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path: root/drivers/gpu/drm/xe/xe_gpu_scheduler.h
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Diffstat (limited to 'drivers/gpu/drm/xe/xe_gpu_scheduler.h')
-rw-r--r--drivers/gpu/drm/xe/xe_gpu_scheduler.h120
1 files changed, 120 insertions, 0 deletions
diff --git a/drivers/gpu/drm/xe/xe_gpu_scheduler.h b/drivers/gpu/drm/xe/xe_gpu_scheduler.h
new file mode 100644
index 000000000000..c7a77a3a9681
--- /dev/null
+++ b/drivers/gpu/drm/xe/xe_gpu_scheduler.h
@@ -0,0 +1,120 @@
+/* SPDX-License-Identifier: MIT */
+/*
+ * Copyright © 2023 Intel Corporation
+ */
+
+#ifndef _XE_GPU_SCHEDULER_H_
+#define _XE_GPU_SCHEDULER_H_
+
+#include "xe_gpu_scheduler_types.h"
+#include "xe_sched_job.h"
+
+int xe_sched_init(struct xe_gpu_scheduler *sched,
+ const struct drm_sched_backend_ops *ops,
+ const struct xe_sched_backend_ops *xe_ops,
+ struct workqueue_struct *submit_wq,
+ uint32_t hw_submission, unsigned hang_limit,
+ long timeout, struct workqueue_struct *timeout_wq,
+ atomic_t *score, const char *name,
+ struct device *dev);
+void xe_sched_fini(struct xe_gpu_scheduler *sched);
+
+void xe_sched_submission_start(struct xe_gpu_scheduler *sched);
+void xe_sched_submission_stop(struct xe_gpu_scheduler *sched);
+
+void xe_sched_submission_resume_tdr(struct xe_gpu_scheduler *sched);
+
+void xe_sched_add_msg(struct xe_gpu_scheduler *sched,
+ struct xe_sched_msg *msg);
+void xe_sched_add_msg_locked(struct xe_gpu_scheduler *sched,
+ struct xe_sched_msg *msg);
+void xe_sched_add_msg_head(struct xe_gpu_scheduler *sched,
+ struct xe_sched_msg *msg);
+
+static inline void xe_sched_msg_lock(struct xe_gpu_scheduler *sched)
+{
+ spin_lock(&sched->base.job_list_lock);
+}
+
+static inline void xe_sched_msg_unlock(struct xe_gpu_scheduler *sched)
+{
+ spin_unlock(&sched->base.job_list_lock);
+}
+
+static inline void xe_sched_stop(struct xe_gpu_scheduler *sched)
+{
+ drm_sched_stop(&sched->base, NULL);
+}
+
+static inline void xe_sched_tdr_queue_imm(struct xe_gpu_scheduler *sched)
+{
+ drm_sched_tdr_queue_imm(&sched->base);
+}
+
+static inline void xe_sched_resubmit_jobs(struct xe_gpu_scheduler *sched)
+{
+ struct drm_sched_job *s_job;
+ bool restore_replay = false;
+
+ list_for_each_entry(s_job, &sched->base.pending_list, list) {
+ struct drm_sched_fence *s_fence = s_job->s_fence;
+ struct dma_fence *hw_fence = s_fence->parent;
+
+ restore_replay |= to_xe_sched_job(s_job)->restore_replay;
+ if (restore_replay || (hw_fence && !dma_fence_is_signaled(hw_fence)))
+ sched->base.ops->run_job(s_job);
+ }
+}
+
+static inline bool
+xe_sched_invalidate_job(struct xe_sched_job *job, int threshold)
+{
+ return drm_sched_invalidate_job(&job->drm, threshold);
+}
+
+static inline void xe_sched_add_pending_job(struct xe_gpu_scheduler *sched,
+ struct xe_sched_job *job)
+{
+ spin_lock(&sched->base.job_list_lock);
+ list_add(&job->drm.list, &sched->base.pending_list);
+ spin_unlock(&sched->base.job_list_lock);
+}
+
+/**
+ * xe_sched_first_pending_job() - Find first pending job which is unsignaled
+ * @sched: Xe GPU scheduler
+ *
+ * Return first unsignaled job in pending list or NULL
+ */
+static inline
+struct xe_sched_job *xe_sched_first_pending_job(struct xe_gpu_scheduler *sched)
+{
+ struct xe_sched_job *job, *r_job = NULL;
+
+ spin_lock(&sched->base.job_list_lock);
+ list_for_each_entry(job, &sched->base.pending_list, drm.list) {
+ struct drm_sched_fence *s_fence = job->drm.s_fence;
+ struct dma_fence *hw_fence = s_fence->parent;
+
+ if (hw_fence && !dma_fence_is_signaled(hw_fence)) {
+ r_job = job;
+ break;
+ }
+ }
+ spin_unlock(&sched->base.job_list_lock);
+
+ return r_job;
+}
+
+static inline int
+xe_sched_entity_init(struct xe_sched_entity *entity,
+ struct xe_gpu_scheduler *sched)
+{
+ return drm_sched_entity_init(entity, 0,
+ (struct drm_gpu_scheduler **)&sched,
+ 1, NULL);
+}
+
+#define xe_sched_entity_fini drm_sched_entity_fini
+
+#endif