diff options
Diffstat (limited to 'drivers/hid/hid-steam.c')
| -rw-r--r-- | drivers/hid/hid-steam.c | 1880 |
1 files changed, 1880 insertions, 0 deletions
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c new file mode 100644 index 000000000000..197126d6e081 --- /dev/null +++ b/drivers/hid/hid-steam.c @@ -0,0 +1,1880 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* + * HID driver for Valve Steam Controller + * + * Copyright (c) 2018 Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> + * Copyright (c) 2022 Valve Software + * + * Supports both the wired and wireless interfaces. + * + * This controller has a builtin emulation of mouse and keyboard: the right pad + * can be used as a mouse, the shoulder buttons are mouse buttons, A and B + * buttons are ENTER and ESCAPE, and so on. This is implemented as additional + * HID interfaces. + * + * This is known as the "lizard mode", because apparently lizards like to use + * the computer from the coach, without a proper mouse and keyboard. + * + * This driver will disable the lizard mode when the input device is opened + * and re-enable it when the input device is closed, so as not to break user + * mode behaviour. The lizard_mode parameter can be used to change that. + * + * There are a few user space applications (notably Steam Client) that use + * the hidraw interface directly to create input devices (XTest, uinput...). + * In order to avoid breaking them this driver creates a layered hidraw device, + * so it can detect when the client is running and then: + * - it will not send any command to the controller. + * - this input device will be removed, to avoid double input of the same + * user action. + * When the client is closed, this input device will be created again. + * + * For additional functions, such as changing the right-pad margin or switching + * the led, you can use the user-space tool at: + * + * https://github.com/rodrigorc/steamctrl + */ + +#include <linux/device.h> +#include <linux/input.h> +#include <linux/hid.h> +#include <linux/module.h> +#include <linux/workqueue.h> +#include <linux/mutex.h> +#include <linux/rcupdate.h> +#include <linux/delay.h> +#include <linux/power_supply.h> +#include "hid-ids.h" + +MODULE_DESCRIPTION("HID driver for Valve Steam Controller"); +MODULE_LICENSE("GPL"); +MODULE_AUTHOR("Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>"); + +static bool lizard_mode = true; + +static DEFINE_MUTEX(steam_devices_lock); +static LIST_HEAD(steam_devices); + +#define STEAM_QUIRK_WIRELESS BIT(0) +#define STEAM_QUIRK_DECK BIT(1) + +/* Touch pads are 40 mm in diameter and 65535 units */ +#define STEAM_PAD_RESOLUTION 1638 +/* Trigger runs are about 5 mm and 256 units */ +#define STEAM_TRIGGER_RESOLUTION 51 +/* Joystick runs are about 5 mm and 256 units */ +#define STEAM_JOYSTICK_RESOLUTION 51 +/* Trigger runs are about 6 mm and 32768 units */ +#define STEAM_DECK_TRIGGER_RESOLUTION 5461 +/* Joystick runs are about 5 mm and 32768 units */ +#define STEAM_DECK_JOYSTICK_RESOLUTION 6553 +/* Accelerometer has 16 bit resolution and a range of +/- 2g */ +#define STEAM_DECK_ACCEL_RES_PER_G 16384 +#define STEAM_DECK_ACCEL_RANGE 32768 +#define STEAM_DECK_ACCEL_FUZZ 32 +/* Gyroscope has 16 bit resolution and a range of +/- 2000 dps */ +#define STEAM_DECK_GYRO_RES_PER_DPS 16 +#define STEAM_DECK_GYRO_RANGE 32768 +#define STEAM_DECK_GYRO_FUZZ 1 + +#define STEAM_PAD_FUZZ 256 + +/* + * Commands that can be sent in a feature report. + * Thanks to Valve and SDL for the names. + */ +enum { + ID_SET_DIGITAL_MAPPINGS = 0x80, + ID_CLEAR_DIGITAL_MAPPINGS = 0x81, + ID_GET_DIGITAL_MAPPINGS = 0x82, + ID_GET_ATTRIBUTES_VALUES = 0x83, + ID_GET_ATTRIBUTE_LABEL = 0x84, + ID_SET_DEFAULT_DIGITAL_MAPPINGS = 0x85, + ID_FACTORY_RESET = 0x86, + ID_SET_SETTINGS_VALUES = 0x87, + ID_CLEAR_SETTINGS_VALUES = 0x88, + ID_GET_SETTINGS_VALUES = 0x89, + ID_GET_SETTING_LABEL = 0x8A, + ID_GET_SETTINGS_MAXS = 0x8B, + ID_GET_SETTINGS_DEFAULTS = 0x8C, + ID_SET_CONTROLLER_MODE = 0x8D, + ID_LOAD_DEFAULT_SETTINGS = 0x8E, + ID_TRIGGER_HAPTIC_PULSE = 0x8F, + ID_TURN_OFF_CONTROLLER = 0x9F, + + ID_GET_DEVICE_INFO = 0xA1, + + ID_CALIBRATE_TRACKPADS = 0xA7, + ID_RESERVED_0 = 0xA8, + ID_SET_SERIAL_NUMBER = 0xA9, + ID_GET_TRACKPAD_CALIBRATION = 0xAA, + ID_GET_TRACKPAD_FACTORY_CALIBRATION = 0xAB, + ID_GET_TRACKPAD_RAW_DATA = 0xAC, + ID_ENABLE_PAIRING = 0xAD, + ID_GET_STRING_ATTRIBUTE = 0xAE, + ID_RADIO_ERASE_RECORDS = 0xAF, + ID_RADIO_WRITE_RECORD = 0xB0, + ID_SET_DONGLE_SETTING = 0xB1, + ID_DONGLE_DISCONNECT_DEVICE = 0xB2, + ID_DONGLE_COMMIT_DEVICE = 0xB3, + ID_DONGLE_GET_WIRELESS_STATE = 0xB4, + ID_CALIBRATE_GYRO = 0xB5, + ID_PLAY_AUDIO = 0xB6, + ID_AUDIO_UPDATE_START = 0xB7, + ID_AUDIO_UPDATE_DATA = 0xB8, + ID_AUDIO_UPDATE_COMPLETE = 0xB9, + ID_GET_CHIPID = 0xBA, + + ID_CALIBRATE_JOYSTICK = 0xBF, + ID_CALIBRATE_ANALOG_TRIGGERS = 0xC0, + ID_SET_AUDIO_MAPPING = 0xC1, + ID_CHECK_GYRO_FW_LOAD = 0xC2, + ID_CALIBRATE_ANALOG = 0xC3, + ID_DONGLE_GET_CONNECTED_SLOTS = 0xC4, + + ID_RESET_IMU = 0xCE, + + ID_TRIGGER_HAPTIC_CMD = 0xEA, + ID_TRIGGER_RUMBLE_CMD = 0xEB, +}; + +/* Settings IDs */ +enum { + /* 0 */ + SETTING_MOUSE_SENSITIVITY, + SETTING_MOUSE_ACCELERATION, + SETTING_TRACKBALL_ROTATION_ANGLE, + SETTING_HAPTIC_INTENSITY_UNUSED, + SETTING_LEFT_GAMEPAD_STICK_ENABLED, + SETTING_RIGHT_GAMEPAD_STICK_ENABLED, + SETTING_USB_DEBUG_MODE, + SETTING_LEFT_TRACKPAD_MODE, + SETTING_RIGHT_TRACKPAD_MODE, + SETTING_MOUSE_POINTER_ENABLED, + + /* 10 */ + SETTING_DPAD_DEADZONE, + SETTING_MINIMUM_MOMENTUM_VEL, + SETTING_MOMENTUM_DECAY_AMMOUNT, + SETTING_TRACKPAD_RELATIVE_MODE_TICKS_PER_PIXEL, + SETTING_HAPTIC_INCREMENT, + SETTING_DPAD_ANGLE_SIN, + SETTING_DPAD_ANGLE_COS, + SETTING_MOMENTUM_VERTICAL_DIVISOR, + SETTING_MOMENTUM_MAXIMUM_VELOCITY, + SETTING_TRACKPAD_Z_ON, + + /* 20 */ + SETTING_TRACKPAD_Z_OFF, + SETTING_SENSITIVY_SCALE_AMMOUNT, + SETTING_LEFT_TRACKPAD_SECONDARY_MODE, + SETTING_RIGHT_TRACKPAD_SECONDARY_MODE, + SETTING_SMOOTH_ABSOLUTE_MOUSE, + SETTING_STEAMBUTTON_POWEROFF_TIME, + SETTING_UNUSED_1, + SETTING_TRACKPAD_OUTER_RADIUS, + SETTING_TRACKPAD_Z_ON_LEFT, + SETTING_TRACKPAD_Z_OFF_LEFT, + + /* 30 */ + SETTING_TRACKPAD_OUTER_SPIN_VEL, + SETTING_TRACKPAD_OUTER_SPIN_RADIUS, + SETTING_TRACKPAD_OUTER_SPIN_HORIZONTAL_ONLY, + SETTING_TRACKPAD_RELATIVE_MODE_DEADZONE, + SETTING_TRACKPAD_RELATIVE_MODE_MAX_VEL, + SETTING_TRACKPAD_RELATIVE_MODE_INVERT_Y, + SETTING_TRACKPAD_DOUBLE_TAP_BEEP_ENABLED, + SETTING_TRACKPAD_DOUBLE_TAP_BEEP_PERIOD, + SETTING_TRACKPAD_DOUBLE_TAP_BEEP_COUNT, + SETTING_TRACKPAD_OUTER_RADIUS_RELEASE_ON_TRANSITION, + + /* 40 */ + SETTING_RADIAL_MODE_ANGLE, + SETTING_HAPTIC_INTENSITY_MOUSE_MODE, + SETTING_LEFT_DPAD_REQUIRES_CLICK, + SETTING_RIGHT_DPAD_REQUIRES_CLICK, + SETTING_LED_BASELINE_BRIGHTNESS, + SETTING_LED_USER_BRIGHTNESS, + SETTING_ENABLE_RAW_JOYSTICK, + SETTING_ENABLE_FAST_SCAN, + SETTING_IMU_MODE, + SETTING_WIRELESS_PACKET_VERSION, + + /* 50 */ + SETTING_SLEEP_INACTIVITY_TIMEOUT, + SETTING_TRACKPAD_NOISE_THRESHOLD, + SETTING_LEFT_TRACKPAD_CLICK_PRESSURE, + SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE, + SETTING_LEFT_BUMPER_CLICK_PRESSURE, + SETTING_RIGHT_BUMPER_CLICK_PRESSURE, + SETTING_LEFT_GRIP_CLICK_PRESSURE, + SETTING_RIGHT_GRIP_CLICK_PRESSURE, + SETTING_LEFT_GRIP2_CLICK_PRESSURE, + SETTING_RIGHT_GRIP2_CLICK_PRESSURE, + + /* 60 */ + SETTING_PRESSURE_MODE, + SETTING_CONTROLLER_TEST_MODE, + SETTING_TRIGGER_MODE, + SETTING_TRACKPAD_Z_THRESHOLD, + SETTING_FRAME_RATE, + SETTING_TRACKPAD_FILT_CTRL, + SETTING_TRACKPAD_CLIP, + SETTING_DEBUG_OUTPUT_SELECT, + SETTING_TRIGGER_THRESHOLD_PERCENT, + SETTING_TRACKPAD_FREQUENCY_HOPPING, + + /* 70 */ + SETTING_HAPTICS_ENABLED, + SETTING_STEAM_WATCHDOG_ENABLE, + SETTING_TIMP_TOUCH_THRESHOLD_ON, + SETTING_TIMP_TOUCH_THRESHOLD_OFF, + SETTING_FREQ_HOPPING, + SETTING_TEST_CONTROL, + SETTING_HAPTIC_MASTER_GAIN_DB, + SETTING_THUMB_TOUCH_THRESH, + SETTING_DEVICE_POWER_STATUS, + SETTING_HAPTIC_INTENSITY, + + /* 80 */ + SETTING_STABILIZER_ENABLED, + SETTING_TIMP_MODE_MTE, +}; + +/* Input report identifiers */ +enum +{ + ID_CONTROLLER_STATE = 1, + ID_CONTROLLER_DEBUG = 2, + ID_CONTROLLER_WIRELESS = 3, + ID_CONTROLLER_STATUS = 4, + ID_CONTROLLER_DEBUG2 = 5, + ID_CONTROLLER_SECONDARY_STATE = 6, + ID_CONTROLLER_BLE_STATE = 7, + ID_CONTROLLER_DECK_STATE = 9 +}; + +/* String attribute identifiers */ +enum { + ATTRIB_STR_BOARD_SERIAL, + ATTRIB_STR_UNIT_SERIAL, +}; + +/* Values for GYRO_MODE (bitmask) */ +enum { + SETTING_GYRO_MODE_OFF = 0, + SETTING_GYRO_MODE_STEERING = BIT(0), + SETTING_GYRO_MODE_TILT = BIT(1), + SETTING_GYRO_MODE_SEND_ORIENTATION = BIT(2), + SETTING_GYRO_MODE_SEND_RAW_ACCEL = BIT(3), + SETTING_GYRO_MODE_SEND_RAW_GYRO = BIT(4), +}; + +/* Trackpad modes */ +enum { + TRACKPAD_ABSOLUTE_MOUSE, + TRACKPAD_RELATIVE_MOUSE, + TRACKPAD_DPAD_FOUR_WAY_DISCRETE, + TRACKPAD_DPAD_FOUR_WAY_OVERLAP, + TRACKPAD_DPAD_EIGHT_WAY, + TRACKPAD_RADIAL_MODE, + TRACKPAD_ABSOLUTE_DPAD, + TRACKPAD_NONE, + TRACKPAD_GESTURE_KEYBOARD, +}; + +/* Pad identifiers for the deck */ +#define STEAM_PAD_LEFT 0 +#define STEAM_PAD_RIGHT 1 +#define STEAM_PAD_BOTH 2 + +/* Other random constants */ +#define STEAM_SERIAL_LEN 0x15 + +struct steam_device { + struct list_head list; + spinlock_t lock; + struct hid_device *hdev, *client_hdev; + struct mutex report_mutex; + unsigned long client_opened; + struct input_dev __rcu *input; + struct input_dev __rcu *sensors; + unsigned long quirks; + struct work_struct work_connect; + bool connected; + char serial_no[STEAM_SERIAL_LEN + 1]; + struct power_supply_desc battery_desc; + struct power_supply __rcu *battery; + u8 battery_charge; + u16 voltage; + struct delayed_work mode_switch; + bool did_mode_switch; + bool gamepad_mode; + struct work_struct rumble_work; + u16 rumble_left; + u16 rumble_right; + unsigned int sensor_timestamp_us; + struct work_struct unregister_work; +}; + +static int steam_recv_report(struct steam_device *steam, + u8 *data, int size) +{ + struct hid_report *r; + u8 *buf; + int ret; + + r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0]; + if (!r) { + hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted - nothing to read\n"); + return -EINVAL; + } + + if (hid_report_len(r) < 64) + return -EINVAL; + + buf = hid_alloc_report_buf(r, GFP_KERNEL); + if (!buf) + return -ENOMEM; + + /* + * The report ID is always 0, so strip the first byte from the output. + * hid_report_len() is not counting the report ID, so +1 to the length + * or else we get a EOVERFLOW. We are safe from a buffer overflow + * because hid_alloc_report_buf() allocates +7 bytes. + */ + ret = hid_hw_raw_request(steam->hdev, 0x00, + buf, hid_report_len(r) + 1, + HID_FEATURE_REPORT, HID_REQ_GET_REPORT); + if (ret > 0) + memcpy(data, buf + 1, min(size, ret - 1)); + kfree(buf); + return ret; +} + +static int steam_send_report(struct steam_device *steam, + u8 *cmd, int size) +{ + struct hid_report *r; + u8 *buf; + unsigned int retries = 50; + int ret; + + r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0]; + if (!r) { + hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted - nothing to read\n"); + return -EINVAL; + } + + if (hid_report_len(r) < 64) + return -EINVAL; + + buf = hid_alloc_report_buf(r, GFP_KERNEL); + if (!buf) + return -ENOMEM; + + /* The report ID is always 0 */ + memcpy(buf + 1, cmd, size); + + /* + * Sometimes the wireless controller fails with EPIPE + * when sending a feature report. + * Doing a HID_REQ_GET_REPORT and waiting for a while + * seems to fix that. + */ + do { + ret = hid_hw_raw_request(steam->hdev, 0, + buf, max(size, 64) + 1, + HID_FEATURE_REPORT, HID_REQ_SET_REPORT); + if (ret != -EPIPE) + break; + msleep(20); + } while (--retries); + + kfree(buf); + if (ret < 0) + hid_err(steam->hdev, "%s: error %d (%*ph)\n", __func__, + ret, size, cmd); + return ret; +} + +static inline int steam_send_report_byte(struct steam_device *steam, u8 cmd) +{ + return steam_send_report(steam, &cmd, 1); +} + +static int steam_write_settings(struct steam_device *steam, + /* u8 reg, u16 val */...) +{ + /* Send: 0x87 len (reg valLo valHi)* */ + u8 reg; + u16 val; + u8 cmd[64] = {ID_SET_SETTINGS_VALUES, 0x00}; + int ret; + va_list args; + + va_start(args, steam); + for (;;) { + reg = va_arg(args, int); + if (reg == 0) + break; + val = va_arg(args, int); + cmd[cmd[1] + 2] = reg; + cmd[cmd[1] + 3] = val & 0xff; + cmd[cmd[1] + 4] = val >> 8; + cmd[1] += 3; + } + va_end(args); + + ret = steam_send_report(steam, cmd, 2 + cmd[1]); + if (ret < 0) + return ret; + + /* + * Sometimes a lingering report for this command can + * get read back instead of the last set report if + * this isn't explicitly queried + */ + return steam_recv_report(steam, cmd, 2 + cmd[1]); +} + +static int steam_get_serial(struct steam_device *steam) +{ + /* + * Send: 0xae 0x15 0x01 + * Recv: 0xae 0x15 0x01 serialnumber + */ + int ret = 0; + u8 cmd[] = {ID_GET_STRING_ATTRIBUTE, sizeof(steam->serial_no), ATTRIB_STR_UNIT_SERIAL}; + u8 reply[3 + STEAM_SERIAL_LEN + 1]; + + mutex_lock(&steam->report_mutex); + ret = steam_send_report(steam, cmd, sizeof(cmd)); + if (ret < 0) + goto out; + ret = steam_recv_report(steam, reply, sizeof(reply)); + if (ret < 0) + goto out; + if (reply[0] != ID_GET_STRING_ATTRIBUTE || reply[1] < 1 || + reply[1] > sizeof(steam->serial_no) || reply[2] != ATTRIB_STR_UNIT_SERIAL) { + ret = -EIO; + goto out; + } + reply[3 + STEAM_SERIAL_LEN] = 0; + strscpy(steam->serial_no, reply + 3, reply[1]); +out: + mutex_unlock(&steam->report_mutex); + return ret; +} + +/* + * This command requests the wireless adaptor to post an event + * with the connection status. Useful if this driver is loaded when + * the controller is already connected. + */ +static inline int steam_request_conn_status(struct steam_device *steam) +{ + int ret; + mutex_lock(&steam->report_mutex); + ret = steam_send_report_byte(steam, ID_DONGLE_GET_WIRELESS_STATE); + mutex_unlock(&steam->report_mutex); + return ret; +} + +/* + * Send a haptic pulse to the trackpads + * Duration and interval are measured in microseconds, count is the number + * of pulses to send for duration time with interval microseconds between them + * and gain is measured in decibels, ranging from -24 to +6 + */ +static inline int steam_haptic_pulse(struct steam_device *steam, u8 pad, + u16 duration, u16 interval, u16 count, u8 gain) +{ + int ret; + u8 report[10] = {ID_TRIGGER_HAPTIC_PULSE, 8}; + + /* Left and right are swapped on this report for legacy reasons */ + if (pad < STEAM_PAD_BOTH) + pad ^= 1; + + report[2] = pad; + report[3] = duration & 0xFF; + report[4] = duration >> 8; + report[5] = interval & 0xFF; + report[6] = interval >> 8; + report[7] = count & 0xFF; + report[8] = count >> 8; + report[9] = gain; + + mutex_lock(&steam->report_mutex); + ret = steam_send_report(steam, report, sizeof(report)); + mutex_unlock(&steam->report_mutex); + return ret; +} + +static inline int steam_haptic_rumble(struct steam_device *steam, + u16 intensity, u16 left_speed, u16 right_speed, + u8 left_gain, u8 right_gain) +{ + int ret; + u8 report[11] = {ID_TRIGGER_RUMBLE_CMD, 9}; + + report[3] = intensity & 0xFF; + report[4] = intensity >> 8; + report[5] = left_speed & 0xFF; + report[6] = left_speed >> 8; + report[7] = right_speed & 0xFF; + report[8] = right_speed >> 8; + report[9] = left_gain; + report[10] = right_gain; + + mutex_lock(&steam->report_mutex); + ret = steam_send_report(steam, report, sizeof(report)); + mutex_unlock(&steam->report_mutex); + return ret; +} + +static void steam_haptic_rumble_cb(struct work_struct *work) +{ + struct steam_device *steam = container_of(work, struct steam_device, + rumble_work); + steam_haptic_rumble(steam, 0, steam->rumble_left, + steam->rumble_right, 2, 0); +} + +#ifdef CONFIG_STEAM_FF +static int steam_play_effect(struct input_dev *dev, void *data, + struct ff_effect *effect) +{ + struct steam_device *steam = input_get_drvdata(dev); + + steam->rumble_left = effect->u.rumble.strong_magnitude; + steam->rumble_right = effect->u.rumble.weak_magnitude; + + return schedule_work(&steam->rumble_work); +} +#endif + +static void steam_set_lizard_mode(struct steam_device *steam, bool enable) +{ + if (steam->gamepad_mode) + enable = false; + + mutex_lock(&steam->report_mutex); + if (enable) { + /* enable esc, enter, cursors */ + steam_send_report_byte(steam, ID_SET_DEFAULT_DIGITAL_MAPPINGS); + /* reset settings */ + steam_send_report_byte(steam, ID_LOAD_DEFAULT_SETTINGS); + } else { + /* disable esc, enter, cursor */ + steam_send_report_byte(steam, ID_CLEAR_DIGITAL_MAPPINGS); + + if (steam->quirks & STEAM_QUIRK_DECK) { + steam_write_settings(steam, + SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */ + SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */ + SETTING_LEFT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */ + SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */ + SETTING_STEAM_WATCHDOG_ENABLE, 0, /* disable watchdog that tests if Steam is active */ + 0); + } else { + steam_write_settings(steam, + SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */ + SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */ + 0); + } + } + mutex_unlock(&steam->report_mutex); +} + +static int steam_input_open(struct input_dev *dev) +{ + struct steam_device *steam = input_get_drvdata(dev); + unsigned long flags; + bool set_lizard_mode; + + /* + * Disabling lizard mode automatically is only done on the Steam + * Controller. On the Steam Deck, this is toggled manually by holding + * the options button instead, handled by steam_mode_switch_cb. + */ + if (!(steam->quirks & STEAM_QUIRK_DECK)) { + spin_lock_irqsave(&steam->lock, flags); + set_lizard_mode = !steam->client_opened && lizard_mode; + spin_unlock_irqrestore(&steam->lock, flags); + if (set_lizard_mode) + steam_set_lizard_mode(steam, false); + } + + return 0; +} + +static void steam_input_close(struct input_dev *dev) +{ + struct steam_device *steam = input_get_drvdata(dev); + unsigned long flags; + bool set_lizard_mode; + + if (!(steam->quirks & STEAM_QUIRK_DECK)) { + spin_lock_irqsave(&steam->lock, flags); + set_lizard_mode = !steam->client_opened && lizard_mode; + spin_unlock_irqrestore(&steam->lock, flags); + if (set_lizard_mode) + steam_set_lizard_mode(steam, true); + } +} + +static enum power_supply_property steam_battery_props[] = { + POWER_SUPPLY_PROP_PRESENT, + POWER_SUPPLY_PROP_SCOPE, + POWER_SUPPLY_PROP_VOLTAGE_NOW, + POWER_SUPPLY_PROP_CAPACITY, +}; + +static int steam_battery_get_property(struct power_supply *psy, + enum power_supply_property psp, + union power_supply_propval *val) +{ + struct steam_device *steam = power_supply_get_drvdata(psy); + unsigned long flags; + s16 volts; + u8 batt; + int ret = 0; + + spin_lock_irqsave(&steam->lock, flags); + volts = steam->voltage; + batt = steam->battery_charge; + spin_unlock_irqrestore(&steam->lock, flags); + + switch (psp) { + case POWER_SUPPLY_PROP_PRESENT: + val->intval = 1; + break; + case POWER_SUPPLY_PROP_SCOPE: + val->intval = POWER_SUPPLY_SCOPE_DEVICE; + break; + case POWER_SUPPLY_PROP_VOLTAGE_NOW: + val->intval = volts * 1000; /* mV -> uV */ + break; + case POWER_SUPPLY_PROP_CAPACITY: + val->intval = batt; + break; + default: + ret = -EINVAL; + break; + } + return ret; +} + +static int steam_battery_register(struct steam_device *steam) +{ + struct power_supply *battery; + struct power_supply_config battery_cfg = { .drv_data = steam, }; + unsigned long flags; + int ret; + + steam->battery_desc.type = POWER_SUPPLY_TYPE_BATTERY; + steam->battery_desc.properties = steam_battery_props; + steam->battery_desc.num_properties = ARRAY_SIZE(steam_battery_props); + steam->battery_desc.get_property = steam_battery_get_property; + steam->battery_desc.name = devm_kasprintf(&steam->hdev->dev, + GFP_KERNEL, "steam-controller-%s-battery", + steam->serial_no); + if (!steam->battery_desc.name) + return -ENOMEM; + + /* avoid the warning of 0% battery while waiting for the first info */ + spin_lock_irqsave(&steam->lock, flags); + steam->voltage = 3000; + steam->battery_charge = 100; + spin_unlock_irqrestore(&steam->lock, flags); + + battery = power_supply_register(&steam->hdev->dev, + &steam->battery_desc, &battery_cfg); + if (IS_ERR(battery)) { + ret = PTR_ERR(battery); + hid_err(steam->hdev, + "%s:power_supply_register failed with error %d\n", + __func__, ret); + return ret; + } + rcu_assign_pointer(steam->battery, battery); + power_supply_powers(battery, &steam->hdev->dev); + return 0; +} + +static int steam_input_register(struct steam_device *steam) +{ + struct hid_device *hdev = steam->hdev; + struct input_dev *input; + int ret; + + rcu_read_lock(); + input = rcu_dereference(steam->input); + rcu_read_unlock(); + if (input) { + dbg_hid("%s: already connected\n", __func__); + return 0; + } + + input = input_allocate_device(); + if (!input) + return -ENOMEM; + + input_set_drvdata(input, steam); + input->dev.parent = &hdev->dev; + input->open = steam_input_open; + input->close = steam_input_close; + + input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ? "Wireless Steam Controller" : + (steam->quirks & STEAM_QUIRK_DECK) ? "Steam Deck" : + "Steam Controller"; + input->phys = hdev->phys; + input->uniq = steam->serial_no; + input->id.bustype = hdev->bus; + input->id.vendor = hdev->vendor; + input->id.product = hdev->product; + input->id.version = hdev->version; + + input_set_capability(input, EV_KEY, BTN_TR2); + input_set_capability(input, EV_KEY, BTN_TL2); + input_set_capability(input, EV_KEY, BTN_TR); + input_set_capability(input, EV_KEY, BTN_TL); + input_set_capability(input, EV_KEY, BTN_Y); + input_set_capability(input, EV_KEY, BTN_B); + input_set_capability(input, EV_KEY, BTN_X); + input_set_capability(input, EV_KEY, BTN_A); + input_set_capability(input, EV_KEY, BTN_DPAD_UP); + input_set_capability(input, EV_KEY, BTN_DPAD_RIGHT); + input_set_capability(input, EV_KEY, BTN_DPAD_LEFT); + input_set_capability(input, EV_KEY, BTN_DPAD_DOWN); + input_set_capability(input, EV_KEY, BTN_SELECT); + input_set_capability(input, EV_KEY, BTN_MODE); + input_set_capability(input, EV_KEY, BTN_START); + input_set_capability(input, EV_KEY, BTN_THUMBR); + input_set_capability(input, EV_KEY, BTN_THUMBL); + input_set_capability(input, EV_KEY, BTN_THUMB); + input_set_capability(input, EV_KEY, BTN_THUMB2); + input_set_capability(input, EV_KEY, BTN_GRIPL); + input_set_capability(input, EV_KEY, BTN_GRIPR); + if (steam->quirks & STEAM_QUIRK_DECK) { + input_set_capability(input, EV_KEY, BTN_BASE); + input_set_capability(input, EV_KEY, BTN_GRIPL2); + input_set_capability(input, EV_KEY, BTN_GRIPR2); + } + + input_set_abs_params(input, ABS_X, -32767, 32767, 0, 0); + input_set_abs_params(input, ABS_Y, -32767, 32767, 0, 0); + + input_set_abs_params(input, ABS_HAT0X, -32767, 32767, + STEAM_PAD_FUZZ, 0); + input_set_abs_params(input, ABS_HAT0Y, -32767, 32767, + STEAM_PAD_FUZZ, 0); + + if (steam->quirks & STEAM_QUIRK_DECK) { + input_set_abs_params(input, ABS_HAT2Y, 0, 32767, 0, 0); + input_set_abs_params(input, ABS_HAT2X, 0, 32767, 0, 0); + + input_set_abs_params(input, ABS_RX, -32767, 32767, 0, 0); + input_set_abs_params(input, ABS_RY, -32767, 32767, 0, 0); + + input_set_abs_params(input, ABS_HAT1X, -32767, 32767, + STEAM_PAD_FUZZ, 0); + input_set_abs_params(input, ABS_HAT1Y, -32767, 32767, + STEAM_PAD_FUZZ, 0); + + input_abs_set_res(input, ABS_X, STEAM_DECK_JOYSTICK_RESOLUTION); + input_abs_set_res(input, ABS_Y, STEAM_DECK_JOYSTICK_RESOLUTION); + input_abs_set_res(input, ABS_RX, STEAM_DECK_JOYSTICK_RESOLUTION); + input_abs_set_res(input, ABS_RY, STEAM_DECK_JOYSTICK_RESOLUTION); + input_abs_set_res(input, ABS_HAT1X, STEAM_PAD_RESOLUTION); + input_abs_set_res(input, ABS_HAT1Y, STEAM_PAD_RESOLUTION); + input_abs_set_res(input, ABS_HAT2Y, STEAM_DECK_TRIGGER_RESOLUTION); + input_abs_set_res(input, ABS_HAT2X, STEAM_DECK_TRIGGER_RESOLUTION); + } else { + input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0); + input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0); + + input_set_abs_params(input, ABS_RX, -32767, 32767, + STEAM_PAD_FUZZ, 0); + input_set_abs_params(input, ABS_RY, -32767, 32767, + STEAM_PAD_FUZZ, 0); + + input_abs_set_res(input, ABS_X, STEAM_JOYSTICK_RESOLUTION); + input_abs_set_res(input, ABS_Y, STEAM_JOYSTICK_RESOLUTION); + input_abs_set_res(input, ABS_RX, STEAM_PAD_RESOLUTION); + input_abs_set_res(input, ABS_RY, STEAM_PAD_RESOLUTION); + input_abs_set_res(input, ABS_HAT2Y, STEAM_TRIGGER_RESOLUTION); + input_abs_set_res(input, ABS_HAT2X, STEAM_TRIGGER_RESOLUTION); + } + input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION); + input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION); + +#ifdef CONFIG_STEAM_FF + if (steam->quirks & STEAM_QUIRK_DECK) { + input_set_capability(input, EV_FF, FF_RUMBLE); + ret = input_ff_create_memless(input, NULL, steam_play_effect); + if (ret) + goto input_register_fail; + } +#endif + + ret = input_register_device(input); + if (ret) + goto input_register_fail; + + rcu_assign_pointer(steam->input, input); + return 0; + +input_register_fail: + input_free_device(input); + return ret; +} + +static int steam_sensors_register(struct steam_device *steam) +{ + struct hid_device *hdev = steam->hdev; + struct input_dev *sensors; + int ret; + + if (!(steam->quirks & STEAM_QUIRK_DECK)) + return 0; + + rcu_read_lock(); + sensors = rcu_dereference(steam->sensors); + rcu_read_unlock(); + if (sensors) { + dbg_hid("%s: already connected\n", __func__); + return 0; + } + + sensors = input_allocate_device(); + if (!sensors) + return -ENOMEM; + + input_set_drvdata(sensors, steam); + sensors->dev.parent = &hdev->dev; + + sensors->name = "Steam Deck Motion Sensors"; + sensors->phys = hdev->phys; + sensors->uniq = steam->serial_no; + sensors->id.bustype = hdev->bus; + sensors->id.vendor = hdev->vendor; + sensors->id.product = hdev->product; + sensors->id.version = hdev->version; + + __set_bit(INPUT_PROP_ACCELEROMETER, sensors->propbit); + __set_bit(EV_MSC, sensors->evbit); + __set_bit(MSC_TIMESTAMP, sensors->mscbit); + + input_set_abs_params(sensors, ABS_X, -STEAM_DECK_ACCEL_RANGE, + STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0); + input_set_abs_params(sensors, ABS_Y, -STEAM_DECK_ACCEL_RANGE, + STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0); + input_set_abs_params(sensors, ABS_Z, -STEAM_DECK_ACCEL_RANGE, + STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0); + input_abs_set_res(sensors, ABS_X, STEAM_DECK_ACCEL_RES_PER_G); + input_abs_set_res(sensors, ABS_Y, STEAM_DECK_ACCEL_RES_PER_G); + input_abs_set_res(sensors, ABS_Z, STEAM_DECK_ACCEL_RES_PER_G); + + input_set_abs_params(sensors, ABS_RX, -STEAM_DECK_GYRO_RANGE, + STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0); + input_set_abs_params(sensors, ABS_RY, -STEAM_DECK_GYRO_RANGE, + STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0); + input_set_abs_params(sensors, ABS_RZ, -STEAM_DECK_GYRO_RANGE, + STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0); + input_abs_set_res(sensors, ABS_RX, STEAM_DECK_GYRO_RES_PER_DPS); + input_abs_set_res(sensors, ABS_RY, STEAM_DECK_GYRO_RES_PER_DPS); + input_abs_set_res(sensors, ABS_RZ, STEAM_DECK_GYRO_RES_PER_DPS); + + ret = input_register_device(sensors); + if (ret) + goto sensors_register_fail; + + rcu_assign_pointer(steam->sensors, sensors); + return 0; + +sensors_register_fail: + input_free_device(sensors); + return ret; +} + +static void steam_input_unregister(struct steam_device *steam) +{ + struct input_dev *input; + rcu_read_lock(); + input = rcu_dereference(steam->input); + rcu_read_unlock(); + if (!input) + return; + RCU_INIT_POINTER(steam->input, NULL); + synchronize_rcu(); + input_unregister_device(input); +} + +static void steam_sensors_unregister(struct steam_device *steam) +{ + struct input_dev *sensors; + + if (!(steam->quirks & STEAM_QUIRK_DECK)) + return; + + rcu_read_lock(); + sensors = rcu_dereference(steam->sensors); + rcu_read_unlock(); + + if (!sensors) + return; + RCU_INIT_POINTER(steam->sensors, NULL); + synchronize_rcu(); + input_unregister_device(sensors); +} + +static void steam_battery_unregister(struct steam_device *steam) +{ + struct power_supply *battery; + + rcu_read_lock(); + battery = rcu_dereference(steam->battery); + rcu_read_unlock(); + + if (!battery) + return; + RCU_INIT_POINTER(steam->battery, NULL); + synchronize_rcu(); + power_supply_unregister(battery); +} + +static int steam_register(struct steam_device *steam) +{ + int ret; + unsigned long client_opened; + unsigned long flags; + + /* + * This function can be called several times in a row with the + * wireless adaptor, without steam_unregister() between them, because + * another client send a get_connection_status command, for example. + * The battery and serial number are set just once per device. + */ + if (!steam->serial_no[0]) { + /* + * Unlikely, but getting the serial could fail, and it is not so + * important, so make up a serial number and go on. + */ + if (steam_get_serial(steam) < 0) + strscpy(steam->serial_no, "XXXXXXXXXX", + sizeof(steam->serial_no)); + + hid_info(steam->hdev, "Steam Controller '%s' connected", + steam->serial_no); + + /* ignore battery errors, we can live without it */ + if (steam->quirks & STEAM_QUIRK_WIRELESS) + steam_battery_register(steam); + + mutex_lock(&steam_devices_lock); + if (list_empty(&steam->list)) + list_add(&steam->list, &steam_devices); + mutex_unlock(&steam_devices_lock); + } + + spin_lock_irqsave(&steam->lock, flags); + client_opened = steam->client_opened; + spin_unlock_irqrestore(&steam->lock, flags); + + if (!client_opened) { + steam_set_lizard_mode(steam, lizard_mode); + ret = steam_input_register(steam); + if (ret != 0) + goto steam_register_input_fail; + ret = steam_sensors_register(steam); + if (ret != 0) + goto steam_register_sensors_fail; + } + return 0; + +steam_register_sensors_fail: + steam_input_unregister(steam); +steam_register_input_fail: + return ret; +} + +static void steam_unregister(struct steam_device *steam) +{ + steam_battery_unregister(steam); + steam_sensors_unregister(steam); + steam_input_unregister(steam); + if (steam->serial_no[0]) { + hid_info(steam->hdev, "Steam Controller '%s' disconnected", + steam->serial_no); + mutex_lock(&steam_devices_lock); + list_del_init(&steam->list); + mutex_unlock(&steam_devices_lock); + steam->serial_no[0] = 0; + } +} + +static void steam_work_connect_cb(struct work_struct *work) +{ + struct steam_device *steam = container_of(work, struct steam_device, + work_connect); + unsigned long flags; + bool connected; + int ret; + + spin_lock_irqsave(&steam->lock, flags); + connected = steam->connected; + spin_unlock_irqrestore(&steam->lock, flags); + + if (connected) { + ret = steam_register(steam); + if (ret) { + hid_err(steam->hdev, + "%s:steam_register failed with error %d\n", + __func__, ret); + } + } else { + steam_unregister(steam); + } +} + +static void steam_mode_switch_cb(struct work_struct *work) +{ + struct steam_device *steam = container_of(to_delayed_work(work), + struct steam_device, mode_switch); + unsigned long flags; + bool client_opened; + if (!lizard_mode) + return; + + steam->gamepad_mode = !steam->gamepad_mode; + if (steam->gamepad_mode) + steam_set_lizard_mode(steam, false); + else { + spin_lock_irqsave(&steam->lock, flags); + client_opened = steam->client_opened; + spin_unlock_irqrestore(&steam->lock, flags); + if (!client_opened) + steam_set_lizard_mode(steam, lizard_mode); + } + + steam_haptic_pulse(steam, STEAM_PAD_RIGHT, 0x190, 0, 1, 0); + if (steam->gamepad_mode) { + steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x14D, 0x14D, 0x2D, 0); + } else { + steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x1F4, 0x1F4, 0x1E, 0); + } +} + +static void steam_work_unregister_cb(struct work_struct *work) +{ + struct steam_device *steam = container_of(work, struct steam_device, + unregister_work); + unsigned long flags; + bool connected; + bool opened; + + spin_lock_irqsave(&steam->lock, flags); + opened = steam->client_opened; + connected = steam->connected; + spin_unlock_irqrestore(&steam->lock, flags); + + if (connected) { + if (opened) { + steam_sensors_unregister(steam); + steam_input_unregister(steam); + } else { + steam_set_lizard_mode(steam, lizard_mode); + steam_input_register(steam); + steam_sensors_register(steam); + } + } +} + +static bool steam_is_valve_interface(struct hid_device *hdev) +{ + struct hid_report_enum *rep_enum; + + /* + * The wired device creates 3 interfaces: + * 0: emulated mouse. + * 1: emulated keyboard. + * 2: the real game pad. + * The wireless device creates 5 interfaces: + * 0: emulated keyboard. + * 1-4: slots where up to 4 real game pads will be connected to. + * We know which one is the real gamepad interface because they are the + * only ones with a feature report. + */ + rep_enum = &hdev->report_enum[HID_FEATURE_REPORT]; + return !list_empty(&rep_enum->report_list); +} + +static int steam_client_ll_parse(struct hid_device *hdev) +{ + struct steam_device *steam = hdev->driver_data; + + return hid_parse_report(hdev, steam->hdev->dev_rdesc, + steam->hdev->dev_rsize); +} + +static int steam_client_ll_start(struct hid_device *hdev) +{ + return 0; +} + +static void steam_client_ll_stop(struct hid_device *hdev) +{ +} + +static int steam_client_ll_open(struct hid_device *hdev) +{ + struct steam_device *steam = hdev->driver_data; + unsigned long flags; + + spin_lock_irqsave(&steam->lock, flags); + steam->client_opened++; + spin_unlock_irqrestore(&steam->lock, flags); + + schedule_work(&steam->unregister_work); + + return 0; +} + +static void steam_client_ll_close(struct hid_device *hdev) +{ + struct steam_device *steam = hdev->driver_data; + + unsigned long flags; + + spin_lock_irqsave(&steam->lock, flags); + steam->client_opened--; + spin_unlock_irqrestore(&steam->lock, flags); + + schedule_work(&steam->unregister_work); +} + +static int steam_client_ll_raw_request(struct hid_device *hdev, + unsigned char reportnum, u8 *buf, + size_t count, unsigned char report_type, + int reqtype) +{ + struct steam_device *steam = hdev->driver_data; + + return hid_hw_raw_request(steam->hdev, reportnum, buf, count, + report_type, reqtype); +} + +static const struct hid_ll_driver steam_client_ll_driver = { + .parse = steam_client_ll_parse, + .start = steam_client_ll_start, + .stop = steam_client_ll_stop, + .open = steam_client_ll_open, + .close = steam_client_ll_close, + .raw_request = steam_client_ll_raw_request, +}; + +static struct hid_device *steam_create_client_hid(struct hid_device *hdev) +{ + struct hid_device *client_hdev; + + client_hdev = hid_allocate_device(); + if (IS_ERR(client_hdev)) + return client_hdev; + + client_hdev->ll_driver = &steam_client_ll_driver; + client_hdev->dev.parent = hdev->dev.parent; + client_hdev->bus = hdev->bus; + client_hdev->vendor = hdev->vendor; + client_hdev->product = hdev->product; + client_hdev->version = hdev->version; + client_hdev->type = hdev->type; + client_hdev->country = hdev->country; + strscpy(client_hdev->name, hdev->name, + sizeof(client_hdev->name)); + strscpy(client_hdev->phys, hdev->phys, + sizeof(client_hdev->phys)); + /* + * Since we use the same device info than the real interface to + * trick userspace, we will be calling steam_probe recursively. + * We need to recognize the client interface somehow. + */ + client_hdev->group = HID_GROUP_STEAM; + return client_hdev; +} + +static int steam_probe(struct hid_device *hdev, + const struct hid_device_id *id) +{ + struct steam_device *steam; + int ret; + + ret = hid_parse(hdev); + if (ret) { + hid_err(hdev, + "%s:parse of hid interface failed\n", __func__); + return ret; + } + + /* + * The virtual client_dev is only used for hidraw. + * Also avoid the recursive probe. + */ + if (hdev->group == HID_GROUP_STEAM) + return hid_hw_start(hdev, HID_CONNECT_HIDRAW); + /* + * The non-valve interfaces (mouse and keyboard emulation) are + * connected without changes. + */ + if (!steam_is_valve_interface(hdev)) + return hid_hw_start(hdev, HID_CONNECT_DEFAULT); + + steam = devm_kzalloc(&hdev->dev, sizeof(*steam), GFP_KERNEL); + if (!steam) + return -ENOMEM; + + steam->hdev = hdev; + hid_set_drvdata(hdev, steam); + spin_lock_init(&steam->lock); + mutex_init(&steam->report_mutex); + steam->quirks = id->driver_data; + INIT_WORK(&steam->work_connect, steam_work_connect_cb); + INIT_DELAYED_WORK(&steam->mode_switch, steam_mode_switch_cb); + INIT_LIST_HEAD(&steam->list); + INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb); + steam->sensor_timestamp_us = 0; + INIT_WORK(&steam->unregister_work, steam_work_unregister_cb); + + /* + * With the real steam controller interface, do not connect hidraw. + * Instead, create the client_hid and connect that. + */ + ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW); + if (ret) + goto err_cancel_work; + + ret = hid_hw_open(hdev); + if (ret) { + hid_err(hdev, + "%s:hid_hw_open\n", + __func__); + goto err_hw_stop; + } + + if (steam->quirks & STEAM_QUIRK_WIRELESS) { + hid_info(hdev, "Steam wireless receiver connected"); + /* If using a wireless adaptor ask for connection status */ + steam->connected = false; + steam_request_conn_status(steam); + } else { + /* A wired connection is always present */ + steam->connected = true; + ret = steam_register(steam); + if (ret) { + hid_err(hdev, + "%s:steam_register failed with error %d\n", + __func__, ret); + goto err_hw_close; + } + } + + steam->client_hdev = steam_create_client_hid(hdev); + if (IS_ERR(steam->client_hdev)) { + ret = PTR_ERR(steam->client_hdev); + goto err_steam_unregister; + } + steam->client_hdev->driver_data = steam; + + ret = hid_add_device(steam->client_hdev); + if (ret) + goto err_destroy; + + return 0; + +err_destroy: + hid_destroy_device(steam->client_hdev); +err_steam_unregister: + if (steam->connected) + steam_unregister(steam); +err_hw_close: + hid_hw_close(hdev); +err_hw_stop: + hid_hw_stop(hdev); +err_cancel_work: + cancel_work_sync(&steam->work_connect); + cancel_delayed_work_sync(&steam->mode_switch); + cancel_work_sync(&steam->rumble_work); + cancel_work_sync(&steam->unregister_work); + + return ret; +} + +static void steam_remove(struct hid_device *hdev) +{ + struct steam_device *steam = hid_get_drvdata(hdev); + + if (!steam || hdev->group == HID_GROUP_STEAM) { + hid_hw_stop(hdev); + return; + } + + hid_destroy_device(steam->client_hdev); + cancel_delayed_work_sync(&steam->mode_switch); + cancel_work_sync(&steam->work_connect); + cancel_work_sync(&steam->rumble_work); + cancel_work_sync(&steam->unregister_work); + steam->client_hdev = NULL; + steam->client_opened = 0; + if (steam->quirks & STEAM_QUIRK_WIRELESS) { + hid_info(hdev, "Steam wireless receiver disconnected"); + } + hid_hw_close(hdev); + hid_hw_stop(hdev); + steam_unregister(steam); +} + +static void steam_do_connect_event(struct steam_device *steam, bool connected) +{ + unsigned long flags; + bool changed; + + spin_lock_irqsave(&steam->lock, flags); + changed = steam->connected != connected; + steam->connected = connected; + spin_unlock_irqrestore(&steam->lock, flags); + + if (changed && schedule_work(&steam->work_connect) == 0) + dbg_hid("%s: connected=%d event already queued\n", + __func__, connected); +} + +/* + * Some input data in the protocol has the opposite sign. + * Clamp the values to 32767..-32767 so that the range is + * symmetrical and can be negated safely. + */ +static inline s16 steam_le16(u8 *data) +{ + s16 x = (s16) le16_to_cpup((__le16 *)data); + + return x == -32768 ? -32767 : x; +} + +/* + * The size for this message payload is 60. + * The known values are: + * (* values are not sent through wireless) + * (* accelerator/gyro is disabled by default) + * Offset| Type | Mapped to |Meaning + * -------+-------+-----------+-------------------------- + * 4-7 | u32 | -- | sequence number + * 8-10 | 24bit | see below | buttons + * 11 | u8 | ABS_HAT2Y | left trigger + * 12 | u8 | ABS_HAT2X | right trigger + * 13-15 | -- | -- | always 0 + * 16-17 | s16 | ABS_X/ABS_HAT0X | X value + * 18-19 | s16 | ABS_Y/ABS_HAT0Y | Y value + * 20-21 | s16 | ABS_RX | right-pad X value + * 22-23 | s16 | ABS_RY | right-pad Y value + * 24-25 | s16 | -- | * left trigger + * 26-27 | s16 | -- | * right trigger + * 28-29 | s16 | -- | * accelerometer X value + * 30-31 | s16 | -- | * accelerometer Y value + * 32-33 | s16 | -- | * accelerometer Z value + * 34-35 | s16 | -- | gyro X value + * 36-36 | s16 | -- | gyro Y value + * 38-39 | s16 | -- | gyro Z value + * 40-41 | s16 | -- | quaternion W value + * 42-43 | s16 | -- | quaternion X value + * 44-45 | s16 | -- | quaternion Y value + * 46-47 | s16 | -- | quaternion Z value + * 48-49 | -- | -- | always 0 + * 50-51 | s16 | -- | * left trigger (uncalibrated) + * 52-53 | s16 | -- | * right trigger (uncalibrated) + * 54-55 | s16 | -- | * joystick X value (uncalibrated) + * 56-57 | s16 | -- | * joystick Y value (uncalibrated) + * 58-59 | s16 | -- | * left-pad X value + * 60-61 | s16 | -- | * left-pad Y value + * 62-63 | u16 | -- | * battery voltage + * + * The buttons are: + * Bit | Mapped to | Description + * ------+------------+-------------------------------- + * 8.0 | BTN_TR2 | right trigger fully pressed + * 8.1 | BTN_TL2 | left trigger fully pressed + * 8.2 | BTN_TR | right shoulder + * 8.3 | BTN_TL | left shoulder + * 8.4 | BTN_Y | button Y + * 8.5 | BTN_B | button B + * 8.6 | BTN_X | button X + * 8.7 | BTN_A | button A + * 9.0 | BTN_DPAD_UP | left-pad up + * 9.1 | BTN_DPAD_RIGHT | left-pad right + * 9.2 | BTN_DPAD_LEFT | left-pad left + * 9.3 | BTN_DPAD_DOWN | left-pad down + * 9.4 | BTN_SELECT | menu left + * 9.5 | BTN_MODE | steam logo + * 9.6 | BTN_START | menu right + * 9.7 | BTN_GRIPL | left back lever + * 10.0 | BTN_GRIPR | right back lever + * 10.1 | -- | left-pad clicked + * 10.2 | BTN_THUMBR | right-pad clicked + * 10.3 | BTN_THUMB | left-pad touched (but see explanation below) + * 10.4 | BTN_THUMB2 | right-pad touched + * 10.5 | -- | unknown + * 10.6 | BTN_THUMBL | joystick clicked + * 10.7 | -- | lpad_and_joy + */ + +static void steam_do_input_event(struct steam_device *steam, + struct input_dev *input, u8 *data) +{ + /* 24 bits of buttons */ + u8 b8, b9, b10; + s16 x, y; + bool lpad_touched, lpad_and_joy; + + b8 = data[8]; + b9 = data[9]; + b10 = data[10]; + + input_report_abs(input, ABS_HAT2Y, data[11]); + input_report_abs(input, ABS_HAT2X, data[12]); + + /* + * These two bits tells how to interpret the values X and Y. + * lpad_and_joy tells that the joystick and the lpad are used at the + * same time. + * lpad_touched tells whether X/Y are to be read as lpad coord or + * joystick values. + * (lpad_touched || lpad_and_joy) tells if the lpad is really touched. + */ + lpad_touched = b10 & BIT(3); + lpad_and_joy = b10 & BIT(7); + x = steam_le16(data + 16); + y = -steam_le16(data + 18); + + input_report_abs(input, lpad_touched ? ABS_HAT0X : ABS_X, x); + input_report_abs(input, lpad_touched ? ABS_HAT0Y : ABS_Y, y); + /* Check if joystick is centered */ + if (lpad_touched && !lpad_and_joy) { + input_report_abs(input, ABS_X, 0); + input_report_abs(input, ABS_Y, 0); + } + /* Check if lpad is untouched */ + if (!(lpad_touched || lpad_and_joy)) { + input_report_abs(input, ABS_HAT0X, 0); + input_report_abs(input, ABS_HAT0Y, 0); + } + + input_report_abs(input, ABS_RX, steam_le16(data + 20)); + input_report_abs(input, ABS_RY, -steam_le16(data + 22)); + + input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0))); + input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1))); + input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2))); + input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3))); + input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4))); + input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5))); + input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6))); + input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7))); + input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4))); + input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5))); + input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6))); + input_event(input, EV_KEY, BTN_GRIPL, !!(b9 & BIT(7))); + input_event(input, EV_KEY, BTN_GRIPR, !!(b10 & BIT(0))); + input_event(input, EV_KEY, BTN_THUMBR, !!(b10 & BIT(2))); + input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6))); + input_event(input, EV_KEY, BTN_THUMB, lpad_touched || lpad_and_joy); + input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(4))); + input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0))); + input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1))); + input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2))); + input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3))); + + input_sync(input); +} + +/* + * The size for this message payload is 56. + * The known values are: + * Offset| Type | Mapped to |Meaning + * -------+-------+-----------+-------------------------- + * 4-7 | u32 | -- | sequence number + * 8-15 | u64 | see below | buttons + * 16-17 | s16 | ABS_HAT0X | left-pad X value + * 18-19 | s16 | ABS_HAT0Y | left-pad Y value + * 20-21 | s16 | ABS_HAT1X | right-pad X value + * 22-23 | s16 | ABS_HAT1Y | right-pad Y value + * 24-25 | s16 | IMU ABS_X | accelerometer X value + * 26-27 | s16 | IMU ABS_Z | accelerometer Y value + * 28-29 | s16 | IMU ABS_Y | accelerometer Z value + * 30-31 | s16 | IMU ABS_RX | gyro X value + * 32-33 | s16 | IMU ABS_RZ | gyro Y value + * 34-35 | s16 | IMU ABS_RY | gyro Z value + * 36-37 | s16 | -- | quaternion W value + * 38-39 | s16 | -- | quaternion X value + * 40-41 | s16 | -- | quaternion Y value + * 42-43 | s16 | -- | quaternion Z value + * 44-45 | u16 | ABS_HAT2Y | left trigger (uncalibrated) + * 46-47 | u16 | ABS_HAT2X | right trigger (uncalibrated) + * 48-49 | s16 | ABS_X | left joystick X + * 50-51 | s16 | ABS_Y | left joystick Y + * 52-53 | s16 | ABS_RX | right joystick X + * 54-55 | s16 | ABS_RY | right joystick Y + * 56-57 | u16 | -- | left pad pressure + * 58-59 | u16 | -- | right pad pressure + * + * The buttons are: + * Bit | Mapped to | Description + * ------+------------+-------------------------------- + * 8.0 | BTN_TR2 | right trigger fully pressed + * 8.1 | BTN_TL2 | left trigger fully pressed + * 8.2 | BTN_TR | right shoulder + * 8.3 | BTN_TL | left shoulder + * 8.4 | BTN_Y | button Y + * 8.5 | BTN_B | button B + * 8.6 | BTN_X | button X + * 8.7 | BTN_A | button A + * 9.0 | BTN_DPAD_UP | left-pad up + * 9.1 | BTN_DPAD_RIGHT | left-pad right + * 9.2 | BTN_DPAD_LEFT | left-pad left + * 9.3 | BTN_DPAD_DOWN | left-pad down + * 9.4 | BTN_SELECT | menu left + * 9.5 | BTN_MODE | steam logo + * 9.6 | BTN_START | menu right + * 9.7 | BTN_GRIPL2 | left bottom grip button + * 10.0 | BTN_GRIPR2 | right bottom grip button + * 10.1 | BTN_THUMB | left pad pressed + * 10.2 | BTN_THUMB2 | right pad pressed + * 10.3 | -- | left pad touched + * 10.4 | -- | right pad touched + * 10.5 | -- | unknown + * 10.6 | BTN_THUMBL | left joystick clicked + * 10.7 | -- | unknown + * 11.0 | -- | unknown + * 11.1 | -- | unknown + * 11.2 | BTN_THUMBR | right joystick clicked + * 11.3 | -- | unknown + * 11.4 | -- | unknown + * 11.5 | -- | unknown + * 11.6 | -- | unknown + * 11.7 | -- | unknown + * 12.0 | -- | unknown + * 12.1 | -- | unknown + * 12.2 | -- | unknown + * 12.3 | -- | unknown + * 12.4 | -- | unknown + * 12.5 | -- | unknown + * 12.6 | -- | unknown + * 12.7 | -- | unknown + * 13.0 | -- | unknown + * 13.1 | BTN_GRIPL | left top grip button + * 13.2 | BTN_GRIPR | right top grip button + * 13.3 | -- | unknown + * 13.4 | -- | unknown + * 13.5 | -- | unknown + * 13.6 | -- | left joystick touched + * 13.7 | -- | right joystick touched + * 14.0 | -- | unknown + * 14.1 | -- | unknown + * 14.2 | BTN_BASE | quick access button + * 14.3 | -- | unknown + * 14.4 | -- | unknown + * 14.5 | -- | unknown + * 14.6 | -- | unknown + * 14.7 | -- | unknown + * 15.0 | -- | unknown + * 15.1 | -- | unknown + * 15.2 | -- | unknown + * 15.3 | -- | unknown + * 15.4 | -- | unknown + * 15.5 | -- | unknown + * 15.6 | -- | unknown + * 15.7 | -- | unknown + */ +static void steam_do_deck_input_event(struct steam_device *steam, + struct input_dev *input, u8 *data) +{ + u8 b8, b9, b10, b11, b13, b14; + bool lpad_touched, rpad_touched; + + b8 = data[8]; + b9 = data[9]; + b10 = data[10]; + b11 = data[11]; + b13 = data[13]; + b14 = data[14]; + + if (!(b9 & BIT(6)) && steam->did_mode_switch) { + steam->did_mode_switch = false; + cancel_delayed_work(&steam->mode_switch); + } else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) { + steam->did_mode_switch = true; + schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100); + } + + if (!steam->gamepad_mode && lizard_mode) + return; + + lpad_touched = b10 & BIT(3); + rpad_touched = b10 & BIT(4); + + if (lpad_touched) { + input_report_abs(input, ABS_HAT0X, steam_le16(data + 16)); + input_report_abs(input, ABS_HAT0Y, steam_le16(data + 18)); + } else { + input_report_abs(input, ABS_HAT0X, 0); + input_report_abs(input, ABS_HAT0Y, 0); + } + + if (rpad_touched) { + input_report_abs(input, ABS_HAT1X, steam_le16(data + 20)); + input_report_abs(input, ABS_HAT1Y, steam_le16(data + 22)); + } else { + input_report_abs(input, ABS_HAT1X, 0); + input_report_abs(input, ABS_HAT1Y, 0); + } + + input_report_abs(input, ABS_X, steam_le16(data + 48)); + input_report_abs(input, ABS_Y, -steam_le16(data + 50)); + input_report_abs(input, ABS_RX, steam_le16(data + 52)); + input_report_abs(input, ABS_RY, -steam_le16(data + 54)); + + input_report_abs(input, ABS_HAT2Y, steam_le16(data + 44)); + input_report_abs(input, ABS_HAT2X, steam_le16(data + 46)); + + input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0))); + input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1))); + input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2))); + input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3))); + input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4))); + input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5))); + input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6))); + input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7))); + input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4))); + input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5))); + input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6))); + input_event(input, EV_KEY, BTN_GRIPL2, !!(b9 & BIT(7))); + input_event(input, EV_KEY, BTN_GRIPR2, !!(b10 & BIT(0))); + input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6))); + input_event(input, EV_KEY, BTN_THUMBR, !!(b11 & BIT(2))); + input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0))); + input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1))); + input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2))); + input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3))); + input_event(input, EV_KEY, BTN_THUMB, !!(b10 & BIT(1))); + input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(2))); + input_event(input, EV_KEY, BTN_GRIPL, !!(b13 & BIT(1))); + input_event(input, EV_KEY, BTN_GRIPR, !!(b13 & BIT(2))); + input_event(input, EV_KEY, BTN_BASE, !!(b14 & BIT(2))); + + input_sync(input); +} + +static void steam_do_deck_sensors_event(struct steam_device *steam, + struct input_dev *sensors, u8 *data) +{ + /* + * The deck input report is received every 4 ms on average, + * with a jitter of +/- 4 ms even though the USB descriptor claims + * that it uses 1 kHz. + * Since the HID report does not include a sensor timestamp, + * use a fixed increment here. + */ + steam->sensor_timestamp_us += 4000; + + if (!steam->gamepad_mode && lizard_mode) + return; + + input_event(sensors, EV_MSC, MSC_TIMESTAMP, steam->sensor_timestamp_us); + input_report_abs(sensors, ABS_X, steam_le16(data + 24)); + input_report_abs(sensors, ABS_Z, -steam_le16(data + 26)); + input_report_abs(sensors, ABS_Y, steam_le16(data + 28)); + input_report_abs(sensors, ABS_RX, steam_le16(data + 30)); + input_report_abs(sensors, ABS_RZ, -steam_le16(data + 32)); + input_report_abs(sensors, ABS_RY, steam_le16(data + 34)); + + input_sync(sensors); +} + +/* + * The size for this message payload is 11. + * The known values are: + * Offset| Type | Meaning + * -------+-------+--------------------------- + * 4-7 | u32 | sequence number + * 8-11 | -- | always 0 + * 12-13 | u16 | voltage (mV) + * 14 | u8 | battery percent + */ +static void steam_do_battery_event(struct steam_device *steam, + struct power_supply *battery, u8 *data) +{ + unsigned long flags; + + s16 volts = steam_le16(data + 12); + u8 batt = data[14]; + + /* Creating the battery may have failed */ + rcu_read_lock(); + battery = rcu_dereference(steam->battery); + if (likely(battery)) { + spin_lock_irqsave(&steam->lock, flags); + steam->voltage = volts; + steam->battery_charge = batt; + spin_unlock_irqrestore(&steam->lock, flags); + power_supply_changed(battery); + } + rcu_read_unlock(); +} + +static int steam_raw_event(struct hid_device *hdev, + struct hid_report *report, u8 *data, + int size) +{ + struct steam_device *steam = hid_get_drvdata(hdev); + struct input_dev *input; + struct input_dev *sensors; + struct power_supply *battery; + + if (!steam) + return 0; + + if (steam->client_opened) + hid_input_report(steam->client_hdev, HID_FEATURE_REPORT, + data, size, 0); + /* + * All messages are size=64, all values little-endian. + * The format is: + * Offset| Meaning + * -------+-------------------------------------------- + * 0-1 | always 0x01, 0x00, maybe protocol version? + * 2 | type of message + * 3 | length of the real payload (not checked) + * 4-n | payload data, depends on the type + * + * There are these known types of message: + * 0x01: input data (60 bytes) + * 0x03: wireless connect/disconnect (1 byte) + * 0x04: battery status (11 bytes) + * 0x09: Steam Deck input data (56 bytes) + */ + + if (size != 64 || data[0] != 1 || data[1] != 0) + return 0; + + switch (data[2]) { + case ID_CONTROLLER_STATE: + if (steam->client_opened) + return 0; + rcu_read_lock(); + input = rcu_dereference(steam->input); + if (likely(input)) + steam_do_input_event(steam, input, data); + rcu_read_unlock(); + break; + case ID_CONTROLLER_DECK_STATE: + if (steam->client_opened) + return 0; + rcu_read_lock(); + input = rcu_dereference(steam->input); + if (likely(input)) + steam_do_deck_input_event(steam, input, data); + sensors = rcu_dereference(steam->sensors); + if (likely(sensors)) + steam_do_deck_sensors_event(steam, sensors, data); + rcu_read_unlock(); + break; + case ID_CONTROLLER_WIRELESS: + /* + * The payload of this event is a single byte: + * 0x01: disconnected. + * 0x02: connected. + */ + switch (data[4]) { + case 0x01: + steam_do_connect_event(steam, false); + break; + case 0x02: + steam_do_connect_event(steam, true); + break; + } + break; + case ID_CONTROLLER_STATUS: + if (steam->quirks & STEAM_QUIRK_WIRELESS) { + rcu_read_lock(); + battery = rcu_dereference(steam->battery); + if (likely(battery)) { + steam_do_battery_event(steam, battery, data); + } else { + dbg_hid( + "%s: battery data without connect event\n", + __func__); + steam_do_connect_event(steam, true); + } + rcu_read_unlock(); + } + break; + } + return 0; +} + +static int steam_param_set_lizard_mode(const char *val, + const struct kernel_param *kp) +{ + struct steam_device *steam; + int ret; + + ret = param_set_bool(val, kp); + if (ret) + return ret; + + mutex_lock(&steam_devices_lock); + list_for_each_entry(steam, &steam_devices, list) { + if (!steam->client_opened) + steam_set_lizard_mode(steam, lizard_mode); + } + mutex_unlock(&steam_devices_lock); + return 0; +} + +static const struct kernel_param_ops steam_lizard_mode_ops = { + .set = steam_param_set_lizard_mode, + .get = param_get_bool, +}; + +module_param_cb(lizard_mode, &steam_lizard_mode_ops, &lizard_mode, 0644); +MODULE_PARM_DESC(lizard_mode, + "Enable mouse and keyboard emulation (lizard mode) when the gamepad is not in use"); + +static const struct hid_device_id steam_controllers[] = { + { /* Wired Steam Controller */ + HID_USB_DEVICE(USB_VENDOR_ID_VALVE, + USB_DEVICE_ID_STEAM_CONTROLLER) + }, + { /* Wireless Steam Controller */ + HID_USB_DEVICE(USB_VENDOR_ID_VALVE, + USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS), + .driver_data = STEAM_QUIRK_WIRELESS + }, + { /* Steam Deck */ + HID_USB_DEVICE(USB_VENDOR_ID_VALVE, + USB_DEVICE_ID_STEAM_DECK), + .driver_data = STEAM_QUIRK_DECK + }, + {} +}; + +MODULE_DEVICE_TABLE(hid, steam_controllers); + +static struct hid_driver steam_controller_driver = { + .name = "hid-steam", + .id_table = steam_controllers, + .probe = steam_probe, + .remove = steam_remove, + .raw_event = steam_raw_event, +}; + +module_hid_driver(steam_controller_driver); |
