diff options
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_binding.c')
| -rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_binding.c | 398 |
1 files changed, 284 insertions, 114 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c b/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c index 0b9ee7fb45d6..2731f6ded1c2 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c @@ -54,12 +54,15 @@ #include "vmwgfx_drv.h" #include "vmwgfx_binding.h" #include "device_include/svga3d_reg.h" +#include <linux/vmalloc.h> #define VMW_BINDING_RT_BIT 0 #define VMW_BINDING_PS_BIT 1 -#define VMW_BINDING_SO_BIT 2 +#define VMW_BINDING_SO_T_BIT 2 #define VMW_BINDING_VB_BIT 3 -#define VMW_BINDING_NUM_BITS 4 +#define VMW_BINDING_UAV_BIT 4 +#define VMW_BINDING_CS_UAV_BIT 5 +#define VMW_BINDING_NUM_BITS 6 #define VMW_BINDING_PS_SR_BIT 0 @@ -75,6 +78,8 @@ * @vertex_buffers: Vertex buffer bindings. * @index_buffer: Index buffer binding. * @per_shader: Per shader-type bindings. + * @ua_views: UAV bindings. + * @so_state: StreamOutput bindings. * @dirty: Bitmap tracking per binding-type changes that have not yet * been emitted to the device. * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that @@ -95,10 +100,12 @@ struct vmw_ctx_binding_state { struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX]; struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS]; struct vmw_ctx_bindinfo_view ds_view; - struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS]; + struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS]; struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS]; struct vmw_ctx_bindinfo_ib index_buffer; - struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10]; + struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE]; + struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE]; + struct vmw_ctx_bindinfo_so so_state; unsigned long dirty; DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS); @@ -115,12 +122,16 @@ static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind); -static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind); +static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs); static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind); static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind); +static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind); +static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind); +static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind); + static void vmw_binding_build_asserts(void) __attribute__ ((unused)); typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool); @@ -151,6 +162,9 @@ static const size_t vmw_binding_shader_offsets[] = { offsetof(struct vmw_ctx_binding_state, per_shader[0].shader), offsetof(struct vmw_ctx_binding_state, per_shader[1].shader), offsetof(struct vmw_ctx_binding_state, per_shader[2].shader), + offsetof(struct vmw_ctx_binding_state, per_shader[3].shader), + offsetof(struct vmw_ctx_binding_state, per_shader[4].shader), + offsetof(struct vmw_ctx_binding_state, per_shader[5].shader), }; static const size_t vmw_binding_rt_offsets[] = { offsetof(struct vmw_ctx_binding_state, render_targets), @@ -162,6 +176,9 @@ static const size_t vmw_binding_cb_offsets[] = { offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers), offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers), offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers), + offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers), + offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers), + offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers), }; static const size_t vmw_binding_dx_ds_offsets[] = { offsetof(struct vmw_ctx_binding_state, ds_view), @@ -170,8 +187,11 @@ static const size_t vmw_binding_sr_offsets[] = { offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res), offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res), offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res), + offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res), + offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res), + offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res), }; -static const size_t vmw_binding_so_offsets[] = { +static const size_t vmw_binding_so_target_offsets[] = { offsetof(struct vmw_ctx_binding_state, so_targets), }; static const size_t vmw_binding_vb_offsets[] = { @@ -180,6 +200,15 @@ static const size_t vmw_binding_vb_offsets[] = { static const size_t vmw_binding_ib_offsets[] = { offsetof(struct vmw_ctx_binding_state, index_buffer), }; +static const size_t vmw_binding_uav_offsets[] = { + offsetof(struct vmw_ctx_binding_state, ua_views[0].views), +}; +static const size_t vmw_binding_cs_uav_offsets[] = { + offsetof(struct vmw_ctx_binding_state, ua_views[1].views), +}; +static const size_t vmw_binding_so_offsets[] = { + offsetof(struct vmw_ctx_binding_state, so_state), +}; static const struct vmw_binding_info vmw_binding_infos[] = { [vmw_ctx_binding_shader] = { @@ -214,10 +243,10 @@ static const struct vmw_binding_info vmw_binding_infos[] = { .size = sizeof(struct vmw_ctx_bindinfo_view), .offsets = vmw_binding_dx_ds_offsets, .scrub_func = vmw_binding_scrub_dx_rt}, - [vmw_ctx_binding_so] = { - .size = sizeof(struct vmw_ctx_bindinfo_so), - .offsets = vmw_binding_so_offsets, - .scrub_func = vmw_binding_scrub_so}, + [vmw_ctx_binding_so_target] = { + .size = sizeof(struct vmw_ctx_bindinfo_so_target), + .offsets = vmw_binding_so_target_offsets, + .scrub_func = vmw_binding_scrub_so_target}, [vmw_ctx_binding_vb] = { .size = sizeof(struct vmw_ctx_bindinfo_vb), .offsets = vmw_binding_vb_offsets, @@ -226,6 +255,18 @@ static const struct vmw_binding_info vmw_binding_infos[] = { .size = sizeof(struct vmw_ctx_bindinfo_ib), .offsets = vmw_binding_ib_offsets, .scrub_func = vmw_binding_scrub_ib}, + [vmw_ctx_binding_uav] = { + .size = sizeof(struct vmw_ctx_bindinfo_view), + .offsets = vmw_binding_uav_offsets, + .scrub_func = vmw_binding_scrub_uav}, + [vmw_ctx_binding_cs_uav] = { + .size = sizeof(struct vmw_ctx_bindinfo_view), + .offsets = vmw_binding_cs_uav_offsets, + .scrub_func = vmw_binding_scrub_cs_uav}, + [vmw_ctx_binding_so] = { + .size = sizeof(struct vmw_ctx_bindinfo_so), + .offsets = vmw_binding_so_offsets, + .scrub_func = vmw_binding_scrub_so}, }; /** @@ -290,6 +331,8 @@ static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi) * * @cbs: Pointer to the context binding state tracker. * @bi: Information about the binding to track. + * @shader_slot: The shader slot of the binding. + * @slot: The slot of the binding. * * Starts tracking the binding in the context binding * state structure @cbs. @@ -312,9 +355,43 @@ void vmw_binding_add(struct vmw_ctx_binding_state *cbs, } /** + * vmw_binding_cb_offset_update: Update the offset of a cb binding + * + * @cbs: Pointer to the context binding state tracker. + * @shader_slot: The shader slot of the binding. + * @slot: The slot of the binding. + * @offsetInBytes: The new offset of the binding. + * + * Updates the offset of an existing cb binding in the context binding + * state structure @cbs. + */ +void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs, + u32 shader_slot, u32 slot, u32 offsetInBytes) +{ + struct vmw_ctx_bindinfo *loc = + vmw_binding_loc(cbs, vmw_ctx_binding_cb, shader_slot, slot); + struct vmw_ctx_bindinfo_cb *loc_cb = + (struct vmw_ctx_bindinfo_cb *)((u8 *) loc); + loc_cb->offset = offsetInBytes; +} + +/** + * vmw_binding_add_uav_index - Add UAV index for tracking. + * @cbs: Pointer to the context binding state tracker. + * @slot: UAV type to which bind this index. + * @index: The splice index to track. + */ +void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot, + uint32 index) +{ + cbs->ua_views[slot].index = index; +} + +/** * vmw_binding_transfer: Transfer a context binding tracking entry. * * @cbs: Pointer to the persistent context binding state tracker. + * @from: Staged binding info built during execbuf * @bi: Information about the binding to track. * */ @@ -432,9 +509,8 @@ void vmw_binding_res_list_scrub(struct list_head *head) /** * vmw_binding_state_commit - Commit staged binding info * - * @ctx: Pointer to context to commit the staged binding info to. + * @to: Staged binding info area to copy into to. * @from: Staged binding info built during execbuf. - * @scrubbed: Transfer only scrubbed bindings. * * Transfers binding info from a temporary structure * (typically used by execbuf) to the persistent @@ -450,12 +526,16 @@ void vmw_binding_state_commit(struct vmw_ctx_binding_state *to, vmw_binding_transfer(to, from, entry); vmw_binding_drop(entry); } + + /* Also transfer uav splice indices */ + to->ua_views[0].index = from->ua_views[0].index; + to->ua_views[1].index = from->ua_views[1].index; } /** * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context * - * @ctx: The context resource + * @cbs: Pointer to the context binding state tracker. * * Walks through the context binding list and rebinds all scrubbed * resources. @@ -499,19 +579,16 @@ static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind) SVGA3dCmdSetShader body; } *cmd; - cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); - if (unlikely(cmd == NULL)) { - DRM_ERROR("Failed reserving FIFO space for shader " - "unbinding.\n"); + cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) return -ENOMEM; - } cmd->header.id = SVGA_3D_CMD_SET_SHADER; cmd->header.size = sizeof(cmd->body); cmd->body.cid = bi->ctx->id; cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); - vmw_fifo_commit(dev_priv, sizeof(*cmd)); + vmw_cmd_commit(dev_priv, sizeof(*cmd)); return 0; } @@ -534,12 +611,9 @@ static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, SVGA3dCmdSetRenderTarget body; } *cmd; - cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); - if (unlikely(cmd == NULL)) { - DRM_ERROR("Failed reserving FIFO space for render target " - "unbinding.\n"); + cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) return -ENOMEM; - } cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET; cmd->header.size = sizeof(cmd->body); @@ -548,7 +622,7 @@ static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); cmd->body.target.face = 0; cmd->body.target.mipmap = 0; - vmw_fifo_commit(dev_priv, sizeof(*cmd)); + vmw_cmd_commit(dev_priv, sizeof(*cmd)); return 0; } @@ -576,12 +650,9 @@ static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, } body; } *cmd; - cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); - if (unlikely(cmd == NULL)) { - DRM_ERROR("Failed reserving FIFO space for texture " - "unbinding.\n"); + cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) return -ENOMEM; - } cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE; cmd->header.size = sizeof(cmd->body); @@ -589,7 +660,7 @@ static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, cmd->body.s1.stage = binding->texture_stage; cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE; cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); - vmw_fifo_commit(dev_priv, sizeof(*cmd)); + vmw_cmd_commit(dev_priv, sizeof(*cmd)); return 0; } @@ -610,17 +681,15 @@ static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind) SVGA3dCmdDXSetShader body; } *cmd; - cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id); - if (unlikely(cmd == NULL)) { - DRM_ERROR("Failed reserving FIFO space for DX shader " - "unbinding.\n"); + cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); + if (unlikely(cmd == NULL)) return -ENOMEM; - } + cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER; cmd->header.size = sizeof(cmd->body); cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); - vmw_fifo_commit(dev_priv, sizeof(*cmd)); + vmw_cmd_commit(dev_priv, sizeof(*cmd)); return 0; } @@ -641,12 +710,9 @@ static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind) SVGA3dCmdDXSetSingleConstantBuffer body; } *cmd; - cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id); - if (unlikely(cmd == NULL)) { - DRM_ERROR("Failed reserving FIFO space for DX shader " - "unbinding.\n"); + cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); + if (unlikely(cmd == NULL)) return -ENOMEM; - } cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER; cmd->header.size = sizeof(cmd->body); @@ -661,7 +727,7 @@ static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind) cmd->body.sizeInBytes = 0; cmd->body.sid = SVGA3D_INVALID_ID; } - vmw_fifo_commit(dev_priv, sizeof(*cmd)); + vmw_cmd_commit(dev_priv, sizeof(*cmd)); return 0; } @@ -671,7 +737,7 @@ static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind) * without checking which bindings actually need to be emitted * * @cbs: Pointer to the context's struct vmw_ctx_binding_state - * @bi: Pointer to where the binding info array is stored in @cbs + * @biv: Pointer to where the binding info array is stored in @cbs * @max_num: Maximum number of entries in the @bi array. * * Scans the @bi array for bindings and builds a buffer of view id data. @@ -681,11 +747,9 @@ static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind) * contains the command data. */ static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs, - const struct vmw_ctx_bindinfo *bi, + const struct vmw_ctx_bindinfo_view *biv, u32 max_num) { - const struct vmw_ctx_bindinfo_view *biv = - container_of(bi, struct vmw_ctx_bindinfo_view, bi); unsigned long i; cbs->bind_cmd_count = 0; @@ -744,9 +808,10 @@ static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs, } /** - * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands + * vmw_emit_set_sr - Issue delayed DX shader resource binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state + * @shader_slot: The shader slot of the binding. */ static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs, int shader_slot) @@ -768,12 +833,9 @@ static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs, view_id_size = cbs->bind_cmd_count*sizeof(uint32); cmd_size = sizeof(*cmd) + view_id_size; - cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); - if (unlikely(cmd == NULL)) { - DRM_ERROR("Failed reserving FIFO space for DX shader" - " resource binding.\n"); + cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); + if (unlikely(cmd == NULL)) return -ENOMEM; - } cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES; cmd->header.size = sizeof(cmd->body) + view_id_size; @@ -782,7 +844,7 @@ static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs, memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); - vmw_fifo_commit(ctx->dev_priv, cmd_size); + vmw_cmd_commit(ctx->dev_priv, cmd_size); bitmap_clear(cbs->per_shader[shader_slot].dirty_sr, cbs->bind_first_slot, cbs->bind_cmd_count); @@ -790,13 +852,13 @@ static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs, } /** - * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands + * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state */ static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs) { - const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi; + const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0]; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetRenderTargets body; @@ -804,15 +866,12 @@ static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs) size_t cmd_size, view_id_size; const struct vmw_resource *ctx = vmw_cbs_context(cbs); - vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS); + vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS); view_id_size = cbs->bind_cmd_count*sizeof(uint32); cmd_size = sizeof(*cmd) + view_id_size; - cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); - if (unlikely(cmd == NULL)) { - DRM_ERROR("Failed reserving FIFO space for DX render-target" - " binding.\n"); + cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); + if (unlikely(cmd == NULL)) return -ENOMEM; - } cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS; cmd->header.size = sizeof(cmd->body) + view_id_size; @@ -824,7 +883,7 @@ static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs) memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); - vmw_fifo_commit(ctx->dev_priv, cmd_size); + vmw_cmd_commit(ctx->dev_priv, cmd_size); return 0; @@ -835,7 +894,7 @@ static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs) * without checking which bindings actually need to be emitted * * @cbs: Pointer to the context's struct vmw_ctx_binding_state - * @bi: Pointer to where the binding info array is stored in @cbs + * @biso: Pointer to where the binding info array is stored in @cbs * @max_num: Maximum number of entries in the @bi array. * * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data. @@ -845,11 +904,9 @@ static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs) * contains the command data. */ static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs, - const struct vmw_ctx_bindinfo *bi, + const struct vmw_ctx_bindinfo_so_target *biso, u32 max_num) { - const struct vmw_ctx_bindinfo_so *biso = - container_of(bi, struct vmw_ctx_bindinfo_so, bi); unsigned long i; SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer; @@ -874,13 +931,13 @@ static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs, } /** - * vmw_binding_emit_set_so - Issue delayed streamout binding commands + * vmw_emit_set_so_target - Issue delayed streamout binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state */ -static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs) +static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs) { - const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi; + const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0]; struct { SVGA3dCmdHeader header; SVGA3dCmdDXSetSOTargets body; @@ -894,18 +951,15 @@ static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs) so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget); cmd_size = sizeof(*cmd) + so_target_size; - cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); - if (unlikely(cmd == NULL)) { - DRM_ERROR("Failed reserving FIFO space for DX SO target" - " binding.\n"); + cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); + if (unlikely(cmd == NULL)) return -ENOMEM; - } cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS; cmd->header.size = sizeof(cmd->body) + so_target_size; memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size); - vmw_fifo_commit(ctx->dev_priv, cmd_size); + vmw_cmd_commit(ctx->dev_priv, cmd_size); return 0; @@ -988,7 +1042,7 @@ static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs, } /** - * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands + * vmw_emit_set_vb - Issue delayed vertex buffer binding commands * * @cbs: Pointer to the context's struct vmw_ctx_binding_state * @@ -1011,12 +1065,9 @@ static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs) set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer); cmd_size = sizeof(*cmd) + set_vb_size; - cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); - if (unlikely(cmd == NULL)) { - DRM_ERROR("Failed reserving FIFO space for DX vertex buffer" - " binding.\n"); + cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); + if (unlikely(cmd == NULL)) return -ENOMEM; - } cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS; cmd->header.size = sizeof(cmd->body) + set_vb_size; @@ -1024,13 +1075,73 @@ static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs) memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size); - vmw_fifo_commit(ctx->dev_priv, cmd_size); + vmw_cmd_commit(ctx->dev_priv, cmd_size); bitmap_clear(cbs->dirty_vb, cbs->bind_first_slot, cbs->bind_cmd_count); return 0; } +static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs) +{ + const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0]; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDXSetUAViews body; + } *cmd; + size_t cmd_size, view_id_size; + const struct vmw_resource *ctx = vmw_cbs_context(cbs); + + vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv)); + view_id_size = cbs->bind_cmd_count*sizeof(uint32); + cmd_size = sizeof(*cmd) + view_id_size; + cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); + if (!cmd) + return -ENOMEM; + + cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS; + cmd->header.size = sizeof(cmd->body) + view_id_size; + + /* Splice index is specified user-space */ + cmd->body.uavSpliceIndex = cbs->ua_views[0].index; + + memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); + + vmw_cmd_commit(ctx->dev_priv, cmd_size); + + return 0; +} + +static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs) +{ + const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0]; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDXSetCSUAViews body; + } *cmd; + size_t cmd_size, view_id_size; + const struct vmw_resource *ctx = vmw_cbs_context(cbs); + + vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv)); + view_id_size = cbs->bind_cmd_count*sizeof(uint32); + cmd_size = sizeof(*cmd) + view_id_size; + cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); + if (!cmd) + return -ENOMEM; + + cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS; + cmd->header.size = sizeof(cmd->body) + view_id_size; + + /* Start index is specified user-space */ + cmd->body.startIndex = cbs->ua_views[1].index; + + memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); + + vmw_cmd_commit(ctx->dev_priv, cmd_size); + + return 0; +} + /** * vmw_binding_emit_dirty - Issue delayed binding commands * @@ -1056,12 +1167,18 @@ static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs) case VMW_BINDING_PS_BIT: ret = vmw_binding_emit_dirty_ps(cbs); break; - case VMW_BINDING_SO_BIT: - ret = vmw_emit_set_so(cbs); + case VMW_BINDING_SO_T_BIT: + ret = vmw_emit_set_so_target(cbs); break; case VMW_BINDING_VB_BIT: ret = vmw_emit_set_vb(cbs); break; + case VMW_BINDING_UAV_BIT: + ret = vmw_emit_set_uav(cbs); + break; + case VMW_BINDING_CS_UAV_BIT: + ret = vmw_emit_set_cs_uav(cbs); + break; default: BUG(); } @@ -1115,18 +1232,18 @@ static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind) } /** - * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding + * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding * scrub from a context * * @bi: single binding information. * @rebind: Whether to issue a bind instead of scrub command. */ -static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind) +static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind) { struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); - __set_bit(VMW_BINDING_SO_BIT, &cbs->dirty); + __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty); return 0; } @@ -1167,12 +1284,10 @@ static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind) SVGA3dCmdDXSetIndexBuffer body; } *cmd; - cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id); - if (unlikely(cmd == NULL)) { - DRM_ERROR("Failed reserving FIFO space for DX index buffer " - "binding.\n"); + cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); + if (unlikely(cmd == NULL)) return -ENOMEM; - } + cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER; cmd->header.size = sizeof(cmd->body); if (rebind) { @@ -1185,14 +1300,56 @@ static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind) cmd->body.offset = 0; } - vmw_fifo_commit(dev_priv, sizeof(*cmd)); + vmw_cmd_commit(dev_priv, sizeof(*cmd)); + + return 0; +} + +static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind) +{ + struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); + + __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty); + return 0; +} + +static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind) +{ + struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); + + __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty); + return 0; +} + +/** + * vmw_binding_scrub_so - Scrub a streamoutput binding from context. + * @bi: Single binding information. + * @rebind: Whether to issue a bind instead of scrub command. + */ +static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind) +{ + struct vmw_ctx_bindinfo_so *binding = + container_of(bi, typeof(*binding), bi); + struct vmw_private *dev_priv = bi->ctx->dev_priv; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDXSetStreamOutput body; + } *cmd; + + cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); + if (!cmd) + return -ENOMEM; + + cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT; + cmd->header.size = sizeof(cmd->body); + cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID; + vmw_cmd_commit(dev_priv, sizeof(*cmd)); return 0; } /** - * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with - * memory accounting. + * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state. * * @dev_priv: Pointer to a device private structure. * @@ -1202,20 +1359,9 @@ struct vmw_ctx_binding_state * vmw_binding_state_alloc(struct vmw_private *dev_priv) { struct vmw_ctx_binding_state *cbs; - struct ttm_operation_ctx ctx = { - .interruptible = false, - .no_wait_gpu = false - }; - int ret; - - ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs), - &ctx); - if (ret) - return ERR_PTR(ret); cbs = vzalloc(sizeof(*cbs)); if (!cbs) { - ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs)); return ERR_PTR(-ENOMEM); } @@ -1226,17 +1372,13 @@ vmw_binding_state_alloc(struct vmw_private *dev_priv) } /** - * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its - * memory accounting info. + * vmw_binding_state_free - Free a struct vmw_ctx_binding_state. * * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed. */ void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs) { - struct vmw_private *dev_priv = cbs->dev_priv; - vfree(cbs); - ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs)); } /** @@ -1254,7 +1396,7 @@ struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs) } /** - * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state + * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state * * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared * @@ -1269,6 +1411,34 @@ void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs) vmw_binding_drop(entry); } +/** + * vmw_binding_dirtying - Return whether a binding type is dirtying its resource + * @binding_type: The binding type + * + * Each time a resource is put on the validation list as the result of a + * context binding referencing it, we need to determine whether that resource + * will be dirtied (written to by the GPU) as a result of the corresponding + * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target + * and unordered access view bindings are capable of dirtying its resource. + * + * Return: Whether the binding type dirties the resource its binding points to. + */ +u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type) +{ + static u32 is_binding_dirtying[vmw_ctx_binding_max] = { + [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET, + [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET, + [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET, + [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET, + [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET, + [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET, + }; + + /* Review this function as new bindings are added. */ + BUILD_BUG_ON(vmw_ctx_binding_max != 14); + return is_binding_dirtying[binding_type]; +} + /* * This function is unused at run-time, and only used to hold various build * asserts important for code optimization assumptions. @@ -1276,7 +1446,7 @@ void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs) static void vmw_binding_build_asserts(void) { BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3); - BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX); + BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX); BUILD_BUG_ON(sizeof(uint32) != sizeof(u32)); /* |
