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path: root/drivers/gpu/drm/vc4/vc4_validate_shaders.c
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Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate_shaders.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate_shaders.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
index 7cf82b071de2..b50b6cdac3f4 100644
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -41,6 +41,8 @@
* this validation is only performed at BO creation time.
*/
+#include <drm/drm_print.h>
+
#include "vc4_drv.h"
#include "vc4_qpu_defines.h"
@@ -776,8 +778,9 @@ vc4_handle_branch_target(struct vc4_shader_validation_state *validation_state)
}
struct vc4_validated_shader_info *
-vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
+vc4_validate_shader(struct drm_gem_dma_object *shader_obj)
{
+ struct vc4_dev *vc4 = to_vc4_dev(shader_obj->base.dev);
bool found_shader_end = false;
int shader_end_ip = 0;
uint32_t last_thread_switch_ip = -3;
@@ -785,6 +788,9 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
struct vc4_validated_shader_info *validated_shader = NULL;
struct vc4_shader_validation_state validation_state;
+ if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
+ return NULL;
+
memset(&validation_state, 0, sizeof(validation_state));
validation_state.shader = shader_obj->vaddr;
validation_state.max_ip = shader_obj->base.size / sizeof(uint64_t);