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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c
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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_binding.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_binding.c398
1 files changed, 284 insertions, 114 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c b/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c
index 0b9ee7fb45d6..2731f6ded1c2 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c
@@ -54,12 +54,15 @@
#include "vmwgfx_drv.h"
#include "vmwgfx_binding.h"
#include "device_include/svga3d_reg.h"
+#include <linux/vmalloc.h>
#define VMW_BINDING_RT_BIT 0
#define VMW_BINDING_PS_BIT 1
-#define VMW_BINDING_SO_BIT 2
+#define VMW_BINDING_SO_T_BIT 2
#define VMW_BINDING_VB_BIT 3
-#define VMW_BINDING_NUM_BITS 4
+#define VMW_BINDING_UAV_BIT 4
+#define VMW_BINDING_CS_UAV_BIT 5
+#define VMW_BINDING_NUM_BITS 6
#define VMW_BINDING_PS_SR_BIT 0
@@ -75,6 +78,8 @@
* @vertex_buffers: Vertex buffer bindings.
* @index_buffer: Index buffer binding.
* @per_shader: Per shader-type bindings.
+ * @ua_views: UAV bindings.
+ * @so_state: StreamOutput bindings.
* @dirty: Bitmap tracking per binding-type changes that have not yet
* been emitted to the device.
* @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
@@ -95,10 +100,12 @@ struct vmw_ctx_binding_state {
struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
struct vmw_ctx_bindinfo_view ds_view;
- struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS];
+ struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
struct vmw_ctx_bindinfo_ib index_buffer;
- struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];
+ struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
+ struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
+ struct vmw_ctx_bindinfo_so so_state;
unsigned long dirty;
DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
@@ -115,12 +122,16 @@ static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
-static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
+static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
bool rebind);
static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
+static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
+static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
+static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
+
static void vmw_binding_build_asserts(void) __attribute__ ((unused));
typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
@@ -151,6 +162,9 @@ static const size_t vmw_binding_shader_offsets[] = {
offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
+ offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
+ offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
+ offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
};
static const size_t vmw_binding_rt_offsets[] = {
offsetof(struct vmw_ctx_binding_state, render_targets),
@@ -162,6 +176,9 @@ static const size_t vmw_binding_cb_offsets[] = {
offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
+ offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
+ offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
+ offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
};
static const size_t vmw_binding_dx_ds_offsets[] = {
offsetof(struct vmw_ctx_binding_state, ds_view),
@@ -170,8 +187,11 @@ static const size_t vmw_binding_sr_offsets[] = {
offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
+ offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
+ offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
+ offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
};
-static const size_t vmw_binding_so_offsets[] = {
+static const size_t vmw_binding_so_target_offsets[] = {
offsetof(struct vmw_ctx_binding_state, so_targets),
};
static const size_t vmw_binding_vb_offsets[] = {
@@ -180,6 +200,15 @@ static const size_t vmw_binding_vb_offsets[] = {
static const size_t vmw_binding_ib_offsets[] = {
offsetof(struct vmw_ctx_binding_state, index_buffer),
};
+static const size_t vmw_binding_uav_offsets[] = {
+ offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
+};
+static const size_t vmw_binding_cs_uav_offsets[] = {
+ offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
+};
+static const size_t vmw_binding_so_offsets[] = {
+ offsetof(struct vmw_ctx_binding_state, so_state),
+};
static const struct vmw_binding_info vmw_binding_infos[] = {
[vmw_ctx_binding_shader] = {
@@ -214,10 +243,10 @@ static const struct vmw_binding_info vmw_binding_infos[] = {
.size = sizeof(struct vmw_ctx_bindinfo_view),
.offsets = vmw_binding_dx_ds_offsets,
.scrub_func = vmw_binding_scrub_dx_rt},
- [vmw_ctx_binding_so] = {
- .size = sizeof(struct vmw_ctx_bindinfo_so),
- .offsets = vmw_binding_so_offsets,
- .scrub_func = vmw_binding_scrub_so},
+ [vmw_ctx_binding_so_target] = {
+ .size = sizeof(struct vmw_ctx_bindinfo_so_target),
+ .offsets = vmw_binding_so_target_offsets,
+ .scrub_func = vmw_binding_scrub_so_target},
[vmw_ctx_binding_vb] = {
.size = sizeof(struct vmw_ctx_bindinfo_vb),
.offsets = vmw_binding_vb_offsets,
@@ -226,6 +255,18 @@ static const struct vmw_binding_info vmw_binding_infos[] = {
.size = sizeof(struct vmw_ctx_bindinfo_ib),
.offsets = vmw_binding_ib_offsets,
.scrub_func = vmw_binding_scrub_ib},
+ [vmw_ctx_binding_uav] = {
+ .size = sizeof(struct vmw_ctx_bindinfo_view),
+ .offsets = vmw_binding_uav_offsets,
+ .scrub_func = vmw_binding_scrub_uav},
+ [vmw_ctx_binding_cs_uav] = {
+ .size = sizeof(struct vmw_ctx_bindinfo_view),
+ .offsets = vmw_binding_cs_uav_offsets,
+ .scrub_func = vmw_binding_scrub_cs_uav},
+ [vmw_ctx_binding_so] = {
+ .size = sizeof(struct vmw_ctx_bindinfo_so),
+ .offsets = vmw_binding_so_offsets,
+ .scrub_func = vmw_binding_scrub_so},
};
/**
@@ -290,6 +331,8 @@ static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
*
* @cbs: Pointer to the context binding state tracker.
* @bi: Information about the binding to track.
+ * @shader_slot: The shader slot of the binding.
+ * @slot: The slot of the binding.
*
* Starts tracking the binding in the context binding
* state structure @cbs.
@@ -312,9 +355,43 @@ void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
}
/**
+ * vmw_binding_cb_offset_update: Update the offset of a cb binding
+ *
+ * @cbs: Pointer to the context binding state tracker.
+ * @shader_slot: The shader slot of the binding.
+ * @slot: The slot of the binding.
+ * @offsetInBytes: The new offset of the binding.
+ *
+ * Updates the offset of an existing cb binding in the context binding
+ * state structure @cbs.
+ */
+void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs,
+ u32 shader_slot, u32 slot, u32 offsetInBytes)
+{
+ struct vmw_ctx_bindinfo *loc =
+ vmw_binding_loc(cbs, vmw_ctx_binding_cb, shader_slot, slot);
+ struct vmw_ctx_bindinfo_cb *loc_cb =
+ (struct vmw_ctx_bindinfo_cb *)((u8 *) loc);
+ loc_cb->offset = offsetInBytes;
+}
+
+/**
+ * vmw_binding_add_uav_index - Add UAV index for tracking.
+ * @cbs: Pointer to the context binding state tracker.
+ * @slot: UAV type to which bind this index.
+ * @index: The splice index to track.
+ */
+void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
+ uint32 index)
+{
+ cbs->ua_views[slot].index = index;
+}
+
+/**
* vmw_binding_transfer: Transfer a context binding tracking entry.
*
* @cbs: Pointer to the persistent context binding state tracker.
+ * @from: Staged binding info built during execbuf
* @bi: Information about the binding to track.
*
*/
@@ -432,9 +509,8 @@ void vmw_binding_res_list_scrub(struct list_head *head)
/**
* vmw_binding_state_commit - Commit staged binding info
*
- * @ctx: Pointer to context to commit the staged binding info to.
+ * @to: Staged binding info area to copy into to.
* @from: Staged binding info built during execbuf.
- * @scrubbed: Transfer only scrubbed bindings.
*
* Transfers binding info from a temporary structure
* (typically used by execbuf) to the persistent
@@ -450,12 +526,16 @@ void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
vmw_binding_transfer(to, from, entry);
vmw_binding_drop(entry);
}
+
+ /* Also transfer uav splice indices */
+ to->ua_views[0].index = from->ua_views[0].index;
+ to->ua_views[1].index = from->ua_views[1].index;
}
/**
* vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
*
- * @ctx: The context resource
+ * @cbs: Pointer to the context binding state tracker.
*
* Walks through the context binding list and rebinds all scrubbed
* resources.
@@ -499,19 +579,16 @@ static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
SVGA3dCmdSetShader body;
} *cmd;
- cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for shader "
- "unbinding.\n");
+ cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL))
return -ENOMEM;
- }
cmd->header.id = SVGA_3D_CMD_SET_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = bi->ctx->id;
cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
@@ -534,12 +611,9 @@ static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
SVGA3dCmdSetRenderTarget body;
} *cmd;
- cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for render target "
- "unbinding.\n");
+ cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL))
return -ENOMEM;
- }
cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
cmd->header.size = sizeof(cmd->body);
@@ -548,7 +622,7 @@ static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
cmd->body.target.face = 0;
cmd->body.target.mipmap = 0;
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
@@ -576,12 +650,9 @@ static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
} body;
} *cmd;
- cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for texture "
- "unbinding.\n");
+ cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL))
return -ENOMEM;
- }
cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
cmd->header.size = sizeof(cmd->body);
@@ -589,7 +660,7 @@ static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
cmd->body.s1.stage = binding->texture_stage;
cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
@@ -610,17 +681,15 @@ static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
SVGA3dCmdDXSetShader body;
} *cmd;
- cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for DX shader "
- "unbinding.\n");
+ cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
+ if (unlikely(cmd == NULL))
return -ENOMEM;
- }
+
cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
@@ -641,12 +710,9 @@ static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
SVGA3dCmdDXSetSingleConstantBuffer body;
} *cmd;
- cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for DX shader "
- "unbinding.\n");
+ cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
+ if (unlikely(cmd == NULL))
return -ENOMEM;
- }
cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
cmd->header.size = sizeof(cmd->body);
@@ -661,7 +727,7 @@ static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
cmd->body.sizeInBytes = 0;
cmd->body.sid = SVGA3D_INVALID_ID;
}
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
@@ -671,7 +737,7 @@ static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
* without checking which bindings actually need to be emitted
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
- * @bi: Pointer to where the binding info array is stored in @cbs
+ * @biv: Pointer to where the binding info array is stored in @cbs
* @max_num: Maximum number of entries in the @bi array.
*
* Scans the @bi array for bindings and builds a buffer of view id data.
@@ -681,11 +747,9 @@ static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
* contains the command data.
*/
static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
- const struct vmw_ctx_bindinfo *bi,
+ const struct vmw_ctx_bindinfo_view *biv,
u32 max_num)
{
- const struct vmw_ctx_bindinfo_view *biv =
- container_of(bi, struct vmw_ctx_bindinfo_view, bi);
unsigned long i;
cbs->bind_cmd_count = 0;
@@ -744,9 +808,10 @@ static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
}
/**
- * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
+ * vmw_emit_set_sr - Issue delayed DX shader resource binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
+ * @shader_slot: The shader slot of the binding.
*/
static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
int shader_slot)
@@ -768,12 +833,9 @@ static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
view_id_size = cbs->bind_cmd_count*sizeof(uint32);
cmd_size = sizeof(*cmd) + view_id_size;
- cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for DX shader"
- " resource binding.\n");
+ cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
+ if (unlikely(cmd == NULL))
return -ENOMEM;
- }
cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
cmd->header.size = sizeof(cmd->body) + view_id_size;
@@ -782,7 +844,7 @@ static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
- vmw_fifo_commit(ctx->dev_priv, cmd_size);
+ vmw_cmd_commit(ctx->dev_priv, cmd_size);
bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
cbs->bind_first_slot, cbs->bind_cmd_count);
@@ -790,13 +852,13 @@ static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
}
/**
- * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
+ * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
*/
static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
{
- const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
+ const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0];
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetRenderTargets body;
@@ -804,15 +866,12 @@ static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
size_t cmd_size, view_id_size;
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
- vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
+ vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS);
view_id_size = cbs->bind_cmd_count*sizeof(uint32);
cmd_size = sizeof(*cmd) + view_id_size;
- cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for DX render-target"
- " binding.\n");
+ cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
+ if (unlikely(cmd == NULL))
return -ENOMEM;
- }
cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
cmd->header.size = sizeof(cmd->body) + view_id_size;
@@ -824,7 +883,7 @@ static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
- vmw_fifo_commit(ctx->dev_priv, cmd_size);
+ vmw_cmd_commit(ctx->dev_priv, cmd_size);
return 0;
@@ -835,7 +894,7 @@ static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
* without checking which bindings actually need to be emitted
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
- * @bi: Pointer to where the binding info array is stored in @cbs
+ * @biso: Pointer to where the binding info array is stored in @cbs
* @max_num: Maximum number of entries in the @bi array.
*
* Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
@@ -845,11 +904,9 @@ static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
* contains the command data.
*/
static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
- const struct vmw_ctx_bindinfo *bi,
+ const struct vmw_ctx_bindinfo_so_target *biso,
u32 max_num)
{
- const struct vmw_ctx_bindinfo_so *biso =
- container_of(bi, struct vmw_ctx_bindinfo_so, bi);
unsigned long i;
SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
@@ -874,13 +931,13 @@ static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
}
/**
- * vmw_binding_emit_set_so - Issue delayed streamout binding commands
+ * vmw_emit_set_so_target - Issue delayed streamout binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
*/
-static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs)
+static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
{
- const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
+ const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0];
struct {
SVGA3dCmdHeader header;
SVGA3dCmdDXSetSOTargets body;
@@ -894,18 +951,15 @@ static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs)
so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
cmd_size = sizeof(*cmd) + so_target_size;
- cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for DX SO target"
- " binding.\n");
+ cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
+ if (unlikely(cmd == NULL))
return -ENOMEM;
- }
cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
cmd->header.size = sizeof(cmd->body) + so_target_size;
memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
- vmw_fifo_commit(ctx->dev_priv, cmd_size);
+ vmw_cmd_commit(ctx->dev_priv, cmd_size);
return 0;
@@ -988,7 +1042,7 @@ static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
}
/**
- * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
+ * vmw_emit_set_vb - Issue delayed vertex buffer binding commands
*
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
*
@@ -1011,12 +1065,9 @@ static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
cmd_size = sizeof(*cmd) + set_vb_size;
- cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for DX vertex buffer"
- " binding.\n");
+ cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
+ if (unlikely(cmd == NULL))
return -ENOMEM;
- }
cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
cmd->header.size = sizeof(cmd->body) + set_vb_size;
@@ -1024,13 +1075,73 @@ static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
- vmw_fifo_commit(ctx->dev_priv, cmd_size);
+ vmw_cmd_commit(ctx->dev_priv, cmd_size);
bitmap_clear(cbs->dirty_vb,
cbs->bind_first_slot, cbs->bind_cmd_count);
return 0;
}
+static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
+{
+ const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0];
+ struct {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdDXSetUAViews body;
+ } *cmd;
+ size_t cmd_size, view_id_size;
+ const struct vmw_resource *ctx = vmw_cbs_context(cbs);
+
+ vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));
+ view_id_size = cbs->bind_cmd_count*sizeof(uint32);
+ cmd_size = sizeof(*cmd) + view_id_size;
+ cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
+ if (!cmd)
+ return -ENOMEM;
+
+ cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
+ cmd->header.size = sizeof(cmd->body) + view_id_size;
+
+ /* Splice index is specified user-space */
+ cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
+
+ memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
+
+ vmw_cmd_commit(ctx->dev_priv, cmd_size);
+
+ return 0;
+}
+
+static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
+{
+ const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0];
+ struct {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdDXSetCSUAViews body;
+ } *cmd;
+ size_t cmd_size, view_id_size;
+ const struct vmw_resource *ctx = vmw_cbs_context(cbs);
+
+ vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));
+ view_id_size = cbs->bind_cmd_count*sizeof(uint32);
+ cmd_size = sizeof(*cmd) + view_id_size;
+ cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
+ if (!cmd)
+ return -ENOMEM;
+
+ cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
+ cmd->header.size = sizeof(cmd->body) + view_id_size;
+
+ /* Start index is specified user-space */
+ cmd->body.startIndex = cbs->ua_views[1].index;
+
+ memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
+
+ vmw_cmd_commit(ctx->dev_priv, cmd_size);
+
+ return 0;
+}
+
/**
* vmw_binding_emit_dirty - Issue delayed binding commands
*
@@ -1056,12 +1167,18 @@ static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
case VMW_BINDING_PS_BIT:
ret = vmw_binding_emit_dirty_ps(cbs);
break;
- case VMW_BINDING_SO_BIT:
- ret = vmw_emit_set_so(cbs);
+ case VMW_BINDING_SO_T_BIT:
+ ret = vmw_emit_set_so_target(cbs);
break;
case VMW_BINDING_VB_BIT:
ret = vmw_emit_set_vb(cbs);
break;
+ case VMW_BINDING_UAV_BIT:
+ ret = vmw_emit_set_uav(cbs);
+ break;
+ case VMW_BINDING_CS_UAV_BIT:
+ ret = vmw_emit_set_cs_uav(cbs);
+ break;
default:
BUG();
}
@@ -1115,18 +1232,18 @@ static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
}
/**
- * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding
+ * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
* scrub from a context
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
-static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
+static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_ctx_binding_state *cbs =
vmw_context_binding_state(bi->ctx);
- __set_bit(VMW_BINDING_SO_BIT, &cbs->dirty);
+ __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
return 0;
}
@@ -1167,12 +1284,10 @@ static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
SVGA3dCmdDXSetIndexBuffer body;
} *cmd;
- cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for DX index buffer "
- "binding.\n");
+ cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
+ if (unlikely(cmd == NULL))
return -ENOMEM;
- }
+
cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
cmd->header.size = sizeof(cmd->body);
if (rebind) {
@@ -1185,14 +1300,56 @@ static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
cmd->body.offset = 0;
}
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
+
+ return 0;
+}
+
+static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
+{
+ struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
+
+ __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
+ return 0;
+}
+
+static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
+{
+ struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
+
+ __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
+ return 0;
+}
+
+/**
+ * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
+ * @bi: Single binding information.
+ * @rebind: Whether to issue a bind instead of scrub command.
+ */
+static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
+{
+ struct vmw_ctx_bindinfo_so *binding =
+ container_of(bi, typeof(*binding), bi);
+ struct vmw_private *dev_priv = bi->ctx->dev_priv;
+ struct {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdDXSetStreamOutput body;
+ } *cmd;
+
+ cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
+ if (!cmd)
+ return -ENOMEM;
+
+ cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
+ cmd->header.size = sizeof(cmd->body);
+ cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
/**
- * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
- * memory accounting.
+ * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state.
*
* @dev_priv: Pointer to a device private structure.
*
@@ -1202,20 +1359,9 @@ struct vmw_ctx_binding_state *
vmw_binding_state_alloc(struct vmw_private *dev_priv)
{
struct vmw_ctx_binding_state *cbs;
- struct ttm_operation_ctx ctx = {
- .interruptible = false,
- .no_wait_gpu = false
- };
- int ret;
-
- ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
- &ctx);
- if (ret)
- return ERR_PTR(ret);
cbs = vzalloc(sizeof(*cbs));
if (!cbs) {
- ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
return ERR_PTR(-ENOMEM);
}
@@ -1226,17 +1372,13 @@ vmw_binding_state_alloc(struct vmw_private *dev_priv)
}
/**
- * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
- * memory accounting info.
+ * vmw_binding_state_free - Free a struct vmw_ctx_binding_state.
*
* @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
*/
void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
{
- struct vmw_private *dev_priv = cbs->dev_priv;
-
vfree(cbs);
- ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
}
/**
@@ -1254,7 +1396,7 @@ struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
}
/**
- * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
+ * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state
*
* @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
*
@@ -1269,6 +1411,34 @@ void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
vmw_binding_drop(entry);
}
+/**
+ * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
+ * @binding_type: The binding type
+ *
+ * Each time a resource is put on the validation list as the result of a
+ * context binding referencing it, we need to determine whether that resource
+ * will be dirtied (written to by the GPU) as a result of the corresponding
+ * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
+ * and unordered access view bindings are capable of dirtying its resource.
+ *
+ * Return: Whether the binding type dirties the resource its binding points to.
+ */
+u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
+{
+ static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
+ [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
+ [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
+ [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
+ [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
+ [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
+ [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
+ };
+
+ /* Review this function as new bindings are added. */
+ BUILD_BUG_ON(vmw_ctx_binding_max != 14);
+ return is_binding_dirtying[binding_type];
+}
+
/*
* This function is unused at run-time, and only used to hold various build
* asserts important for code optimization assumptions.
@@ -1276,7 +1446,7 @@ void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
static void vmw_binding_build_asserts(void)
{
BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
- BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
+ BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX);
BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
/*