->queue[V3D_BIN].start_ns = file->start_ns[V3D_BIN]; - + v3d_job_start_stats(&job->base, V3D_BIN); v3d_switch_perfmon(v3d, &job->base); /* Set the current and end address of the control list. @@ -168,12 +282,13 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) { struct v3d_render_job *job = to_render_job(sched_job); struct v3d_dev *v3d = job->base.v3d; - struct v3d_file_priv *file = job->base.file->driver_priv; struct drm_device *dev = &v3d->drm; struct dma_fence *fence; - if (unlikely(job->base.base.s_fence->finished.error)) + if (unlikely(job->base.base.s_fence->finished.error)) { + v3d->render_job = NULL; return NULL; + } v3d->render_job = job; @@ -196,9 +311,7 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno, job->start, job->end); - file->start_ns[V3D_RENDER] = local_clock(); - v3d->queue[V3D_RENDER].start_ns = file->start_ns[V3D_RENDER]; - + v3d_job_start_stats(&job->base, V3D_RENDER); v3d_switch_perfmon(v3d, &job->base); /* XXX: Set the QCFG */ @@ -217,34 +330,38 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job) { struct v3d_tfu_job *job = to_tfu_job(sched_job); struct v3d_dev *v3d = job->base.v3d; - struct v3d_file_priv *file = job->base.file->driver_priv; struct drm_device *dev = &v3d->drm; struct dma_fence *fence; + if (unlikely(job->base.base.s_fence->finished.error)) { + v3d->tfu_job = NULL; + return NULL; + } + + v3d->tfu_job = job; + fence = v3d_fence_create(v3d, V3D_TFU); if (IS_ERR(fence)) return NULL; - v3d->tfu_job = job; if (job->base.irq_fence) dma_fence_put(job->base.irq_fence); job->base.irq_fence = dma_fence_get(fence); trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno); - file->start_ns[V3D_TFU] = local_clock(); - v3d->queue[V3D_TFU].start_ns = file->start_ns[V3D_TFU]; + v3d_job_start_stats(&job->base, V3D_TFU); V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia); V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis); V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica); V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua); V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa); - if (v3d->ver >= 71) + if (v3d->ver >= V3D_GEN_71) V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc); V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios); V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]); - if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) { + if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) { V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]); V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]); V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]); @@ -260,10 +377,14 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) { struct v3d_csd_job *job = to_csd_job(sched_job); struct v3d_dev *v3d = job->base.v3d; - struct v3d_file_priv *file = job->base.file->driver_priv; struct drm_device *dev = &v3d->drm; struct dma_fence *fence; - int i, csd_cfg0_reg, csd_cfg_reg_count; + int i, csd_cfg0_reg; + + if (unlikely(job->base.base.s_fence->finished.error)) { + v3d->csd_job = NULL; + return NULL; + } v3d->csd_job = job; @@ -279,15 +400,21 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno); - file->start_ns[V3D_CSD] = local_clock(); - v3d->queue[V3D_CSD].start_ns = file->start_ns[V3D_CSD]; - + v3d_job_start_stats(&job->base, V3D_CSD); v3d_switch_perfmon(v3d, &job->base); csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver); - csd_cfg_reg_count = v3d->ver < 71 ? 6 : 7; - for (i = 1; i <= csd_cfg_reg_count; i++) + for (i = 1; i <= 6; i++) V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]); + + /* Although V3D 7.1 has an eighth configuration register, we are not + * using it. Therefore, make sure it remains unused. + * + * XXX: Set the CFG7 register + */ + if (v3d->ver >= V3D_GEN_71) + V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0); + /* CFG0 write kicks off the job. */ V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]); @@ -301,7 +428,8 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect); struct drm_v3d_submit_csd *args = &indirect_csd->job->args; - u32 *wg_counts; + struct v3d_dev *v3d = job->base.v3d; + u32 num_batches, *wg_counts; v3d_get_bo_vaddr(bo); v3d_get_bo_vaddr(indirect); @@ -314,8 +442,17 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT; args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT; args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT; - args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) * - (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1; + + num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) * + (wg_counts[0] * wg_counts[1] * wg_counts[2]); + + /* V3D 7.1.6 and later don't subtract 1 from the number of batches */ + if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6)) + args->cfg[4] = num_batches - 1; + else + args->cfg[4] = num_batches; + + WARN_ON(args->cfg[4] == ~0); for (int i = 0; i < 3; i++) { /* 0xffffffff indicates that the uniform rewrite is not needed */ @@ -369,18 +506,23 @@ v3d_reset_timestamp_queries(struct v3d_cpu_job *job) v3d_put_bo_vaddr(bo); } -static void -write_to_buffer(void *dst, u32 idx, bool do_64bit, u64 value) +static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value) { - if (do_64bit) { - u64 *dst64 = (u64 *)dst; + dst[idx] = value; +} - dst64[idx] = value; - } else { - u32 *dst32 = (u32 *)dst; +static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value) +{ + dst[idx] = value; +} - dst32[idx] = (u32)value; - } +static void +write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value) +{ + if (do_64bit) + write_to_buffer_64(dst, idx, value); + else + write_to_buffer_32(dst, idx, value); } static void @@ -453,18 +595,24 @@ v3d_reset_performance_queries(struct v3d_cpu_job *job) } static void -v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 query) +v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, + unsigned int query) { - struct v3d_performance_query_info *performance_query = &job->performance_query; - struct v3d_copy_query_results_info *copy = &job->copy; + struct v3d_performance_query_info *performance_query = + &job->performance_query; struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; + struct v3d_performance_query *perf_query = + &performance_query->queries[query]; struct v3d_dev *v3d = job->base.v3d; - struct v3d_perfmon *perfmon; - u64 counter_values[V3D_PERFCNT_NUM]; + unsigned int i, j, offset; + + for (i = 0, offset = 0; + i < performance_query->nperfmons; + i++, offset += DRM_V3D_MAX_PERF_COUNTERS) { + struct v3d_perfmon *perfmon; - for (int i = 0; i < performance_query->nperfmons; i++) { perfmon = v3d_perfmon_find(v3d_priv, - performance_query->queries[query].kperfmon_ids[i]); + perf_query->kperfmon_ids[i]); if (!perfmon) { DRM_DEBUG("Failed to find perfmon."); continue; @@ -472,14 +620,18 @@ v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 quer v3d_perfmon_stop(v3d, perfmon, true); - memcpy(&counter_values[i * DRM_V3D_MAX_PERF_COUNTERS], perfmon->values, - perfmon->ncounters * sizeof(u64)); + if (job->copy.do_64bit) { + for (j = 0; j < perfmon->ncounters; j++) + write_to_buffer_64(data, offset + j, + perfmon->values[j]); + } else { + for (j = 0; j < perfmon->ncounters; j++) + write_to_buffer_32(data, offset + j, + perfmon->values[j]); + } v3d_perfmon_put(perfmon); } - - for (int i = 0; i < performance_query->ncounters; i++) - write_to_buffer(data, i, copy->do_64bit, counter_values[i]); } static void @@ -530,35 +682,19 @@ v3d_cpu_job_run(struct drm_sched_job *sched_job) { struct v3d_cpu_job *job = to_cpu_job(sched_job); struct v3d_dev *v3d = job->base.v3d; - struct v3d_file_priv *file = job->base.file->driver_priv; - u64 runtime; - - v3d->cpu_job = job; if (job->job_type >= ARRAY_SIZE(cpu_job_function)) { DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type); return NULL; } - file->start_ns[V3D_CPU] = local_clock(); - v3d->queue[V3D_CPU].start_ns = file->start_ns[V3D_CPU]; - + v3d_job_start_stats(&job->base, V3D_CPU); trace_v3d_cpu_job_begin(&v3d->drm, job->job_type); cpu_job_function[job->job_type](job); trace_v3d_cpu_job_end(&v3d->drm, job->job_type); - - runtime = local_clock() - file->start_ns[V3D_CPU]; - - file->enabled_ns[V3D_CPU] += runtime; - v3d->queue[V3D_CPU].enabled_ns += runtime; - - file->jobs_sent[V3D_CPU]++; - v3d->queue[V3D_CPU].jobs_sent++; - - file->start_ns[V3D_CPU] = 0; - v3d->queue[V3D_CPU].start_ns = 0; + v3d_job_update_stats(&job->base, V3D_CPU); return NULL; } @@ -568,24 +704,12 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job) { struct v3d_job *job = to_v3d_job(sched_job); struct v3d_dev *v3d = job->v3d; - struct v3d_file_priv *file = job->file->driver_priv; - u64 runtime; - file->start_ns[V3D_CACHE_CLEAN] = local_clock(); - v3d->queue[V3D_CACHE_CLEAN].start_ns = file->start_ns[V3D_CACHE_CLEAN]; + v3d_job_start_stats(job, V3D_CACHE_CLEAN); v3d_clean_caches(v3d); - runtime = local_clock() - file->start_ns[V3D_CACHE_CLEAN]; - - file->enabled_ns[V3D_CACHE_CLEAN] += runtime; - v3d->queue[V3D_CACHE_CLEAN].enabled_ns += runtime; - - file->jobs_sent[V3D_CACHE_CLEAN]++; - v3d->queue[V3D_CACHE_CLEAN].jobs_sent++; - - file->start_ns[V3D_CACHE_CLEAN] = 0; - v3d->queue[V3D_CACHE_CLEAN].start_ns = 0; + v3d_job_update_stats(job, V3D_CACHE_CLEAN); return NULL; } @@ -612,7 +736,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) /* Unblock schedulers and restart their jobs. */ for (q = 0; q < V3D_MAX_QUEUES; q++) { - drm_sched_start(&v3d->queue[q].sched, true); + drm_sched_start(&v3d->queue[q].sched, 0); } mutex_unlock(&v3d->reset_lock); @@ -620,11 +744,16 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) return DRM_GPU_SCHED_STAT_NOMINAL; } -/* If the current address or return address have changed, then the GPU - * has probably made progress and we should delay the reset. This - * could fail if the GPU got in an infinite loop in the CL, but that - * is pretty unlikely outside of an i-g-t testcase. - */ +static void +v3d_sched_skip_reset(struct drm_sched_job *sched_job) +{ + struct drm_gpu_scheduler *sched = sched_job->sched; + + spin_lock(&sched->job_list_lock); + list_add(&sched_job->list, &sched->pending_list); + spin_unlock(&sched->job_list_lock); +} + static enum drm_gpu_sched_stat v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, u32 *timedout_ctca, u32 *timedout_ctra) @@ -634,9 +763,16 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q)); u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q)); + /* If the current address or return address have changed, then the GPU + * has probably made progress and we should delay the reset. This + * could fail if the GPU got in an infinite loop in the CL, but that + * is pretty unlikely outside of an i-g-t testcase. + */ if (*timedout_ctca != ctca || *timedout_ctra != ctra) { *timedout_ctca = ctca; *timedout_ctra = ctra; + + v3d_sched_skip_reset(sched_job); return DRM_GPU_SCHED_STAT_NOMINAL; } @@ -676,11 +812,13 @@ v3d_csd_job_timedout(struct drm_sched_job *sched_job) struct v3d_dev *v3d = job->base.v3d; u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver)); - /* If we've made progress, skip reset and let the timer get - * rearmed. + /* If we've made progress, skip reset, add the job to the pending + * list, and let the timer get rearmed. */ if (job->timedout_batches != batches) { job->timedout_batches = batches; + + v3d_sched_skip_reset(sched_job); return DRM_GPU_SCHED_STAT_NOMINAL; } @@ -723,67 +861,54 @@ static const struct drm_sched_backend_ops v3d_cpu_sched_ops = { .free_job = v3d_cpu_job_free }; +static int +v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops, + enum v3d_queue queue, const char *name) +{ + struct drm_sched_init_args args = { + .num_rqs = DRM_SCHED_PRIORITY_COUNT, + .credit_limit = 1, + .timeout = msecs_to_jiffies(500), + .dev = v3d->drm.dev, + }; + + args.ops = ops; + args.name = name; + + return drm_sched_init(&v3d->queue[queue].sched, &args); +} + int v3d_sched_init(struct v3d_dev *v3d) { - int hw_jobs_limit = 1; - int job_hang_limit = 0; - int hang_limit_ms = 500; int ret; - ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, - &v3d_bin_sched_ops, NULL, - DRM_SCHED_PRIORITY_COUNT, - hw_jobs_limit, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), NULL, - NULL, "v3d_bin", v3d->drm.dev); + ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin"); if (ret) return ret; - ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, - &v3d_render_sched_ops, NULL, - DRM_SCHED_PRIORITY_COUNT, - hw_jobs_limit, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), NULL, - NULL, "v3d_render", v3d->drm.dev); + ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER, + "v3d_render"); if (ret) goto fail; - ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, - &v3d_tfu_sched_ops, NULL, - DRM_SCHED_PRIORITY_COUNT, - hw_jobs_limit, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), NULL, - NULL, "v3d_tfu", v3d->drm.dev); + ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu"); if (ret) goto fail; if (v3d_has_csd(v3d)) { - ret = drm_sched_init(&v3d->queue[V3D_CSD].sched, - &v3d_csd_sched_ops, NULL, - DRM_SCHED_PRIORITY_COUNT, - hw_jobs_limit, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), NULL, - NULL, "v3d_csd", v3d->drm.dev); + ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD, + "v3d_csd"); if (ret) goto fail; - ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched, - &v3d_cache_clean_sched_ops, NULL, - DRM_SCHED_PRIORITY_COUNT, - hw_jobs_limit, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), NULL, - NULL, "v3d_cache_clean", v3d->drm.dev); + ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops, + V3D_CACHE_CLEAN, "v3d_cache_clean"); if (ret) goto fail; } - ret = drm_sched_init(&v3d->queue[V3D_CPU].sched, - &v3d_cpu_sched_ops, NULL, - DRM_SCHED_PRIORITY_COUNT, - 1, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), NULL, - NULL, "v3d_cpu", v3d->drm.dev); + ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu"); if (ret) goto fail; |