diff options
Diffstat (limited to 'drivers/input/gameport/ns558.c')
| -rw-r--r-- | drivers/input/gameport/ns558.c | 25 |
1 files changed, 3 insertions, 22 deletions
diff --git a/drivers/input/gameport/ns558.c b/drivers/input/gameport/ns558.c index 7c217848613e..880e714b49bc 100644 --- a/drivers/input/gameport/ns558.c +++ b/drivers/input/gameport/ns558.c @@ -1,3 +1,4 @@ +// SPDX-License-Identifier: GPL-2.0-or-later /* * Copyright (c) 1999-2001 Vojtech Pavlik * Copyright (c) 1999 Brian Gerst @@ -7,26 +8,6 @@ * NS558 based standard IBM game port driver for Linux */ -/* - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * Should you need to contact me, the author, you can do so either by - * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: - * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic - */ - #include <asm/io.h> #include <linux/module.h> @@ -139,7 +120,7 @@ static int ns558_isa_probe(int io) return -EBUSY; } - ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); + ns558 = kzalloc(sizeof(*ns558), GFP_KERNEL); port = gameport_allocate_port(); if (!ns558 || !port) { printk(KERN_ERR "ns558: Memory allocation failed.\n"); @@ -211,7 +192,7 @@ static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did) if (!request_region(ioport, iolen, "ns558-pnp")) return -EBUSY; - ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); + ns558 = kzalloc(sizeof(*ns558), GFP_KERNEL); port = gameport_allocate_port(); if (!ns558 || !port) { printk(KERN_ERR "ns558: Memory allocation failed\n"); |
