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path: root/drivers/video/fbdev/core/fb_imageblit.h
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-rw-r--r--drivers/video/fbdev/core/fb_imageblit.h495
1 files changed, 495 insertions, 0 deletions
diff --git a/drivers/video/fbdev/core/fb_imageblit.h b/drivers/video/fbdev/core/fb_imageblit.h
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index 000000000000..3b2bb4946505
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+++ b/drivers/video/fbdev/core/fb_imageblit.h
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+/* SPDX-License-Identifier: GPL-2.0-only
+ *
+ * Generic bitmap / 8 bpp image bitstreamer for packed pixel framebuffers
+ *
+ * Rewritten by:
+ * Copyright (C) 2025 Zsolt Kajtar (soci@c64.rulez.org)
+ *
+ * Based on previous work of:
+ * Copyright (C) June 1999 James Simmons
+ * Anton Vorontsov <avorontsov@ru.mvista.com>
+ * Pavel Pisa <pisa@cmp.felk.cvut.cz>
+ * Antonino A. Daplas <adaplas@gmail.com>
+ * and others
+ *
+ * NOTES:
+ *
+ * Handles native and foreign byte order on both endians, standard and
+ * reverse pixel order in a byte (<8 BPP), word length of 32/64 bits,
+ * bits per pixel from 1 to the word length. Handles line lengths at byte
+ * granularity while maintaining aligned accesses.
+ *
+ * Optimized routines for word aligned 1, 2, 4 pixel per word for high
+ * bpp modes and 4 pixel at a time operation for low bpp.
+ *
+ * The color image is expected to be one byte per pixel, and values should
+ * not exceed the bitdepth or the pseudo palette (if used).
+ */
+#include "fb_draw.h"
+
+/* bitmap image iterator, one pixel at a time */
+struct fb_bitmap_iter {
+ const u8 *data;
+ unsigned long colors[2];
+ int width, i;
+};
+
+static bool fb_bitmap_image(void *iterator, unsigned long *pixels, int *bits)
+{
+ struct fb_bitmap_iter *iter = iterator;
+
+ if (iter->i < iter->width) {
+ int bit = ~iter->i & (BITS_PER_BYTE-1);
+ int byte = iter->i++ / BITS_PER_BYTE;
+
+ *pixels = iter->colors[(iter->data[byte] >> bit) & 1];
+ return true;
+ }
+ iter->data += BITS_TO_BYTES(iter->width);
+ iter->i = 0;
+ return false;
+}
+
+/* color image iterator, one pixel at a time */
+struct fb_color_iter {
+ const u8 *data;
+ const u32 *palette;
+ struct fb_reverse reverse;
+ int shift;
+ int width, i;
+};
+
+static bool fb_color_image(void *iterator, unsigned long *pixels, int *bits)
+{
+ struct fb_color_iter *iter = iterator;
+
+ if (iter->i < iter->width) {
+ unsigned long color = iter->data[iter->i++];
+
+ if (iter->palette)
+ color = iter->palette[color];
+ *pixels = color << iter->shift;
+ if (iter->reverse.pixel)
+ *pixels = fb_reverse_bits_long(*pixels);
+ return true;
+ }
+ iter->data += iter->width;
+ iter->i = 0;
+ return false;
+}
+
+/* bitmap image iterator, 4 pixels at a time */
+struct fb_bitmap4x_iter {
+ const u8 *data;
+ u32 fgxcolor, bgcolor;
+ int width, i;
+ const u32 *expand;
+ int bpp;
+ bool top;
+};
+
+static bool fb_bitmap4x_image(void *iterator, unsigned long *pixels, int *bits)
+{
+ struct fb_bitmap4x_iter *iter = iterator;
+ u8 data;
+
+ if (iter->i >= BITS_PER_BYTE/2) {
+ iter->i -= BITS_PER_BYTE/2;
+ iter->top = !iter->top;
+ if (iter->top)
+ data = *iter->data++ >> BITS_PER_BYTE/2;
+ else
+ data = iter->data[-1] & ((1 << BITS_PER_BYTE/2)-1);
+ } else if (iter->i != 0) {
+ *bits = iter->bpp * iter->i;
+ if (iter->top)
+ data = iter->data[-1] & ((1 << BITS_PER_BYTE/2)-1);
+ else
+ data = *iter->data++ >> BITS_PER_BYTE/2;
+#ifndef __LITTLE_ENDIAN
+ data >>= BITS_PER_BYTE/2 - iter->i;
+#endif
+ iter->i = 0;
+ } else {
+ *bits = iter->bpp * BITS_PER_BYTE/2;
+ iter->i = iter->width;
+ iter->top = false;
+ return false;
+ }
+ *pixels = (iter->fgxcolor & iter->expand[data]) ^ iter->bgcolor;
+#ifndef __LITTLE_ENDIAN
+ *pixels <<= BITS_PER_LONG - *bits;
+#endif
+ return true;
+}
+
+/* draw a line a group of pixels at a time */
+static __always_inline void fb_bitblit(bool (*get)(void *iter, unsigned long *pixels,
+ int *bits),
+ void *iter, int bits, struct fb_address *dst,
+ struct fb_reverse reverse)
+{
+ unsigned long pixels, val, mask, old;
+ int offset = 0;
+ int shift = dst->bits;
+
+ if (shift) {
+ old = fb_read_offset(0, dst);
+ val = fb_reverse_long(old, reverse);
+ val &= ~fb_right(~0UL, shift);
+ } else {
+ old = 0;
+ val = 0;
+ }
+
+ while (get(iter, &pixels, &bits)) {
+ val |= fb_right(pixels, shift);
+ shift += bits;
+
+ if (shift < BITS_PER_LONG)
+ continue;
+
+ val = fb_reverse_long(val, reverse);
+ fb_write_offset(val, offset++, dst);
+ shift &= BITS_PER_LONG - 1;
+ val = !shift ? 0 : fb_left(pixels, bits - shift);
+ }
+
+ if (shift) {
+ mask = ~fb_pixel_mask(shift, reverse);
+ val = fb_reverse_long(val, reverse);
+ if (offset || !dst->bits)
+ old = fb_read_offset(offset, dst);
+ fb_write_offset(fb_comp(val, old, mask), offset, dst);
+ }
+}
+
+/* draw a color image a pixel at a time */
+static inline void fb_color_imageblit(const struct fb_image *image, struct fb_address *dst,
+ unsigned int bits_per_line, const u32 *palette, int bpp,
+ struct fb_reverse reverse)
+{
+ struct fb_color_iter iter;
+ u32 height;
+
+ iter.data = (const u8 *)image->data;
+ iter.palette = palette;
+ iter.reverse = reverse;
+#ifdef __LITTLE_ENDIAN
+ if (reverse.pixel)
+ iter.shift = BITS_PER_BYTE - bpp;
+ else
+ iter.shift = 0;
+#else
+ if (reverse.pixel)
+ iter.shift = BITS_PER_LONG - BITS_PER_BYTE;
+ else
+ iter.shift = BITS_PER_LONG - bpp;
+#endif
+ iter.width = image->width;
+ iter.i = 0;
+
+ height = image->height;
+ while (height--) {
+ fb_bitblit(fb_color_image, &iter, bpp, dst, reverse);
+ fb_address_forward(dst, bits_per_line);
+ }
+}
+
+#ifdef __LITTLE_ENDIAN
+#define FB_GEN(a, b) (((a)/8+(((a)&4)<<((b)-2)) \
+ +(((a)&2)<<((b)*2-1))+(((a)&1u)<<((b)*3)))*((1<<(b))-1))
+#define FB_GEN1(a) ((a)/8+((a)&4)/2+((a)&2)*2+((a)&1)*8)
+#else
+#define FB_GEN(a, b) (((((a)/8)<<((b)*3))+(((a)&4)<<((b)*2-2)) \
+ +(((a)&2)<<(b-1))+((a)&1u))*((1<<(b))-1))
+#define FB_GEN1(a) (a)
+#endif
+
+#define FB_GENx(a) { FB_GEN(0, (a)), FB_GEN(1, (a)), FB_GEN(2, (a)), FB_GEN(3, (a)), \
+ FB_GEN(4, (a)), FB_GEN(5, (a)), FB_GEN(6, (a)), FB_GEN(7, (a)), \
+ FB_GEN(8, (a)), FB_GEN(9, (a)), FB_GEN(10, (a)), FB_GEN(11, (a)), \
+ FB_GEN(12, (a)), FB_GEN(13, (a)), FB_GEN(14, (a)), FB_GEN(15, (a)) }
+
+/* draw a 2 color image four pixels at a time (for 1-8 bpp only) */
+static inline void fb_bitmap4x_imageblit(const struct fb_image *image, struct fb_address *dst,
+ unsigned long fgcolor, unsigned long bgcolor, int bpp,
+ unsigned int bits_per_line, struct fb_reverse reverse)
+{
+ static const u32 mul[BITS_PER_BYTE] = {
+ 0xf, 0x55, 0x249, 0x1111, 0x8421, 0x41041, 0x204081, 0x01010101
+ };
+ static const u32 expand[BITS_PER_BYTE][1 << 4] = {
+ {
+ FB_GEN1(0), FB_GEN1(1), FB_GEN1(2), FB_GEN1(3),
+ FB_GEN1(4), FB_GEN1(5), FB_GEN1(6), FB_GEN1(7),
+ FB_GEN1(8), FB_GEN1(9), FB_GEN1(10), FB_GEN1(11),
+ FB_GEN1(12), FB_GEN1(13), FB_GEN1(14), FB_GEN1(15)
+ },
+ FB_GENx(2), FB_GENx(3), FB_GENx(4),
+ FB_GENx(5), FB_GENx(6), FB_GENx(7), FB_GENx(8),
+ };
+ struct fb_bitmap4x_iter iter;
+ u32 height;
+
+ iter.data = (const u8 *)image->data;
+ if (reverse.pixel) {
+ fgcolor = fb_reverse_bits_long(fgcolor << (BITS_PER_BYTE - bpp));
+ bgcolor = fb_reverse_bits_long(bgcolor << (BITS_PER_BYTE - bpp));
+ }
+ iter.fgxcolor = (fgcolor ^ bgcolor) * mul[bpp-1];
+ iter.bgcolor = bgcolor * mul[bpp-1];
+ iter.width = image->width;
+ iter.i = image->width;
+ iter.expand = expand[bpp-1];
+ iter.bpp = bpp;
+ iter.top = false;
+
+ height = image->height;
+ while (height--) {
+ fb_bitblit(fb_bitmap4x_image, &iter, bpp * BITS_PER_BYTE/2, dst, reverse);
+ fb_address_forward(dst, bits_per_line);
+ }
+}
+
+/* draw a bitmap image 1 pixel at a time (for >8 bpp) */
+static inline void fb_bitmap1x_imageblit(const struct fb_image *image, struct fb_address *dst,
+ unsigned long fgcolor, unsigned long bgcolor, int bpp,
+ unsigned int bits_per_line, struct fb_reverse reverse)
+{
+ struct fb_bitmap_iter iter;
+ u32 height;
+
+ iter.colors[0] = bgcolor;
+ iter.colors[1] = fgcolor;
+#ifndef __LITTLE_ENDIAN
+ iter.colors[0] <<= BITS_PER_LONG - bpp;
+ iter.colors[1] <<= BITS_PER_LONG - bpp;
+#endif
+ iter.data = (const u8 *)image->data;
+ iter.width = image->width;
+ iter.i = 0;
+
+ height = image->height;
+ while (height--) {
+ fb_bitblit(fb_bitmap_image, &iter, bpp, dst, reverse);
+ fb_address_forward(dst, bits_per_line);
+ }
+}
+
+/* one pixel per word, 64/32 bpp blitting */
+static inline void fb_bitmap_1ppw(const struct fb_image *image, struct fb_address *dst,
+ unsigned long fgcolor, unsigned long bgcolor,
+ int words_per_line, struct fb_reverse reverse)
+{
+ unsigned long tab[2];
+ const u8 *src = (u8 *)image->data;
+ int width = image->width;
+ int offset;
+ u32 height;
+
+ if (reverse.byte) {
+ tab[0] = swab_long(bgcolor);
+ tab[1] = swab_long(fgcolor);
+ } else {
+ tab[0] = bgcolor;
+ tab[1] = fgcolor;
+ }
+
+ height = image->height;
+ while (height--) {
+ for (offset = 0; offset + 8 <= width; offset += 8) {
+ unsigned int srcbyte = *src++;
+
+ fb_write_offset(tab[(srcbyte >> 7) & 1], offset + 0, dst);
+ fb_write_offset(tab[(srcbyte >> 6) & 1], offset + 1, dst);
+ fb_write_offset(tab[(srcbyte >> 5) & 1], offset + 2, dst);
+ fb_write_offset(tab[(srcbyte >> 4) & 1], offset + 3, dst);
+ fb_write_offset(tab[(srcbyte >> 3) & 1], offset + 4, dst);
+ fb_write_offset(tab[(srcbyte >> 2) & 1], offset + 5, dst);
+ fb_write_offset(tab[(srcbyte >> 1) & 1], offset + 6, dst);
+ fb_write_offset(tab[(srcbyte >> 0) & 1], offset + 7, dst);
+ }
+
+ if (offset < width) {
+ unsigned int srcbyte = *src++;
+
+ while (offset < width) {
+ fb_write_offset(tab[(srcbyte >> 7) & 1], offset, dst);
+ srcbyte <<= 1;
+ offset++;
+ }
+ }
+ fb_address_move_long(dst, words_per_line);
+ }
+}
+
+static inline unsigned long fb_pack(unsigned long left, unsigned long right, int bits)
+{
+#ifdef __LITTLE_ENDIAN
+ return left | right << bits;
+#else
+ return right | left << bits;
+#endif
+}
+
+/* aligned 32/16 bpp blitting */
+static inline void fb_bitmap_2ppw(const struct fb_image *image, struct fb_address *dst,
+ unsigned long fgcolor, unsigned long bgcolor,
+ int words_per_line, struct fb_reverse reverse)
+{
+ unsigned long tab[4];
+ const u8 *src = (u8 *)image->data;
+ int width = image->width / 2;
+ int offset;
+ u32 height;
+
+ tab[0] = fb_pack(bgcolor, bgcolor, BITS_PER_LONG/2);
+ tab[1] = fb_pack(bgcolor, fgcolor, BITS_PER_LONG/2);
+ tab[2] = fb_pack(fgcolor, bgcolor, BITS_PER_LONG/2);
+ tab[3] = fb_pack(fgcolor, fgcolor, BITS_PER_LONG/2);
+
+ if (reverse.byte) {
+ tab[0] = swab_long(tab[0]);
+ tab[1] = swab_long(tab[1]);
+ tab[2] = swab_long(tab[2]);
+ tab[3] = swab_long(tab[3]);
+ }
+
+ height = image->height;
+ while (height--) {
+ for (offset = 0; offset + 4 <= width; offset += 4) {
+ unsigned int srcbyte = *src++;
+
+ fb_write_offset(tab[(srcbyte >> 6) & 3], offset + 0, dst);
+ fb_write_offset(tab[(srcbyte >> 4) & 3], offset + 1, dst);
+ fb_write_offset(tab[(srcbyte >> 2) & 3], offset + 2, dst);
+ fb_write_offset(tab[(srcbyte >> 0) & 3], offset + 3, dst);
+ }
+
+ if (offset < width) {
+ unsigned int srcbyte = *src++;
+
+ while (offset < width) {
+ fb_write_offset(tab[(srcbyte >> 6) & 3], offset, dst);
+ srcbyte <<= 2;
+ offset++;
+ }
+ }
+ fb_address_move_long(dst, words_per_line);
+ }
+}
+
+#define FB_PATP(a, b) (((a)<<((b)*BITS_PER_LONG/4))*((1UL<<BITS_PER_LONG/4)-1UL))
+#define FB_PAT4(a) (FB_PATP((a)&1, 0)|FB_PATP(((a)&2)/2, 1)| \
+ FB_PATP(((a)&4)/4, 2)|FB_PATP(((a)&8)/8, 3))
+
+/* aligned 16/8 bpp blitting */
+static inline void fb_bitmap_4ppw(const struct fb_image *image, struct fb_address *dst,
+ unsigned long fgcolor, unsigned long bgcolor,
+ int words_per_line, struct fb_reverse reverse)
+{
+ static const unsigned long tab16_be[] = {
+ 0, FB_PAT4(1UL), FB_PAT4(2UL), FB_PAT4(3UL),
+ FB_PAT4(4UL), FB_PAT4(5UL), FB_PAT4(6UL), FB_PAT4(7UL),
+ FB_PAT4(8UL), FB_PAT4(9UL), FB_PAT4(10UL), FB_PAT4(11UL),
+ FB_PAT4(12UL), FB_PAT4(13UL), FB_PAT4(14UL), ~0UL
+ };
+ static const unsigned long tab16_le[] = {
+ 0, FB_PAT4(8UL), FB_PAT4(4UL), FB_PAT4(12UL),
+ FB_PAT4(2UL), FB_PAT4(10UL), FB_PAT4(6UL), FB_PAT4(14UL),
+ FB_PAT4(1UL), FB_PAT4(9UL), FB_PAT4(5UL), FB_PAT4(13UL),
+ FB_PAT4(3UL), FB_PAT4(11UL), FB_PAT4(7UL), ~0UL
+ };
+ const unsigned long *tab;
+ const u8 *src = (u8 *)image->data;
+ int width = image->width / 4;
+ int offset;
+ u32 height;
+
+ fgcolor = fgcolor | fgcolor << BITS_PER_LONG/4;
+ bgcolor = bgcolor | bgcolor << BITS_PER_LONG/4;
+ fgcolor = fgcolor | fgcolor << BITS_PER_LONG/2;
+ bgcolor = bgcolor | bgcolor << BITS_PER_LONG/2;
+ fgcolor ^= bgcolor;
+
+ if (BITS_PER_LONG/4 > BITS_PER_BYTE && reverse.byte) {
+ fgcolor = swab_long(fgcolor);
+ bgcolor = swab_long(bgcolor);
+ }
+
+#ifdef __LITTLE_ENDIAN
+ tab = reverse.byte ? tab16_be : tab16_le;
+#else
+ tab = reverse.byte ? tab16_le : tab16_be;
+#endif
+
+ height = image->height;
+ while (height--) {
+ for (offset = 0; offset + 2 <= width; offset += 2, src++) {
+ fb_write_offset((fgcolor & tab[*src >> 4]) ^ bgcolor, offset + 0, dst);
+ fb_write_offset((fgcolor & tab[*src & 0xf]) ^ bgcolor, offset + 1, dst);
+ }
+
+ if (offset < width)
+ fb_write_offset((fgcolor & tab[*src++ >> 4]) ^ bgcolor, offset, dst);
+
+ fb_address_move_long(dst, words_per_line);
+ }
+}
+
+static inline void fb_bitmap_imageblit(const struct fb_image *image, struct fb_address *dst,
+ unsigned int bits_per_line, const u32 *palette, int bpp,
+ struct fb_reverse reverse)
+{
+ unsigned long fgcolor, bgcolor;
+
+ if (palette) {
+ fgcolor = palette[image->fg_color];
+ bgcolor = palette[image->bg_color];
+ } else {
+ fgcolor = image->fg_color;
+ bgcolor = image->bg_color;
+ }
+
+ if (!dst->bits && !(bits_per_line & (BITS_PER_LONG-1))) {
+ if (bpp == BITS_PER_LONG && BITS_PER_LONG == 32) {
+ fb_bitmap_1ppw(image, dst, fgcolor, bgcolor,
+ bits_per_line / BITS_PER_LONG, reverse);
+ return;
+ }
+ if (bpp == BITS_PER_LONG/2 && !(image->width & 1)) {
+ fb_bitmap_2ppw(image, dst, fgcolor, bgcolor,
+ bits_per_line / BITS_PER_LONG, reverse);
+ return;
+ }
+ if (bpp == BITS_PER_LONG/4 && !(image->width & 3)) {
+ fb_bitmap_4ppw(image, dst, fgcolor, bgcolor,
+ bits_per_line / BITS_PER_LONG, reverse);
+ return;
+ }
+ }
+
+ if (bpp > 0 && bpp <= BITS_PER_BYTE)
+ fb_bitmap4x_imageblit(image, dst, fgcolor, bgcolor, bpp,
+ bits_per_line, reverse);
+ else if (bpp > BITS_PER_BYTE && bpp <= BITS_PER_LONG)
+ fb_bitmap1x_imageblit(image, dst, fgcolor, bgcolor, bpp,
+ bits_per_line, reverse);
+}
+
+static inline void fb_imageblit(struct fb_info *p, const struct fb_image *image)
+{
+ int bpp = p->var.bits_per_pixel;
+ unsigned int bits_per_line = BYTES_TO_BITS(p->fix.line_length);
+ struct fb_address dst = fb_address_init(p);
+ struct fb_reverse reverse = fb_reverse_init(p);
+ const u32 *palette = fb_palette(p);
+
+ fb_address_forward(&dst, image->dy * bits_per_line + image->dx * bpp);
+
+ if (image->depth == 1)
+ fb_bitmap_imageblit(image, &dst, bits_per_line, palette, bpp, reverse);
+ else
+ fb_color_imageblit(image, &dst, bits_per_line, palette, bpp, reverse);
+}