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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_shader.c259
1 files changed, 86 insertions, 173 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
index 9b832f136813..69dfe69ce0f8 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
@@ -1,7 +1,7 @@
+// SPDX-License-Identifier: GPL-2.0 OR MIT
/**************************************************************************
*
- * Copyright © 2009-2015 VMware, Inc., Palo Alto, CA., USA
- * All Rights Reserved.
+ * Copyright 2009-2023 VMware, Inc., Palo Alto, CA., USA
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
@@ -27,9 +27,10 @@
#include <drm/ttm/ttm_placement.h>
+#include "vmwgfx_binding.h"
+#include "vmwgfx_bo.h"
#include "vmwgfx_drv.h"
#include "vmwgfx_resource_priv.h"
-#include "vmwgfx_binding.h"
struct vmw_shader {
struct vmw_resource res;
@@ -53,10 +54,6 @@ struct vmw_dx_shader {
struct list_head cotable_head;
};
-static uint64_t vmw_user_shader_size;
-static uint64_t vmw_shader_size;
-static size_t vmw_shader_dx_size;
-
static void vmw_user_shader_free(struct vmw_resource *res);
static struct vmw_resource *
vmw_user_shader_base_to_res(struct ttm_base_object *base);
@@ -79,7 +76,6 @@ static void vmw_dx_shader_commit_notify(struct vmw_resource *res,
enum vmw_cmdbuf_res_state state);
static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type);
static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type);
-static uint64_t vmw_user_shader_size;
static const struct vmw_user_resource_conv user_shader_conv = {
.object_type = VMW_RES_SHADER,
@@ -93,10 +89,13 @@ const struct vmw_user_resource_conv *user_shader_converter =
static const struct vmw_res_func vmw_gb_shader_func = {
.res_type = vmw_res_shader,
- .needs_backup = true,
+ .needs_guest_memory = true,
.may_evict = true,
+ .prio = 3,
+ .dirty_prio = 3,
.type_name = "guest backed shaders",
- .backup_placement = &vmw_mob_placement,
+ .domain = VMW_BO_DOMAIN_MOB,
+ .busy_domain = VMW_BO_DOMAIN_MOB,
.create = vmw_gb_shader_create,
.destroy = vmw_gb_shader_destroy,
.bind = vmw_gb_shader_bind,
@@ -105,10 +104,13 @@ static const struct vmw_res_func vmw_gb_shader_func = {
static const struct vmw_res_func vmw_dx_shader_func = {
.res_type = vmw_res_shader,
- .needs_backup = true,
- .may_evict = false,
+ .needs_guest_memory = true,
+ .may_evict = true,
+ .prio = 3,
+ .dirty_prio = 3,
.type_name = "dx shaders",
- .backup_placement = &vmw_mob_placement,
+ .domain = VMW_BO_DOMAIN_MOB,
+ .busy_domain = VMW_BO_DOMAIN_MOB,
.create = vmw_dx_shader_create,
/*
* The destroy callback is only called with a committed resource on
@@ -121,7 +123,7 @@ static const struct vmw_res_func vmw_dx_shader_func = {
.commit_notify = vmw_dx_shader_commit_notify,
};
-/**
+/*
* Shader management:
*/
@@ -159,7 +161,7 @@ static int vmw_gb_shader_init(struct vmw_private *dev_priv,
SVGA3dShaderType type,
uint8_t num_input_sig,
uint8_t num_output_sig,
- struct vmw_dma_buffer *byte_code,
+ struct vmw_bo *byte_code,
void (*res_free) (struct vmw_resource *res))
{
struct vmw_shader *shader = vmw_res_to_shader(res);
@@ -176,17 +178,17 @@ static int vmw_gb_shader_init(struct vmw_private *dev_priv,
return ret;
}
- res->backup_size = size;
+ res->guest_memory_size = size;
if (byte_code) {
- res->backup = vmw_dmabuf_reference(byte_code);
- res->backup_offset = offset;
+ res->guest_memory_bo = vmw_user_bo_ref(byte_code);
+ res->guest_memory_offset = offset;
}
shader->size = size;
shader->type = type;
shader->num_input_sig = num_input_sig;
shader->num_output_sig = num_output_sig;
- vmw_resource_activate(res, vmw_hw_shader_destroy);
+ res->hw_destroy = vmw_hw_shader_destroy;
return 0;
}
@@ -218,10 +220,8 @@ static int vmw_gb_shader_create(struct vmw_resource *res)
goto out_no_fifo;
}
- cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+ cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for shader "
- "creation.\n");
ret = -ENOMEM;
goto out_no_fifo;
}
@@ -231,7 +231,7 @@ static int vmw_gb_shader_create(struct vmw_resource *res)
cmd->body.shid = res->id;
cmd->body.type = shader->type;
cmd->body.sizeInBytes = shader->size;
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
vmw_fifo_resource_inc(dev_priv);
return 0;
@@ -252,22 +252,19 @@ static int vmw_gb_shader_bind(struct vmw_resource *res,
} *cmd;
struct ttm_buffer_object *bo = val_buf->bo;
- BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
+ BUG_ON(bo->resource->mem_type != VMW_PL_MOB);
- cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for shader "
- "binding.\n");
+ cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL))
return -ENOMEM;
- }
cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.shid = res->id;
- cmd->body.mobid = bo->mem.start;
- cmd->body.offsetInBytes = res->backup_offset;
- res->backup_dirty = false;
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ cmd->body.mobid = bo->resource->start;
+ cmd->body.offsetInBytes = res->guest_memory_offset;
+ res->guest_memory_dirty = false;
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
}
@@ -283,21 +280,18 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res,
} *cmd;
struct vmw_fence_obj *fence;
- BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB);
+ BUG_ON(res->guest_memory_bo->tbo.resource->mem_type != VMW_PL_MOB);
- cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for shader "
- "unbinding.\n");
+ cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL))
return -ENOMEM;
- }
cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.shid = res->id;
cmd->body.mobid = SVGA3D_INVALID_ID;
cmd->body.offsetInBytes = 0;
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
/*
* Create a fence object and fence the backup buffer.
@@ -306,7 +300,7 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res,
(void) vmw_execbuf_fence_commands(NULL, dev_priv,
&fence, NULL);
- vmw_fence_single_bo(val_buf->bo, fence);
+ vmw_bo_fence_single(val_buf->bo, fence);
if (likely(fence != NULL))
vmw_fence_obj_unreference(&fence);
@@ -328,10 +322,8 @@ static int vmw_gb_shader_destroy(struct vmw_resource *res)
mutex_lock(&dev_priv->binding_mutex);
vmw_binding_res_list_scrub(&res->binding_head);
- cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+ cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for shader "
- "destruction.\n");
mutex_unlock(&dev_priv->binding_mutex);
return -ENOMEM;
}
@@ -339,7 +331,7 @@ static int vmw_gb_shader_destroy(struct vmw_resource *res)
cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.shid = res->id;
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
mutex_unlock(&dev_priv->binding_mutex);
vmw_resource_release_id(res);
vmw_fifo_resource_dec(dev_priv);
@@ -400,21 +392,17 @@ static int vmw_dx_shader_unscrub(struct vmw_resource *res)
if (!list_empty(&shader->cotable_head) || !shader->committed)
return 0;
- cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd),
- shader->ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for shader "
- "scrubbing.\n");
+ cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), shader->ctx->id);
+ if (unlikely(cmd == NULL))
return -ENOMEM;
- }
cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER;
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = shader->ctx->id;
cmd->body.shid = shader->id;
- cmd->body.mobid = res->backup->base.mem.start;
- cmd->body.offsetInBytes = res->backup_offset;
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ cmd->body.mobid = res->guest_memory_bo->tbo.resource->start;
+ cmd->body.offsetInBytes = res->guest_memory_offset;
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
vmw_cotable_add_resource(shader->cotable, &shader->cotable_head);
@@ -437,7 +425,7 @@ static int vmw_dx_shader_create(struct vmw_resource *res)
WARN_ON_ONCE(!shader->committed);
- if (!list_empty(&res->mob_head)) {
+ if (vmw_resource_mob_attached(res)) {
mutex_lock(&dev_priv->binding_mutex);
ret = vmw_dx_shader_unscrub(res);
mutex_unlock(&dev_priv->binding_mutex);
@@ -460,7 +448,7 @@ static int vmw_dx_shader_bind(struct vmw_resource *res,
struct vmw_private *dev_priv = res->dev_priv;
struct ttm_buffer_object *bo = val_buf->bo;
- BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
+ BUG_ON(bo->resource->mem_type != VMW_PL_MOB);
mutex_lock(&dev_priv->binding_mutex);
vmw_dx_shader_unscrub(res);
mutex_unlock(&dev_priv->binding_mutex);
@@ -491,12 +479,9 @@ static int vmw_dx_shader_scrub(struct vmw_resource *res)
return 0;
WARN_ON_ONCE(!shader->committed);
- cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for shader "
- "scrubbing.\n");
+ cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL))
return -ENOMEM;
- }
cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER;
cmd->header.size = sizeof(cmd->body);
@@ -504,7 +489,7 @@ static int vmw_dx_shader_scrub(struct vmw_resource *res)
cmd->body.shid = res->id;
cmd->body.mobid = SVGA3D_INVALID_ID;
cmd->body.offsetInBytes = 0;
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_cmd_commit(dev_priv, sizeof(*cmd));
res->id = -1;
list_del_init(&shader->cotable_head);
@@ -526,7 +511,7 @@ static int vmw_dx_shader_unbind(struct vmw_resource *res,
struct vmw_fence_obj *fence;
int ret;
- BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB);
+ BUG_ON(res->guest_memory_bo->tbo.resource->mem_type != VMW_PL_MOB);
mutex_lock(&dev_priv->binding_mutex);
ret = vmw_dx_shader_scrub(res);
@@ -537,7 +522,7 @@ static int vmw_dx_shader_unbind(struct vmw_resource *res,
(void) vmw_execbuf_fence_commands(NULL, dev_priv,
&fence, NULL);
- vmw_fence_single_bo(val_buf->bo, fence);
+ vmw_bo_fence_single(val_buf->bo, fence);
if (likely(fence != NULL))
vmw_fence_obj_unreference(&fence);
@@ -562,7 +547,7 @@ void vmw_dx_shader_cotable_list_scrub(struct vmw_private *dev_priv,
{
struct vmw_dx_shader *entry, *next;
- WARN_ON_ONCE(!mutex_is_locked(&dev_priv->binding_mutex));
+ lockdep_assert_held_once(&dev_priv->binding_mutex);
list_for_each_entry_safe(entry, next, list, cotable_head) {
WARN_ON(vmw_dx_shader_scrub(&entry->res));
@@ -576,16 +561,14 @@ void vmw_dx_shader_cotable_list_scrub(struct vmw_private *dev_priv,
*
* @res: The shader resource
*
- * Frees the DX shader resource and updates memory accounting.
+ * Frees the DX shader resource.
*/
static void vmw_dx_shader_res_free(struct vmw_resource *res)
{
- struct vmw_private *dev_priv = res->dev_priv;
struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
vmw_resource_unreference(&shader->cotable);
kfree(shader);
- ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_shader_dx_size);
}
/**
@@ -609,30 +592,18 @@ int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man,
struct vmw_private *dev_priv = ctx->dev_priv;
int ret;
- if (!vmw_shader_dx_size)
- vmw_shader_dx_size = ttm_round_pot(sizeof(*shader));
-
if (!vmw_shader_id_ok(user_key, shader_type))
return -EINVAL;
- ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), vmw_shader_dx_size,
- false, true);
- if (ret) {
- if (ret != -ERESTARTSYS)
- DRM_ERROR("Out of graphics memory for shader "
- "creation.\n");
- return ret;
- }
-
shader = kmalloc(sizeof(*shader), GFP_KERNEL);
if (!shader) {
- ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_shader_dx_size);
return -ENOMEM;
}
res = &shader->res;
shader->ctx = ctx;
- shader->cotable = vmw_context_cotable(ctx, SVGA_COTABLE_DXSHADER);
+ shader->cotable = vmw_resource_reference
+ (vmw_context_cotable(ctx, SVGA_COTABLE_DXSHADER));
shader->id = user_key;
shader->committed = false;
INIT_LIST_HEAD(&shader->cotable_head);
@@ -652,7 +623,7 @@ int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man,
goto out_resource_init;
res->id = shader->id;
- vmw_resource_activate(res, vmw_hw_shader_destroy);
+ res->hw_destroy = vmw_hw_shader_destroy;
out_resource_init:
vmw_resource_unreference(&res);
@@ -662,7 +633,7 @@ out_resource_init:
-/**
+/*
* User-space shader management:
*/
@@ -677,24 +648,18 @@ static void vmw_user_shader_free(struct vmw_resource *res)
{
struct vmw_user_shader *ushader =
container_of(res, struct vmw_user_shader, shader.res);
- struct vmw_private *dev_priv = res->dev_priv;
ttm_base_object_kfree(ushader, base);
- ttm_mem_global_free(vmw_mem_glob(dev_priv),
- vmw_user_shader_size);
}
static void vmw_shader_free(struct vmw_resource *res)
{
struct vmw_shader *shader = vmw_res_to_shader(res);
- struct vmw_private *dev_priv = res->dev_priv;
kfree(shader);
- ttm_mem_global_free(vmw_mem_glob(dev_priv),
- vmw_shader_size);
}
-/**
+/*
* This function is called when user space has no more references on the
* base object. It releases the base-object's reference on the resource object.
*/
@@ -714,12 +679,11 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data;
struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
- return ttm_ref_object_base_unref(tfile, arg->handle,
- TTM_REF_USAGE);
+ return ttm_ref_object_base_unref(tfile, arg->handle);
}
static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
- struct vmw_dma_buffer *buffer,
+ struct vmw_bo *buffer,
size_t shader_size,
size_t offset,
SVGA3dShaderType shader_type,
@@ -732,28 +696,8 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
struct vmw_resource *res, *tmp;
int ret;
- /*
- * Approximate idr memory usage with 128 bytes. It will be limited
- * by maximum number_of shaders anyway.
- */
- if (unlikely(vmw_user_shader_size == 0))
- vmw_user_shader_size =
- ttm_round_pot(sizeof(struct vmw_user_shader)) + 128;
-
- ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
- vmw_user_shader_size,
- false, true);
- if (unlikely(ret != 0)) {
- if (ret != -ERESTARTSYS)
- DRM_ERROR("Out of graphics memory for shader "
- "creation.\n");
- goto out;
- }
-
ushader = kzalloc(sizeof(*ushader), GFP_KERNEL);
if (unlikely(!ushader)) {
- ttm_mem_global_free(vmw_mem_glob(dev_priv),
- vmw_user_shader_size);
ret = -ENOMEM;
goto out;
}
@@ -776,7 +720,7 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
tmp = vmw_resource_reference(res);
ret = ttm_base_object_init(tfile, &ushader->base, false,
VMW_RES_SHADER,
- &vmw_user_shader_base_release, NULL);
+ &vmw_user_shader_base_release);
if (unlikely(ret != 0)) {
vmw_resource_unreference(&tmp);
@@ -784,7 +728,7 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
}
if (handle)
- *handle = ushader->base.hash.key;
+ *handle = ushader->base.handle;
out_err:
vmw_resource_unreference(&res);
out:
@@ -793,7 +737,7 @@ out:
static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
- struct vmw_dma_buffer *buffer,
+ struct vmw_bo *buffer,
size_t shader_size,
size_t offset,
SVGA3dShaderType shader_type)
@@ -802,28 +746,8 @@ static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
struct vmw_resource *res;
int ret;
- /*
- * Approximate idr memory usage with 128 bytes. It will be limited
- * by maximum number_of shaders anyway.
- */
- if (unlikely(vmw_shader_size == 0))
- vmw_shader_size =
- ttm_round_pot(sizeof(struct vmw_shader)) + 128;
-
- ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
- vmw_shader_size,
- false, true);
- if (unlikely(ret != 0)) {
- if (ret != -ERESTARTSYS)
- DRM_ERROR("Out of graphics memory for shader "
- "creation.\n");
- goto out_err;
- }
-
shader = kzalloc(sizeof(*shader), GFP_KERNEL);
if (unlikely(!shader)) {
- ttm_mem_global_free(vmw_mem_glob(dev_priv),
- vmw_shader_size);
ret = -ENOMEM;
goto out_err;
}
@@ -850,22 +774,19 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv,
{
struct vmw_private *dev_priv = vmw_priv(dev);
struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
- struct vmw_dma_buffer *buffer = NULL;
+ struct vmw_bo *buffer = NULL;
SVGA3dShaderType shader_type;
int ret;
if (buffer_handle != SVGA3D_INVALID_ID) {
- ret = vmw_user_dmabuf_lookup(tfile, buffer_handle,
- &buffer, NULL);
+ ret = vmw_user_bo_lookup(file_priv, buffer_handle, &buffer);
if (unlikely(ret != 0)) {
- DRM_ERROR("Could not find buffer for shader "
- "creation.\n");
+ VMW_DEBUG_USER("Couldn't find buffer for shader creation.\n");
return ret;
}
- if ((u64)buffer->base.num_pages * PAGE_SIZE <
- (u64)size + (u64)offset) {
- DRM_ERROR("Illegal buffer- or shader size.\n");
+ if ((u64)buffer->tbo.base.size < (u64)size + (u64)offset) {
+ VMW_DEBUG_USER("Illegal buffer- or shader size.\n");
ret = -EINVAL;
goto out_bad_arg;
}
@@ -879,22 +800,16 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv,
shader_type = SVGA3D_SHADERTYPE_PS;
break;
default:
- DRM_ERROR("Illegal shader type.\n");
+ VMW_DEBUG_USER("Illegal shader type.\n");
ret = -EINVAL;
goto out_bad_arg;
}
- ret = ttm_read_lock(&dev_priv->reservation_sem, true);
- if (unlikely(ret != 0))
- goto out_bad_arg;
-
ret = vmw_user_shader_alloc(dev_priv, buffer, size, offset,
shader_type, num_input_sig,
num_output_sig, tfile, shader_handle);
-
- ttm_read_unlock(&dev_priv->reservation_sem);
out_bad_arg:
- vmw_dmabuf_unreference(&buffer);
+ vmw_user_bo_unref(&buffer);
return ret;
}
@@ -953,13 +868,13 @@ int vmw_shader_remove(struct vmw_cmdbuf_res_manager *man,
* vmw_compat_shader_add - Create a compat shader and stage it for addition
* as a command buffer managed resource.
*
+ * @dev_priv: Pointer to device private structure.
* @man: Pointer to the compat shader manager identifying the shader namespace.
* @user_key: The key that is used to identify the shader. The key is
* unique to the shader type.
* @bytecode: Pointer to the bytecode of the shader.
* @shader_type: Shader type.
- * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is
- * to be created with.
+ * @size: Command size.
* @list: Caller's list of staged command buffer resource actions.
*
*/
@@ -970,34 +885,32 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
size_t size,
struct list_head *list)
{
- struct vmw_dma_buffer *buf;
+ struct ttm_operation_ctx ctx = { false, true };
+ struct vmw_bo *buf;
struct ttm_bo_kmap_obj map;
bool is_iomem;
int ret;
struct vmw_resource *res;
+ struct vmw_bo_params bo_params = {
+ .domain = VMW_BO_DOMAIN_SYS,
+ .busy_domain = VMW_BO_DOMAIN_SYS,
+ .bo_type = ttm_bo_type_device,
+ .size = size,
+ .pin = false,
+ .keep_resv = true,
+ };
if (!vmw_shader_id_ok(user_key, shader_type))
return -EINVAL;
- /* Allocate and pin a DMA buffer */
- buf = kzalloc(sizeof(*buf), GFP_KERNEL);
- if (unlikely(!buf))
- return -ENOMEM;
-
- ret = vmw_dmabuf_init(dev_priv, buf, size, &vmw_sys_ne_placement,
- true, vmw_dmabuf_bo_free);
+ ret = vmw_bo_create(dev_priv, &bo_params, &buf);
if (unlikely(ret != 0))
goto out;
- ret = ttm_bo_reserve(&buf->base, false, true, NULL);
- if (unlikely(ret != 0))
- goto no_reserve;
-
/* Map and copy shader bytecode. */
- ret = ttm_bo_kmap(&buf->base, 0, PAGE_ALIGN(size) >> PAGE_SHIFT,
- &map);
+ ret = ttm_bo_kmap(&buf->tbo, 0, PFN_UP(size), &map);
if (unlikely(ret != 0)) {
- ttm_bo_unreserve(&buf->base);
+ ttm_bo_unreserve(&buf->tbo);
goto no_reserve;
}
@@ -1005,9 +918,9 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
WARN_ON(is_iomem);
ttm_bo_kunmap(&map);
- ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, false, true);
+ ret = ttm_bo_validate(&buf->tbo, &buf->placement, &ctx);
WARN_ON(ret != 0);
- ttm_bo_unreserve(&buf->base);
+ ttm_bo_unreserve(&buf->tbo);
res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type);
if (unlikely(ret != 0))
@@ -1018,7 +931,7 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
res, list);
vmw_resource_unreference(&res);
no_reserve:
- vmw_dmabuf_unreference(&buf);
+ vmw_bo_unreference(&buf);
out:
return ret;
}