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-rw-r--r--lib/sbitmap.c738
1 files changed, 504 insertions, 234 deletions
diff --git a/lib/sbitmap.c b/lib/sbitmap.c
index 80aa8d5463fa..4d188d05db15 100644
--- a/lib/sbitmap.c
+++ b/lib/sbitmap.c
@@ -1,18 +1,7 @@
+// SPDX-License-Identifier: GPL-2.0-only
/*
* Copyright (C) 2016 Facebook
* Copyright (C) 2013-2014 Jens Axboe
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public
- * License v2 as published by the Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <linux/sched.h>
@@ -20,25 +9,105 @@
#include <linux/sbitmap.h>
#include <linux/seq_file.h>
-int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
- gfp_t flags, int node)
+static int init_alloc_hint(struct sbitmap *sb, gfp_t flags)
{
- unsigned int bits_per_word;
- unsigned int i;
+ unsigned depth = sb->depth;
+
+ sb->alloc_hint = alloc_percpu_gfp(unsigned int, flags);
+ if (!sb->alloc_hint)
+ return -ENOMEM;
+
+ if (depth && !sb->round_robin) {
+ int i;
+
+ for_each_possible_cpu(i)
+ *per_cpu_ptr(sb->alloc_hint, i) = get_random_u32_below(depth);
+ }
+ return 0;
+}
+
+static inline unsigned update_alloc_hint_before_get(struct sbitmap *sb,
+ unsigned int depth)
+{
+ unsigned hint;
+
+ hint = this_cpu_read(*sb->alloc_hint);
+ if (unlikely(hint >= depth)) {
+ hint = depth ? get_random_u32_below(depth) : 0;
+ this_cpu_write(*sb->alloc_hint, hint);
+ }
- if (shift < 0) {
- shift = ilog2(BITS_PER_LONG);
+ return hint;
+}
+
+static inline void update_alloc_hint_after_get(struct sbitmap *sb,
+ unsigned int depth,
+ unsigned int hint,
+ unsigned int nr)
+{
+ if (nr == -1) {
+ /* If the map is full, a hint won't do us much good. */
+ this_cpu_write(*sb->alloc_hint, 0);
+ } else if (nr == hint || unlikely(sb->round_robin)) {
+ /* Only update the hint if we used it. */
+ hint = nr + 1;
+ if (hint >= depth - 1)
+ hint = 0;
+ this_cpu_write(*sb->alloc_hint, hint);
+ }
+}
+
+/*
+ * See if we have deferred clears that we can batch move
+ */
+static inline bool sbitmap_deferred_clear(struct sbitmap_word *map,
+ unsigned int depth, unsigned int alloc_hint, bool wrap)
+{
+ unsigned long mask, word_mask;
+
+ guard(raw_spinlock_irqsave)(&map->swap_lock);
+
+ if (!map->cleared) {
+ if (depth == 0)
+ return false;
+
+ word_mask = (~0UL) >> (BITS_PER_LONG - depth);
/*
- * If the bitmap is small, shrink the number of bits per word so
- * we spread over a few cachelines, at least. If less than 4
- * bits, just forget about it, it's not going to work optimally
- * anyway.
+ * The current behavior is to always retry after moving
+ * ->cleared to word, and we change it to retry in case
+ * of any free bits. To avoid an infinite loop, we need
+ * to take wrap & alloc_hint into account, otherwise a
+ * soft lockup may occur.
*/
- if (depth >= 4) {
- while ((4U << shift) > depth)
- shift--;
- }
+ if (!wrap && alloc_hint)
+ word_mask &= ~((1UL << alloc_hint) - 1);
+
+ return (READ_ONCE(map->word) & word_mask) != word_mask;
}
+
+ /*
+ * First get a stable cleared mask, setting the old mask to 0.
+ */
+ mask = xchg(&map->cleared, 0);
+
+ /*
+ * Now clear the masked bits in our free word
+ */
+ atomic_long_andnot(mask, (atomic_long_t *)&map->word);
+ BUILD_BUG_ON(sizeof(atomic_long_t) != sizeof(map->word));
+ return true;
+}
+
+int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
+ gfp_t flags, int node, bool round_robin,
+ bool alloc_hint)
+{
+ unsigned int bits_per_word;
+ int i;
+
+ if (shift < 0)
+ shift = sbitmap_calculate_shift(depth);
+
bits_per_word = 1U << shift;
if (bits_per_word > BITS_PER_LONG)
return -EINVAL;
@@ -46,20 +115,29 @@ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
sb->shift = shift;
sb->depth = depth;
sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
+ sb->round_robin = round_robin;
if (depth == 0) {
sb->map = NULL;
return 0;
}
- sb->map = kzalloc_node(sb->map_nr * sizeof(*sb->map), flags, node);
- if (!sb->map)
- return -ENOMEM;
+ if (alloc_hint) {
+ if (init_alloc_hint(sb, flags))
+ return -ENOMEM;
+ } else {
+ sb->alloc_hint = NULL;
+ }
- for (i = 0; i < sb->map_nr; i++) {
- sb->map[i].depth = min(depth, bits_per_word);
- depth -= sb->map[i].depth;
+ sb->map = kvzalloc_node(sb->map_nr * sizeof(*sb->map), flags, node);
+ if (!sb->map) {
+ free_percpu(sb->alloc_hint);
+ return -ENOMEM;
}
+
+ for (i = 0; i < sb->map_nr; i++)
+ raw_spin_lock_init(&sb->map[i].swap_lock);
+
return 0;
}
EXPORT_SYMBOL_GPL(sbitmap_init_node);
@@ -69,22 +147,22 @@ void sbitmap_resize(struct sbitmap *sb, unsigned int depth)
unsigned int bits_per_word = 1U << sb->shift;
unsigned int i;
+ for (i = 0; i < sb->map_nr; i++)
+ sbitmap_deferred_clear(&sb->map[i], 0, 0, 0);
+
sb->depth = depth;
sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
-
- for (i = 0; i < sb->map_nr; i++) {
- sb->map[i].depth = min(depth, bits_per_word);
- depth -= sb->map[i].depth;
- }
}
EXPORT_SYMBOL_GPL(sbitmap_resize);
static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
unsigned int hint, bool wrap)
{
- unsigned int orig_hint = hint;
int nr;
+ /* don't wrap if starting from 0 */
+ wrap = wrap && hint;
+
while (1) {
nr = find_next_zero_bit(word, depth, hint);
if (unlikely(nr >= depth)) {
@@ -93,14 +171,14 @@ static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
* offset to 0 in a failure case, so start from 0 to
* exhaust the map.
*/
- if (orig_hint && hint && wrap) {
- hint = orig_hint = 0;
+ if (hint && wrap) {
+ hint = 0;
continue;
}
return -1;
}
- if (!test_and_set_bit(nr, word))
+ if (!test_and_set_bit_lock(nr, word))
break;
hint = nr + 1;
@@ -111,106 +189,191 @@ static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
return nr;
}
-int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
+static int sbitmap_find_bit_in_word(struct sbitmap_word *map,
+ unsigned int depth,
+ unsigned int alloc_hint,
+ bool wrap)
{
- unsigned int i, index;
- int nr = -1;
+ int nr;
- index = SB_NR_TO_INDEX(sb, alloc_hint);
+ do {
+ nr = __sbitmap_get_word(&map->word, depth,
+ alloc_hint, wrap);
+ if (nr != -1)
+ break;
+ if (!sbitmap_deferred_clear(map, depth, alloc_hint, wrap))
+ break;
+ } while (1);
+
+ return nr;
+}
+
+static unsigned int __map_depth_with_shallow(const struct sbitmap *sb,
+ int index,
+ unsigned int shallow_depth)
+{
+ u64 shallow_word_depth;
+ unsigned int word_depth, reminder;
+
+ word_depth = __map_depth(sb, index);
+ if (shallow_depth >= sb->depth)
+ return word_depth;
+
+ shallow_word_depth = word_depth * shallow_depth;
+ reminder = do_div(shallow_word_depth, sb->depth);
+
+ if (reminder >= (index + 1) * word_depth)
+ shallow_word_depth++;
+
+ return (unsigned int)shallow_word_depth;
+}
+
+static int sbitmap_find_bit(struct sbitmap *sb,
+ unsigned int shallow_depth,
+ unsigned int index,
+ unsigned int alloc_hint,
+ bool wrap)
+{
+ unsigned int i;
+ int nr = -1;
for (i = 0; i < sb->map_nr; i++) {
- nr = __sbitmap_get_word(&sb->map[index].word,
- sb->map[index].depth,
- SB_NR_TO_BIT(sb, alloc_hint),
- !round_robin);
+ unsigned int depth = __map_depth_with_shallow(sb, index,
+ shallow_depth);
+
+ if (depth)
+ nr = sbitmap_find_bit_in_word(&sb->map[index], depth,
+ alloc_hint, wrap);
if (nr != -1) {
nr += index << sb->shift;
break;
}
/* Jump to next index. */
- index++;
- alloc_hint = index << sb->shift;
-
- if (index >= sb->map_nr) {
+ alloc_hint = 0;
+ if (++index >= sb->map_nr)
index = 0;
- alloc_hint = 0;
- }
}
return nr;
}
+
+static int __sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint)
+{
+ unsigned int index;
+
+ index = SB_NR_TO_INDEX(sb, alloc_hint);
+
+ /*
+ * Unless we're doing round robin tag allocation, just use the
+ * alloc_hint to find the right word index. No point in looping
+ * twice in find_next_zero_bit() for that case.
+ */
+ if (sb->round_robin)
+ alloc_hint = SB_NR_TO_BIT(sb, alloc_hint);
+ else
+ alloc_hint = 0;
+
+ return sbitmap_find_bit(sb, UINT_MAX, index, alloc_hint,
+ !sb->round_robin);
+}
+
+int sbitmap_get(struct sbitmap *sb)
+{
+ int nr;
+ unsigned int hint, depth;
+
+ if (WARN_ON_ONCE(unlikely(!sb->alloc_hint)))
+ return -1;
+
+ depth = READ_ONCE(sb->depth);
+ hint = update_alloc_hint_before_get(sb, depth);
+ nr = __sbitmap_get(sb, hint);
+ update_alloc_hint_after_get(sb, depth, hint, nr);
+
+ return nr;
+}
EXPORT_SYMBOL_GPL(sbitmap_get);
-int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
- unsigned long shallow_depth)
+static int __sbitmap_get_shallow(struct sbitmap *sb,
+ unsigned int alloc_hint,
+ unsigned long shallow_depth)
{
- unsigned int i, index;
- int nr = -1;
+ unsigned int index;
index = SB_NR_TO_INDEX(sb, alloc_hint);
+ alloc_hint = SB_NR_TO_BIT(sb, alloc_hint);
- for (i = 0; i < sb->map_nr; i++) {
- nr = __sbitmap_get_word(&sb->map[index].word,
- min(sb->map[index].depth, shallow_depth),
- SB_NR_TO_BIT(sb, alloc_hint), true);
- if (nr != -1) {
- nr += index << sb->shift;
- break;
- }
+ return sbitmap_find_bit(sb, shallow_depth, index, alloc_hint, true);
+}
- /* Jump to next index. */
- index++;
- alloc_hint = index << sb->shift;
+/**
+ * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
+ * limiting the depth used from each word.
+ * @sb: Bitmap to allocate from.
+ * @shallow_depth: The maximum number of bits to allocate from the bitmap.
+ *
+ * This rather specific operation allows for having multiple users with
+ * different allocation limits. E.g., there can be a high-priority class that
+ * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
+ * with a @shallow_depth of (sb->depth >> 1). Then, the low-priority
+ * class can only allocate half of the total bits in the bitmap, preventing it
+ * from starving out the high-priority class.
+ *
+ * Return: Non-negative allocated bit number if successful, -1 otherwise.
+ */
+static int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth)
+{
+ int nr;
+ unsigned int hint, depth;
- if (index >= sb->map_nr) {
- index = 0;
- alloc_hint = 0;
- }
- }
+ if (WARN_ON_ONCE(unlikely(!sb->alloc_hint)))
+ return -1;
+
+ depth = READ_ONCE(sb->depth);
+ hint = update_alloc_hint_before_get(sb, depth);
+ nr = __sbitmap_get_shallow(sb, hint, shallow_depth);
+ update_alloc_hint_after_get(sb, depth, hint, nr);
return nr;
}
-EXPORT_SYMBOL_GPL(sbitmap_get_shallow);
bool sbitmap_any_bit_set(const struct sbitmap *sb)
{
unsigned int i;
for (i = 0; i < sb->map_nr; i++) {
- if (sb->map[i].word)
+ if (sb->map[i].word & ~sb->map[i].cleared)
return true;
}
return false;
}
EXPORT_SYMBOL_GPL(sbitmap_any_bit_set);
-bool sbitmap_any_bit_clear(const struct sbitmap *sb)
+static unsigned int __sbitmap_weight(const struct sbitmap *sb, bool set)
{
- unsigned int i;
+ unsigned int i, weight = 0;
for (i = 0; i < sb->map_nr; i++) {
const struct sbitmap_word *word = &sb->map[i];
- unsigned long ret;
+ unsigned int word_depth = __map_depth(sb, i);
- ret = find_first_zero_bit(&word->word, word->depth);
- if (ret < word->depth)
- return true;
+ if (set)
+ weight += bitmap_weight(&word->word, word_depth);
+ else
+ weight += bitmap_weight(&word->cleared, word_depth);
}
- return false;
+ return weight;
}
-EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear);
-unsigned int sbitmap_weight(const struct sbitmap *sb)
+static unsigned int sbitmap_cleared(const struct sbitmap *sb)
{
- unsigned int i, weight = 0;
-
- for (i = 0; i < sb->map_nr; i++) {
- const struct sbitmap_word *word = &sb->map[i];
+ return __sbitmap_weight(sb, false);
+}
- weight += bitmap_weight(&word->word, word->depth);
- }
- return weight;
+unsigned int sbitmap_weight(const struct sbitmap *sb)
+{
+ return __sbitmap_weight(sb, true) - sbitmap_cleared(sb);
}
EXPORT_SYMBOL_GPL(sbitmap_weight);
@@ -218,6 +381,7 @@ void sbitmap_show(struct sbitmap *sb, struct seq_file *m)
{
seq_printf(m, "depth=%u\n", sb->depth);
seq_printf(m, "busy=%u\n", sbitmap_weight(sb));
+ seq_printf(m, "cleared=%u\n", sbitmap_cleared(sb));
seq_printf(m, "bits_per_word=%u\n", 1U << sb->shift);
seq_printf(m, "map_nr=%u\n", sb->map_nr);
}
@@ -244,7 +408,10 @@ void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m)
for (i = 0; i < sb->map_nr; i++) {
unsigned long word = READ_ONCE(sb->map[i].word);
- unsigned int word_bits = READ_ONCE(sb->map[i].depth);
+ unsigned long cleared = READ_ONCE(sb->map[i].cleared);
+ unsigned int word_bits = __map_depth(sb, i);
+
+ word &= ~cleared;
while (word_bits > 0) {
unsigned int bits = min(8 - byte_bits, word_bits);
@@ -270,20 +437,12 @@ void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m)
}
EXPORT_SYMBOL_GPL(sbitmap_bitmap_show);
-static unsigned int sbq_calc_wake_batch(unsigned int depth)
+static unsigned int sbq_calc_wake_batch(struct sbitmap_queue *sbq,
+ unsigned int depth)
{
- unsigned int wake_batch;
-
- /*
- * For each batch, we wake up one queue. We need to make sure that our
- * batch size is small enough that the full depth of the bitmap is
- * enough to wake up all of the queues.
- */
- wake_batch = SBQ_WAKE_BATCH;
- if (wake_batch > depth / SBQ_WAIT_QUEUES)
- wake_batch = max(1U, depth / SBQ_WAIT_QUEUES);
-
- return wake_batch;
+ return clamp_t(unsigned int,
+ min(depth, sbq->min_shallow_depth) / SBQ_WAIT_QUEUES,
+ 1, SBQ_WAKE_BATCH);
}
int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
@@ -292,187 +451,253 @@ int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
int ret;
int i;
- ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node);
+ ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node,
+ round_robin, true);
if (ret)
return ret;
- sbq->alloc_hint = alloc_percpu_gfp(unsigned int, flags);
- if (!sbq->alloc_hint) {
- sbitmap_free(&sbq->sb);
- return -ENOMEM;
- }
-
- if (depth && !round_robin) {
- for_each_possible_cpu(i)
- *per_cpu_ptr(sbq->alloc_hint, i) = prandom_u32() % depth;
- }
-
- sbq->wake_batch = sbq_calc_wake_batch(depth);
+ sbq->min_shallow_depth = UINT_MAX;
+ sbq->wake_batch = sbq_calc_wake_batch(sbq, depth);
atomic_set(&sbq->wake_index, 0);
+ atomic_set(&sbq->ws_active, 0);
+ atomic_set(&sbq->completion_cnt, 0);
+ atomic_set(&sbq->wakeup_cnt, 0);
sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node);
if (!sbq->ws) {
- free_percpu(sbq->alloc_hint);
sbitmap_free(&sbq->sb);
return -ENOMEM;
}
- for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
+ for (i = 0; i < SBQ_WAIT_QUEUES; i++)
init_waitqueue_head(&sbq->ws[i].wait);
- atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch);
- }
- sbq->round_robin = round_robin;
return 0;
}
EXPORT_SYMBOL_GPL(sbitmap_queue_init_node);
-void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth)
+static void sbitmap_queue_update_wake_batch(struct sbitmap_queue *sbq,
+ unsigned int depth)
{
- unsigned int wake_batch = sbq_calc_wake_batch(depth);
- int i;
+ unsigned int wake_batch;
- if (sbq->wake_batch != wake_batch) {
+ wake_batch = sbq_calc_wake_batch(sbq, depth);
+ if (sbq->wake_batch != wake_batch)
WRITE_ONCE(sbq->wake_batch, wake_batch);
- /*
- * Pairs with the memory barrier in sbq_wake_up() to ensure that
- * the batch size is updated before the wait counts.
- */
- smp_mb__before_atomic();
- for (i = 0; i < SBQ_WAIT_QUEUES; i++)
- atomic_set(&sbq->ws[i].wait_cnt, 1);
- }
+}
+
+void sbitmap_queue_recalculate_wake_batch(struct sbitmap_queue *sbq,
+ unsigned int users)
+{
+ unsigned int wake_batch;
+ unsigned int depth = (sbq->sb.depth + users - 1) / users;
+
+ wake_batch = clamp_val(depth / SBQ_WAIT_QUEUES,
+ 1, SBQ_WAKE_BATCH);
+
+ WRITE_ONCE(sbq->wake_batch, wake_batch);
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_recalculate_wake_batch);
+
+void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth)
+{
+ sbitmap_queue_update_wake_batch(sbq, depth);
sbitmap_resize(&sbq->sb, depth);
}
EXPORT_SYMBOL_GPL(sbitmap_queue_resize);
int __sbitmap_queue_get(struct sbitmap_queue *sbq)
{
+ return sbitmap_get(&sbq->sb);
+}
+EXPORT_SYMBOL_GPL(__sbitmap_queue_get);
+
+unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags,
+ unsigned int *offset)
+{
+ struct sbitmap *sb = &sbq->sb;
unsigned int hint, depth;
- int nr;
+ unsigned long index, nr;
+ int i;
- hint = this_cpu_read(*sbq->alloc_hint);
- depth = READ_ONCE(sbq->sb.depth);
- if (unlikely(hint >= depth)) {
- hint = depth ? prandom_u32() % depth : 0;
- this_cpu_write(*sbq->alloc_hint, hint);
- }
- nr = sbitmap_get(&sbq->sb, hint, sbq->round_robin);
+ if (unlikely(sb->round_robin))
+ return 0;
- if (nr == -1) {
- /* If the map is full, a hint won't do us much good. */
- this_cpu_write(*sbq->alloc_hint, 0);
- } else if (nr == hint || unlikely(sbq->round_robin)) {
- /* Only update the hint if we used it. */
- hint = nr + 1;
- if (hint >= depth - 1)
- hint = 0;
- this_cpu_write(*sbq->alloc_hint, hint);
+ depth = READ_ONCE(sb->depth);
+ hint = update_alloc_hint_before_get(sb, depth);
+
+ index = SB_NR_TO_INDEX(sb, hint);
+
+ for (i = 0; i < sb->map_nr; i++) {
+ struct sbitmap_word *map = &sb->map[index];
+ unsigned long get_mask;
+ unsigned int map_depth = __map_depth(sb, index);
+ unsigned long val;
+
+ sbitmap_deferred_clear(map, 0, 0, 0);
+ val = READ_ONCE(map->word);
+ if (val == (1UL << (map_depth - 1)) - 1)
+ goto next;
+
+ nr = find_first_zero_bit(&val, map_depth);
+ if (nr + nr_tags <= map_depth) {
+ atomic_long_t *ptr = (atomic_long_t *) &map->word;
+
+ get_mask = ((1UL << nr_tags) - 1) << nr;
+ while (!atomic_long_try_cmpxchg(ptr, &val,
+ get_mask | val))
+ ;
+ get_mask = (get_mask & ~val) >> nr;
+ if (get_mask) {
+ *offset = nr + (index << sb->shift);
+ update_alloc_hint_after_get(sb, depth, hint,
+ *offset + nr_tags - 1);
+ return get_mask;
+ }
+ }
+next:
+ /* Jump to next index. */
+ if (++index >= sb->map_nr)
+ index = 0;
}
- return nr;
+ return 0;
}
-EXPORT_SYMBOL_GPL(__sbitmap_queue_get);
-int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
- unsigned int shallow_depth)
+int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
+ unsigned int shallow_depth)
{
- unsigned int hint, depth;
- int nr;
-
- hint = this_cpu_read(*sbq->alloc_hint);
- depth = READ_ONCE(sbq->sb.depth);
- if (unlikely(hint >= depth)) {
- hint = depth ? prandom_u32() % depth : 0;
- this_cpu_write(*sbq->alloc_hint, hint);
- }
- nr = sbitmap_get_shallow(&sbq->sb, hint, shallow_depth);
+ WARN_ON_ONCE(shallow_depth < sbq->min_shallow_depth);
- if (nr == -1) {
- /* If the map is full, a hint won't do us much good. */
- this_cpu_write(*sbq->alloc_hint, 0);
- } else if (nr == hint || unlikely(sbq->round_robin)) {
- /* Only update the hint if we used it. */
- hint = nr + 1;
- if (hint >= depth - 1)
- hint = 0;
- this_cpu_write(*sbq->alloc_hint, hint);
- }
+ return sbitmap_get_shallow(&sbq->sb, shallow_depth);
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_get_shallow);
- return nr;
+void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
+ unsigned int min_shallow_depth)
+{
+ sbq->min_shallow_depth = min_shallow_depth;
+ sbitmap_queue_update_wake_batch(sbq, sbq->sb.depth);
}
-EXPORT_SYMBOL_GPL(__sbitmap_queue_get_shallow);
+EXPORT_SYMBOL_GPL(sbitmap_queue_min_shallow_depth);
-static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq)
+static void __sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr)
{
- int i, wake_index;
+ int i, wake_index, woken;
+
+ if (!atomic_read(&sbq->ws_active))
+ return;
wake_index = atomic_read(&sbq->wake_index);
for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
struct sbq_wait_state *ws = &sbq->ws[wake_index];
- if (waitqueue_active(&ws->wait)) {
- int o = atomic_read(&sbq->wake_index);
+ /*
+ * Advance the index before checking the current queue.
+ * It improves fairness, by ensuring the queue doesn't
+ * need to be fully emptied before trying to wake up
+ * from the next one.
+ */
+ wake_index = sbq_index_inc(wake_index);
- if (wake_index != o)
- atomic_cmpxchg(&sbq->wake_index, o, wake_index);
- return ws;
+ if (waitqueue_active(&ws->wait)) {
+ woken = wake_up_nr(&ws->wait, nr);
+ if (woken == nr)
+ break;
+ nr -= woken;
}
-
- wake_index = sbq_index_inc(wake_index);
}
- return NULL;
+ if (wake_index != atomic_read(&sbq->wake_index))
+ atomic_set(&sbq->wake_index, wake_index);
}
-static void sbq_wake_up(struct sbitmap_queue *sbq)
+void sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr)
{
- struct sbq_wait_state *ws;
- unsigned int wake_batch;
- int wait_cnt;
-
- /*
- * Pairs with the memory barrier in set_current_state() to ensure the
- * proper ordering of clear_bit()/waitqueue_active() in the waker and
- * test_and_set_bit()/prepare_to_wait()/finish_wait() in the waiter. See
- * the comment on waitqueue_active(). This is __after_atomic because we
- * just did clear_bit() in the caller.
- */
- smp_mb__after_atomic();
+ unsigned int wake_batch = READ_ONCE(sbq->wake_batch);
+ unsigned int wakeups;
- ws = sbq_wake_ptr(sbq);
- if (!ws)
+ if (!atomic_read(&sbq->ws_active))
return;
- wait_cnt = atomic_dec_return(&ws->wait_cnt);
- if (wait_cnt <= 0) {
- wake_batch = READ_ONCE(sbq->wake_batch);
- /*
- * Pairs with the memory barrier in sbitmap_queue_resize() to
- * ensure that we see the batch size update before the wait
- * count is reset.
- */
- smp_mb__before_atomic();
- /*
- * If there are concurrent callers to sbq_wake_up(), the last
- * one to decrement the wait count below zero will bump it back
- * up. If there is a concurrent resize, the count reset will
- * either cause the cmpxchg to fail or overwrite after the
- * cmpxchg.
- */
- atomic_cmpxchg(&ws->wait_cnt, wait_cnt, wait_cnt + wake_batch);
- sbq_index_atomic_inc(&sbq->wake_index);
- wake_up(&ws->wait);
+ atomic_add(nr, &sbq->completion_cnt);
+ wakeups = atomic_read(&sbq->wakeup_cnt);
+
+ do {
+ if (atomic_read(&sbq->completion_cnt) - wakeups < wake_batch)
+ return;
+ } while (!atomic_try_cmpxchg(&sbq->wakeup_cnt,
+ &wakeups, wakeups + wake_batch));
+
+ __sbitmap_queue_wake_up(sbq, wake_batch);
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_wake_up);
+
+static inline void sbitmap_update_cpu_hint(struct sbitmap *sb, int cpu, int tag)
+{
+ if (likely(!sb->round_robin && tag < sb->depth))
+ data_race(*per_cpu_ptr(sb->alloc_hint, cpu) = tag);
+}
+
+void sbitmap_queue_clear_batch(struct sbitmap_queue *sbq, int offset,
+ int *tags, int nr_tags)
+{
+ struct sbitmap *sb = &sbq->sb;
+ unsigned long *addr = NULL;
+ unsigned long mask = 0;
+ int i;
+
+ smp_mb__before_atomic();
+ for (i = 0; i < nr_tags; i++) {
+ const int tag = tags[i] - offset;
+ unsigned long *this_addr;
+
+ /* since we're clearing a batch, skip the deferred map */
+ this_addr = &sb->map[SB_NR_TO_INDEX(sb, tag)].word;
+ if (!addr) {
+ addr = this_addr;
+ } else if (addr != this_addr) {
+ atomic_long_andnot(mask, (atomic_long_t *) addr);
+ mask = 0;
+ addr = this_addr;
+ }
+ mask |= (1UL << SB_NR_TO_BIT(sb, tag));
}
+
+ if (mask)
+ atomic_long_andnot(mask, (atomic_long_t *) addr);
+
+ smp_mb__after_atomic();
+ sbitmap_queue_wake_up(sbq, nr_tags);
+ sbitmap_update_cpu_hint(&sbq->sb, raw_smp_processor_id(),
+ tags[nr_tags - 1] - offset);
}
void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
unsigned int cpu)
{
- sbitmap_clear_bit(&sbq->sb, nr);
- sbq_wake_up(sbq);
- if (likely(!sbq->round_robin && nr < sbq->sb.depth))
- *per_cpu_ptr(sbq->alloc_hint, cpu) = nr;
+ /*
+ * Once the clear bit is set, the bit may be allocated out.
+ *
+ * Orders READ/WRITE on the associated instance(such as request
+ * of blk_mq) by this bit for avoiding race with re-allocation,
+ * and its pair is the memory barrier implied in __sbitmap_get_word.
+ *
+ * One invariant is that the clear bit has to be zero when the bit
+ * is in use.
+ */
+ smp_mb__before_atomic();
+ sbitmap_deferred_clear_bit(&sbq->sb, nr);
+
+ /*
+ * Pairs with the memory barrier in set_current_state() to ensure the
+ * proper ordering of clear_bit_unlock()/waitqueue_active() in the waker
+ * and test_and_set_bit_lock()/prepare_to_wait()/finish_wait() in the
+ * waiter. See the comment on waitqueue_active().
+ */
+ smp_mb__after_atomic();
+ sbitmap_queue_wake_up(sbq, 1);
+ sbitmap_update_cpu_hint(&sbq->sb, cpu, nr);
}
EXPORT_SYMBOL_GPL(sbitmap_queue_clear);
@@ -482,7 +707,7 @@ void sbitmap_queue_wake_all(struct sbitmap_queue *sbq)
/*
* Pairs with the memory barrier in set_current_state() like in
- * sbq_wake_up().
+ * sbitmap_queue_wake_up().
*/
smp_mb();
wake_index = atomic_read(&sbq->wake_index);
@@ -510,23 +735,68 @@ void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m)
if (!first)
seq_puts(m, ", ");
first = false;
- seq_printf(m, "%u", *per_cpu_ptr(sbq->alloc_hint, i));
+ seq_printf(m, "%u", *per_cpu_ptr(sbq->sb.alloc_hint, i));
}
seq_puts(m, "}\n");
seq_printf(m, "wake_batch=%u\n", sbq->wake_batch);
seq_printf(m, "wake_index=%d\n", atomic_read(&sbq->wake_index));
+ seq_printf(m, "ws_active=%d\n", atomic_read(&sbq->ws_active));
seq_puts(m, "ws={\n");
for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
struct sbq_wait_state *ws = &sbq->ws[i];
-
- seq_printf(m, "\t{.wait_cnt=%d, .wait=%s},\n",
- atomic_read(&ws->wait_cnt),
+ seq_printf(m, "\t{.wait=%s},\n",
waitqueue_active(&ws->wait) ? "active" : "inactive");
}
seq_puts(m, "}\n");
- seq_printf(m, "round_robin=%d\n", sbq->round_robin);
+ seq_printf(m, "round_robin=%d\n", sbq->sb.round_robin);
+ seq_printf(m, "min_shallow_depth=%u\n", sbq->min_shallow_depth);
}
EXPORT_SYMBOL_GPL(sbitmap_queue_show);
+
+void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
+ struct sbq_wait_state *ws,
+ struct sbq_wait *sbq_wait)
+{
+ if (!sbq_wait->sbq) {
+ sbq_wait->sbq = sbq;
+ atomic_inc(&sbq->ws_active);
+ add_wait_queue(&ws->wait, &sbq_wait->wait);
+ }
+}
+EXPORT_SYMBOL_GPL(sbitmap_add_wait_queue);
+
+void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait)
+{
+ list_del_init(&sbq_wait->wait.entry);
+ if (sbq_wait->sbq) {
+ atomic_dec(&sbq_wait->sbq->ws_active);
+ sbq_wait->sbq = NULL;
+ }
+}
+EXPORT_SYMBOL_GPL(sbitmap_del_wait_queue);
+
+void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
+ struct sbq_wait_state *ws,
+ struct sbq_wait *sbq_wait, int state)
+{
+ if (!sbq_wait->sbq) {
+ atomic_inc(&sbq->ws_active);
+ sbq_wait->sbq = sbq;
+ }
+ prepare_to_wait_exclusive(&ws->wait, &sbq_wait->wait, state);
+}
+EXPORT_SYMBOL_GPL(sbitmap_prepare_to_wait);
+
+void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
+ struct sbq_wait *sbq_wait)
+{
+ finish_wait(&ws->wait, &sbq_wait->wait);
+ if (sbq_wait->sbq) {
+ atomic_dec(&sbq->ws_active);
+ sbq_wait->sbq = NULL;
+ }
+}
+EXPORT_SYMBOL_GPL(sbitmap_finish_wait);