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Diffstat (limited to 'security/landlock/ruleset.h')
| -rw-r--r-- | security/landlock/ruleset.h | 315 |
1 files changed, 315 insertions, 0 deletions
diff --git a/security/landlock/ruleset.h b/security/landlock/ruleset.h new file mode 100644 index 000000000000..1a78cba662b2 --- /dev/null +++ b/security/landlock/ruleset.h @@ -0,0 +1,315 @@ +/* SPDX-License-Identifier: GPL-2.0-only */ +/* + * Landlock LSM - Ruleset management + * + * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net> + * Copyright © 2018-2020 ANSSI + */ + +#ifndef _SECURITY_LANDLOCK_RULESET_H +#define _SECURITY_LANDLOCK_RULESET_H + +#include <linux/cleanup.h> +#include <linux/err.h> +#include <linux/mutex.h> +#include <linux/rbtree.h> +#include <linux/refcount.h> +#include <linux/workqueue.h> + +#include "access.h" +#include "limits.h" +#include "object.h" + +struct landlock_hierarchy; + +/** + * struct landlock_layer - Access rights for a given layer + */ +struct landlock_layer { + /** + * @level: Position of this layer in the layer stack. Starts from 1. + */ + u16 level; + /** + * @access: Bitfield of allowed actions on the kernel object. They are + * relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ). + */ + access_mask_t access; +}; + +/** + * union landlock_key - Key of a ruleset's red-black tree + */ +union landlock_key { + /** + * @object: Pointer to identify a kernel object (e.g. an inode). + */ + struct landlock_object *object; + /** + * @data: Raw data to identify an arbitrary 32-bit value + * (e.g. a TCP port). + */ + uintptr_t data; +}; + +/** + * enum landlock_key_type - Type of &union landlock_key + */ +enum landlock_key_type { + /** + * @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node + * keys. + */ + LANDLOCK_KEY_INODE = 1, + /** + * @LANDLOCK_KEY_NET_PORT: Type of &landlock_ruleset.root_net_port's + * node keys. + */ + LANDLOCK_KEY_NET_PORT, +}; + +/** + * struct landlock_id - Unique rule identifier for a ruleset + */ +struct landlock_id { + /** + * @key: Identifies either a kernel object (e.g. an inode) or + * a raw value (e.g. a TCP port). + */ + union landlock_key key; + /** + * @type: Type of a landlock_ruleset's root tree. + */ + const enum landlock_key_type type; +}; + +/** + * struct landlock_rule - Access rights tied to an object + */ +struct landlock_rule { + /** + * @node: Node in the ruleset's red-black tree. + */ + struct rb_node node; + /** + * @key: A union to identify either a kernel object (e.g. an inode) or + * a raw data value (e.g. a network socket port). This is used as a key + * for this ruleset element. The pointer is set once and never + * modified. It always points to an allocated object because each rule + * increments the refcount of its object. + */ + union landlock_key key; + /** + * @num_layers: Number of entries in @layers. + */ + u32 num_layers; + /** + * @layers: Stack of layers, from the latest to the newest, implemented + * as a flexible array member (FAM). + */ + struct landlock_layer layers[] __counted_by(num_layers); +}; + +/** + * struct landlock_ruleset - Landlock ruleset + * + * This data structure must contain unique entries, be updatable, and quick to + * match an object. + */ +struct landlock_ruleset { + /** + * @root_inode: Root of a red-black tree containing &struct + * landlock_rule nodes with inode object. Once a ruleset is tied to a + * process (i.e. as a domain), this tree is immutable until @usage + * reaches zero. + */ + struct rb_root root_inode; + +#if IS_ENABLED(CONFIG_INET) + /** + * @root_net_port: Root of a red-black tree containing &struct + * landlock_rule nodes with network port. Once a ruleset is tied to a + * process (i.e. as a domain), this tree is immutable until @usage + * reaches zero. + */ + struct rb_root root_net_port; +#endif /* IS_ENABLED(CONFIG_INET) */ + + /** + * @hierarchy: Enables hierarchy identification even when a parent + * domain vanishes. This is needed for the ptrace protection. + */ + struct landlock_hierarchy *hierarchy; + union { + /** + * @work_free: Enables to free a ruleset within a lockless + * section. This is only used by + * landlock_put_ruleset_deferred() when @usage reaches zero. + * The fields @lock, @usage, @num_rules, @num_layers and + * @access_masks are then unused. + */ + struct work_struct work_free; + struct { + /** + * @lock: Protects against concurrent modifications of + * @root, if @usage is greater than zero. + */ + struct mutex lock; + /** + * @usage: Number of processes (i.e. domains) or file + * descriptors referencing this ruleset. + */ + refcount_t usage; + /** + * @num_rules: Number of non-overlapping (i.e. not for + * the same object) rules in this ruleset. + */ + u32 num_rules; + /** + * @num_layers: Number of layers that are used in this + * ruleset. This enables to check that all the layers + * allow an access request. A value of 0 identifies a + * non-merged ruleset (i.e. not a domain). + */ + u32 num_layers; + /** + * @access_masks: Contains the subset of filesystem and + * network actions that are restricted by a ruleset. + * A domain saves all layers of merged rulesets in a + * stack (FAM), starting from the first layer to the + * last one. These layers are used when merging + * rulesets, for user space backward compatibility + * (i.e. future-proof), and to properly handle merged + * rulesets without overlapping access rights. These + * layers are set once and never changed for the + * lifetime of the ruleset. + */ + struct access_masks access_masks[]; + }; + }; +}; + +struct landlock_ruleset * +landlock_create_ruleset(const access_mask_t access_mask_fs, + const access_mask_t access_mask_net, + const access_mask_t scope_mask); + +void landlock_put_ruleset(struct landlock_ruleset *const ruleset); +void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset); + +DEFINE_FREE(landlock_put_ruleset, struct landlock_ruleset *, + if (!IS_ERR_OR_NULL(_T)) landlock_put_ruleset(_T)) + +int landlock_insert_rule(struct landlock_ruleset *const ruleset, + const struct landlock_id id, + const access_mask_t access); + +struct landlock_ruleset * +landlock_merge_ruleset(struct landlock_ruleset *const parent, + struct landlock_ruleset *const ruleset); + +const struct landlock_rule * +landlock_find_rule(const struct landlock_ruleset *const ruleset, + const struct landlock_id id); + +static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset) +{ + if (ruleset) + refcount_inc(&ruleset->usage); +} + +/** + * landlock_union_access_masks - Return all access rights handled in the + * domain + * + * @domain: Landlock ruleset (used as a domain) + * + * Returns: an access_masks result of the OR of all the domain's access masks. + */ +static inline struct access_masks +landlock_union_access_masks(const struct landlock_ruleset *const domain) +{ + union access_masks_all matches = {}; + size_t layer_level; + + for (layer_level = 0; layer_level < domain->num_layers; layer_level++) { + union access_masks_all layer = { + .masks = domain->access_masks[layer_level], + }; + + matches.all |= layer.all; + } + + return matches.masks; +} + +static inline void +landlock_add_fs_access_mask(struct landlock_ruleset *const ruleset, + const access_mask_t fs_access_mask, + const u16 layer_level) +{ + access_mask_t fs_mask = fs_access_mask & LANDLOCK_MASK_ACCESS_FS; + + /* Should already be checked in sys_landlock_create_ruleset(). */ + WARN_ON_ONCE(fs_access_mask != fs_mask); + ruleset->access_masks[layer_level].fs |= fs_mask; +} + +static inline void +landlock_add_net_access_mask(struct landlock_ruleset *const ruleset, + const access_mask_t net_access_mask, + const u16 layer_level) +{ + access_mask_t net_mask = net_access_mask & LANDLOCK_MASK_ACCESS_NET; + + /* Should already be checked in sys_landlock_create_ruleset(). */ + WARN_ON_ONCE(net_access_mask != net_mask); + ruleset->access_masks[layer_level].net |= net_mask; +} + +static inline void +landlock_add_scope_mask(struct landlock_ruleset *const ruleset, + const access_mask_t scope_mask, const u16 layer_level) +{ + access_mask_t mask = scope_mask & LANDLOCK_MASK_SCOPE; + + /* Should already be checked in sys_landlock_create_ruleset(). */ + WARN_ON_ONCE(scope_mask != mask); + ruleset->access_masks[layer_level].scope |= mask; +} + +static inline access_mask_t +landlock_get_fs_access_mask(const struct landlock_ruleset *const ruleset, + const u16 layer_level) +{ + /* Handles all initially denied by default access rights. */ + return ruleset->access_masks[layer_level].fs | + _LANDLOCK_ACCESS_FS_INITIALLY_DENIED; +} + +static inline access_mask_t +landlock_get_net_access_mask(const struct landlock_ruleset *const ruleset, + const u16 layer_level) +{ + return ruleset->access_masks[layer_level].net; +} + +static inline access_mask_t +landlock_get_scope_mask(const struct landlock_ruleset *const ruleset, + const u16 layer_level) +{ + return ruleset->access_masks[layer_level].scope; +} + +bool landlock_unmask_layers(const struct landlock_rule *const rule, + const access_mask_t access_request, + layer_mask_t (*const layer_masks)[], + const size_t masks_array_size); + +access_mask_t +landlock_init_layer_masks(const struct landlock_ruleset *const domain, + const access_mask_t access_request, + layer_mask_t (*const layer_masks)[], + const enum landlock_key_type key_type); + +#endif /* _SECURITY_LANDLOCK_RULESET_H */ |
