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-rw-r--r--include/drm/gpu_scheduler.h173
1 files changed, 173 insertions, 0 deletions
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
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+++ b/include/drm/gpu_scheduler.h
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+/*
+ * Copyright 2015 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#ifndef _DRM_GPU_SCHEDULER_H_
+#define _DRM_GPU_SCHEDULER_H_
+
+#include <drm/spsc_queue.h>
+#include <linux/dma-fence.h>
+
+struct drm_gpu_scheduler;
+struct drm_sched_rq;
+
+enum drm_sched_priority {
+ DRM_SCHED_PRIORITY_MIN,
+ DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
+ DRM_SCHED_PRIORITY_NORMAL,
+ DRM_SCHED_PRIORITY_HIGH_SW,
+ DRM_SCHED_PRIORITY_HIGH_HW,
+ DRM_SCHED_PRIORITY_KERNEL,
+ DRM_SCHED_PRIORITY_MAX,
+ DRM_SCHED_PRIORITY_INVALID = -1,
+ DRM_SCHED_PRIORITY_UNSET = -2
+};
+
+/**
+ * A scheduler entity is a wrapper around a job queue or a group
+ * of other entities. Entities take turns emitting jobs from their
+ * job queues to corresponding hardware ring based on scheduling
+ * policy.
+*/
+struct drm_sched_entity {
+ struct list_head list;
+ struct drm_sched_rq *rq;
+ spinlock_t rq_lock;
+ struct drm_gpu_scheduler *sched;
+
+ spinlock_t queue_lock;
+ struct spsc_queue job_queue;
+
+ atomic_t fence_seq;
+ uint64_t fence_context;
+
+ struct dma_fence *dependency;
+ struct dma_fence_cb cb;
+ atomic_t *guilty; /* points to ctx's guilty */
+};
+
+/**
+ * Run queue is a set of entities scheduling command submissions for
+ * one specific ring. It implements the scheduling policy that selects
+ * the next entity to emit commands from.
+*/
+struct drm_sched_rq {
+ spinlock_t lock;
+ struct list_head entities;
+ struct drm_sched_entity *current_entity;
+};
+
+struct drm_sched_fence {
+ struct dma_fence scheduled;
+ struct dma_fence finished;
+ struct dma_fence_cb cb;
+ struct dma_fence *parent;
+ struct drm_gpu_scheduler *sched;
+ spinlock_t lock;
+ void *owner;
+};
+
+struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
+
+struct drm_sched_job {
+ struct spsc_node queue_node;
+ struct drm_gpu_scheduler *sched;
+ struct drm_sched_fence *s_fence;
+ struct dma_fence_cb finish_cb;
+ struct work_struct finish_work;
+ struct list_head node;
+ struct delayed_work work_tdr;
+ uint64_t id;
+ atomic_t karma;
+ enum drm_sched_priority s_priority;
+};
+
+static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
+ int threshold)
+{
+ return (s_job && atomic_inc_return(&s_job->karma) > threshold);
+}
+
+/**
+ * Define the backend operations called by the scheduler,
+ * these functions should be implemented in driver side
+*/
+struct drm_sched_backend_ops {
+ struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
+ struct drm_sched_entity *s_entity);
+ struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
+ void (*timedout_job)(struct drm_sched_job *sched_job);
+ void (*free_job)(struct drm_sched_job *sched_job);
+};
+
+/**
+ * One scheduler is implemented for each hardware ring
+*/
+struct drm_gpu_scheduler {
+ const struct drm_sched_backend_ops *ops;
+ uint32_t hw_submission_limit;
+ long timeout;
+ const char *name;
+ struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_MAX];
+ wait_queue_head_t wake_up_worker;
+ wait_queue_head_t job_scheduled;
+ atomic_t hw_rq_count;
+ atomic64_t job_id_count;
+ struct task_struct *thread;
+ struct list_head ring_mirror_list;
+ spinlock_t job_list_lock;
+ int hang_limit;
+};
+
+int drm_sched_init(struct drm_gpu_scheduler *sched,
+ const struct drm_sched_backend_ops *ops,
+ uint32_t hw_submission, unsigned hang_limit, long timeout,
+ const char *name);
+void drm_sched_fini(struct drm_gpu_scheduler *sched);
+
+int drm_sched_entity_init(struct drm_gpu_scheduler *sched,
+ struct drm_sched_entity *entity,
+ struct drm_sched_rq *rq,
+ uint32_t jobs, atomic_t *guilty);
+void drm_sched_entity_fini(struct drm_gpu_scheduler *sched,
+ struct drm_sched_entity *entity);
+void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
+ struct drm_sched_entity *entity);
+void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
+ struct drm_sched_rq *rq);
+
+struct drm_sched_fence *drm_sched_fence_create(
+ struct drm_sched_entity *s_entity, void *owner);
+void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
+void drm_sched_fence_finished(struct drm_sched_fence *fence);
+int drm_sched_job_init(struct drm_sched_job *job,
+ struct drm_gpu_scheduler *sched,
+ struct drm_sched_entity *entity,
+ void *owner);
+void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
+ struct drm_sched_job *job);
+void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
+bool drm_sched_dependency_optimized(struct dma_fence* fence,
+ struct drm_sched_entity *entity);
+void drm_sched_job_kickout(struct drm_sched_job *s_job);
+
+#endif