summaryrefslogtreecommitdiff
path: root/security/landlock/ruleset.h
diff options
context:
space:
mode:
Diffstat (limited to 'security/landlock/ruleset.h')
-rw-r--r--security/landlock/ruleset.h315
1 files changed, 315 insertions, 0 deletions
diff --git a/security/landlock/ruleset.h b/security/landlock/ruleset.h
new file mode 100644
index 000000000000..1a78cba662b2
--- /dev/null
+++ b/security/landlock/ruleset.h
@@ -0,0 +1,315 @@
+/* SPDX-License-Identifier: GPL-2.0-only */
+/*
+ * Landlock LSM - Ruleset management
+ *
+ * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
+ * Copyright © 2018-2020 ANSSI
+ */
+
+#ifndef _SECURITY_LANDLOCK_RULESET_H
+#define _SECURITY_LANDLOCK_RULESET_H
+
+#include <linux/cleanup.h>
+#include <linux/err.h>
+#include <linux/mutex.h>
+#include <linux/rbtree.h>
+#include <linux/refcount.h>
+#include <linux/workqueue.h>
+
+#include "access.h"
+#include "limits.h"
+#include "object.h"
+
+struct landlock_hierarchy;
+
+/**
+ * struct landlock_layer - Access rights for a given layer
+ */
+struct landlock_layer {
+ /**
+ * @level: Position of this layer in the layer stack. Starts from 1.
+ */
+ u16 level;
+ /**
+ * @access: Bitfield of allowed actions on the kernel object. They are
+ * relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ).
+ */
+ access_mask_t access;
+};
+
+/**
+ * union landlock_key - Key of a ruleset's red-black tree
+ */
+union landlock_key {
+ /**
+ * @object: Pointer to identify a kernel object (e.g. an inode).
+ */
+ struct landlock_object *object;
+ /**
+ * @data: Raw data to identify an arbitrary 32-bit value
+ * (e.g. a TCP port).
+ */
+ uintptr_t data;
+};
+
+/**
+ * enum landlock_key_type - Type of &union landlock_key
+ */
+enum landlock_key_type {
+ /**
+ * @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node
+ * keys.
+ */
+ LANDLOCK_KEY_INODE = 1,
+ /**
+ * @LANDLOCK_KEY_NET_PORT: Type of &landlock_ruleset.root_net_port's
+ * node keys.
+ */
+ LANDLOCK_KEY_NET_PORT,
+};
+
+/**
+ * struct landlock_id - Unique rule identifier for a ruleset
+ */
+struct landlock_id {
+ /**
+ * @key: Identifies either a kernel object (e.g. an inode) or
+ * a raw value (e.g. a TCP port).
+ */
+ union landlock_key key;
+ /**
+ * @type: Type of a landlock_ruleset's root tree.
+ */
+ const enum landlock_key_type type;
+};
+
+/**
+ * struct landlock_rule - Access rights tied to an object
+ */
+struct landlock_rule {
+ /**
+ * @node: Node in the ruleset's red-black tree.
+ */
+ struct rb_node node;
+ /**
+ * @key: A union to identify either a kernel object (e.g. an inode) or
+ * a raw data value (e.g. a network socket port). This is used as a key
+ * for this ruleset element. The pointer is set once and never
+ * modified. It always points to an allocated object because each rule
+ * increments the refcount of its object.
+ */
+ union landlock_key key;
+ /**
+ * @num_layers: Number of entries in @layers.
+ */
+ u32 num_layers;
+ /**
+ * @layers: Stack of layers, from the latest to the newest, implemented
+ * as a flexible array member (FAM).
+ */
+ struct landlock_layer layers[] __counted_by(num_layers);
+};
+
+/**
+ * struct landlock_ruleset - Landlock ruleset
+ *
+ * This data structure must contain unique entries, be updatable, and quick to
+ * match an object.
+ */
+struct landlock_ruleset {
+ /**
+ * @root_inode: Root of a red-black tree containing &struct
+ * landlock_rule nodes with inode object. Once a ruleset is tied to a
+ * process (i.e. as a domain), this tree is immutable until @usage
+ * reaches zero.
+ */
+ struct rb_root root_inode;
+
+#if IS_ENABLED(CONFIG_INET)
+ /**
+ * @root_net_port: Root of a red-black tree containing &struct
+ * landlock_rule nodes with network port. Once a ruleset is tied to a
+ * process (i.e. as a domain), this tree is immutable until @usage
+ * reaches zero.
+ */
+ struct rb_root root_net_port;
+#endif /* IS_ENABLED(CONFIG_INET) */
+
+ /**
+ * @hierarchy: Enables hierarchy identification even when a parent
+ * domain vanishes. This is needed for the ptrace protection.
+ */
+ struct landlock_hierarchy *hierarchy;
+ union {
+ /**
+ * @work_free: Enables to free a ruleset within a lockless
+ * section. This is only used by
+ * landlock_put_ruleset_deferred() when @usage reaches zero.
+ * The fields @lock, @usage, @num_rules, @num_layers and
+ * @access_masks are then unused.
+ */
+ struct work_struct work_free;
+ struct {
+ /**
+ * @lock: Protects against concurrent modifications of
+ * @root, if @usage is greater than zero.
+ */
+ struct mutex lock;
+ /**
+ * @usage: Number of processes (i.e. domains) or file
+ * descriptors referencing this ruleset.
+ */
+ refcount_t usage;
+ /**
+ * @num_rules: Number of non-overlapping (i.e. not for
+ * the same object) rules in this ruleset.
+ */
+ u32 num_rules;
+ /**
+ * @num_layers: Number of layers that are used in this
+ * ruleset. This enables to check that all the layers
+ * allow an access request. A value of 0 identifies a
+ * non-merged ruleset (i.e. not a domain).
+ */
+ u32 num_layers;
+ /**
+ * @access_masks: Contains the subset of filesystem and
+ * network actions that are restricted by a ruleset.
+ * A domain saves all layers of merged rulesets in a
+ * stack (FAM), starting from the first layer to the
+ * last one. These layers are used when merging
+ * rulesets, for user space backward compatibility
+ * (i.e. future-proof), and to properly handle merged
+ * rulesets without overlapping access rights. These
+ * layers are set once and never changed for the
+ * lifetime of the ruleset.
+ */
+ struct access_masks access_masks[];
+ };
+ };
+};
+
+struct landlock_ruleset *
+landlock_create_ruleset(const access_mask_t access_mask_fs,
+ const access_mask_t access_mask_net,
+ const access_mask_t scope_mask);
+
+void landlock_put_ruleset(struct landlock_ruleset *const ruleset);
+void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset);
+
+DEFINE_FREE(landlock_put_ruleset, struct landlock_ruleset *,
+ if (!IS_ERR_OR_NULL(_T)) landlock_put_ruleset(_T))
+
+int landlock_insert_rule(struct landlock_ruleset *const ruleset,
+ const struct landlock_id id,
+ const access_mask_t access);
+
+struct landlock_ruleset *
+landlock_merge_ruleset(struct landlock_ruleset *const parent,
+ struct landlock_ruleset *const ruleset);
+
+const struct landlock_rule *
+landlock_find_rule(const struct landlock_ruleset *const ruleset,
+ const struct landlock_id id);
+
+static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset)
+{
+ if (ruleset)
+ refcount_inc(&ruleset->usage);
+}
+
+/**
+ * landlock_union_access_masks - Return all access rights handled in the
+ * domain
+ *
+ * @domain: Landlock ruleset (used as a domain)
+ *
+ * Returns: an access_masks result of the OR of all the domain's access masks.
+ */
+static inline struct access_masks
+landlock_union_access_masks(const struct landlock_ruleset *const domain)
+{
+ union access_masks_all matches = {};
+ size_t layer_level;
+
+ for (layer_level = 0; layer_level < domain->num_layers; layer_level++) {
+ union access_masks_all layer = {
+ .masks = domain->access_masks[layer_level],
+ };
+
+ matches.all |= layer.all;
+ }
+
+ return matches.masks;
+}
+
+static inline void
+landlock_add_fs_access_mask(struct landlock_ruleset *const ruleset,
+ const access_mask_t fs_access_mask,
+ const u16 layer_level)
+{
+ access_mask_t fs_mask = fs_access_mask & LANDLOCK_MASK_ACCESS_FS;
+
+ /* Should already be checked in sys_landlock_create_ruleset(). */
+ WARN_ON_ONCE(fs_access_mask != fs_mask);
+ ruleset->access_masks[layer_level].fs |= fs_mask;
+}
+
+static inline void
+landlock_add_net_access_mask(struct landlock_ruleset *const ruleset,
+ const access_mask_t net_access_mask,
+ const u16 layer_level)
+{
+ access_mask_t net_mask = net_access_mask & LANDLOCK_MASK_ACCESS_NET;
+
+ /* Should already be checked in sys_landlock_create_ruleset(). */
+ WARN_ON_ONCE(net_access_mask != net_mask);
+ ruleset->access_masks[layer_level].net |= net_mask;
+}
+
+static inline void
+landlock_add_scope_mask(struct landlock_ruleset *const ruleset,
+ const access_mask_t scope_mask, const u16 layer_level)
+{
+ access_mask_t mask = scope_mask & LANDLOCK_MASK_SCOPE;
+
+ /* Should already be checked in sys_landlock_create_ruleset(). */
+ WARN_ON_ONCE(scope_mask != mask);
+ ruleset->access_masks[layer_level].scope |= mask;
+}
+
+static inline access_mask_t
+landlock_get_fs_access_mask(const struct landlock_ruleset *const ruleset,
+ const u16 layer_level)
+{
+ /* Handles all initially denied by default access rights. */
+ return ruleset->access_masks[layer_level].fs |
+ _LANDLOCK_ACCESS_FS_INITIALLY_DENIED;
+}
+
+static inline access_mask_t
+landlock_get_net_access_mask(const struct landlock_ruleset *const ruleset,
+ const u16 layer_level)
+{
+ return ruleset->access_masks[layer_level].net;
+}
+
+static inline access_mask_t
+landlock_get_scope_mask(const struct landlock_ruleset *const ruleset,
+ const u16 layer_level)
+{
+ return ruleset->access_masks[layer_level].scope;
+}
+
+bool landlock_unmask_layers(const struct landlock_rule *const rule,
+ const access_mask_t access_request,
+ layer_mask_t (*const layer_masks)[],
+ const size_t masks_array_size);
+
+access_mask_t
+landlock_init_layer_masks(const struct landlock_ruleset *const domain,
+ const access_mask_t access_request,
+ layer_mask_t (*const layer_masks)[],
+ const enum landlock_key_type key_type);
+
+#endif /* _SECURITY_LANDLOCK_RULESET_H */