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path: root/drivers/input/gameport/ns558.c
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Diffstat (limited to 'drivers/input/gameport/ns558.c')
-rw-r--r--drivers/input/gameport/ns558.c25
1 files changed, 3 insertions, 22 deletions
diff --git a/drivers/input/gameport/ns558.c b/drivers/input/gameport/ns558.c
index 7c217848613e..880e714b49bc 100644
--- a/drivers/input/gameport/ns558.c
+++ b/drivers/input/gameport/ns558.c
@@ -1,3 +1,4 @@
+// SPDX-License-Identifier: GPL-2.0-or-later
/*
* Copyright (c) 1999-2001 Vojtech Pavlik
* Copyright (c) 1999 Brian Gerst
@@ -7,26 +8,6 @@
* NS558 based standard IBM game port driver for Linux
*/
-/*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
- * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
- */
-
#include <asm/io.h>
#include <linux/module.h>
@@ -139,7 +120,7 @@ static int ns558_isa_probe(int io)
return -EBUSY;
}
- ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
+ ns558 = kzalloc(sizeof(*ns558), GFP_KERNEL);
port = gameport_allocate_port();
if (!ns558 || !port) {
printk(KERN_ERR "ns558: Memory allocation failed.\n");
@@ -211,7 +192,7 @@ static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
if (!request_region(ioport, iolen, "ns558-pnp"))
return -EBUSY;
- ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
+ ns558 = kzalloc(sizeof(*ns558), GFP_KERNEL);
port = gameport_allocate_port();
if (!ns558 || !port) {
printk(KERN_ERR "ns558: Memory allocation failed\n");