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path: root/drivers/gpu/drm/vc4/vc4_validate.c
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Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate.c147
1 files changed, 77 insertions, 70 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
index 814b512c6b9a..545c4c3608f5 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -43,6 +43,8 @@
* to use) happens.
*/
+#include <drm/drm_print.h>
+
#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
#include "vc4_packet.h"
@@ -65,7 +67,7 @@ utile_width(int cpp)
case 8:
return 2;
default:
- DRM_ERROR("unknown cpp: %d\n", cpp);
+ pr_err("unknown cpp: %d\n", cpp);
return 1;
}
}
@@ -82,7 +84,7 @@ utile_height(int cpp)
case 8:
return 4;
default:
- DRM_ERROR("unknown cpp: %d\n", cpp);
+ pr_err("unknown cpp: %d\n", cpp);
return 1;
}
}
@@ -102,22 +104,26 @@ size_is_lt(uint32_t width, uint32_t height, int cpp)
height <= 4 * utile_height(cpp));
}
-struct drm_gem_cma_object *
+struct drm_gem_dma_object *
vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
{
- struct drm_gem_cma_object *obj;
+ struct vc4_dev *vc4 = exec->dev;
+ struct drm_gem_dma_object *obj;
struct vc4_bo *bo;
+ if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
+ return NULL;
+
if (hindex >= exec->bo_count) {
- DRM_ERROR("BO index %d greater than BO count %d\n",
+ DRM_DEBUG("BO index %d greater than BO count %d\n",
hindex, exec->bo_count);
return NULL;
}
- obj = exec->bo[hindex];
+ obj = to_drm_gem_dma_obj(exec->bo[hindex]);
bo = to_vc4_bo(&obj->base);
if (bo->validated_shader) {
- DRM_ERROR("Trying to use shader BO as something other than "
+ DRM_DEBUG("Trying to use shader BO as something other than "
"a shader\n");
return NULL;
}
@@ -125,7 +131,7 @@ vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
return obj;
}
-static struct drm_gem_cma_object *
+static struct drm_gem_dma_object *
vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
{
return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
@@ -156,14 +162,18 @@ gl_shader_rec_size(uint32_t pointer_bits)
}
bool
-vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
+vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_dma_object *fbo,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp)
{
+ struct vc4_dev *vc4 = exec->dev;
uint32_t aligned_width, aligned_height, stride, size;
uint32_t utile_w = utile_width(cpp);
uint32_t utile_h = utile_height(cpp);
+ if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
+ return false;
+
/* The shaded vertex format stores signed 12.4 fixed point
* (-2048,2047) offsets from the viewport center, so we should
* never have a render target larger than 4096. The texture
@@ -172,7 +182,7 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
* our math.
*/
if (width > 4096 || height > 4096) {
- DRM_ERROR("Surface dimensions (%d,%d) too large",
+ DRM_DEBUG("Surface dimensions (%d,%d) too large",
width, height);
return false;
}
@@ -191,7 +201,7 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
aligned_height = round_up(height, utile_h);
break;
default:
- DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
+ DRM_DEBUG("buffer tiling %d unsupported\n", tiling_format);
return false;
}
@@ -200,7 +210,7 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
if (size + offset < size ||
size + offset > fbo->base.size) {
- DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
+ DRM_DEBUG("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
width, height,
aligned_width, aligned_height,
size, offset, fbo->base.size);
@@ -214,7 +224,7 @@ static int
validate_flush(VALIDATE_ARGS)
{
if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
- DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
+ DRM_DEBUG("Bin CL must end with VC4_PACKET_FLUSH\n");
return -EINVAL;
}
exec->found_flush = true;
@@ -226,13 +236,13 @@ static int
validate_start_tile_binning(VALIDATE_ARGS)
{
if (exec->found_start_tile_binning_packet) {
- DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
+ DRM_DEBUG("Duplicate VC4_PACKET_START_TILE_BINNING\n");
return -EINVAL;
}
exec->found_start_tile_binning_packet = true;
if (!exec->found_tile_binning_mode_config_packet) {
- DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
+ DRM_DEBUG("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
return -EINVAL;
}
@@ -243,7 +253,7 @@ static int
validate_increment_semaphore(VALIDATE_ARGS)
{
if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
- DRM_ERROR("Bin CL must end with "
+ DRM_DEBUG("Bin CL must end with "
"VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
@@ -255,7 +265,7 @@ validate_increment_semaphore(VALIDATE_ARGS)
static int
validate_indexed_prim_list(VALIDATE_ARGS)
{
- struct drm_gem_cma_object *ib;
+ struct drm_gem_dma_object *ib;
uint32_t length = *(uint32_t *)(untrusted + 1);
uint32_t offset = *(uint32_t *)(untrusted + 5);
uint32_t max_index = *(uint32_t *)(untrusted + 9);
@@ -264,7 +274,7 @@ validate_indexed_prim_list(VALIDATE_ARGS)
/* Check overflow condition */
if (exec->shader_state_count == 0) {
- DRM_ERROR("shader state must precede primitives\n");
+ DRM_DEBUG("shader state must precede primitives\n");
return -EINVAL;
}
shader_state = &exec->shader_state[exec->shader_state_count - 1];
@@ -276,17 +286,14 @@ validate_indexed_prim_list(VALIDATE_ARGS)
if (!ib)
return -EINVAL;
- exec->bin_dep_seqno = max(exec->bin_dep_seqno,
- to_vc4_bo(&ib->base)->write_seqno);
-
if (offset > ib->base.size ||
(ib->base.size - offset) / index_size < length) {
- DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n",
+ DRM_DEBUG("IB access overflow (%d + %d*%d > %zd)\n",
offset, length, index_size, ib->base.size);
return -EINVAL;
}
- *(uint32_t *)(validated + 5) = ib->paddr + offset;
+ *(uint32_t *)(validated + 5) = ib->dma_addr + offset;
return 0;
}
@@ -301,13 +308,13 @@ validate_gl_array_primitive(VALIDATE_ARGS)
/* Check overflow condition */
if (exec->shader_state_count == 0) {
- DRM_ERROR("shader state must precede primitives\n");
+ DRM_DEBUG("shader state must precede primitives\n");
return -EINVAL;
}
shader_state = &exec->shader_state[exec->shader_state_count - 1];
if (length + base_index < length) {
- DRM_ERROR("primitive vertex count overflow\n");
+ DRM_DEBUG("primitive vertex count overflow\n");
return -EINVAL;
}
max_index = length + base_index - 1;
@@ -324,7 +331,7 @@ validate_gl_shader_state(VALIDATE_ARGS)
uint32_t i = exec->shader_state_count++;
if (i >= exec->shader_state_size) {
- DRM_ERROR("More requests for shader states than declared\n");
+ DRM_DEBUG("More requests for shader states than declared\n");
return -EINVAL;
}
@@ -332,7 +339,7 @@ validate_gl_shader_state(VALIDATE_ARGS)
exec->shader_state[i].max_index = 0;
if (exec->shader_state[i].addr & ~0xf) {
- DRM_ERROR("high bits set in GL shader rec reference\n");
+ DRM_DEBUG("high bits set in GL shader rec reference\n");
return -EINVAL;
}
@@ -356,7 +363,7 @@ validate_tile_binning_config(VALIDATE_ARGS)
int bin_slot;
if (exec->found_tile_binning_mode_config_packet) {
- DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
+ DRM_DEBUG("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
return -EINVAL;
}
exec->found_tile_binning_mode_config_packet = true;
@@ -368,22 +375,22 @@ validate_tile_binning_config(VALIDATE_ARGS)
if (exec->bin_tiles_x == 0 ||
exec->bin_tiles_y == 0) {
- DRM_ERROR("Tile binning config of %dx%d too small\n",
+ DRM_DEBUG("Tile binning config of %dx%d too small\n",
exec->bin_tiles_x, exec->bin_tiles_y);
return -EINVAL;
}
if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
- DRM_ERROR("unsupported binning config flags 0x%02x\n", flags);
+ DRM_DEBUG("unsupported binning config flags 0x%02x\n", flags);
return -EINVAL;
}
bin_slot = vc4_v3d_get_bin_slot(vc4);
if (bin_slot < 0) {
if (bin_slot != -EINTR && bin_slot != -ERESTARTSYS) {
- DRM_ERROR("Failed to allocate binner memory: %d\n",
- bin_slot);
+ drm_err(dev, "Failed to allocate binner memory: %d\n",
+ bin_slot);
}
return bin_slot;
}
@@ -392,7 +399,7 @@ validate_tile_binning_config(VALIDATE_ARGS)
* free when the job completes rendering.
*/
exec->bin_slots |= BIT(bin_slot);
- bin_addr = vc4->bin_bo->base.paddr + bin_slot * vc4->bin_alloc_size;
+ bin_addr = vc4->bin_bo->base.dma_addr + bin_slot * vc4->bin_alloc_size;
/* The tile state data array is 48 bytes per tile, and we put it at
* the start of a BO containing both it and the tile alloc.
@@ -482,10 +489,14 @@ vc4_validate_bin_cl(struct drm_device *dev,
void *unvalidated,
struct vc4_exec_info *exec)
{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t len = exec->args->bin_cl_size;
uint32_t dst_offset = 0;
uint32_t src_offset = 0;
+ if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
+ return -ENODEV;
+
while (src_offset < len) {
void *dst_pkt = validated + dst_offset;
void *src_pkt = unvalidated + src_offset;
@@ -493,20 +504,20 @@ vc4_validate_bin_cl(struct drm_device *dev,
const struct cmd_info *info;
if (cmd >= ARRAY_SIZE(cmd_info)) {
- DRM_ERROR("0x%08x: packet %d out of bounds\n",
+ DRM_DEBUG("0x%08x: packet %d out of bounds\n",
src_offset, cmd);
return -EINVAL;
}
info = &cmd_info[cmd];
if (!info->name) {
- DRM_ERROR("0x%08x: packet %d invalid\n",
+ DRM_DEBUG("0x%08x: packet %d invalid\n",
src_offset, cmd);
return -EINVAL;
}
if (src_offset + info->len > len) {
- DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
+ DRM_DEBUG("0x%08x: packet %d (%s) length 0x%08x "
"exceeds bounds (0x%08x)\n",
src_offset, cmd, info->name, info->len,
src_offset + len);
@@ -519,7 +530,7 @@ vc4_validate_bin_cl(struct drm_device *dev,
if (info->func && info->func(exec,
dst_pkt + 1,
src_pkt + 1)) {
- DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n",
+ DRM_DEBUG("0x%08x: packet %d (%s) failed to validate\n",
src_offset, cmd, info->name);
return -EINVAL;
}
@@ -537,7 +548,7 @@ vc4_validate_bin_cl(struct drm_device *dev,
exec->ct0ea = exec->ct0ca + dst_offset;
if (!exec->found_start_tile_binning_packet) {
- DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
+ DRM_DEBUG("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
return -EINVAL;
}
@@ -549,7 +560,7 @@ vc4_validate_bin_cl(struct drm_device *dev,
* semaphore increment.
*/
if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
- DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
+ DRM_DEBUG("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
"VC4_PACKET_FLUSH\n");
return -EINVAL;
}
@@ -563,7 +574,7 @@ reloc_tex(struct vc4_exec_info *exec,
struct vc4_texture_sample_info *sample,
uint32_t texture_handle_index, bool is_cs)
{
- struct drm_gem_cma_object *tex;
+ struct drm_gem_dma_object *tex;
uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
uint32_t p2 = (sample->p_offset[2] != ~0 ?
@@ -588,15 +599,15 @@ reloc_tex(struct vc4_exec_info *exec,
uint32_t remaining_size = tex->base.size - p0;
if (p0 > tex->base.size - 4) {
- DRM_ERROR("UBO offset greater than UBO size\n");
+ DRM_DEBUG("UBO offset greater than UBO size\n");
goto fail;
}
if (p1 > remaining_size - 4) {
- DRM_ERROR("UBO clamp would allow reads "
+ DRM_DEBUG("UBO clamp would allow reads "
"outside of UBO\n");
goto fail;
}
- *validated_p0 = tex->paddr + p0;
+ *validated_p0 = tex->dma_addr + p0;
return true;
}
@@ -612,14 +623,14 @@ reloc_tex(struct vc4_exec_info *exec,
if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
if (cube_map_stride) {
- DRM_ERROR("Cube map stride set twice\n");
+ DRM_DEBUG("Cube map stride set twice\n");
goto fail;
}
cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
}
if (!cube_map_stride) {
- DRM_ERROR("Cube map stride not set\n");
+ DRM_DEBUG("Cube map stride not set\n");
goto fail;
}
}
@@ -660,7 +671,7 @@ reloc_tex(struct vc4_exec_info *exec,
case VC4_TEXTURE_TYPE_RGBA64:
case VC4_TEXTURE_TYPE_YUV422R:
default:
- DRM_ERROR("Texture format %d unsupported\n", type);
+ DRM_DEBUG("Texture format %d unsupported\n", type);
goto fail;
}
utile_w = utile_width(cpp);
@@ -713,7 +724,7 @@ reloc_tex(struct vc4_exec_info *exec,
level_size = aligned_width * cpp * aligned_height;
if (offset < level_size) {
- DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
+ DRM_DEBUG("Level %d (%dx%d -> %dx%d) size %db "
"overflowed buffer bounds (offset %d)\n",
i, level_width, level_height,
aligned_width, aligned_height,
@@ -724,12 +735,7 @@ reloc_tex(struct vc4_exec_info *exec,
offset -= level_size;
}
- *validated_p0 = tex->paddr + p0;
-
- if (is_cs) {
- exec->bin_dep_seqno = max(exec->bin_dep_seqno,
- to_vc4_bo(&tex->base)->write_seqno);
- }
+ *validated_p0 = tex->dma_addr + p0;
return true;
fail:
@@ -753,7 +759,7 @@ validate_gl_shader_rec(struct drm_device *dev,
28, /* cs */
};
uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
- struct drm_gem_cma_object *bo[shader_reloc_count + 8];
+ struct drm_gem_dma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];
uint32_t nr_attributes, nr_relocs, packet_size;
int i;
@@ -764,7 +770,7 @@ validate_gl_shader_rec(struct drm_device *dev,
nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
if (nr_relocs * 4 > exec->shader_rec_size) {
- DRM_ERROR("overflowed shader recs reading %d handles "
+ DRM_DEBUG("overflowed shader recs reading %d handles "
"from %d bytes left\n",
nr_relocs, exec->shader_rec_size);
return -EINVAL;
@@ -774,7 +780,7 @@ validate_gl_shader_rec(struct drm_device *dev,
exec->shader_rec_size -= nr_relocs * 4;
if (packet_size > exec->shader_rec_size) {
- DRM_ERROR("overflowed shader recs copying %db packet "
+ DRM_DEBUG("overflowed shader recs copying %db packet "
"from %d bytes left\n",
packet_size, exec->shader_rec_size);
return -EINVAL;
@@ -794,11 +800,11 @@ validate_gl_shader_rec(struct drm_device *dev,
for (i = 0; i < shader_reloc_count; i++) {
if (src_handles[i] > exec->bo_count) {
- DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
+ DRM_DEBUG("Shader handle %d too big\n", src_handles[i]);
return -EINVAL;
}
- bo[i] = exec->bo[src_handles[i]];
+ bo[i] = to_drm_gem_dma_obj(exec->bo[src_handles[i]]);
if (!bo[i])
return -EINVAL;
}
@@ -810,13 +816,13 @@ validate_gl_shader_rec(struct drm_device *dev,
if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
- DRM_ERROR("Thread mode of CL and FS do not match\n");
+ DRM_DEBUG("Thread mode of CL and FS do not match\n");
return -EINVAL;
}
if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
- DRM_ERROR("cs and vs cannot be threaded\n");
+ DRM_DEBUG("cs and vs cannot be threaded\n");
return -EINVAL;
}
@@ -828,10 +834,10 @@ validate_gl_shader_rec(struct drm_device *dev,
void *uniform_data_u;
uint32_t tex, uni;
- *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
+ *(uint32_t *)(pkt_v + o) = bo[i]->dma_addr + src_offset;
if (src_offset != 0) {
- DRM_ERROR("Shaders must be at offset 0 of "
+ DRM_DEBUG("Shaders must be at offset 0 of "
"the BO.\n");
return -EINVAL;
}
@@ -842,7 +848,7 @@ validate_gl_shader_rec(struct drm_device *dev,
if (validated_shader->uniforms_src_size >
exec->uniforms_size) {
- DRM_ERROR("Uniforms src buffer overflow\n");
+ DRM_DEBUG("Uniforms src buffer overflow\n");
return -EINVAL;
}
@@ -884,7 +890,7 @@ validate_gl_shader_rec(struct drm_device *dev,
}
for (i = 0; i < nr_attributes; i++) {
- struct drm_gem_cma_object *vbo =
+ struct drm_gem_dma_object *vbo =
bo[ARRAY_SIZE(shader_reloc_offsets) + i];
uint32_t o = 36 + i * 8;
uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
@@ -892,15 +898,12 @@ validate_gl_shader_rec(struct drm_device *dev,
uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
uint32_t max_index;
- exec->bin_dep_seqno = max(exec->bin_dep_seqno,
- to_vc4_bo(&vbo->base)->write_seqno);
-
if (state->addr & 0x8)
stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
if (vbo->base.size < offset ||
vbo->base.size - offset < attr_size) {
- DRM_ERROR("BO offset overflow (%d + %d > %zu)\n",
+ DRM_DEBUG("BO offset overflow (%d + %d > %zu)\n",
offset, attr_size, vbo->base.size);
return -EINVAL;
}
@@ -909,14 +912,14 @@ validate_gl_shader_rec(struct drm_device *dev,
max_index = ((vbo->base.size - offset - attr_size) /
stride);
if (state->max_index > max_index) {
- DRM_ERROR("primitives use index %d out of "
+ DRM_DEBUG("primitives use index %d out of "
"supplied %d\n",
state->max_index, max_index);
return -EINVAL;
}
}
- *(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
+ *(uint32_t *)(pkt_v + o) = vbo->dma_addr + offset;
}
return 0;
@@ -926,9 +929,13 @@ int
vc4_validate_shader_recs(struct drm_device *dev,
struct vc4_exec_info *exec)
{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t i;
int ret = 0;
+ if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
+ return -ENODEV;
+
for (i = 0; i < exec->shader_state_count; i++) {
ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
if (ret)