diff options
Diffstat (limited to 'drivers/video/fbdev/core/fb_fillrect.h')
-rw-r--r-- | drivers/video/fbdev/core/fb_fillrect.h | 280 |
1 files changed, 280 insertions, 0 deletions
diff --git a/drivers/video/fbdev/core/fb_fillrect.h b/drivers/video/fbdev/core/fb_fillrect.h new file mode 100644 index 000000000000..66042e534de7 --- /dev/null +++ b/drivers/video/fbdev/core/fb_fillrect.h @@ -0,0 +1,280 @@ +/* SPDX-License-Identifier: GPL-2.0-only + * + * Generic bit area filler and twister engine for packed pixel framebuffers + * + * Rewritten by: + * Copyright (C) 2025 Zsolt Kajtar (soci@c64.rulez.org) + * + * Based on earlier work of: + * Copyright (C) 2000 James Simmons (jsimmons@linux-fbdev.org) + * Michal Januszewski <spock@gentoo.org> + * Anton Vorontsov <avorontsov@ru.mvista.com> + * Pavel Pisa <pisa@cmp.felk.cvut.cz> + * Antonino A. Daplas <adaplas@gmail.com> + * Geert Uytterhoeven + * and others + * + * NOTES: + * + * Handles native and foreign byte order on both endians, standard and + * reverse pixel order in a byte (<8 BPP), word length of 32/64 bits, + * bits per pixel from 1 to the word length. Handles line lengths at byte + * granularity while maintaining aligned accesses. + * + * Optimized path for power of two bits per pixel modes. + */ +#include "fb_draw.h" + +/* inverts bits at a given offset */ +static inline void fb_invert_offset(unsigned long pat, int offset, const struct fb_address *dst) +{ + fb_write_offset(fb_read_offset(offset, dst) ^ pat, offset, dst); +} + +/* state for pattern generator and whether swapping is necessary */ +struct fb_pattern { + unsigned long pixels; + int left, right; + struct fb_reverse reverse; +}; + +/* used to get the pattern in native order */ +static unsigned long fb_pattern_get(struct fb_pattern *pattern) +{ + return pattern->pixels; +} + +/* used to get the pattern in reverse order */ +static unsigned long fb_pattern_get_reverse(struct fb_pattern *pattern) +{ + return swab_long(pattern->pixels); +} + +/* next static pattern */ +static void fb_pattern_static(struct fb_pattern *pattern) +{ + /* nothing to do */ +} + +/* next rotating pattern */ +static void fb_pattern_rotate(struct fb_pattern *pattern) +{ + pattern->pixels = fb_left(pattern->pixels, pattern->left) + | fb_right(pattern->pixels, pattern->right); +} + +#define FB_PAT(i) (((1UL<<(BITS_PER_LONG-1)/(i)*(i))/((1<<(i))-1)<<(i))|1) + +/* create the filling pattern from a given color */ +static unsigned long pixel_to_pat(int bpp, u32 color) +{ + static const unsigned long mulconst[BITS_PER_LONG/4] = { + 0, ~0UL, FB_PAT(2), FB_PAT(3), + FB_PAT(4), FB_PAT(5), FB_PAT(6), FB_PAT(7), +#if BITS_PER_LONG == 64 + FB_PAT(8), FB_PAT(9), FB_PAT(10), FB_PAT(11), + FB_PAT(12), FB_PAT(13), FB_PAT(14), FB_PAT(15), +#endif + }; + unsigned long pattern; + + switch (bpp) { + case 0 ... BITS_PER_LONG/4-1: + pattern = mulconst[bpp] * color; + break; + case BITS_PER_LONG/4 ... BITS_PER_LONG/2-1: + pattern = color; + pattern = pattern | pattern << bpp; + pattern = pattern | pattern << bpp*2; + break; + case BITS_PER_LONG/2 ... BITS_PER_LONG-1: + pattern = color; + pattern = pattern | pattern << bpp; + break; + default: + pattern = color; + break; + } +#ifndef __LITTLE_ENDIAN + pattern <<= (BITS_PER_LONG % bpp); + pattern |= pattern >> bpp; +#endif + return pattern; +} + +/* overwrite bits according to a pattern in a line */ +static __always_inline void bitfill(const struct fb_address *dst, + struct fb_pattern *pattern, + unsigned long (*get)(struct fb_pattern *pattern), + void (*rotate)(struct fb_pattern *pattern), + int end) +{ + unsigned long first, last; + + end += dst->bits; + first = fb_pixel_mask(dst->bits, pattern->reverse); + last = ~fb_pixel_mask(end & (BITS_PER_LONG-1), pattern->reverse); + + if (end <= BITS_PER_LONG) { + last = last ? (last & first) : first; + first = get(pattern); + if (last == ~0UL) + fb_write_offset(first, 0, dst); + else if (last) + fb_modify_offset(first, last, 0, dst); + } else { + int offset = first != ~0UL; + + if (offset) { + fb_modify_offset(get(pattern), first, 0, dst); + rotate(pattern); + } + end /= BITS_PER_LONG; + for (; offset + 4 <= end; offset += 4) { + fb_write_offset(get(pattern), offset + 0, dst); + rotate(pattern); + fb_write_offset(get(pattern), offset + 1, dst); + rotate(pattern); + fb_write_offset(get(pattern), offset + 2, dst); + rotate(pattern); + fb_write_offset(get(pattern), offset + 3, dst); + rotate(pattern); + } + while (offset < end) { + fb_write_offset(get(pattern), offset++, dst); + rotate(pattern); + } + + if (last) + fb_modify_offset(get(pattern), last, offset, dst); + } +} + +/* inverts bits according to a pattern in a line */ +static __always_inline void bitinvert(const struct fb_address *dst, + struct fb_pattern *pattern, + unsigned long (*get)(struct fb_pattern *pattern), + void (*rotate)(struct fb_pattern *pattern), + int end) +{ + unsigned long first, last; + int offset; + + end += dst->bits; + first = fb_pixel_mask(dst->bits, pattern->reverse); + last = ~fb_pixel_mask(end & (BITS_PER_LONG-1), pattern->reverse); + + if (end <= BITS_PER_LONG) { + offset = 0; + last = last ? (last & first) : first; + } else { + offset = first != ~0UL; + + if (offset) { + first &= get(pattern); + if (first) + fb_invert_offset(first, 0, dst); + rotate(pattern); + } + + end /= BITS_PER_LONG; + for (; offset + 4 <= end; offset += 4) { + fb_invert_offset(get(pattern), offset + 0, dst); + rotate(pattern); + fb_invert_offset(get(pattern), offset + 1, dst); + rotate(pattern); + fb_invert_offset(get(pattern), offset + 2, dst); + rotate(pattern); + fb_invert_offset(get(pattern), offset + 3, dst); + rotate(pattern); + } + while (offset < end) { + fb_invert_offset(get(pattern), offset++, dst); + rotate(pattern); + } + } + + last &= get(pattern); + if (last) + fb_invert_offset(last, offset, dst); +} + +/* pattern doesn't change. 1, 2, 4, 8, 16, 32, 64 bpp */ +static inline void fb_fillrect_static(const struct fb_fillrect *rect, int bpp, + struct fb_address *dst, struct fb_pattern *pattern, + unsigned int bits_per_line) +{ + u32 height = rect->height; + int width = rect->width * bpp; + + if (bpp > 8 && pattern->reverse.byte) + pattern->pixels = swab_long(pattern->pixels); + + if (rect->rop == ROP_XOR) + while (height--) { + bitinvert(dst, pattern, fb_pattern_get, fb_pattern_static, width); + fb_address_forward(dst, bits_per_line); + } + else + while (height--) { + bitfill(dst, pattern, fb_pattern_get, fb_pattern_static, width); + fb_address_forward(dst, bits_per_line); + } +} + +/* rotate pattern to the correct position */ +static inline unsigned long fb_rotate(unsigned long pattern, int shift, int bpp) +{ + shift %= bpp; + return fb_right(pattern, shift) | fb_left(pattern, bpp - shift); +} + +/* rotating pattern, for example 24 bpp */ +static __always_inline void fb_fillrect_rotating(const struct fb_fillrect *rect, + int bpp, struct fb_address *dst, + struct fb_pattern *pattern, + unsigned long (*get)(struct fb_pattern *pattern), + unsigned int bits_per_line) +{ + unsigned long pat = pattern->pixels; + u32 height = rect->height; + int width = rect->width * bpp; + + if (rect->rop == ROP_XOR) + while (height--) { + pattern->pixels = fb_rotate(pat, dst->bits, bpp); + bitinvert(dst, pattern, get, fb_pattern_rotate, width); + fb_address_forward(dst, bits_per_line); + } + else + while (height--) { + pattern->pixels = fb_rotate(pat, dst->bits, bpp); + bitfill(dst, pattern, get, fb_pattern_rotate, width); + fb_address_forward(dst, bits_per_line); + } +} + +static inline void fb_fillrect(struct fb_info *p, const struct fb_fillrect *rect) +{ + int bpp = p->var.bits_per_pixel; + unsigned int bits_per_line = BYTES_TO_BITS(p->fix.line_length); + const u32 *palette = fb_palette(p); + struct fb_address dst = fb_address_init(p); + struct fb_pattern pattern; + + fb_address_forward(&dst, rect->dy * bits_per_line + rect->dx * bpp); + + pattern.pixels = pixel_to_pat(bpp, palette ? palette[rect->color] : rect->color); + pattern.reverse = fb_reverse_init(p); + pattern.left = BITS_PER_LONG % bpp; + if (pattern.left) { + pattern.right = bpp - pattern.left; + if (pattern.reverse.byte) + fb_fillrect_rotating(rect, bpp, &dst, &pattern, + fb_pattern_get_reverse, bits_per_line); + else + fb_fillrect_rotating(rect, bpp, &dst, &pattern, + fb_pattern_get, bits_per_line); + } else + fb_fillrect_static(rect, bpp, &dst, &pattern, bits_per_line); +} |