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-rw-r--r--include/linux/sbitmap.h102
1 files changed, 38 insertions, 64 deletions
diff --git a/include/linux/sbitmap.h b/include/linux/sbitmap.h
index 95df357ec009..cc7ad189caa5 100644
--- a/include/linux/sbitmap.h
+++ b/include/linux/sbitmap.h
@@ -28,19 +28,19 @@ struct seq_file;
*/
struct sbitmap_word {
/**
- * @depth: Number of bits being used in @word/@cleared
- */
- unsigned long depth;
-
- /**
* @word: word holding free bits
*/
- unsigned long word ____cacheline_aligned_in_smp;
+ unsigned long word;
/**
* @cleared: word holding cleared bits
*/
unsigned long cleared ____cacheline_aligned_in_smp;
+
+ /**
+ * @swap_lock: serializes simultaneous updates of ->word and ->cleared
+ */
+ raw_spinlock_t swap_lock;
} ____cacheline_aligned_in_smp;
/**
@@ -75,7 +75,7 @@ struct sbitmap {
*/
struct sbitmap_word *map;
- /*
+ /**
* @alloc_hint: Cache of last successfully allocated or freed bit.
*
* This is per-cpu, which allows multiple users to stick to different
@@ -92,11 +92,6 @@ struct sbitmap {
*/
struct sbq_wait_state {
/**
- * @wait_cnt: Number of frees remaining before we wake up.
- */
- atomic_t wait_cnt;
-
- /**
* @wait: Wait queue.
*/
wait_queue_head_t wait;
@@ -133,16 +128,27 @@ struct sbitmap_queue {
*/
struct sbq_wait_state *ws;
- /*
+ /**
* @ws_active: count of currently active ws waitqueues
*/
atomic_t ws_active;
/**
* @min_shallow_depth: The minimum shallow depth which may be passed to
- * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
+ * sbitmap_queue_get_shallow()
*/
unsigned int min_shallow_depth;
+
+ /**
+ * @completion_cnt: Number of bits cleared passed to the
+ * wakeup function.
+ */
+ atomic_t completion_cnt;
+
+ /**
+ * @wakeup_cnt: Number of thread wake ups issued.
+ */
+ atomic_t wakeup_cnt;
};
/**
@@ -164,6 +170,14 @@ struct sbitmap_queue {
int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
gfp_t flags, int node, bool round_robin, bool alloc_hint);
+/* sbitmap internal helper */
+static inline unsigned int __map_depth(const struct sbitmap *sb, int index)
+{
+ if (index == sb->map_nr - 1)
+ return sb->depth - (index << sb->shift);
+ return 1U << sb->shift;
+}
+
/**
* sbitmap_free() - Free memory used by a &struct sbitmap.
* @sb: Bitmap to free.
@@ -171,7 +185,7 @@ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
static inline void sbitmap_free(struct sbitmap *sb)
{
free_percpu(sb->alloc_hint);
- kfree(sb->map);
+ kvfree(sb->map);
sb->map = NULL;
}
@@ -196,23 +210,6 @@ void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
int sbitmap_get(struct sbitmap *sb);
/**
- * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
- * limiting the depth used from each word.
- * @sb: Bitmap to allocate from.
- * @shallow_depth: The maximum number of bits to allocate from a single word.
- *
- * This rather specific operation allows for having multiple users with
- * different allocation limits. E.g., there can be a high-priority class that
- * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
- * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
- * class can only allocate half of the total bits in the bitmap, preventing it
- * from starving out the high-priority class.
- *
- * Return: Non-negative allocated bit number if successful, -1 otherwise.
- */
-int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth);
-
-/**
* sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
* @sb: Bitmap to check.
*
@@ -251,7 +248,7 @@ static inline void __sbitmap_for_each_set(struct sbitmap *sb,
while (scanned < sb->depth) {
unsigned long word;
unsigned int depth = min_t(unsigned int,
- sb->map[index].depth - nr,
+ __map_depth(sb, index) - nr,
sb->depth - scanned);
scanned += depth;
@@ -460,11 +457,11 @@ unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags,
unsigned int *offset);
/**
- * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
+ * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
* sbitmap_queue, limiting the depth used from each word, with preemption
* already disabled.
* @sbq: Bitmap queue to allocate from.
- * @shallow_depth: The maximum number of bits to allocate from a single word.
+ * @shallow_depth: The maximum number of bits to allocate from the queue.
* See sbitmap_get_shallow().
*
* If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
@@ -472,8 +469,8 @@ unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags,
*
* Return: Non-negative allocated bit number if successful, -1 otherwise.
*/
-int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
- unsigned int shallow_depth);
+int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
+ unsigned int shallow_depth);
/**
* sbitmap_queue_get() - Try to allocate a free bit from a &struct
@@ -496,32 +493,6 @@ static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
}
/**
- * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
- * sbitmap_queue, limiting the depth used from each word.
- * @sbq: Bitmap queue to allocate from.
- * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
- * sbitmap_queue_clear()).
- * @shallow_depth: The maximum number of bits to allocate from a single word.
- * See sbitmap_get_shallow().
- *
- * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
- * initializing @sbq.
- *
- * Return: Non-negative allocated bit number if successful, -1 otherwise.
- */
-static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
- unsigned int *cpu,
- unsigned int shallow_depth)
-{
- int nr;
-
- *cpu = get_cpu();
- nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
- put_cpu();
- return nr;
-}
-
-/**
* sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
* minimum shallow depth that will be used.
* @sbq: Bitmap queue in question.
@@ -576,6 +547,8 @@ static inline void sbq_index_atomic_inc(atomic_t *index)
* sbitmap_queue.
* @sbq: Bitmap queue to wait on.
* @wait_index: A counter per "user" of @sbq.
+ *
+ * Return: Next wait queue to be used
*/
static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
atomic_t *wait_index)
@@ -598,8 +571,9 @@ void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
* sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
* on a &struct sbitmap_queue.
* @sbq: Bitmap queue to wake up.
+ * @nr: Number of bits cleared.
*/
-void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
+void sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr);
/**
* sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct