diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate.c')
| -rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate.c | 69 |
1 files changed, 38 insertions, 31 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c index eec76af49f04..545c4c3608f5 100644 --- a/drivers/gpu/drm/vc4/vc4_validate.c +++ b/drivers/gpu/drm/vc4/vc4_validate.c @@ -43,6 +43,8 @@ * to use) happens. */ +#include <drm/drm_print.h> + #include "uapi/drm/vc4_drm.h" #include "vc4_drv.h" #include "vc4_packet.h" @@ -65,7 +67,7 @@ utile_width(int cpp) case 8: return 2; default: - DRM_ERROR("unknown cpp: %d\n", cpp); + pr_err("unknown cpp: %d\n", cpp); return 1; } } @@ -82,7 +84,7 @@ utile_height(int cpp) case 8: return 4; default: - DRM_ERROR("unknown cpp: %d\n", cpp); + pr_err("unknown cpp: %d\n", cpp); return 1; } } @@ -102,18 +104,22 @@ size_is_lt(uint32_t width, uint32_t height, int cpp) height <= 4 * utile_height(cpp)); } -struct drm_gem_cma_object * +struct drm_gem_dma_object * vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex) { - struct drm_gem_cma_object *obj; + struct vc4_dev *vc4 = exec->dev; + struct drm_gem_dma_object *obj; struct vc4_bo *bo; + if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) + return NULL; + if (hindex >= exec->bo_count) { DRM_DEBUG("BO index %d greater than BO count %d\n", hindex, exec->bo_count); return NULL; } - obj = exec->bo[hindex]; + obj = to_drm_gem_dma_obj(exec->bo[hindex]); bo = to_vc4_bo(&obj->base); if (bo->validated_shader) { @@ -125,7 +131,7 @@ vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex) return obj; } -static struct drm_gem_cma_object * +static struct drm_gem_dma_object * vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index) { return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]); @@ -156,14 +162,18 @@ gl_shader_rec_size(uint32_t pointer_bits) } bool -vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, +vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_dma_object *fbo, uint32_t offset, uint8_t tiling_format, uint32_t width, uint32_t height, uint8_t cpp) { + struct vc4_dev *vc4 = exec->dev; uint32_t aligned_width, aligned_height, stride, size; uint32_t utile_w = utile_width(cpp); uint32_t utile_h = utile_height(cpp); + if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) + return false; + /* The shaded vertex format stores signed 12.4 fixed point * (-2048,2047) offsets from the viewport center, so we should * never have a render target larger than 4096. The texture @@ -255,7 +265,7 @@ validate_increment_semaphore(VALIDATE_ARGS) static int validate_indexed_prim_list(VALIDATE_ARGS) { - struct drm_gem_cma_object *ib; + struct drm_gem_dma_object *ib; uint32_t length = *(uint32_t *)(untrusted + 1); uint32_t offset = *(uint32_t *)(untrusted + 5); uint32_t max_index = *(uint32_t *)(untrusted + 9); @@ -276,9 +286,6 @@ validate_indexed_prim_list(VALIDATE_ARGS) if (!ib) return -EINVAL; - exec->bin_dep_seqno = max(exec->bin_dep_seqno, - to_vc4_bo(&ib->base)->write_seqno); - if (offset > ib->base.size || (ib->base.size - offset) / index_size < length) { DRM_DEBUG("IB access overflow (%d + %d*%d > %zd)\n", @@ -286,7 +293,7 @@ validate_indexed_prim_list(VALIDATE_ARGS) return -EINVAL; } - *(uint32_t *)(validated + 5) = ib->paddr + offset; + *(uint32_t *)(validated + 5) = ib->dma_addr + offset; return 0; } @@ -382,8 +389,8 @@ validate_tile_binning_config(VALIDATE_ARGS) bin_slot = vc4_v3d_get_bin_slot(vc4); if (bin_slot < 0) { if (bin_slot != -EINTR && bin_slot != -ERESTARTSYS) { - DRM_ERROR("Failed to allocate binner memory: %d\n", - bin_slot); + drm_err(dev, "Failed to allocate binner memory: %d\n", + bin_slot); } return bin_slot; } @@ -392,7 +399,7 @@ validate_tile_binning_config(VALIDATE_ARGS) * free when the job completes rendering. */ exec->bin_slots |= BIT(bin_slot); - bin_addr = vc4->bin_bo->base.paddr + bin_slot * vc4->bin_alloc_size; + bin_addr = vc4->bin_bo->base.dma_addr + bin_slot * vc4->bin_alloc_size; /* The tile state data array is 48 bytes per tile, and we put it at * the start of a BO containing both it and the tile alloc. @@ -482,10 +489,14 @@ vc4_validate_bin_cl(struct drm_device *dev, void *unvalidated, struct vc4_exec_info *exec) { + struct vc4_dev *vc4 = to_vc4_dev(dev); uint32_t len = exec->args->bin_cl_size; uint32_t dst_offset = 0; uint32_t src_offset = 0; + if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) + return -ENODEV; + while (src_offset < len) { void *dst_pkt = validated + dst_offset; void *src_pkt = unvalidated + src_offset; @@ -563,7 +574,7 @@ reloc_tex(struct vc4_exec_info *exec, struct vc4_texture_sample_info *sample, uint32_t texture_handle_index, bool is_cs) { - struct drm_gem_cma_object *tex; + struct drm_gem_dma_object *tex; uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]); uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]); uint32_t p2 = (sample->p_offset[2] != ~0 ? @@ -596,7 +607,7 @@ reloc_tex(struct vc4_exec_info *exec, "outside of UBO\n"); goto fail; } - *validated_p0 = tex->paddr + p0; + *validated_p0 = tex->dma_addr + p0; return true; } @@ -724,12 +735,7 @@ reloc_tex(struct vc4_exec_info *exec, offset -= level_size; } - *validated_p0 = tex->paddr + p0; - - if (is_cs) { - exec->bin_dep_seqno = max(exec->bin_dep_seqno, - to_vc4_bo(&tex->base)->write_seqno); - } + *validated_p0 = tex->dma_addr + p0; return true; fail: @@ -753,7 +759,7 @@ validate_gl_shader_rec(struct drm_device *dev, 28, /* cs */ }; uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets); - struct drm_gem_cma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8]; + struct drm_gem_dma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8]; uint32_t nr_attributes, nr_relocs, packet_size; int i; @@ -798,7 +804,7 @@ validate_gl_shader_rec(struct drm_device *dev, return -EINVAL; } - bo[i] = exec->bo[src_handles[i]]; + bo[i] = to_drm_gem_dma_obj(exec->bo[src_handles[i]]); if (!bo[i]) return -EINVAL; } @@ -828,7 +834,7 @@ validate_gl_shader_rec(struct drm_device *dev, void *uniform_data_u; uint32_t tex, uni; - *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset; + *(uint32_t *)(pkt_v + o) = bo[i]->dma_addr + src_offset; if (src_offset != 0) { DRM_DEBUG("Shaders must be at offset 0 of " @@ -884,7 +890,7 @@ validate_gl_shader_rec(struct drm_device *dev, } for (i = 0; i < nr_attributes; i++) { - struct drm_gem_cma_object *vbo = + struct drm_gem_dma_object *vbo = bo[ARRAY_SIZE(shader_reloc_offsets) + i]; uint32_t o = 36 + i * 8; uint32_t offset = *(uint32_t *)(pkt_u + o + 0); @@ -892,9 +898,6 @@ validate_gl_shader_rec(struct drm_device *dev, uint32_t stride = *(uint8_t *)(pkt_u + o + 5); uint32_t max_index; - exec->bin_dep_seqno = max(exec->bin_dep_seqno, - to_vc4_bo(&vbo->base)->write_seqno); - if (state->addr & 0x8) stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff; @@ -916,7 +919,7 @@ validate_gl_shader_rec(struct drm_device *dev, } } - *(uint32_t *)(pkt_v + o) = vbo->paddr + offset; + *(uint32_t *)(pkt_v + o) = vbo->dma_addr + offset; } return 0; @@ -926,9 +929,13 @@ int vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec) { + struct vc4_dev *vc4 = to_vc4_dev(dev); uint32_t i; int ret = 0; + if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) + return -ENODEV; + for (i = 0; i < exec->shader_state_count; i++) { ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]); if (ret) |
