diff options
Diffstat (limited to 'lib/sbitmap.c')
| -rw-r--r-- | lib/sbitmap.c | 123 |
1 files changed, 78 insertions, 45 deletions
diff --git a/lib/sbitmap.c b/lib/sbitmap.c index d0a5081dfd12..4d188d05db15 100644 --- a/lib/sbitmap.c +++ b/lib/sbitmap.c @@ -60,12 +60,30 @@ static inline void update_alloc_hint_after_get(struct sbitmap *sb, /* * See if we have deferred clears that we can batch move */ -static inline bool sbitmap_deferred_clear(struct sbitmap_word *map) +static inline bool sbitmap_deferred_clear(struct sbitmap_word *map, + unsigned int depth, unsigned int alloc_hint, bool wrap) { - unsigned long mask; + unsigned long mask, word_mask; - if (!READ_ONCE(map->cleared)) - return false; + guard(raw_spinlock_irqsave)(&map->swap_lock); + + if (!map->cleared) { + if (depth == 0) + return false; + + word_mask = (~0UL) >> (BITS_PER_LONG - depth); + /* + * The current behavior is to always retry after moving + * ->cleared to word, and we change it to retry in case + * of any free bits. To avoid an infinite loop, we need + * to take wrap & alloc_hint into account, otherwise a + * soft lockup may occur. + */ + if (!wrap && alloc_hint) + word_mask &= ~((1UL << alloc_hint) - 1); + + return (READ_ONCE(map->word) & word_mask) != word_mask; + } /* * First get a stable cleared mask, setting the old mask to 0. @@ -85,6 +103,7 @@ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, bool alloc_hint) { unsigned int bits_per_word; + int i; if (shift < 0) shift = sbitmap_calculate_shift(depth); @@ -116,6 +135,9 @@ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, return -ENOMEM; } + for (i = 0; i < sb->map_nr; i++) + raw_spin_lock_init(&sb->map[i].swap_lock); + return 0; } EXPORT_SYMBOL_GPL(sbitmap_init_node); @@ -126,7 +148,7 @@ void sbitmap_resize(struct sbitmap *sb, unsigned int depth) unsigned int i; for (i = 0; i < sb->map_nr; i++) - sbitmap_deferred_clear(&sb->map[i]); + sbitmap_deferred_clear(&sb->map[i], 0, 0, 0); sb->depth = depth; sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word); @@ -179,15 +201,35 @@ static int sbitmap_find_bit_in_word(struct sbitmap_word *map, alloc_hint, wrap); if (nr != -1) break; - if (!sbitmap_deferred_clear(map)) + if (!sbitmap_deferred_clear(map, depth, alloc_hint, wrap)) break; } while (1); return nr; } +static unsigned int __map_depth_with_shallow(const struct sbitmap *sb, + int index, + unsigned int shallow_depth) +{ + u64 shallow_word_depth; + unsigned int word_depth, reminder; + + word_depth = __map_depth(sb, index); + if (shallow_depth >= sb->depth) + return word_depth; + + shallow_word_depth = word_depth * shallow_depth; + reminder = do_div(shallow_word_depth, sb->depth); + + if (reminder >= (index + 1) * word_depth) + shallow_word_depth++; + + return (unsigned int)shallow_word_depth; +} + static int sbitmap_find_bit(struct sbitmap *sb, - unsigned int depth, + unsigned int shallow_depth, unsigned int index, unsigned int alloc_hint, bool wrap) @@ -196,12 +238,12 @@ static int sbitmap_find_bit(struct sbitmap *sb, int nr = -1; for (i = 0; i < sb->map_nr; i++) { - nr = sbitmap_find_bit_in_word(&sb->map[index], - min_t(unsigned int, - __map_depth(sb, index), - depth), - alloc_hint, wrap); + unsigned int depth = __map_depth_with_shallow(sb, index, + shallow_depth); + if (depth) + nr = sbitmap_find_bit_in_word(&sb->map[index], depth, + alloc_hint, wrap); if (nr != -1) { nr += index << sb->shift; break; @@ -265,7 +307,22 @@ static int __sbitmap_get_shallow(struct sbitmap *sb, return sbitmap_find_bit(sb, shallow_depth, index, alloc_hint, true); } -int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth) +/** + * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap, + * limiting the depth used from each word. + * @sb: Bitmap to allocate from. + * @shallow_depth: The maximum number of bits to allocate from the bitmap. + * + * This rather specific operation allows for having multiple users with + * different allocation limits. E.g., there can be a high-priority class that + * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow() + * with a @shallow_depth of (sb->depth >> 1). Then, the low-priority + * class can only allocate half of the total bits in the bitmap, preventing it + * from starving out the high-priority class. + * + * Return: Non-negative allocated bit number if successful, -1 otherwise. + */ +static int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth) { int nr; unsigned int hint, depth; @@ -280,7 +337,6 @@ int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth) return nr; } -EXPORT_SYMBOL_GPL(sbitmap_get_shallow); bool sbitmap_any_bit_set(const struct sbitmap *sb) { @@ -384,32 +440,9 @@ EXPORT_SYMBOL_GPL(sbitmap_bitmap_show); static unsigned int sbq_calc_wake_batch(struct sbitmap_queue *sbq, unsigned int depth) { - unsigned int wake_batch; - unsigned int shallow_depth; - - /* - * For each batch, we wake up one queue. We need to make sure that our - * batch size is small enough that the full depth of the bitmap, - * potentially limited by a shallow depth, is enough to wake up all of - * the queues. - * - * Each full word of the bitmap has bits_per_word bits, and there might - * be a partial word. There are depth / bits_per_word full words and - * depth % bits_per_word bits left over. In bitwise arithmetic: - * - * bits_per_word = 1 << shift - * depth / bits_per_word = depth >> shift - * depth % bits_per_word = depth & ((1 << shift) - 1) - * - * Each word can be limited to sbq->min_shallow_depth bits. - */ - shallow_depth = min(1U << sbq->sb.shift, sbq->min_shallow_depth); - depth = ((depth >> sbq->sb.shift) * shallow_depth + - min(depth & ((1U << sbq->sb.shift) - 1), shallow_depth)); - wake_batch = clamp_t(unsigned int, depth / SBQ_WAIT_QUEUES, 1, - SBQ_WAKE_BATCH); - - return wake_batch; + return clamp_t(unsigned int, + min(depth, sbq->min_shallow_depth) / SBQ_WAIT_QUEUES, + 1, SBQ_WAKE_BATCH); } int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, @@ -499,18 +532,18 @@ unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags, struct sbitmap_word *map = &sb->map[index]; unsigned long get_mask; unsigned int map_depth = __map_depth(sb, index); + unsigned long val; - sbitmap_deferred_clear(map); - if (map->word == (1UL << (map_depth - 1)) - 1) + sbitmap_deferred_clear(map, 0, 0, 0); + val = READ_ONCE(map->word); + if (val == (1UL << (map_depth - 1)) - 1) goto next; - nr = find_first_zero_bit(&map->word, map_depth); + nr = find_first_zero_bit(&val, map_depth); if (nr + nr_tags <= map_depth) { atomic_long_t *ptr = (atomic_long_t *) &map->word; - unsigned long val; get_mask = ((1UL << nr_tags) - 1) << nr; - val = READ_ONCE(map->word); while (!atomic_long_try_cmpxchg(ptr, &val, get_mask | val)) ; |
