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path: root/drivers/gpu/drm/v3d/v3d_sched.c
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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c419
1 files changed, 272 insertions, 147 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 54015ad765c7..35f131a46d07 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -5,16 +5,16 @@
* DOC: Broadcom V3D scheduling
*
* The shared DRM GPU scheduler is used to coordinate submitting jobs
- * to the hardware. Each DRM fd (roughly a client process) gets its
- * own scheduler entity, which will process jobs in order. The GPU
- * scheduler will round-robin between clients to submit the next job.
+ * to the hardware. Each DRM fd (roughly a client process) gets its
+ * own scheduler entity, which will process jobs in order. The GPU
+ * scheduler will schedule the clients with a FIFO scheduling algorithm.
*
* For simplicity, and in order to keep latency low for interactive
* jobs when bulk background jobs are queued up, we submit a new job
* to the HW only when it has completed the last one, instead of
- * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
- * drm_sched_job_add_dependency() to manage the dependency between bin and
- * render, instead of having the clients submit jobs using the HW's
+ * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
+ * `drm_sched_job_add_dependency()` to manage the dependency between bin
+ * and render, instead of having the clients submit jobs using the HW's
* semaphores to interlock between them.
*/
@@ -73,24 +73,46 @@ v3d_sched_job_free(struct drm_sched_job *sched_job)
v3d_job_cleanup(job);
}
+void
+v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
+ unsigned int count)
+{
+ if (query_info->queries) {
+ unsigned int i;
+
+ for (i = 0; i < count; i++)
+ drm_syncobj_put(query_info->queries[i].syncobj);
+
+ kvfree(query_info->queries);
+ }
+}
+
+void
+v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
+ unsigned int count)
+{
+ if (query_info->queries) {
+ unsigned int i;
+
+ for (i = 0; i < count; i++) {
+ drm_syncobj_put(query_info->queries[i].syncobj);
+ kvfree(query_info->queries[i].kperfmon_ids);
+ }
+
+ kvfree(query_info->queries);
+ }
+}
+
static void
v3d_cpu_job_free(struct drm_sched_job *sched_job)
{
struct v3d_cpu_job *job = to_cpu_job(sched_job);
- struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
- struct v3d_performance_query_info *performance_query = &job->performance_query;
- if (timestamp_query->queries) {
- for (int i = 0; i < timestamp_query->count; i++)
- drm_syncobj_put(timestamp_query->queries[i].syncobj);
- kvfree(timestamp_query->queries);
- }
+ v3d_timestamp_query_info_free(&job->timestamp_query,
+ job->timestamp_query.count);
- if (performance_query->queries) {
- for (int i = 0; i < performance_query->count; i++)
- drm_syncobj_put(performance_query->queries[i].syncobj);
- kvfree(performance_query->queries);
- }
+ v3d_performance_query_info_free(&job->performance_query,
+ job->performance_query.count);
v3d_job_cleanup(&job->base);
}
@@ -98,24 +120,118 @@ v3d_cpu_job_free(struct drm_sched_job *sched_job)
static void
v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
{
- if (job->perfmon != v3d->active_perfmon)
+ struct v3d_perfmon *perfmon = v3d->global_perfmon;
+
+ if (!perfmon)
+ perfmon = job->perfmon;
+
+ if (perfmon == v3d->active_perfmon)
+ return;
+
+ if (perfmon != v3d->active_perfmon)
v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
- if (job->perfmon && v3d->active_perfmon != job->perfmon)
- v3d_perfmon_start(v3d, job->perfmon);
+ if (perfmon && v3d->active_perfmon != perfmon)
+ v3d_perfmon_start(v3d, perfmon);
+}
+
+static void
+v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
+{
+ struct v3d_dev *v3d = job->v3d;
+ struct v3d_file_priv *file = job->file->driver_priv;
+ struct v3d_stats *global_stats = &v3d->queue[queue].stats;
+ struct v3d_stats *local_stats = &file->stats[queue];
+ u64 now = local_clock();
+ unsigned long flags;
+
+ /*
+ * We only need to disable local interrupts to appease lockdep who
+ * otherwise would think v3d_job_start_stats vs v3d_stats_update has an
+ * unsafe in-irq vs no-irq-off usage problem. This is a false positive
+ * because all the locks are per queue and stats type, and all jobs are
+ * completely one at a time serialised. More specifically:
+ *
+ * 1. Locks for GPU queues are updated from interrupt handlers under a
+ * spin lock and started here with preemption disabled.
+ *
+ * 2. Locks for CPU queues are updated from the worker with preemption
+ * disabled and equally started here with preemption disabled.
+ *
+ * Therefore both are consistent.
+ *
+ * 3. Because next job can only be queued after the previous one has
+ * been signaled, and locks are per queue, there is also no scope for
+ * the start part to race with the update part.
+ */
+ if (IS_ENABLED(CONFIG_LOCKDEP))
+ local_irq_save(flags);
+ else
+ preempt_disable();
+
+ write_seqcount_begin(&local_stats->lock);
+ local_stats->start_ns = now;
+ write_seqcount_end(&local_stats->lock);
+
+ write_seqcount_begin(&global_stats->lock);
+ global_stats->start_ns = now;
+ write_seqcount_end(&global_stats->lock);
+
+ if (IS_ENABLED(CONFIG_LOCKDEP))
+ local_irq_restore(flags);
+ else
+ preempt_enable();
+}
+
+static void
+v3d_stats_update(struct v3d_stats *stats, u64 now)
+{
+ write_seqcount_begin(&stats->lock);
+ stats->enabled_ns += now - stats->start_ns;
+ stats->jobs_completed++;
+ stats->start_ns = 0;
+ write_seqcount_end(&stats->lock);
+}
+
+void
+v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
+{
+ struct v3d_dev *v3d = job->v3d;
+ struct v3d_file_priv *file = job->file->driver_priv;
+ struct v3d_stats *global_stats = &v3d->queue[queue].stats;
+ struct v3d_stats *local_stats = &file->stats[queue];
+ u64 now = local_clock();
+ unsigned long flags;
+
+ /* See comment in v3d_job_start_stats() */
+ if (IS_ENABLED(CONFIG_LOCKDEP))
+ local_irq_save(flags);
+ else
+ preempt_disable();
+
+ v3d_stats_update(local_stats, now);
+ v3d_stats_update(global_stats, now);
+
+ if (IS_ENABLED(CONFIG_LOCKDEP))
+ local_irq_restore(flags);
+ else
+ preempt_enable();
}
static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
{
struct v3d_bin_job *job = to_bin_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
- struct v3d_file_priv *file = job->base.file->driver_priv;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
unsigned long irqflags;
- if (unlikely(job->base.base.s_fence->finished.error))
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ spin_lock_irqsave(&v3d->job_lock, irqflags);
+ v3d->bin_job = NULL;
+ spin_unlock_irqrestore(&v3d->job_lock, irqflags);
return NULL;
+ }
/* Lock required around bin_job update vs
* v3d_overflow_mem_work().
@@ -141,9 +257,7 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
job->start, job->end);
- file->start_ns[V3D_BIN] = local_clock();
- v3d->queue[V3D_BIN].start_ns = file->start_ns[V3D_BIN];
-
+ v3d_job_start_stats(&job->base, V3D_BIN);
v3d_switch_perfmon(v3d, &job->base);
/* Set the current and end address of the control list.
@@ -168,12 +282,13 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
{
struct v3d_render_job *job = to_render_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
- struct v3d_file_priv *file = job->base.file->driver_priv;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
- if (unlikely(job->base.base.s_fence->finished.error))
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ v3d->render_job = NULL;
return NULL;
+ }
v3d->render_job = job;
@@ -196,9 +311,7 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
job->start, job->end);
- file->start_ns[V3D_RENDER] = local_clock();
- v3d->queue[V3D_RENDER].start_ns = file->start_ns[V3D_RENDER];
-
+ v3d_job_start_stats(&job->base, V3D_RENDER);
v3d_switch_perfmon(v3d, &job->base);
/* XXX: Set the QCFG */
@@ -217,34 +330,38 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job)
{
struct v3d_tfu_job *job = to_tfu_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
- struct v3d_file_priv *file = job->base.file->driver_priv;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ v3d->tfu_job = NULL;
+ return NULL;
+ }
+
+ v3d->tfu_job = job;
+
fence = v3d_fence_create(v3d, V3D_TFU);
if (IS_ERR(fence))
return NULL;
- v3d->tfu_job = job;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
- file->start_ns[V3D_TFU] = local_clock();
- v3d->queue[V3D_TFU].start_ns = file->start_ns[V3D_TFU];
+ v3d_job_start_stats(&job->base, V3D_TFU);
V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
- if (v3d->ver >= 71)
+ if (v3d->ver >= V3D_GEN_71)
V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
- if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
+ if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
@@ -260,10 +377,14 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
{
struct v3d_csd_job *job = to_csd_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
- struct v3d_file_priv *file = job->base.file->driver_priv;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
- int i, csd_cfg0_reg, csd_cfg_reg_count;
+ int i, csd_cfg0_reg;
+
+ if (unlikely(job->base.base.s_fence->finished.error)) {
+ v3d->csd_job = NULL;
+ return NULL;
+ }
v3d->csd_job = job;
@@ -279,15 +400,21 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
- file->start_ns[V3D_CSD] = local_clock();
- v3d->queue[V3D_CSD].start_ns = file->start_ns[V3D_CSD];
-
+ v3d_job_start_stats(&job->base, V3D_CSD);
v3d_switch_perfmon(v3d, &job->base);
csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
- csd_cfg_reg_count = v3d->ver < 71 ? 6 : 7;
- for (i = 1; i <= csd_cfg_reg_count; i++)
+ for (i = 1; i <= 6; i++)
V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
+
+ /* Although V3D 7.1 has an eighth configuration register, we are not
+ * using it. Therefore, make sure it remains unused.
+ *
+ * XXX: Set the CFG7 register
+ */
+ if (v3d->ver >= V3D_GEN_71)
+ V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
+
/* CFG0 write kicks off the job. */
V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
@@ -301,7 +428,8 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
- u32 *wg_counts;
+ struct v3d_dev *v3d = job->base.v3d;
+ u32 num_batches, *wg_counts;
v3d_get_bo_vaddr(bo);
v3d_get_bo_vaddr(indirect);
@@ -314,8 +442,17 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
- args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
- (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
+
+ num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
+ (wg_counts[0] * wg_counts[1] * wg_counts[2]);
+
+ /* V3D 7.1.6 and later don't subtract 1 from the number of batches */
+ if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
+ args->cfg[4] = num_batches - 1;
+ else
+ args->cfg[4] = num_batches;
+
+ WARN_ON(args->cfg[4] == ~0);
for (int i = 0; i < 3; i++) {
/* 0xffffffff indicates that the uniform rewrite is not needed */
@@ -369,18 +506,23 @@ v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
v3d_put_bo_vaddr(bo);
}
-static void
-write_to_buffer(void *dst, u32 idx, bool do_64bit, u64 value)
+static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
{
- if (do_64bit) {
- u64 *dst64 = (u64 *)dst;
+ dst[idx] = value;
+}
- dst64[idx] = value;
- } else {
- u32 *dst32 = (u32 *)dst;
+static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
+{
+ dst[idx] = value;
+}
- dst32[idx] = (u32)value;
- }
+static void
+write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
+{
+ if (do_64bit)
+ write_to_buffer_64(dst, idx, value);
+ else
+ write_to_buffer_32(dst, idx, value);
}
static void
@@ -453,18 +595,24 @@ v3d_reset_performance_queries(struct v3d_cpu_job *job)
}
static void
-v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 query)
+v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
+ unsigned int query)
{
- struct v3d_performance_query_info *performance_query = &job->performance_query;
- struct v3d_copy_query_results_info *copy = &job->copy;
+ struct v3d_performance_query_info *performance_query =
+ &job->performance_query;
struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
+ struct v3d_performance_query *perf_query =
+ &performance_query->queries[query];
struct v3d_dev *v3d = job->base.v3d;
- struct v3d_perfmon *perfmon;
- u64 counter_values[V3D_PERFCNT_NUM];
+ unsigned int i, j, offset;
+
+ for (i = 0, offset = 0;
+ i < performance_query->nperfmons;
+ i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
+ struct v3d_perfmon *perfmon;
- for (int i = 0; i < performance_query->nperfmons; i++) {
perfmon = v3d_perfmon_find(v3d_priv,
- performance_query->queries[query].kperfmon_ids[i]);
+ perf_query->kperfmon_ids[i]);
if (!perfmon) {
DRM_DEBUG("Failed to find perfmon.");
continue;
@@ -472,14 +620,18 @@ v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 quer
v3d_perfmon_stop(v3d, perfmon, true);
- memcpy(&counter_values[i * DRM_V3D_MAX_PERF_COUNTERS], perfmon->values,
- perfmon->ncounters * sizeof(u64));
+ if (job->copy.do_64bit) {
+ for (j = 0; j < perfmon->ncounters; j++)
+ write_to_buffer_64(data, offset + j,
+ perfmon->values[j]);
+ } else {
+ for (j = 0; j < perfmon->ncounters; j++)
+ write_to_buffer_32(data, offset + j,
+ perfmon->values[j]);
+ }
v3d_perfmon_put(perfmon);
}
-
- for (int i = 0; i < performance_query->ncounters; i++)
- write_to_buffer(data, i, copy->do_64bit, counter_values[i]);
}
static void
@@ -530,35 +682,19 @@ v3d_cpu_job_run(struct drm_sched_job *sched_job)
{
struct v3d_cpu_job *job = to_cpu_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
- struct v3d_file_priv *file = job->base.file->driver_priv;
- u64 runtime;
-
- v3d->cpu_job = job;
if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
return NULL;
}
- file->start_ns[V3D_CPU] = local_clock();
- v3d->queue[V3D_CPU].start_ns = file->start_ns[V3D_CPU];
-
+ v3d_job_start_stats(&job->base, V3D_CPU);
trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
cpu_job_function[job->job_type](job);
trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
-
- runtime = local_clock() - file->start_ns[V3D_CPU];
-
- file->enabled_ns[V3D_CPU] += runtime;
- v3d->queue[V3D_CPU].enabled_ns += runtime;
-
- file->jobs_sent[V3D_CPU]++;
- v3d->queue[V3D_CPU].jobs_sent++;
-
- file->start_ns[V3D_CPU] = 0;
- v3d->queue[V3D_CPU].start_ns = 0;
+ v3d_job_update_stats(&job->base, V3D_CPU);
return NULL;
}
@@ -568,24 +704,12 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_dev *v3d = job->v3d;
- struct v3d_file_priv *file = job->file->driver_priv;
- u64 runtime;
- file->start_ns[V3D_CACHE_CLEAN] = local_clock();
- v3d->queue[V3D_CACHE_CLEAN].start_ns = file->start_ns[V3D_CACHE_CLEAN];
+ v3d_job_start_stats(job, V3D_CACHE_CLEAN);
v3d_clean_caches(v3d);
- runtime = local_clock() - file->start_ns[V3D_CACHE_CLEAN];
-
- file->enabled_ns[V3D_CACHE_CLEAN] += runtime;
- v3d->queue[V3D_CACHE_CLEAN].enabled_ns += runtime;
-
- file->jobs_sent[V3D_CACHE_CLEAN]++;
- v3d->queue[V3D_CACHE_CLEAN].jobs_sent++;
-
- file->start_ns[V3D_CACHE_CLEAN] = 0;
- v3d->queue[V3D_CACHE_CLEAN].start_ns = 0;
+ v3d_job_update_stats(job, V3D_CACHE_CLEAN);
return NULL;
}
@@ -612,7 +736,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
/* Unblock schedulers and restart their jobs. */
for (q = 0; q < V3D_MAX_QUEUES; q++) {
- drm_sched_start(&v3d->queue[q].sched, true);
+ drm_sched_start(&v3d->queue[q].sched, 0);
}
mutex_unlock(&v3d->reset_lock);
@@ -620,11 +744,16 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
return DRM_GPU_SCHED_STAT_NOMINAL;
}
-/* If the current address or return address have changed, then the GPU
- * has probably made progress and we should delay the reset. This
- * could fail if the GPU got in an infinite loop in the CL, but that
- * is pretty unlikely outside of an i-g-t testcase.
- */
+static void
+v3d_sched_skip_reset(struct drm_sched_job *sched_job)
+{
+ struct drm_gpu_scheduler *sched = sched_job->sched;
+
+ spin_lock(&sched->job_list_lock);
+ list_add(&sched_job->list, &sched->pending_list);
+ spin_unlock(&sched->job_list_lock);
+}
+
static enum drm_gpu_sched_stat
v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
u32 *timedout_ctca, u32 *timedout_ctra)
@@ -634,9 +763,16 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
+ /* If the current address or return address have changed, then the GPU
+ * has probably made progress and we should delay the reset. This
+ * could fail if the GPU got in an infinite loop in the CL, but that
+ * is pretty unlikely outside of an i-g-t testcase.
+ */
if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
*timedout_ctca = ctca;
*timedout_ctra = ctra;
+
+ v3d_sched_skip_reset(sched_job);
return DRM_GPU_SCHED_STAT_NOMINAL;
}
@@ -676,11 +812,13 @@ v3d_csd_job_timedout(struct drm_sched_job *sched_job)
struct v3d_dev *v3d = job->base.v3d;
u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
- /* If we've made progress, skip reset and let the timer get
- * rearmed.
+ /* If we've made progress, skip reset, add the job to the pending
+ * list, and let the timer get rearmed.
*/
if (job->timedout_batches != batches) {
job->timedout_batches = batches;
+
+ v3d_sched_skip_reset(sched_job);
return DRM_GPU_SCHED_STAT_NOMINAL;
}
@@ -723,67 +861,54 @@ static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
.free_job = v3d_cpu_job_free
};
+static int
+v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops,
+ enum v3d_queue queue, const char *name)
+{
+ struct drm_sched_init_args args = {
+ .num_rqs = DRM_SCHED_PRIORITY_COUNT,
+ .credit_limit = 1,
+ .timeout = msecs_to_jiffies(500),
+ .dev = v3d->drm.dev,
+ };
+
+ args.ops = ops;
+ args.name = name;
+
+ return drm_sched_init(&v3d->queue[queue].sched, &args);
+}
+
int
v3d_sched_init(struct v3d_dev *v3d)
{
- int hw_jobs_limit = 1;
- int job_hang_limit = 0;
- int hang_limit_ms = 500;
int ret;
- ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
- &v3d_bin_sched_ops, NULL,
- DRM_SCHED_PRIORITY_COUNT,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_bin", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin");
if (ret)
return ret;
- ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
- &v3d_render_sched_ops, NULL,
- DRM_SCHED_PRIORITY_COUNT,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_render", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER,
+ "v3d_render");
if (ret)
goto fail;
- ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
- &v3d_tfu_sched_ops, NULL,
- DRM_SCHED_PRIORITY_COUNT,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_tfu", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu");
if (ret)
goto fail;
if (v3d_has_csd(v3d)) {
- ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
- &v3d_csd_sched_ops, NULL,
- DRM_SCHED_PRIORITY_COUNT,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_csd", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD,
+ "v3d_csd");
if (ret)
goto fail;
- ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
- &v3d_cache_clean_sched_ops, NULL,
- DRM_SCHED_PRIORITY_COUNT,
- hw_jobs_limit, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_cache_clean", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops,
+ V3D_CACHE_CLEAN, "v3d_cache_clean");
if (ret)
goto fail;
}
- ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
- &v3d_cpu_sched_ops, NULL,
- DRM_SCHED_PRIORITY_COUNT,
- 1, job_hang_limit,
- msecs_to_jiffies(hang_limit_ms), NULL,
- NULL, "v3d_cpu", v3d->drm.dev);
+ ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu");
if (ret)
goto fail;