diff options
Diffstat (limited to 'lib/sbitmap.c')
| -rw-r--r-- | lib/sbitmap.c | 738 |
1 files changed, 504 insertions, 234 deletions
diff --git a/lib/sbitmap.c b/lib/sbitmap.c index 80aa8d5463fa..4d188d05db15 100644 --- a/lib/sbitmap.c +++ b/lib/sbitmap.c @@ -1,18 +1,7 @@ +// SPDX-License-Identifier: GPL-2.0-only /* * Copyright (C) 2016 Facebook * Copyright (C) 2013-2014 Jens Axboe - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public - * License v2 as published by the Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <https://www.gnu.org/licenses/>. */ #include <linux/sched.h> @@ -20,25 +9,105 @@ #include <linux/sbitmap.h> #include <linux/seq_file.h> -int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, - gfp_t flags, int node) +static int init_alloc_hint(struct sbitmap *sb, gfp_t flags) { - unsigned int bits_per_word; - unsigned int i; + unsigned depth = sb->depth; + + sb->alloc_hint = alloc_percpu_gfp(unsigned int, flags); + if (!sb->alloc_hint) + return -ENOMEM; + + if (depth && !sb->round_robin) { + int i; + + for_each_possible_cpu(i) + *per_cpu_ptr(sb->alloc_hint, i) = get_random_u32_below(depth); + } + return 0; +} + +static inline unsigned update_alloc_hint_before_get(struct sbitmap *sb, + unsigned int depth) +{ + unsigned hint; + + hint = this_cpu_read(*sb->alloc_hint); + if (unlikely(hint >= depth)) { + hint = depth ? get_random_u32_below(depth) : 0; + this_cpu_write(*sb->alloc_hint, hint); + } - if (shift < 0) { - shift = ilog2(BITS_PER_LONG); + return hint; +} + +static inline void update_alloc_hint_after_get(struct sbitmap *sb, + unsigned int depth, + unsigned int hint, + unsigned int nr) +{ + if (nr == -1) { + /* If the map is full, a hint won't do us much good. */ + this_cpu_write(*sb->alloc_hint, 0); + } else if (nr == hint || unlikely(sb->round_robin)) { + /* Only update the hint if we used it. */ + hint = nr + 1; + if (hint >= depth - 1) + hint = 0; + this_cpu_write(*sb->alloc_hint, hint); + } +} + +/* + * See if we have deferred clears that we can batch move + */ +static inline bool sbitmap_deferred_clear(struct sbitmap_word *map, + unsigned int depth, unsigned int alloc_hint, bool wrap) +{ + unsigned long mask, word_mask; + + guard(raw_spinlock_irqsave)(&map->swap_lock); + + if (!map->cleared) { + if (depth == 0) + return false; + + word_mask = (~0UL) >> (BITS_PER_LONG - depth); /* - * If the bitmap is small, shrink the number of bits per word so - * we spread over a few cachelines, at least. If less than 4 - * bits, just forget about it, it's not going to work optimally - * anyway. + * The current behavior is to always retry after moving + * ->cleared to word, and we change it to retry in case + * of any free bits. To avoid an infinite loop, we need + * to take wrap & alloc_hint into account, otherwise a + * soft lockup may occur. */ - if (depth >= 4) { - while ((4U << shift) > depth) - shift--; - } + if (!wrap && alloc_hint) + word_mask &= ~((1UL << alloc_hint) - 1); + + return (READ_ONCE(map->word) & word_mask) != word_mask; } + + /* + * First get a stable cleared mask, setting the old mask to 0. + */ + mask = xchg(&map->cleared, 0); + + /* + * Now clear the masked bits in our free word + */ + atomic_long_andnot(mask, (atomic_long_t *)&map->word); + BUILD_BUG_ON(sizeof(atomic_long_t) != sizeof(map->word)); + return true; +} + +int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, + gfp_t flags, int node, bool round_robin, + bool alloc_hint) +{ + unsigned int bits_per_word; + int i; + + if (shift < 0) + shift = sbitmap_calculate_shift(depth); + bits_per_word = 1U << shift; if (bits_per_word > BITS_PER_LONG) return -EINVAL; @@ -46,20 +115,29 @@ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, sb->shift = shift; sb->depth = depth; sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word); + sb->round_robin = round_robin; if (depth == 0) { sb->map = NULL; return 0; } - sb->map = kzalloc_node(sb->map_nr * sizeof(*sb->map), flags, node); - if (!sb->map) - return -ENOMEM; + if (alloc_hint) { + if (init_alloc_hint(sb, flags)) + return -ENOMEM; + } else { + sb->alloc_hint = NULL; + } - for (i = 0; i < sb->map_nr; i++) { - sb->map[i].depth = min(depth, bits_per_word); - depth -= sb->map[i].depth; + sb->map = kvzalloc_node(sb->map_nr * sizeof(*sb->map), flags, node); + if (!sb->map) { + free_percpu(sb->alloc_hint); + return -ENOMEM; } + + for (i = 0; i < sb->map_nr; i++) + raw_spin_lock_init(&sb->map[i].swap_lock); + return 0; } EXPORT_SYMBOL_GPL(sbitmap_init_node); @@ -69,22 +147,22 @@ void sbitmap_resize(struct sbitmap *sb, unsigned int depth) unsigned int bits_per_word = 1U << sb->shift; unsigned int i; + for (i = 0; i < sb->map_nr; i++) + sbitmap_deferred_clear(&sb->map[i], 0, 0, 0); + sb->depth = depth; sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word); - - for (i = 0; i < sb->map_nr; i++) { - sb->map[i].depth = min(depth, bits_per_word); - depth -= sb->map[i].depth; - } } EXPORT_SYMBOL_GPL(sbitmap_resize); static int __sbitmap_get_word(unsigned long *word, unsigned long depth, unsigned int hint, bool wrap) { - unsigned int orig_hint = hint; int nr; + /* don't wrap if starting from 0 */ + wrap = wrap && hint; + while (1) { nr = find_next_zero_bit(word, depth, hint); if (unlikely(nr >= depth)) { @@ -93,14 +171,14 @@ static int __sbitmap_get_word(unsigned long *word, unsigned long depth, * offset to 0 in a failure case, so start from 0 to * exhaust the map. */ - if (orig_hint && hint && wrap) { - hint = orig_hint = 0; + if (hint && wrap) { + hint = 0; continue; } return -1; } - if (!test_and_set_bit(nr, word)) + if (!test_and_set_bit_lock(nr, word)) break; hint = nr + 1; @@ -111,106 +189,191 @@ static int __sbitmap_get_word(unsigned long *word, unsigned long depth, return nr; } -int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin) +static int sbitmap_find_bit_in_word(struct sbitmap_word *map, + unsigned int depth, + unsigned int alloc_hint, + bool wrap) { - unsigned int i, index; - int nr = -1; + int nr; - index = SB_NR_TO_INDEX(sb, alloc_hint); + do { + nr = __sbitmap_get_word(&map->word, depth, + alloc_hint, wrap); + if (nr != -1) + break; + if (!sbitmap_deferred_clear(map, depth, alloc_hint, wrap)) + break; + } while (1); + + return nr; +} + +static unsigned int __map_depth_with_shallow(const struct sbitmap *sb, + int index, + unsigned int shallow_depth) +{ + u64 shallow_word_depth; + unsigned int word_depth, reminder; + + word_depth = __map_depth(sb, index); + if (shallow_depth >= sb->depth) + return word_depth; + + shallow_word_depth = word_depth * shallow_depth; + reminder = do_div(shallow_word_depth, sb->depth); + + if (reminder >= (index + 1) * word_depth) + shallow_word_depth++; + + return (unsigned int)shallow_word_depth; +} + +static int sbitmap_find_bit(struct sbitmap *sb, + unsigned int shallow_depth, + unsigned int index, + unsigned int alloc_hint, + bool wrap) +{ + unsigned int i; + int nr = -1; for (i = 0; i < sb->map_nr; i++) { - nr = __sbitmap_get_word(&sb->map[index].word, - sb->map[index].depth, - SB_NR_TO_BIT(sb, alloc_hint), - !round_robin); + unsigned int depth = __map_depth_with_shallow(sb, index, + shallow_depth); + + if (depth) + nr = sbitmap_find_bit_in_word(&sb->map[index], depth, + alloc_hint, wrap); if (nr != -1) { nr += index << sb->shift; break; } /* Jump to next index. */ - index++; - alloc_hint = index << sb->shift; - - if (index >= sb->map_nr) { + alloc_hint = 0; + if (++index >= sb->map_nr) index = 0; - alloc_hint = 0; - } } return nr; } + +static int __sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint) +{ + unsigned int index; + + index = SB_NR_TO_INDEX(sb, alloc_hint); + + /* + * Unless we're doing round robin tag allocation, just use the + * alloc_hint to find the right word index. No point in looping + * twice in find_next_zero_bit() for that case. + */ + if (sb->round_robin) + alloc_hint = SB_NR_TO_BIT(sb, alloc_hint); + else + alloc_hint = 0; + + return sbitmap_find_bit(sb, UINT_MAX, index, alloc_hint, + !sb->round_robin); +} + +int sbitmap_get(struct sbitmap *sb) +{ + int nr; + unsigned int hint, depth; + + if (WARN_ON_ONCE(unlikely(!sb->alloc_hint))) + return -1; + + depth = READ_ONCE(sb->depth); + hint = update_alloc_hint_before_get(sb, depth); + nr = __sbitmap_get(sb, hint); + update_alloc_hint_after_get(sb, depth, hint, nr); + + return nr; +} EXPORT_SYMBOL_GPL(sbitmap_get); -int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint, - unsigned long shallow_depth) +static int __sbitmap_get_shallow(struct sbitmap *sb, + unsigned int alloc_hint, + unsigned long shallow_depth) { - unsigned int i, index; - int nr = -1; + unsigned int index; index = SB_NR_TO_INDEX(sb, alloc_hint); + alloc_hint = SB_NR_TO_BIT(sb, alloc_hint); - for (i = 0; i < sb->map_nr; i++) { - nr = __sbitmap_get_word(&sb->map[index].word, - min(sb->map[index].depth, shallow_depth), - SB_NR_TO_BIT(sb, alloc_hint), true); - if (nr != -1) { - nr += index << sb->shift; - break; - } + return sbitmap_find_bit(sb, shallow_depth, index, alloc_hint, true); +} - /* Jump to next index. */ - index++; - alloc_hint = index << sb->shift; +/** + * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap, + * limiting the depth used from each word. + * @sb: Bitmap to allocate from. + * @shallow_depth: The maximum number of bits to allocate from the bitmap. + * + * This rather specific operation allows for having multiple users with + * different allocation limits. E.g., there can be a high-priority class that + * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow() + * with a @shallow_depth of (sb->depth >> 1). Then, the low-priority + * class can only allocate half of the total bits in the bitmap, preventing it + * from starving out the high-priority class. + * + * Return: Non-negative allocated bit number if successful, -1 otherwise. + */ +static int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth) +{ + int nr; + unsigned int hint, depth; - if (index >= sb->map_nr) { - index = 0; - alloc_hint = 0; - } - } + if (WARN_ON_ONCE(unlikely(!sb->alloc_hint))) + return -1; + + depth = READ_ONCE(sb->depth); + hint = update_alloc_hint_before_get(sb, depth); + nr = __sbitmap_get_shallow(sb, hint, shallow_depth); + update_alloc_hint_after_get(sb, depth, hint, nr); return nr; } -EXPORT_SYMBOL_GPL(sbitmap_get_shallow); bool sbitmap_any_bit_set(const struct sbitmap *sb) { unsigned int i; for (i = 0; i < sb->map_nr; i++) { - if (sb->map[i].word) + if (sb->map[i].word & ~sb->map[i].cleared) return true; } return false; } EXPORT_SYMBOL_GPL(sbitmap_any_bit_set); -bool sbitmap_any_bit_clear(const struct sbitmap *sb) +static unsigned int __sbitmap_weight(const struct sbitmap *sb, bool set) { - unsigned int i; + unsigned int i, weight = 0; for (i = 0; i < sb->map_nr; i++) { const struct sbitmap_word *word = &sb->map[i]; - unsigned long ret; + unsigned int word_depth = __map_depth(sb, i); - ret = find_first_zero_bit(&word->word, word->depth); - if (ret < word->depth) - return true; + if (set) + weight += bitmap_weight(&word->word, word_depth); + else + weight += bitmap_weight(&word->cleared, word_depth); } - return false; + return weight; } -EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear); -unsigned int sbitmap_weight(const struct sbitmap *sb) +static unsigned int sbitmap_cleared(const struct sbitmap *sb) { - unsigned int i, weight = 0; - - for (i = 0; i < sb->map_nr; i++) { - const struct sbitmap_word *word = &sb->map[i]; + return __sbitmap_weight(sb, false); +} - weight += bitmap_weight(&word->word, word->depth); - } - return weight; +unsigned int sbitmap_weight(const struct sbitmap *sb) +{ + return __sbitmap_weight(sb, true) - sbitmap_cleared(sb); } EXPORT_SYMBOL_GPL(sbitmap_weight); @@ -218,6 +381,7 @@ void sbitmap_show(struct sbitmap *sb, struct seq_file *m) { seq_printf(m, "depth=%u\n", sb->depth); seq_printf(m, "busy=%u\n", sbitmap_weight(sb)); + seq_printf(m, "cleared=%u\n", sbitmap_cleared(sb)); seq_printf(m, "bits_per_word=%u\n", 1U << sb->shift); seq_printf(m, "map_nr=%u\n", sb->map_nr); } @@ -244,7 +408,10 @@ void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m) for (i = 0; i < sb->map_nr; i++) { unsigned long word = READ_ONCE(sb->map[i].word); - unsigned int word_bits = READ_ONCE(sb->map[i].depth); + unsigned long cleared = READ_ONCE(sb->map[i].cleared); + unsigned int word_bits = __map_depth(sb, i); + + word &= ~cleared; while (word_bits > 0) { unsigned int bits = min(8 - byte_bits, word_bits); @@ -270,20 +437,12 @@ void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m) } EXPORT_SYMBOL_GPL(sbitmap_bitmap_show); -static unsigned int sbq_calc_wake_batch(unsigned int depth) +static unsigned int sbq_calc_wake_batch(struct sbitmap_queue *sbq, + unsigned int depth) { - unsigned int wake_batch; - - /* - * For each batch, we wake up one queue. We need to make sure that our - * batch size is small enough that the full depth of the bitmap is - * enough to wake up all of the queues. - */ - wake_batch = SBQ_WAKE_BATCH; - if (wake_batch > depth / SBQ_WAIT_QUEUES) - wake_batch = max(1U, depth / SBQ_WAIT_QUEUES); - - return wake_batch; + return clamp_t(unsigned int, + min(depth, sbq->min_shallow_depth) / SBQ_WAIT_QUEUES, + 1, SBQ_WAKE_BATCH); } int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, @@ -292,187 +451,253 @@ int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, int ret; int i; - ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node); + ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node, + round_robin, true); if (ret) return ret; - sbq->alloc_hint = alloc_percpu_gfp(unsigned int, flags); - if (!sbq->alloc_hint) { - sbitmap_free(&sbq->sb); - return -ENOMEM; - } - - if (depth && !round_robin) { - for_each_possible_cpu(i) - *per_cpu_ptr(sbq->alloc_hint, i) = prandom_u32() % depth; - } - - sbq->wake_batch = sbq_calc_wake_batch(depth); + sbq->min_shallow_depth = UINT_MAX; + sbq->wake_batch = sbq_calc_wake_batch(sbq, depth); atomic_set(&sbq->wake_index, 0); + atomic_set(&sbq->ws_active, 0); + atomic_set(&sbq->completion_cnt, 0); + atomic_set(&sbq->wakeup_cnt, 0); sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node); if (!sbq->ws) { - free_percpu(sbq->alloc_hint); sbitmap_free(&sbq->sb); return -ENOMEM; } - for (i = 0; i < SBQ_WAIT_QUEUES; i++) { + for (i = 0; i < SBQ_WAIT_QUEUES; i++) init_waitqueue_head(&sbq->ws[i].wait); - atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch); - } - sbq->round_robin = round_robin; return 0; } EXPORT_SYMBOL_GPL(sbitmap_queue_init_node); -void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth) +static void sbitmap_queue_update_wake_batch(struct sbitmap_queue *sbq, + unsigned int depth) { - unsigned int wake_batch = sbq_calc_wake_batch(depth); - int i; + unsigned int wake_batch; - if (sbq->wake_batch != wake_batch) { + wake_batch = sbq_calc_wake_batch(sbq, depth); + if (sbq->wake_batch != wake_batch) WRITE_ONCE(sbq->wake_batch, wake_batch); - /* - * Pairs with the memory barrier in sbq_wake_up() to ensure that - * the batch size is updated before the wait counts. - */ - smp_mb__before_atomic(); - for (i = 0; i < SBQ_WAIT_QUEUES; i++) - atomic_set(&sbq->ws[i].wait_cnt, 1); - } +} + +void sbitmap_queue_recalculate_wake_batch(struct sbitmap_queue *sbq, + unsigned int users) +{ + unsigned int wake_batch; + unsigned int depth = (sbq->sb.depth + users - 1) / users; + + wake_batch = clamp_val(depth / SBQ_WAIT_QUEUES, + 1, SBQ_WAKE_BATCH); + + WRITE_ONCE(sbq->wake_batch, wake_batch); +} +EXPORT_SYMBOL_GPL(sbitmap_queue_recalculate_wake_batch); + +void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth) +{ + sbitmap_queue_update_wake_batch(sbq, depth); sbitmap_resize(&sbq->sb, depth); } EXPORT_SYMBOL_GPL(sbitmap_queue_resize); int __sbitmap_queue_get(struct sbitmap_queue *sbq) { + return sbitmap_get(&sbq->sb); +} +EXPORT_SYMBOL_GPL(__sbitmap_queue_get); + +unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags, + unsigned int *offset) +{ + struct sbitmap *sb = &sbq->sb; unsigned int hint, depth; - int nr; + unsigned long index, nr; + int i; - hint = this_cpu_read(*sbq->alloc_hint); - depth = READ_ONCE(sbq->sb.depth); - if (unlikely(hint >= depth)) { - hint = depth ? prandom_u32() % depth : 0; - this_cpu_write(*sbq->alloc_hint, hint); - } - nr = sbitmap_get(&sbq->sb, hint, sbq->round_robin); + if (unlikely(sb->round_robin)) + return 0; - if (nr == -1) { - /* If the map is full, a hint won't do us much good. */ - this_cpu_write(*sbq->alloc_hint, 0); - } else if (nr == hint || unlikely(sbq->round_robin)) { - /* Only update the hint if we used it. */ - hint = nr + 1; - if (hint >= depth - 1) - hint = 0; - this_cpu_write(*sbq->alloc_hint, hint); + depth = READ_ONCE(sb->depth); + hint = update_alloc_hint_before_get(sb, depth); + + index = SB_NR_TO_INDEX(sb, hint); + + for (i = 0; i < sb->map_nr; i++) { + struct sbitmap_word *map = &sb->map[index]; + unsigned long get_mask; + unsigned int map_depth = __map_depth(sb, index); + unsigned long val; + + sbitmap_deferred_clear(map, 0, 0, 0); + val = READ_ONCE(map->word); + if (val == (1UL << (map_depth - 1)) - 1) + goto next; + + nr = find_first_zero_bit(&val, map_depth); + if (nr + nr_tags <= map_depth) { + atomic_long_t *ptr = (atomic_long_t *) &map->word; + + get_mask = ((1UL << nr_tags) - 1) << nr; + while (!atomic_long_try_cmpxchg(ptr, &val, + get_mask | val)) + ; + get_mask = (get_mask & ~val) >> nr; + if (get_mask) { + *offset = nr + (index << sb->shift); + update_alloc_hint_after_get(sb, depth, hint, + *offset + nr_tags - 1); + return get_mask; + } + } +next: + /* Jump to next index. */ + if (++index >= sb->map_nr) + index = 0; } - return nr; + return 0; } -EXPORT_SYMBOL_GPL(__sbitmap_queue_get); -int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, - unsigned int shallow_depth) +int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, + unsigned int shallow_depth) { - unsigned int hint, depth; - int nr; - - hint = this_cpu_read(*sbq->alloc_hint); - depth = READ_ONCE(sbq->sb.depth); - if (unlikely(hint >= depth)) { - hint = depth ? prandom_u32() % depth : 0; - this_cpu_write(*sbq->alloc_hint, hint); - } - nr = sbitmap_get_shallow(&sbq->sb, hint, shallow_depth); + WARN_ON_ONCE(shallow_depth < sbq->min_shallow_depth); - if (nr == -1) { - /* If the map is full, a hint won't do us much good. */ - this_cpu_write(*sbq->alloc_hint, 0); - } else if (nr == hint || unlikely(sbq->round_robin)) { - /* Only update the hint if we used it. */ - hint = nr + 1; - if (hint >= depth - 1) - hint = 0; - this_cpu_write(*sbq->alloc_hint, hint); - } + return sbitmap_get_shallow(&sbq->sb, shallow_depth); +} +EXPORT_SYMBOL_GPL(sbitmap_queue_get_shallow); - return nr; +void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, + unsigned int min_shallow_depth) +{ + sbq->min_shallow_depth = min_shallow_depth; + sbitmap_queue_update_wake_batch(sbq, sbq->sb.depth); } -EXPORT_SYMBOL_GPL(__sbitmap_queue_get_shallow); +EXPORT_SYMBOL_GPL(sbitmap_queue_min_shallow_depth); -static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq) +static void __sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr) { - int i, wake_index; + int i, wake_index, woken; + + if (!atomic_read(&sbq->ws_active)) + return; wake_index = atomic_read(&sbq->wake_index); for (i = 0; i < SBQ_WAIT_QUEUES; i++) { struct sbq_wait_state *ws = &sbq->ws[wake_index]; - if (waitqueue_active(&ws->wait)) { - int o = atomic_read(&sbq->wake_index); + /* + * Advance the index before checking the current queue. + * It improves fairness, by ensuring the queue doesn't + * need to be fully emptied before trying to wake up + * from the next one. + */ + wake_index = sbq_index_inc(wake_index); - if (wake_index != o) - atomic_cmpxchg(&sbq->wake_index, o, wake_index); - return ws; + if (waitqueue_active(&ws->wait)) { + woken = wake_up_nr(&ws->wait, nr); + if (woken == nr) + break; + nr -= woken; } - - wake_index = sbq_index_inc(wake_index); } - return NULL; + if (wake_index != atomic_read(&sbq->wake_index)) + atomic_set(&sbq->wake_index, wake_index); } -static void sbq_wake_up(struct sbitmap_queue *sbq) +void sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr) { - struct sbq_wait_state *ws; - unsigned int wake_batch; - int wait_cnt; - - /* - * Pairs with the memory barrier in set_current_state() to ensure the - * proper ordering of clear_bit()/waitqueue_active() in the waker and - * test_and_set_bit()/prepare_to_wait()/finish_wait() in the waiter. See - * the comment on waitqueue_active(). This is __after_atomic because we - * just did clear_bit() in the caller. - */ - smp_mb__after_atomic(); + unsigned int wake_batch = READ_ONCE(sbq->wake_batch); + unsigned int wakeups; - ws = sbq_wake_ptr(sbq); - if (!ws) + if (!atomic_read(&sbq->ws_active)) return; - wait_cnt = atomic_dec_return(&ws->wait_cnt); - if (wait_cnt <= 0) { - wake_batch = READ_ONCE(sbq->wake_batch); - /* - * Pairs with the memory barrier in sbitmap_queue_resize() to - * ensure that we see the batch size update before the wait - * count is reset. - */ - smp_mb__before_atomic(); - /* - * If there are concurrent callers to sbq_wake_up(), the last - * one to decrement the wait count below zero will bump it back - * up. If there is a concurrent resize, the count reset will - * either cause the cmpxchg to fail or overwrite after the - * cmpxchg. - */ - atomic_cmpxchg(&ws->wait_cnt, wait_cnt, wait_cnt + wake_batch); - sbq_index_atomic_inc(&sbq->wake_index); - wake_up(&ws->wait); + atomic_add(nr, &sbq->completion_cnt); + wakeups = atomic_read(&sbq->wakeup_cnt); + + do { + if (atomic_read(&sbq->completion_cnt) - wakeups < wake_batch) + return; + } while (!atomic_try_cmpxchg(&sbq->wakeup_cnt, + &wakeups, wakeups + wake_batch)); + + __sbitmap_queue_wake_up(sbq, wake_batch); +} +EXPORT_SYMBOL_GPL(sbitmap_queue_wake_up); + +static inline void sbitmap_update_cpu_hint(struct sbitmap *sb, int cpu, int tag) +{ + if (likely(!sb->round_robin && tag < sb->depth)) + data_race(*per_cpu_ptr(sb->alloc_hint, cpu) = tag); +} + +void sbitmap_queue_clear_batch(struct sbitmap_queue *sbq, int offset, + int *tags, int nr_tags) +{ + struct sbitmap *sb = &sbq->sb; + unsigned long *addr = NULL; + unsigned long mask = 0; + int i; + + smp_mb__before_atomic(); + for (i = 0; i < nr_tags; i++) { + const int tag = tags[i] - offset; + unsigned long *this_addr; + + /* since we're clearing a batch, skip the deferred map */ + this_addr = &sb->map[SB_NR_TO_INDEX(sb, tag)].word; + if (!addr) { + addr = this_addr; + } else if (addr != this_addr) { + atomic_long_andnot(mask, (atomic_long_t *) addr); + mask = 0; + addr = this_addr; + } + mask |= (1UL << SB_NR_TO_BIT(sb, tag)); } + + if (mask) + atomic_long_andnot(mask, (atomic_long_t *) addr); + + smp_mb__after_atomic(); + sbitmap_queue_wake_up(sbq, nr_tags); + sbitmap_update_cpu_hint(&sbq->sb, raw_smp_processor_id(), + tags[nr_tags - 1] - offset); } void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, unsigned int cpu) { - sbitmap_clear_bit(&sbq->sb, nr); - sbq_wake_up(sbq); - if (likely(!sbq->round_robin && nr < sbq->sb.depth)) - *per_cpu_ptr(sbq->alloc_hint, cpu) = nr; + /* + * Once the clear bit is set, the bit may be allocated out. + * + * Orders READ/WRITE on the associated instance(such as request + * of blk_mq) by this bit for avoiding race with re-allocation, + * and its pair is the memory barrier implied in __sbitmap_get_word. + * + * One invariant is that the clear bit has to be zero when the bit + * is in use. + */ + smp_mb__before_atomic(); + sbitmap_deferred_clear_bit(&sbq->sb, nr); + + /* + * Pairs with the memory barrier in set_current_state() to ensure the + * proper ordering of clear_bit_unlock()/waitqueue_active() in the waker + * and test_and_set_bit_lock()/prepare_to_wait()/finish_wait() in the + * waiter. See the comment on waitqueue_active(). + */ + smp_mb__after_atomic(); + sbitmap_queue_wake_up(sbq, 1); + sbitmap_update_cpu_hint(&sbq->sb, cpu, nr); } EXPORT_SYMBOL_GPL(sbitmap_queue_clear); @@ -482,7 +707,7 @@ void sbitmap_queue_wake_all(struct sbitmap_queue *sbq) /* * Pairs with the memory barrier in set_current_state() like in - * sbq_wake_up(). + * sbitmap_queue_wake_up(). */ smp_mb(); wake_index = atomic_read(&sbq->wake_index); @@ -510,23 +735,68 @@ void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m) if (!first) seq_puts(m, ", "); first = false; - seq_printf(m, "%u", *per_cpu_ptr(sbq->alloc_hint, i)); + seq_printf(m, "%u", *per_cpu_ptr(sbq->sb.alloc_hint, i)); } seq_puts(m, "}\n"); seq_printf(m, "wake_batch=%u\n", sbq->wake_batch); seq_printf(m, "wake_index=%d\n", atomic_read(&sbq->wake_index)); + seq_printf(m, "ws_active=%d\n", atomic_read(&sbq->ws_active)); seq_puts(m, "ws={\n"); for (i = 0; i < SBQ_WAIT_QUEUES; i++) { struct sbq_wait_state *ws = &sbq->ws[i]; - - seq_printf(m, "\t{.wait_cnt=%d, .wait=%s},\n", - atomic_read(&ws->wait_cnt), + seq_printf(m, "\t{.wait=%s},\n", waitqueue_active(&ws->wait) ? "active" : "inactive"); } seq_puts(m, "}\n"); - seq_printf(m, "round_robin=%d\n", sbq->round_robin); + seq_printf(m, "round_robin=%d\n", sbq->sb.round_robin); + seq_printf(m, "min_shallow_depth=%u\n", sbq->min_shallow_depth); } EXPORT_SYMBOL_GPL(sbitmap_queue_show); + +void sbitmap_add_wait_queue(struct sbitmap_queue *sbq, + struct sbq_wait_state *ws, + struct sbq_wait *sbq_wait) +{ + if (!sbq_wait->sbq) { + sbq_wait->sbq = sbq; + atomic_inc(&sbq->ws_active); + add_wait_queue(&ws->wait, &sbq_wait->wait); + } +} +EXPORT_SYMBOL_GPL(sbitmap_add_wait_queue); + +void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait) +{ + list_del_init(&sbq_wait->wait.entry); + if (sbq_wait->sbq) { + atomic_dec(&sbq_wait->sbq->ws_active); + sbq_wait->sbq = NULL; + } +} +EXPORT_SYMBOL_GPL(sbitmap_del_wait_queue); + +void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq, + struct sbq_wait_state *ws, + struct sbq_wait *sbq_wait, int state) +{ + if (!sbq_wait->sbq) { + atomic_inc(&sbq->ws_active); + sbq_wait->sbq = sbq; + } + prepare_to_wait_exclusive(&ws->wait, &sbq_wait->wait, state); +} +EXPORT_SYMBOL_GPL(sbitmap_prepare_to_wait); + +void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws, + struct sbq_wait *sbq_wait) +{ + finish_wait(&ws->wait, &sbq_wait->wait); + if (sbq_wait->sbq) { + atomic_dec(&sbq->ws_active); + sbq_wait->sbq = NULL; + } +} +EXPORT_SYMBOL_GPL(sbitmap_finish_wait); |
